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140 Commits
v0.3.5 ... main

Author SHA1 Message Date
d6a378ec45 fix: correct command logging and improve error message output 2025-04-13 15:40:33 +00:00
91e8b3d2ef feat: implement CH_ATM and DarkRP money logging functions 2025-04-10 05:05:11 +00:00
499c382066 feat: add a hook GMI:SaveBeforeCrash for trisomic server owner how crash server to auto reconnect client 2025-03-20 05:47:46 +00:00
da9b9d2392 fix: upgrade to 0.4.9 2025-03-20 03:17:06 +00:00
be3a44760d fix: some time the PlayerChangedTeam gmInteResetTimeLastTeamChange was call before saving the time of the last team change 2025-03-20 03:10:23 +00:00
3ebd9c0989 fix: potential exploit 2025-03-11 21:21:43 +00:00
06efe727e2 New version: 0.4.8 2025-01-28 08:18:59 +00:00
9e9a2dfe01 Feat: add timeLastTeamChange 2025-01-28 08:18:30 +00:00
94ebf5cba6 Fix: add player to teamChange 2025-01-28 08:11:12 +00:00
8231f4a9ac Feat: add chat.error.rate_limit 2025-01-22 21:54:17 +00:00
5aee9272cd Fix: some potential nil 2025-01-04 09:12:50 +00:00
c29a12dfd2 Fix: translation 2025-01-04 09:12:06 +00:00
e7b9953185 to 0.4.7 2024-12-10 22:27:36 +00:00
1661173526 Feat: add team role 2024-12-10 22:27:22 +00:00
4caed5845f Feat: add familly verification 2024-11-28 17:24:59 +00:00
5c78fae9a6 Fix: somevar typo 2024-11-21 22:50:52 +00:00
d7930c9194 Fix: var Intiate after use 2024-11-21 17:23:21 +00:00
2ea0bf00e2 Fix: remove a dev log 2024-11-21 17:14:48 +00:00
4ab93e1afe Feat: add ajustTime for reconnect after map change 2024-11-21 17:08:15 +00:00
0a7ae28a75 Feat: add fps counter 2024-11-21 17:07:28 +00:00
a6ab55dd4a Fix: a getTranslation bad argument 2024-11-21 17:00:46 +00:00
4572d64017 Fix: user endpoint 2024-11-18 17:48:50 +00:00
2d2275d0cb Feat: add new security feature 2024-11-18 17:34:34 +00:00
03bb2052f3 Feat: add new security parrametter 2024-11-18 17:17:22 +00:00
af77c08976 Feat: add client version 2024-11-18 17:17:06 +00:00
03c6585cff new version 2024-11-18 17:16:41 +00:00
d3e5546f14 Fix: update version 2024-11-14 16:21:24 +00:00
f361bd884a Fix: language of the cl_report_bug 2024-11-14 16:06:31 +00:00
Grégoire Becue
34d22baab9
Feat: add pl translation 2024-10-15 23:03:30 +02:00
ef20f7c4f3 Fix: screenshot logo smaler 2024-09-16 14:38:05 +00:00
3a2ee67a39 Fix: cannot set config to false 2024-09-16 14:35:03 +00:00
f65141800f Fix: don't show support url if not set 2024-09-16 14:20:07 +00:00
e708172658 Fix: update the screen context menu icon 2024-09-16 13:48:17 +00:00
6d06f5845a Fix: kill websocket connection on id / token edit 2024-09-16 13:34:03 +00:00
52238a493b Fix: setting save 2024-09-16 13:29:02 +00:00
6248aa6853 Fix: some null key translation 2024-09-16 13:24:26 +00:00
ebfef087ac Fix: add antispamer for websocket connection 2024-09-16 13:20:00 +00:00
82e01ef55e Fix: some traduction and fix height / weight of element 2024-09-16 00:07:29 +00:00
18c494c71a Fix: update to new language 2024-09-15 23:08:41 +00:00
c3f9697430 Fix: new version 2024-09-15 21:10:33 +00:00
c32be58b94 Fix: new screen icon 2024-09-15 21:08:54 +00:00
3cdfe82207 Fix: skip filter for admin rank 2024-09-15 17:04:59 +00:00
b60cf72dbb Fix: name of screenshot context 2024-09-15 16:57:43 +00:00
9919559b63 Fix: force player verif 2024-09-15 16:57:26 +00:00
6dbc88911d Feat: add discord context menu shortcut 2024-09-15 16:42:39 +00:00
568c5c6f5c Feat: Add italian support 2024-09-06 17:17:40 +00:00
linventif
aab464b3ff Feat: add Nor Admin Mod for GMod compatibility 2024-09-03 16:59:18 +02:00
0ca3e89ed4 Fix: Update version to 0.4.2 2024-08-28 22:10:21 +00:00
65a624a67a Feat: add turkish 2024-08-28 20:45:39 +00:00
1a7c6a2a14 Feat: add sAdmin sync role compatibility 2024-08-28 20:44:04 +00:00
55f5b99094 Feat: add screenshot data 2024-08-21 18:09:16 +00:00
2542a52051 Fix: order in report bug level 2024-08-21 13:19:58 +00:00
3e5e2b3056 Fix: FlushLogs on server stop 2024-08-18 16:55:25 +00:00
cc3cfd5b3e Fix: possible unfound translation 2024-08-18 16:52:08 +00:00
4085a5148c Fix: forgot context_menu.screen_capture 2024-08-18 16:47:44 +00:00
ad58db3878 Fix: trad context 2024-08-18 16:17:27 +00:00
5aee45ea48 Refact: .properties file 0.4.1 -> 041 2024-08-18 14:48:58 +00:00
c273ed209b Fix: ps2Points & ps2PremiumPoints 2024-08-18 14:02:06 +00:00
462cb5e102 Fix: forgot captureData for /bugs 2024-08-17 00:54:00 +00:00
f7614450e7 Fix: update .properties 2024-08-17 00:30:21 +00:00
aaec710197 Feat: add a cool screenshot effect 2024-08-16 20:45:44 +00:00
cd294bebd9 Feat: add description to report bug 2024-08-16 15:30:03 +00:00
eed6ccf2a6 Fix: hide /bugs screenshots 2024-08-16 15:13:09 +00:00
b39a1e2349 Fix: language.GetPhrase 2024-08-16 15:10:06 +00:00
c97f817a51 Feat: extend the translation system 2024-08-16 15:01:55 +00:00
2e0e52eb37 fix: importance level for bugs report 2024-08-14 19:38:13 +00:00
71686e28b6 update to 0.4.1 2024-08-14 18:49:29 +00:00
30b46dc1fe fix: Localize -> language.GetPhrase 2024-08-14 18:42:30 +00:00
0aa97895c5 fix: Localize("id -> Localize("#id 2024-08-14 18:29:32 +00:00
a346ae4b9d fix: icon to use for bug report 2024-08-14 18:24:27 +00:00
91bfda1c94 fix: frame name for report bugs 2024-08-14 17:03:48 +00:00
acfc860802 add: Localize to the context title meno 2024-08-14 17:02:42 +00:00
53d6d002fb add: the empty first line for localisations files 2024-08-14 16:47:42 +00:00
6a7717ad74 add: fr, en, es, de, ru as localisations files 2024-08-14 16:45:22 +00:00
5192167153 add: report bug 2024-08-14 16:28:10 +00:00
b6cd973e38 add: gmi_reload_materials 2024-08-14 13:26:04 +00:00
98a2d421bd add: gmod_integration_test_error && gmod_integration_screen 2024-08-14 13:24:27 +00:00
b8d6c2e87d refactor: add flushLogs / remove request avg for log 2024-08-12 21:09:35 +00:00
9144bdf977 fix: send packed log if 30 is waiting 2024-08-12 13:52:19 +00:00
1ce99b7e76 add: optimisation of the requestAverage calcul 2024-08-11 23:57:03 +00:00
42a216dfb6 fix: forget to remove a debug log 2024-08-11 23:47:01 +00:00
f67ed9e62a fix: requestIndicator 2024-08-11 23:46:38 +00:00
70ef993039 add: gmInte.http.postLog for Batching logs event 2024-08-11 01:28:09 +00:00
43a567750e fix: pottential trigger from server side 2024-08-09 19:17:02 +00:00
bc3fae20c2 fix: sam set rank 2024-08-09 18:56:22 +00:00
80d5a9942c refactor: pairs -> ipairs 2024-08-09 18:21:40 +00:00
8351468779 fix: comment + send adminRank 2024-08-09 18:00:08 +00:00
39b857c1f3 refactor: in ipairs(player.GetAll()) 2024-08-09 17:53:58 +00:00
e3d95296b2 fix: LocalPlayer():gmIntIsAdmin() 2024-08-09 17:53:30 +00:00
e6f2b079be feat: update function 2024-08-09 17:51:55 +00:00
2ab252629a refactor: gmi_test_error to admin only 2024-08-09 17:33:41 +00:00
4ae8735a25 add: cachedData when player connect 2024-08-09 16:58:44 +00:00
77f21a6131 add: ply:gmIntIsAdmin() 2024-08-09 16:35:20 +00:00
efa2821a70 add: pointshop 2 in CustomCompatability 2024-08-04 21:18:05 +00:00
f250dba952 v0.3.9 2024-07-27 19:27:30 +00:00
94879952e8 add: gmi export-warns 2024-07-27 18:16:40 +00:00
5127cc2307 add: sync warn 2024-07-27 17:20:03 +00:00
b96777d014 fix: darkrp setname 2024-07-22 03:37:20 +00:00
769e4f0eef add: sync name 2024-07-22 02:48:47 +00:00
375a96a888 fix: don't extand Advanced by default 2024-07-21 15:40:14 +00:00
5984ab5013 fix: fuck some shit with ipairs 2024-07-20 15:13:07 +00:00
466e3cad4e fix: secret show 2024-07-20 15:01:21 +00:00
e3dfaba296 fix: missing a rename 2024-07-20 12:59:00 +00:00
b9e2e9fa04 edit: update version 2024-07-17 21:06:28 +00:00
8a90793b47 fix: func global -> gmInte.func 2024-07-17 21:06:06 +00:00
bcbcd03323 fix: pairs -> ipairs 2024-07-17 21:05:44 +00:00
Grégoire Becue
c499705d5a
Create FUNDING.yml 2024-07-17 14:14:52 +02:00
df5701ed4f add: ulx removeUser if user 2024-07-09 10:22:07 +00:00
e3e4b6a0f7 fix: I'm stupid 3 (I shoud go to sleep) 2024-07-09 09:24:27 +00:00
d7c1bc5a60 fix: I'm stupid 2 2024-07-09 09:23:26 +00:00
d7e8fee85f fix: I'm stupid 2024-07-09 09:19:35 +00:00
37d17db78d add: routine usergroup scan 2024-07-09 09:08:25 +00:00
4dc2a46dc3 opti: pairs(player.GetAll()) -> ipairs(player.GetAll()) 2024-07-09 09:07:59 +00:00
9324d7c293 fix: websocket func 2024-07-09 08:18:29 +00:00
bbe66a70ae fix: send the 100nt error if repeat 2024-07-07 23:24:34 +00:00
f7bb6d8795 refactor: remove comment code 2024-07-07 06:15:53 +00:00
4c85d84c1a add: don't filter if empty body 2024-07-07 06:15:41 +00:00
12c5ef135a delete: non lua file 2024-07-07 06:08:38 +00:00
f0f9283341 add: server cooldown 2024-07-05 22:11:12 +00:00
9268688cfe update: version 2024-07-05 21:56:24 +00:00
336329d909 refactor: edit some url of the dashboard 2024-07-05 21:55:57 +00:00
aeca5e4de9 refactor: -- format: multiline 2024-07-05 21:52:18 +00:00
90de28575c refactor: now using glualint 2024-07-05 21:50:00 +00:00
e7f160df05 fix: round damageTaken and healthRemaining 2024-07-05 19:53:39 +00:00
6c7e64a572 fix: shutdown -> stop 2024-07-05 19:46:19 +00:00
052726e3d6 add: server start and stop 2024-07-05 19:45:16 +00:00
66269d39de add: players List and math round angl / pos 2024-07-05 19:44:54 +00:00
ee1e2caf30 add: error testing + report 2024-07-01 05:05:49 +00:00
0f7dbb297f throw error for test 2024-07-01 04:22:18 +00:00
5738d323f2 throw error for test 2024-07-01 04:15:01 +00:00
4ab1c2768f fix: websocket connection fail 2024-07-01 03:02:08 +00:00
8753137c3b fix: default fqdn 2024-07-01 01:50:54 +00:00
8ce3390666 fix: default fqdn 2024-07-01 01:50:17 +00:00
7b5a180ba5 fix: default api fqdn 2024-07-01 01:14:00 +00:00
5ffa87a605 add: new version 2024-06-29 04:49:01 +00:00
ddd0aeec1d add: active weapon 2024-06-29 04:48:38 +00:00
e140abce96 fix: prop loggin 2024-06-29 04:16:45 +00:00
12a017630c add: allow 'ws' for private ip 2024-06-29 04:04:13 +00:00
8078456b2a fix: ply -> player 2024-06-29 04:02:25 +00:00
048f70b6b3 remove: load server config 2024-06-29 04:01:42 +00:00
54 changed files with 2547 additions and 1855 deletions

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.github/FUNDING.yml vendored Normal file
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# These are supported funding model platforms
github: [linventif]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
polar: # Replace with a single Polar username
buy_me_a_coffee: # Replace with a single Buy Me a Coffee username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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@ -1,417 +0,0 @@
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c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
Section 7 -- Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
cannot be reformed, it shall be severed from this Public License
without affecting the enforceability of the remaining terms and
conditions.
c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
public licenses.
Creative Commons may be contacted at creativecommons.org.

View File

@ -1,28 +0,0 @@
# Gmod Integration
## Description
Gmod Integration is a Garry's Mod addon that allows you to connect your Garry's Mod server with your Discord server. From server status and player stats to role synchronization, troll protection, suggestions, leaderboard, and a ticket system, we've thought of everything.
🛠・Simplicity at its Best: No need to worry about bot hosting, website maintenance, or database management. We handle all the technicalities, so you can focus on what matters.
🚀・Straightforward Setup: Install our workshop addon, invite our bot to your Discord, and you're good to go. Configuration is a breeze with our user-friendly website.
🌟・A Trusted Choice: Over 12,350 users across more than 122 guilds have chosen Gmod Integration. Will you join our growing community?
## Requirements
- [Add Workshop Addon](https://gmod-integration.com/workshop)
- [Invite Bot](https://gmod-integration.com/invite)
## Documentation
You can find the documentation [here](https://docs.gmod-integration.com).
## Important
Do not download the addon from GitHub. You must download it from the [Steam Workshop](https://gmod-integration.com/workshop) or you will probably get errors because we actually work on the addon.
## Support
If you have any problem with the addon, please contact us on our [Discord server](https://gmod-integration.com/discord).

View File

@ -1,30 +1,17 @@
if (game.SinglePlayer()) then return print("Gmod Integration is not supported in Singleplayer!") end
//
// Variables
//
if game.SinglePlayer() then return print("Gmod Integration is not supported in Singleplayer!") end
gmInte = gmInte || {}
gmInte.version = "0.3.5"
gmInte.version = "0.4.9"
gmInte.config = {}
gmInte.materials = {}
//
// Functions
//
local function loadServerConfig()
RunConsoleCommand("sv_hibernate_think", "1")
if (!file.Exists("gm_integration", "DATA") || !file.Exists("gm_integration/config.json", "DATA")) then
if !file.Exists("gm_integration", "DATA") || !file.Exists("gm_integration/config.json", "DATA") then
file.CreateDir("gm_integration")
file.Write("gm_integration/config.json", util.TableToJSON(gmInte.config, true))
else
if (gmInte.config.id && gmInte.config.id != "") then return end
if gmInte.config.id && gmInte.config.id != "" then return end
local oldConfig = util.JSONToTable(file.Read("gm_integration/config.json", "DATA"))
if (!oldConfig.version || (oldConfig.version < gmInte.version)) then
if !oldConfig.version || (oldConfig.version < gmInte.version) then
print(" | Merging Config | gmod_integration/sv_config.lua")
table.Merge(gmInte.config, oldConfig)
gmInte.config.version = gmInte.version
@ -37,29 +24,26 @@ end
local function loadAllFiles(folder)
local files, folders = file.Find(folder .. "/*", "LUA")
for k, fileName in SortedPairs(files) do
local path = folder .. "/" .. fileName
print(" | Loading File | " .. path)
if (string.StartWith(fileName, "cl_")) then
if string.StartWith(fileName, "cl_") then
if SERVER then
AddCSLuaFile(path)
else
include(path)
end
elseif (string.StartWith(fileName, "sv_")) then
if SERVER then
include(path)
end
elseif (string.StartWith(fileName, "sh_")) then
if SERVER then
AddCSLuaFile(path)
end
elseif string.StartWith(fileName, "sv_") then
if SERVER then include(path) end
elseif string.StartWith(fileName, "sh_") then
if SERVER then AddCSLuaFile(path) end
include(path)
end
if (fileName == "sv_config.lua") then loadServerConfig() continue end
if fileName == "sv_config.lua" then
loadServerConfig()
continue
end
end
for k, v in SortedPairs(folders, true) do
@ -67,11 +51,6 @@ local function loadAllFiles(folder)
end
end
//
// Load Files
//
print(" ")
print(" ")
print(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ")

View File

@ -23,19 +23,14 @@ function gmInte.getColor(name)
end
function gmInte.applyPaint(element, id)
if (element.DoClick) then
if element.DoClick then
element:SetTextColor(gmInte.getColor("font"))
element.Paint = function(self, w, h)
local color = gmInte.getColor("primary")
if (self:IsHovered()) then
color = gmInte.getColor("primary-active")
end
if self:IsHovered() then color = gmInte.getColor("primary-active") end
draw.RoundedBox(0, 0, 0, w, h, color)
end
elseif (element.SetTitle) then
elseif element.SetTitle then
element.Paint = function(self, w, h)
draw.RoundedBox(0, 0, 0, w, h, gmInte.getColor("background"))
// first 20px = title bar = primary

View File

@ -1,12 +1,35 @@
list.Set("DesktopWindows", "GmodIntegration:DesktopWindows", {
icon = "gmod_integration/logo_context.png",
icon = "gmod_integration/logo_context.png",
title = "GM Integration",
width = 960,
height = 700,
onewindow = true,
width = 960,
height = 700,
onewindow = true,
init = function(icon, window)
window:Close()
gmInte.openAdminConfig()
end
}
)
})
list.Set("DesktopWindows", "GmodIntegration:DesktopWindows:ReportBug", {
icon = "gmod_integration/logo_context_report.png",
title = "Report Bug",
width = 960,
height = 700,
onewindow = true,
init = function(icon, window)
window:Close()
gmInte.openReportBug()
end
})
list.Set("DesktopWindows", "GmodIntegration:DesktopWindows:SendScreen", {
icon = "gmod_integration/logo_context_screen.png",
title = "Screenshot",
width = 960,
height = 700,
onewindow = true,
init = function(icon, window)
window:Close()
gmInte.contextScreenshot()
end
})

View File

@ -4,302 +4,6 @@ local function saveConfig(setting, value)
})
end
local configCat = {
"Authentication",
"Main",
"Trust & Safety",
-- "Punishment",
"Advanced",
}
local possibleConfig = {
{
["id"] = "id",
["label"] = "Server ID",
["description"] = "Server ID found on the webpanel.",
["type"] = "textEntry",
["value"] = function(setting, value)
return value
end,
["onEdit"] = function(setting, value)
saveConfig(setting, value)
end,
["onEditDelay"] = 0.5,
["category"] = "Authentication"
},
{
["id"]= "token",
["label"] = "Server Token",
["description"] = "Server Token found on the webpanel.",
["type"] = "textEntry",
["secret"] = true,
["value"] = function(setting, value)
return value
end,
["onEdit"] = function(setting, value)
saveConfig(setting, value)
end,
["onEditDelay"] = 0.5,
["category"] = "Authentication"
},
-- {
-- ["id"]= "sendLog",
-- ["label"] = "Logs",
-- ["description"] = "Activate or deactivate logs.",
-- ["type"] = "checkbox",
-- ["value"] = function(setting, value)
-- return value
-- end,
-- ["onEdit"] = function(setting, value)
-- saveConfig(setting, value == "Enabled" && true || false)
-- end,
-- ["category"] = "Main"
-- },
-- {
-- ["id"]= "logBotActions",
-- ["label"] = "Log Bot Actions",
-- ["description"] = "Activate or deactivate logs for bot actions.",
-- ["type"] = "checkbox",
-- ["value"] = function(setting, value)
-- return value
-- end,
-- ["onEdit"] = function(setting, value)
-- saveConfig(setting, value == "Enabled" && true || false)
-- end,
-- ["category"] = "Main"
-- },
{
["id"]= "maintenance",
["label"] = "Maintenance",
["description"] = "Activate or deactivate maintenance mode.",
["type"] = "checkbox",
["value"] = function(setting, value)
return value
end,
["onEdit"] = function(setting, value)
saveConfig(setting, value == "Enabled" && true || false)
end,
["category"] = "Main"
},
{
["id"]= "filterOnBan",
["label"] = "Block Discord Ban Player",
["description"] = "Block players banned on the discord server.",
["type"] = "checkbox",
["value"] = function(setting, value)
return value
end,
["onEdit"] = function(setting, value)
saveConfig(setting, value == "Enabled" && true || false)
end,
["category"] = "Trust & Safety"
},
-- {
-- ["id"]= "filterOnTrust",
-- ["label"] = "Block UnTrust Player",
-- ["description"] = "Block players with a trust level lower than the minimal trust level set in the config.",
-- ["type"] = "checkbox",
-- ["value"] = function(setting, value)
-- return value
-- end,
-- ["onEdit"] = function(setting, value)
-- saveConfig(setting, value == "Enabled" && true || false)
-- end,
-- ["category"] = "Trust & Safety"
-- },
-- {
-- ["id"]= "minimalTrust",
-- ["label"] = "Minimal Trust Level",
-- ["description"] = "The minimal trust level to be able to join the server.",
-- ["type"] = "textEntry",
-- ["value"] = function(setting, value)
-- return value
-- end,
-- ["onEdit"] = function(setting, value)
-- saveConfig(setting, value)
-- end,
-- ["onEditDelay"] = 0.5,
-- ["category"] = "Trust & Safety"
-- },
-- {
-- ["id"]= "syncChat",
-- ["label"] = "Sync Chat",
-- ["description"] = "Sync chat between the server and the discord server.",
-- ["websocket"] = true,
-- ["restart"] = true,
-- ["type"] = "checkbox",
-- ["value"] = function(setting, value)
-- return value
-- end,
-- ["onEdit"] = function(setting, value)
-- saveConfig(setting, value == "Enabled" && true || false)
-- end,
-- ["category"] = "Main"
-- },
-- {
-- ["id"]= "syncBan",
-- ["label"] = "Sync Ban",
-- ["description"] = "Sync chat between the server and the discord server.",
-- ["type"] = "checkbox",
-- ["condition"] = function(data)
-- return false // Disabled for now
-- end,
-- ["value"] = function(setting, value)
-- return value
-- end,
-- ["onEdit"] = function(setting, value)
-- saveConfig(setting, value == "Enabled" && true || false)
-- end,
-- ["category"] = "Punishment"
-- },
-- {
-- ["id"]= "syncTimeout",
-- ["label"] = "Sync Timeout",
-- ["description"] = "Sync chat between the server and the discord server.",
-- ["type"] = "checkbox",
-- ["condition"] = function(data)
-- return false // Disabled for now
-- end,
-- ["value"] = function(setting, value)
-- return value
-- end,
-- ["onEdit"] = function(setting, value)
-- saveConfig(setting, value == "Enabled" && true || false)
-- end,
-- ["category"] = "Punishment"
-- },
-- {
-- ["id"]= "syncKick",
-- ["label"] = "Sync Kick",
-- ["description"] = "Sync chat between the server and the discord server.",
-- ["type"] = "checkbox",
-- ["condition"] = function(data)
-- return false // Disabled for now
-- end,
-- ["value"] = function(setting, value)
-- return value
-- end,
-- ["onEdit"] = function(setting, value)
-- saveConfig(setting, value == "Enabled" && true || false)
-- end,
-- ["category"] = "Punishment"
-- },
{
["id"]= "forcePlayerLink",
["label"] = "Force Player Verif",
["description"] = "Sync chat between the server and the discord server.",
["type"] = "checkbox",
["value"] = function(setting, value)
return value
end,
["onEdit"] = function(setting, value)
saveConfig(setting, value == "Enabled" && true || false)
end,
["category"] = "Main"
},
{
["id"]= "supportLink",
["label"] = "Support Link",
["description"] = "Server ID found on the webpanel.",
["type"] = "textEntry",
["value"] = function(setting, value)
return value
end,
["onEdit"] = function(setting, value)
saveConfig(setting, value)
end,
["onEditDelay"] = 0.5,
["category"] = "Trust & Safety"
},
{
["id"]= "debug",
["label"] = "Debug",
["description"] = "Activate or deactivate debug mode.",
["type"] = "checkbox",
["value"] = function(setting, value)
return value
end,
["position"] = 1,
["onEdit"] = function(setting, value)
saveConfig(setting, value == "Enabled" && true || false)
end,
["category"] = "Advanced"
},
{
["id"]= "websocketFQDN",
["label"] = "Websocket FQDN",
["description"] = "Websocket FQDN that will be used for the Websocket connection.",
["type"] = "textEntry",
["value"] = function(setting, value)
return value
end,
["resetIfEmpty"] = true,
["defaultValue"] = "ws.gmod-integration.com",
["onEdit"] = function(setting, value)
if (!value || value == "") then return end
saveConfig(setting, value)
end,
["onEditDelay"] = 0.5,
["category"] = "Advanced"
},
{
["id"]= "apiFQDN",
["label"] = "API FQDN",
["description"] = "API FQDN that will be used for the API connection.",
["type"] = "textEntry",
["resetIfEmpty"] = true,
["defaultValue"] = "ws.gmod-integration.com",
["value"] = function(setting, value)
return value
end,
["onEdit"] = function(setting, value)
if (!value || value == "") then return end
saveConfig(setting, value)
end,
["onEditDelay"] = 0.5,
["category"] = "Advanced"
},
}
local buttonsInfo = {
{
["label"] = "Open Webpanel",
["func"] = function()
gui.OpenURL("https://gmod-integration.com/config/server")
end,
},
{
["label"] = "Test Connection",
["func"] = function()
gmInte.SendNet("testConnection")
end,
},
{
["label"] = "Buy Premium",
["func"] = function()
gui.OpenURL("https://gmod-integration.com/premium")
end,
},
{
["label"] = "Install Websocket",
["condition"] = function(data)
return !data.websocket
end,
["func"] = function()
gui.OpenURL("https://github.com/FredyH/GWSockets/releases")
end,
},
{
["label"] = "Load Server Config",
["condition"] = function(data)
return data.debug
end,
["func"] = function(data)
gmInte.config = data
end,
}
}
local colorTable = {
["text"] = Color(255, 255, 255, 255),
["background"] = Color(0, 0, 0, 200),
@ -313,179 +17,348 @@ function gmInte.needRestart()
local frame = vgui.Create("DFrame")
frame:SetSize(400, 120)
frame:Center()
frame:SetTitle(gmInte.getFrameName("Restart Required"))
frame:SetTitle(gmInte.getFrameName(gmInte.getTranslation("admin.restart_required", "Restart Required")))
frame:SetDraggable(true)
frame:ShowCloseButton(true)
frame:MakePopup()
gmInte.applyPaint(frame)
local messagePanel = vgui.Create("DPanel", frame)
messagePanel:Dock(TOP)
messagePanel:SetSize(300, 40)
messagePanel:DockMargin(10, 0, 10, 10)
messagePanel:SetBackgroundColor(Color(0, 0, 0, 0))
local messageLabel = vgui.Create("DLabel", messagePanel)
messageLabel:Dock(FILL)
messageLabel:SetText("Some changes require a restart to be applied.\nRestart now ?")
messageLabel:SetText(gmInte.getTranslation("admin.restart_required_description", "Some changes require a restart to be applied.\nRestart now ?"))
messageLabel:SetContentAlignment(5)
messageLabel:SetWrap(true)
local buttonGrid = vgui.Create("DGrid", frame)
buttonGrid:Dock(BOTTOM)
buttonGrid:DockMargin(5, 10, 5, 5)
buttonGrid:SetCols(2)
buttonGrid:SetColWide(frame:GetWide() / 2 - 5)
buttonGrid:SetRowHeight(35)
local button = vgui.Create("DButton")
button:SetText("Restart")
button:SetText(gmInte.getTranslation("admin.restart", "Restart"))
button.DoClick = function()
frame:Close()
gmInte.SendNet("restartMap")
end
button:SetSize(buttonGrid:GetColWide() -10, buttonGrid:GetRowHeight())
button:SetSize(buttonGrid:GetColWide() - 10, buttonGrid:GetRowHeight())
gmInte.applyPaint(button)
buttonGrid:AddItem(button)
local button = vgui.Create("DButton")
button:SetText("Maybe Later")
button.DoClick = function()
frame:Close()
end
button:SetSize(buttonGrid:GetColWide() -10, buttonGrid:GetRowHeight())
button:SetText(gmInte.getTranslation("admin.maybe_later", "Maybe Later"))
button.DoClick = function() frame:Close() end
button:SetSize(buttonGrid:GetColWide() - 10, buttonGrid:GetRowHeight())
gmInte.applyPaint(button)
buttonGrid:AddItem(button)
end
function gmInte.openConfigMenu(data)
local configCat = {gmInte.getTranslation("admin.authentication", "Authentication"), gmInte.getTranslation("admin.main", "Main"), gmInte.getTranslation("admin.trust_safety", "Trust & Safety"), gmInte.getTranslation("admin.advanced", "Advanced")}
local possibleConfig = {
{
["id"] = "id",
["label"] = gmInte.getTranslation("admin.server_id", "Server ID"),
["description"] = gmInte.getTranslation("admin.server_id_description", "Server ID found on the webpanel."),
["type"] = "textEntry",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["onEditDelay"] = 0.5,
["category"] = gmInte.getTranslation("admin.authentication", "Authentication")
},
{
["id"] = "token",
["label"] = gmInte.getTranslation("admin.server_token", "Server Token"),
["description"] = gmInte.getTranslation("admin.server_token_description", "Server Token found on the webpanel."),
["type"] = "textEntry",
["secret"] = true,
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["onEditDelay"] = 0.5,
["category"] = gmInte.getTranslation("admin.authentication", "Authentication")
},
{
["id"] = "maintenance",
["label"] = gmInte.getTranslation("admin.maintenance", "Maintenance"),
["description"] = gmInte.getTranslation("admin.maintenance_description", "Activate or deactivate maintenance mode."),
["type"] = "checkbox",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.main", "Main")
},
{
["id"] = "language",
["label"] = gmInte.getTranslation("admin.language", "Language"),
["description"] = gmInte.getTranslation("admin.language_description", "Language used in the interface."),
["type"] = "combo",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["reloadOnEdit"] = true,
["category"] = gmInte.getTranslation("admin.main", "Main"),
["values"] = {
["de"] = "Deutsch",
["en"] = "English",
["es"] = "Español",
["fr"] = "Français",
["it"] = "Italiano",
["pl"] = "Polski",
["ru"] = "Русский",
["tr"] = "Türkçe",
}
},
{
["id"] = "filterOnBan",
["label"] = gmInte.getTranslation("admin.filter_on_ban", "Block Discord Ban Player"),
["description"] = gmInte.getTranslation("admin.filter_on_ban_description", "Block players banned on the discord server."),
["type"] = "checkbox",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "forcePlayerLink",
["label"] = gmInte.getTranslation("admin.force_player_link", "Force Player Verif"),
["description"] = gmInte.getTranslation("admin.force_player_link_description", "Force player verification."),
["type"] = "checkbox",
["reloadOnEdit"] = true,
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "supportLink",
["label"] = gmInte.getTranslation("admin.support_link", "Support Link"),
["description"] = gmInte.getTranslation("admin.support_link_description", "Support Link found on the webpanel."),
["type"] = "textEntry",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["onEditDelay"] = 0.5,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "verifyFamilySharing",
["label"] = gmInte.getTranslation("admin.verifyFamilySharing", "Block Family Sharing"),
["description"] = gmInte.getTranslation("admin.verifyFamilySharing_description", "Block family sharing players."),
["type"] = "checkbox",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "verifyOnJoin",
["label"] = gmInte.getTranslation("admin.verify_on_join", "Verify on Join"),
["description"] = gmInte.getTranslation("admin.verify_on_join_description", "Verify the player when they join the server or on player ready."),
["type"] = "checkbox",
["condition"] = function(data) return data.forcePlayerLink end,
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "verifyOnReadyKickTime",
["label"] = gmInte.getTranslation("admin.verify_on_ready_kick_time", "Kick Time if not Verified"),
["description"] = gmInte.getTranslation("admin.verify_on_ready_kick_time_description", "Time in seconds before kicking a player that is not verified."),
["type"] = "textEntry",
["condition"] = function(data) return data.forcePlayerLink end,
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "clientBranch",
["label"] = gmInte.getTranslation("admin.client_force_branch", "Client Force Branch"),
["description"] = gmInte.getTranslation("admin.client_force_branch_description", "The branch of the addon that the clients should use."),
["type"] = "combo",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety"),
["values"] = {
["any"] = "Any",
["dev"] = "Dev",
["prerelease"] = "Prerelease",
["x86-64"] = "x86-64",
}
},
{
["id"] = "debug",
["label"] = gmInte.getTranslation("admin.debug", "Debug"),
["description"] = gmInte.getTranslation("admin.debug_description", "Activate or deactivate debug mode."),
["type"] = "checkbox",
["value"] = function(setting, value) return value end,
["position"] = 1,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.advanced", "Advanced")
},
{
["id"] = "websocketFQDN",
["label"] = gmInte.getTranslation("admin.websocket_fqdn", "Websocket FQDN"),
["description"] = gmInte.getTranslation("admin.websocket_fqdn_description", "Websocket FQDN that will be used for the Websocket connection."),
["type"] = "textEntry",
["value"] = function(setting, value) return value end,
["resetIfEmpty"] = true,
["defaultValue"] = "ws.gmod-integration.com",
["onEdit"] = function(setting, value)
if !value || value == "" then return end
saveConfig(setting, value)
end,
["onEditDelay"] = 0.5,
["category"] = gmInte.getTranslation("admin.advanced", "Advanced")
},
{
["id"] = "apiFQDN",
["label"] = gmInte.getTranslation("admin.api_fqdn", "API FQDN"),
["description"] = gmInte.getTranslation("admin.api_fqdn_description", "API FQDN that will be used for the API connection."),
["type"] = "textEntry",
["resetIfEmpty"] = true,
["defaultValue"] = "api.gmod-integration.com",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value)
if !value || value == "" then return end
saveConfig(setting, value)
end,
["onEditDelay"] = 0.5,
["category"] = gmInte.getTranslation("admin.advanced", "Advanced")
},
}
local buttonsInfo = {
{
["label"] = gmInte.getTranslation("admin.link.open_webpanel", "Open Webpanel"),
["func"] = function() gui.OpenURL("https://gmod-integration.com/dashboard/guilds") end,
},
{
["label"] = gmInte.getTranslation("admin.link.test_connection", "Test Connection"),
["func"] = function() gmInte.SendNet("testConnection") end,
},
{
["label"] = gmInte.getTranslation("admin.link.buy_premium", "Buy Premium"),
["func"] = function() gui.OpenURL("https://gmod-integration.com/premium") end,
},
{
["label"] = gmInte.getTranslation("admin.link.install_websocket", "Install Websocket"),
["condition"] = function(data) return !data.websocket end,
["func"] = function() gui.OpenURL("https://github.com/FredyH/GWSockets/releases") end,
},
}
local needRestart = false
if (gmInte.openAdminPanel) then return end
if gmInte.openAdminPanel then return end
gmInte.openAdminPanel = true
local frame = vgui.Create("DFrame")
frame:SetSize(400, (600 / 1080) * ScrH())
frame:Center()
frame:SetTitle(gmInte.getFrameName("Server Config"))
frame:SetTitle(gmInte.getFrameName(gmInte.getTranslation("admin.server_config", "Server Config")))
frame:SetDraggable(true)
frame:ShowCloseButton(true)
frame:MakePopup()
gmInte.applyPaint(frame)
local scrollPanel = vgui.Create("DScrollPanel", frame)
scrollPanel:Dock(FILL)
local messagePanel = vgui.Create("DPanel", scrollPanel)
messagePanel:Dock(TOP)
messagePanel:SetSize(300, 60)
messagePanel:SetSize(300, 80)
messagePanel:DockMargin(10, 0, 10, 10)
messagePanel:SetBackgroundColor(Color(0, 0, 0, 0))
local messageLabel = vgui.Create("DLabel", messagePanel)
messageLabel:Dock(FILL)
messageLabel:SetText("Here you can configure your server settings.\nServer ID and Token are available on the webpanel in the server settings.\nThe documentation is available at https://docs.gmod-integration.com/\nIf you need help, please contact us on our discord server.")
messageLabel:SetText(gmInte.getTranslation("admin.server_id_description2", "Here you can configure your server settings.\nServer ID and Token are available on the webpanel in the server settings.\nThe documentation is available at {1}\nIf you need help, please contact us on our discord server.", "https://docs.gmod-integration.com"))
messageLabel:SetWrap(true)
for k, catName in pairs(configCat) do
for k, catName in ipairs(configCat) do
local collapsibleCategory = vgui.Create("DCollapsibleCategory", scrollPanel)
collapsibleCategory:Dock(TOP)
collapsibleCategory:DockMargin(10, 0, 10, 10)
collapsibleCategory:SetLabel(catName)
collapsibleCategory:SetExpanded(true)
collapsibleCategory:SetExpanded(catName != gmInte.getTranslation("admin.advanced", "Advanced"))
gmInte.applyPaint(collapsibleCategory)
local configList = vgui.Create("DPanelList", collapsibleCategory)
configList:Dock(FILL)
configList:SetSpacing(5)
configList:EnableHorizontal(false)
configList:EnableVerticalScrollbar(false)
collapsibleCategory:SetContents(configList)
local categoryConfig = {}
for k, v in pairs(possibleConfig) do
if v.category == catName then
table.insert(categoryConfig, v)
end
for k, v in ipairs(possibleConfig) do
if v.category == catName then table.insert(categoryConfig, v) end
end
// Sort by position
table.sort(categoryConfig, function(a, b)
return (a.position || 0) < (b.position || 0)
end)
for k, actualConfig in pairs(categoryConfig) do
table.sort(categoryConfig, function(a, b) return (a.position || 0) < (b.position || 0) end)
for k, actualConfig in ipairs(categoryConfig) do
if actualConfig.condition && !actualConfig.condition(data) then continue end
local panel = vgui.Create("DPanel", configList)
panel:Dock(TOP)
panel:SetSize(300, 25)
panel:SetBackgroundColor(Color(0, 0, 0, 0))
local label = vgui.Create("DLabel", panel)
label:Dock(LEFT)
label:SetSize(140, 25)
label:SetSize(190, 25)
label:SetText(actualConfig.label)
label:SetContentAlignment(4)
local input
if actualConfig.type == "textEntry" then
input = vgui.Create("DTextEntry", panel)
local value = actualConfig.value(actualConfig.id, data[actualConfig.id] || "")
if (actualConfig.secret) then
input:SetText("*** Click to show ***")
if actualConfig.secret then
input:SetText(gmInte.getTranslation("admin.click_to_show", "*** Click to show ***"))
else
input:SetText(value)
end
input.OnGetFocus = function(self)
if (actualConfig.secret) then
self:SetText(value)
end
end
input.OnLoseFocus = function(self)
if (actualConfig.secret) then
self:SetText("*** Click to show ***")
end
end
input.OnGetFocus = function(self) if actualConfig.secret then self:SetText(value) end end
input.OnLoseFocus = function(self) if actualConfig.secret then self:SetText(gmInte.getTranslation("admin.click_to_show", "*** Click to show ***")) end end
local isLastID = 0
input.OnChange = function(self)
if (actualConfig.resetIfEmpty && self:GetValue() == "" && actualConfig.defaultValue) then
if actualConfig.resetIfEmpty && self:GetValue() == "" && actualConfig.defaultValue then
self:SetText(actualConfig.defaultValue)
return
end
isLastID = isLastID + 1
local isLocalLastID = isLastID
timer.Simple(actualConfig.onEditDelay || 0.5, function()
if isLocalLastID == isLastID then
actualConfig.onEdit(actualConfig.id, self:GetValue())
end
end)
timer.Simple(actualConfig.onEditDelay || 0.5, function() if isLocalLastID == isLastID then actualConfig.onEdit(actualConfig.id, self:GetValue()) end end)
end
elseif (actualConfig.type == "checkbox") then
elseif actualConfig.type == "checkbox" then
input = vgui.Create("DComboBox", panel)
if (actualConfig.condition && !actualConfig.condition(data)) then
input:SetEnabled(false)
end
input:AddChoice("Enabled")
input:AddChoice("Disabled")
input:SetText(actualConfig.value(actualConfig.id, data[actualConfig.id]) && "Enabled" || "Disabled")
if actualConfig.condition && !actualConfig.condition(data) then input:SetEnabled(false) end
input:AddChoice(gmInte.getTranslation("admin.enabled", "Enabled"))
input:AddChoice(gmInte.getTranslation("admin.disabled", "Disabled"))
input:SetText(actualConfig.value(actualConfig.id, data[actualConfig.id]) && gmInte.getTranslation("admin.enabled", "Enabled") || gmInte.getTranslation("admin.disabled", "Disabled"))
input.OnSelect = function(self, index, value)
if (actualConfig.restart) then
needRestart = true
if actualConfig.restart then needRestart = true end
actualConfig.onEdit(actualConfig.id, value == gmInte.getTranslation("admin.enabled", "Enabled") && true || false)
if actualConfig.reloadOnEdit then
frame:Close()
RunConsoleCommand("gmi_admin")
end
end
elseif actualConfig.type == "combo" then
input = vgui.Create("DComboBox", panel)
if actualConfig.condition && !actualConfig.condition(data) then input:SetEnabled(false) end
local posibilities = {}
for k, v in pairs(actualConfig.values) do
table.insert(posibilities, k)
input:AddChoice(v, k)
end
input:SetText(actualConfig.values[data[actualConfig.id]] || actualConfig.values[actualConfig.defaultValue] || "<nil>")
input.OnSelect = function(self, index, value)
if actualConfig.restart then needRestart = true end
actualConfig.onEdit(actualConfig.id, posibilities[index])
if actualConfig.reloadOnEdit then
frame:Close()
RunConsoleCommand("gmi_admin")
end
actualConfig.onEdit(actualConfig.id, value)
end
end
input:Dock(FILL)
input:SetSize(150, 25)
if (actualConfig.description) then
if (actualConfig.websocket && !data.websocket) then
actualConfig.description = actualConfig.description .. "\n\nThis feature require a websocket connection to work properly."
end
if (actualConfig.disable) then
actualConfig.description = actualConfig.description .. "\n\nThis feature will be available soon."
end
if actualConfig.description then
if actualConfig.websocket && !data.websocket then actualConfig.description = actualConfig.description .. gmInte.getTranslation("admin.websocket_required", "\n\nThis feature require a websocket connection to work properly.") end
if actualConfig.disable then actualConfig.description = actualConfig.description .. gmInte.getTranslation("admin.feature_soon", "\n\nThis feature will be available soon.") end
input:SetTooltip(actualConfig.description)
end
@ -499,35 +372,28 @@ function gmInte.openConfigMenu(data)
buttonGrid:SetCols(2)
buttonGrid:SetColWide(frame:GetWide() / 2 - 5)
buttonGrid:SetRowHeight(45)
local buttonsCount = 0
for k, v in pairs(buttonsInfo) do
if (v.condition && !v.condition(data)) then continue end
for k, v in ipairs(buttonsInfo) do
if v.condition && !v.condition(data) then continue end
local button = vgui.Create("DButton")
button:SetText(v.label)
button.DoClick = function()
v.func(data)
end
button.DoClick = function() v.func(data) end
gmInte.applyPaint(button)
button:SetSize(buttonGrid:GetColWide() - 10, buttonGrid:GetRowHeight() - 10)
buttonGrid:AddItem(button)
buttonsCount = buttonsCount + 1
end
if (buttonsCount % 2 == 1) then
if buttonsCount % 2 == 1 then
local lastButton = buttonGrid:GetItems()[buttonsCount]
lastButton:SetWide(frame:GetWide() - 20)
end
frame.OnClose = function()
gmInte.openAdminPanel = false
if (needRestart) then gmInte.needRestart() end
if needRestart then gmInte.needRestart() end
end
end
//
// Concommands
//
concommand.Add("gmod_integration_admin", function() gmInte.SendNet("getConfig") end)
concommand.Add("gmi_admin", function() gmInte.SendNet("getConfig") end)

View File

@ -2,47 +2,37 @@ function gmInte.openVerifPopup()
local frame = vgui.Create("DFrame")
frame:SetSize(400, 200)
frame:Center()
frame:SetTitle("Gmod Integration - Verification Required")
frame:SetTitle("Gmod Integration - " .. gmInte.getTranslation("verification.title", "Verification Required"))
frame:SetDraggable(false)
frame:ShowCloseButton(false)
frame:MakePopup()
gmInte.applyPaint(frame)
local messageLabel = vgui.Create("DLabel", frame)
messageLabel:Dock(FILL)
messageLabel:DockMargin(10, 0, 10, 0)
messageLabel:SetText("Hey,\nIt looks like you haven't linked your Steam account to Discord yet. This is required to play on this server. Please click the button below to link your account.\n\nAfter you've done that, click the refresh button.")
messageLabel:SetText(gmInte.getTranslation("verification.description", "Hey,\nIt looks like you haven't linked your Steam account to Discord yet. This is required to play on this server. Please click the button below to link your account.\n\nAfter you've done that, click the refresh button."))
messageLabel:SetContentAlignment(5)
messageLabel:SetFont("GmodIntegration_Roboto_16")
messageLabel:SetWrap(true)
local buttonGrid = vgui.Create("DGrid", frame)
buttonGrid:Dock(BOTTOM)
buttonGrid:DockMargin(10, 0, 10, 10)
buttonGrid:SetCols(2)
buttonGrid:SetColWide(frame:GetWide() / 2 - 10)
buttonGrid:SetRowHeight(35)
local button = vgui.Create("DButton")
button:SetText("Open Verification Page")
button.DoClick = function()
gui.OpenURL("https://verif.gmod-integration.com")
end
button:SetText(gmInte.getTranslation("verification.open_page", "Open Verification Page"))
button.DoClick = function() gui.OpenURL("https://gmod-integration.com/account") end
button:SetSize(buttonGrid:GetColWide() - 10, buttonGrid:GetRowHeight())
gmInte.applyPaint(button)
buttonGrid:AddItem(button)
local button = vgui.Create("DButton")
button:SetText("Refresh Verification")
button:SetText(gmInte.getTranslation("verification.refresh", "Refresh Verification"))
button.DoClick = function()
gmInte.http.get("/users?steamID64" .. LocalPlayer():SteamID64(), function(code, body)
gmInte.SendNet("verifyMe")
frame:Close()
end,
function(code, body)
LocalPlayer():ChatPrint("Failed to refresh verification: " .. code)
end)
gmInte.SendNet("verifyMe")
frame:Close()
end
button:SetSize(buttonGrid:GetColWide() - 10, buttonGrid:GetRowHeight())
gmInte.applyPaint(button)
buttonGrid:AddItem(button)

View File

@ -0,0 +1,29 @@
function gmInte.openWrongBranchPopup()
local frame = vgui.Create("DFrame")
frame:SetSize(400, 260)
frame:Center()
frame:SetTitle("Gmod Integration - " .. gmInte.getTranslation("branch.title", "Wrong Branch"))
frame:SetDraggable(false)
frame:ShowCloseButton(false)
frame:MakePopup()
gmInte.applyPaint(frame)
local messageLabel = vgui.Create("DLabel", frame)
messageLabel:Dock(FILL)
messageLabel:DockMargin(10, 0, 10, 0)
messageLabel:SetText(gmInte.getTranslation("branch.description", "Hey,\nThis server doesn't not allow your game version '{1}' to join. Please switch to '{2}' in the beta tab of Garry's Mod properties.\n\nSteam -> Library -> Garry's Mod -> Right Click -> Properties -> Betas -> Select '{3}'" .. "\n\nAfter you've done that, exit Garry's Mod and rejoin the server.", BRANCH, gmInte.config.clientBranch, gmInte.config.clientBranch))
messageLabel:SetContentAlignment(5)
messageLabel:SetFont("GmodIntegration_Roboto_16")
messageLabel:SetWrap(true)
local buttonGrid = vgui.Create("DGrid", frame)
buttonGrid:Dock(BOTTOM)
buttonGrid:DockMargin(10, 0, 10, 10)
buttonGrid:SetCols(2)
buttonGrid:SetColWide(frame:GetWide() - 20)
buttonGrid:SetRowHeight(35)
local linkButton = vgui.Create("DButton")
linkButton:SetText(gmInte.getTranslation("branch.watchTutorial", "Watch Tutorial"))
linkButton.DoClick = function() gui.OpenURL("https://www.youtube.com/watch?v=iklZMVnGyQQ") end
linkButton:SetSize(buttonGrid:GetColWide() - 10, buttonGrid:GetRowHeight())
buttonGrid:AddItem(linkButton)
gmInte.applyPaint(linkButton)
end

View File

@ -1,19 +1,14 @@
//
// Hook
//
// Player Finish Init
hook.Add("InitPostEntity", "gmInte:Ply:Ready", function()
gmInte.SendNet("ready")
gmInte.SendNet("ready", {
["branch"] = LocalPlayer():gmInteGetBranch()
})
end)
hook.Add("OnPlayerChat", "gmInte:OnPlayerChat:AdminCmd", function(ply, strText, bTeamOnly, bPlayerIsDead)
if (ply != LocalPlayer()) then return end
if ply != LocalPlayer() then return end
strText = string.lower(strText)
if (strText == "/gmi") then
gmInte.openAdminConfig()
if strText == "/gmi" || strText == "!gmi" then
gmInte.openAdminConfig()
return true
end
end)

View File

@ -1,29 +1,105 @@
//
// Main
//
function gmInte.chatAddText(data)
local args = {}
for _, v in ipairs(data) do
table.insert(args, v.color)
table.insert(args, v.text)
end
function gmInte.chatAddText(...)
local args = {...}
table.insert(args, 1, Color(255, 130, 92))
table.insert(args, 2, "[Gmod Integration] ")
chat.AddText(unpack(args))
end
function gmInte.chatAddTextFromTable(data)
local args = {}
for _, v in ipairs(data) do
table.insert(args, v.color || Color(255, 255, 255))
table.insert(args, v.text)
end
gmInte.chatAddText(unpack(args))
end
function gmInte.showTestConnection(data)
if (data && data.id) then
chat.AddText(Color(255, 130, 92), "[Gmod Integration] ", Color(63, 102, 63), "Connection Successfull", Color(255, 255, 255), ", server logged as '" .. data.name .. "'")
if data && data.id then
gmInte.chatAddText(Color(89, 194, 89), gmInte.getTranslation("chat.authentication_success", "Successfully Authenticated"), Color(255, 255, 255), gmInte.getTranslation("chat.server_link", ", server linked as {1}.", data.name))
else
chat.AddText(Color(255, 130, 92), "[Gmod Integration] ", Color(102, 63, 63), "Connection Failed", Color(255, 255, 255), ", please check your ID and Token")
gmInte.chatAddText(Color(228, 81, 81), gmInte.getTranslation("chat.authentication_failed", "Failed to Authenticate"), Color(255, 255, 255), gmInte.getTranslation("chat.server_fail", ", check your ID and Token."))
end
end
function gmInte.openAdminConfig()
if (!LocalPlayer():IsSuperAdmin()) then
chat.AddText(Color(255, 130, 92), "[Gmod Integration] ", Color(102, 63, 63), "You are not superadmin")
if !LocalPlayer():gmIntIsAdmin() then
gmInte.chatAddText(Color(228, 81, 81), gmInte.getTranslation("chat.missing_permissions", "You do not have permission to do this action."))
return
end
gmInte.SendNet("getConfig")
end
end
hook.Add("HUDPaint", "gmInte:HUD:ShowScreenshotInfo", function()
if !gmInte.showScreenshotInfo then return end
local screenInfo = {
{
txt = "Server ID",
val = gmInte.config.id
},
{
txt = "SteamID64",
val = LocalPlayer():SteamID64()
},
{
txt = "Date",
val = os.date("%Y-%m-%d %H:%M:%S")
},
{
txt = "Position",
val = function()
local pos = LocalPlayer():GetPos()
local newPos = ""
for i = 1, 3 do
newPos = newPos .. math.Round(pos[i])
if i < 3 then newPos = newPos .. ", " end
end
return newPos
end
},
{
txt = "Map",
val = game.GetMap()
},
{
txt = "Ping",
val = LocalPlayer():Ping()
},
{
txt = "FPS",
val = function() return math.Round(1 / FrameTime()) end
},
{
txt = "Size",
val = ScrW() .. "x" .. ScrH()
}
}
local concatInfo = ""
for k, v in pairs(screenInfo) do
local val = v.val
if type(val) == "function" then val = val() end
concatInfo = concatInfo .. v.txt .. ": " .. val
if k < #screenInfo then concatInfo = concatInfo .. " - " end
end
draw.SimpleText(concatInfo, "DermaDefault", ScrW() / 2, ScrH() - 15, Color(255, 255, 255, 119), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end)
local lastTime = 0
local frameTime = 0
local fps = 0
hook.Add("Think", "gmInte:HUD:CalculateFPS", function()
frameTime = RealTime() - lastTime
lastTime = RealTime()
fps = math.Round(1 / frameTime)
end)
timer.Create("gmInte:HUD:SendFPS", 5, 0, function()
LocalPlayer().gmIntFPS = fps
gmInte.SendNet("sendFPS", {
["fps"] = fps
})
end)

View File

@ -1,21 +1,8 @@
//
// Variables
//
local ImageCache = {}
//
// Functions
//
function gmInte.createImgurMaterials(materials, addon_var, folder, name)
if !file.Exists(folder, "DATA") then
file.CreateDir(folder)
end
if !file.Exists(folder, "DATA") then file.CreateDir(folder) end
local function getMatFromUrl(url, id)
materials[id] = Material("nil")
if file.Exists(folder .. "/" .. id .. ".png", "DATA") && !gmInte.config.redownloadMaterials then
addon_var[id] = Material("../data/" .. folder .. "/" .. id .. ".png", "noclamp smooth")
gmInte.log("materials", name .. " - Image Loaded - " .. id .. ".png")
@ -30,6 +17,7 @@ function gmInte.createImgurMaterials(materials, addon_var, folder, name)
["addon_var"] = addon_var,
["id"] = id
}
gmInte.log("materials", name .. " - Image Downloaded - " .. id .. ".png")
end)
end
@ -46,12 +34,10 @@ function gmInte.redowloadMaterials()
end
end
concommand.Add("gmod_integration_reload_materials", function()
gmInte.redowloadMaterials()
end)
concommand.Add("gmod_integration_reload_materials", gmInte.redowloadMaterials)
concommand.Add("gmi_reload_materials", gmInte.redowloadMaterials)
local materialsList = {
["logo"] = "y3Mypbn"
}
gmInte.createImgurMaterials(materialsList, gmInte.materials, "gmod_integration/material", "Gmod Integration")
gmInte.createImgurMaterials(materialsList, gmInte.materials, "gmod_integration/material", "Gmod Integration")

View File

@ -1,7 +1,3 @@
//
// Send Net
//
local netSend = {
["ready"] = 0,
["testConnection"] = 1,
@ -10,48 +6,35 @@ local netSend = {
["takeScreenShot"] = 4,
["restartMap"] = 5,
["verifyMe"] = 6,
["sendFPS"] = 7
}
function gmInte.SendNet(id, args, func)
net.Start("gmIntegration")
net.WriteUInt(netSend[id], 8)
net.WriteString(util.TableToJSON(args || {}))
if (func) then func() end
net.WriteUInt(netSend[id], 8)
net.WriteString(util.TableToJSON(args || {}))
if func then func() end
net.SendToServer()
end
//
// Receive Net
//
local netReceive = {
[1] = function(data)
gmInte.discordSyncChatPly(data)
end,
[2] = function(data)
gmInte.openConfigMenu(data)
end,
[3] = function(data)
gmInte.showTestConnection(data)
end,
[1] = function(data) gmInte.discordSyncChatPly(data) end,
[2] = function(data) gmInte.openConfigMenu(data) end,
[3] = function(data) gmInte.showTestConnection(data) end,
[5] = function(data)
gmInte.config = table.Merge(gmInte.config, data.config)
gmInte.version = data.other.version
if (!data.other.aprovedCredentials) then RunConsoleCommand("gmod_integration_admin") end
gmInte.loadTranslations()
if gmInte.config.clientBranch != "any" && gmInte.config.clientBranch != BRANCH then gmInte.openWrongBranchPopup() end
if !data.other.aprovedCredentials then RunConsoleCommand("gmod_integration_admin") end
end,
[6] = function(data)
gmInte.chatAddText(data)
end,
[7] = function()
gmInte.openVerifPopup()
end,
[8] = function(data)
gmInte.config.token = data.token
end
[6] = function(data) gmInte.chatAddTextFromTable(data) end,
[7] = function() gmInte.openVerifPopup() end,
[8] = function(data) gmInte.config.token = data.token end
}
net.Receive("gmIntegration", function()
local id = net.ReadUInt(8)
local args = util.JSONToTable(net.ReadString())
if (netReceive[id]) then netReceive[id](args) end
if netReceive[id] then netReceive[id](args) end
end)

View File

@ -0,0 +1,235 @@
local ScreenshotRequested = false
local contextMenuOpen = false
hook.Add("OnContextMenuOpen", "gmInte:BugReport:ContextMenu:Open", function() contextMenuOpen = true end)
hook.Add("OnContextMenuClose", "gmInte:BugReport:ContextMenu:Close", function() contextMenuOpen = false end)
hook.Add("HUDPaint", "gmInte:BugReport:Screenshot", function()
if !ScreenshotRequested then return end
if !contextMenuOpen then return end
surface.SetDrawColor(230, 230, 230)
surface.DrawRect(0, 0, ScrW(), 3)
surface.DrawRect(0, 0, 3, ScrH())
surface.DrawRect(ScrW() - 3, 0, 3, ScrH())
surface.DrawRect(0, ScrH() - 3, ScrW(), 3)
surface.DrawRect(ScrW() / 2 - 10, ScrH() / 2 - 1, 20, 2)
surface.DrawRect(ScrW() / 2 - 1, ScrH() / 2 - 10, 2, 20)
surface.SetDrawColor(0, 0, 0, 50)
surface.DrawRect(0, 0, ScrW(), ScrH())
draw.SimpleText(gmInte.getTranslation("report_bug.context_menu.screen_capture", "Close the context menu to take the screenshot to use in the bug report."), "Trebuchet24", ScrW() / 2, ScrH() / 2 + 40, Color(255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end)
local screenCapture = nil
local screenFileID = nil
local captureData = nil
hook.Add("PostRender", "gmInte:BugReport:Screenshot", function()
if !ScreenshotRequested then return end
if contextMenuOpen then return end
captureData = {
format = "jpeg",
x = 0,
y = 0,
w = ScrW(),
h = ScrH(),
quality = 95,
}
screenCapture = render.Capture(captureData)
ScreenshotRequested = false
gmInte.showScreenshotInfo = false
if !file.Exists("gmod_integration/report_bug", "DATA") then file.CreateDir("gmod_integration/report_bug") end
if screenCapture then file.Write("gmod_integration/report_bug/" .. screenFileID .. ".jpeg", screenCapture) end
end)
local function openReportBug()
local Fields = {
{
["title"] = gmInte.getTranslation("report_bug.screenshot", "Screenshot"),
["type"] = "image",
},
{
["title"] = gmInte.getTranslation("report_bug.description", "Report a bug to the developers of this game."),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.description.dsc", "Please provide as much information as possible to help us fix the issue."),
["tall"] = 80,
},
{
["title"] = gmInte.getTranslation("report_bug.importance_level", "Importance Level"),
["type"] = "dropdown",
["options"] = {
{
["level"] = "critical",
["text"] = gmInte.getTranslation("report_bug.importance_level.critical", "Critical - Crash or made the game unplayable."),
},
{
["level"] = "high",
["text"] = gmInte.getTranslation("report_bug.importance_level.high", "High - Critical functionality is unusable."),
},
{
["level"] = "medium",
["text"] = gmInte.getTranslation("report_bug.importance_level.medium", "Medium - Important functionality is unusable."),
},
{
["level"] = "low",
["text"] = gmInte.getTranslation("report_bug.importance_level.low", "Low - Cosmetic issue."),
},
{
["level"] = "trivial",
["text"] = gmInte.getTranslation("report_bug.importance_level.trivial", "Trivial - Very minor issue."),
}
},
},
{
["title"] = gmInte.getTranslation("report_bug.steps_to_reproduce", "Steps to Reproduce"),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.steps_to_reproduce.dsc", "Please provide a step-by-step guide on how to reproduce the bug."),
["tall"] = 80,
},
{
["title"] = gmInte.getTranslation("report_bug.expected_result", "Expected result"),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.expected_result.dsc", "What did you expect to happen?"),
["tall"] = 50,
},
{
["title"] = gmInte.getTranslation("report_bug.actual_result", "Actual result"),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.actual_result.dsc", "What actually happened?"),
["tall"] = 50,
},
}
local frame = vgui.Create("DFrame")
frame:SetSize(500, (700 / 1080) * ScrH())
frame:Center()
frame:SetTitle(gmInte.getFrameName(gmInte.getTranslation("report_bug.title", "Report Bug")))
frame:MakePopup()
gmInte.applyPaint(frame)
local dPanel = vgui.Create("DScrollPanel", frame)
dPanel:Dock(FILL)
gmInte.applyPaint(dPanel)
local label = vgui.Create("DLabel", dPanel)
label:Dock(TOP)
label:DockMargin(5, 5, 5, 5)
label:SetText(gmInte.getTranslation("report_bug.description", "Description"))
label:SetFont("DermaDefaultBold")
local messagePanel = vgui.Create("DPanel", dPanel)
messagePanel:Dock(TOP)
messagePanel:SetTall(70)
messagePanel:DockMargin(5, 0, 5, 5)
messagePanel:SetBackgroundColor(Color(0, 0, 0, 0))
local messageLabel = vgui.Create("DLabel", messagePanel)
messageLabel:Dock(FILL)
messageLabel:SetText(gmInte.getTranslation("report_bug.description.full", "Hey, your about to report a bug to the owners of this server.\nPlease provide as much information as possible to help us fix the issue.\nThank you for helping us improve the server.\n\nIf you have a issue with Gmod Integration, please use our discord server."))
messageLabel:SetWrap(true)
local elements = {}
for _ = 1, #Fields do
local field = Fields[_]
local label = vgui.Create("DLabel", dPanel)
label:Dock(TOP)
label:DockMargin(5, 5, 5, 5)
label:SetText(field.title)
label:SetFont("DermaDefaultBold")
if field.type == "image" then
if !screenCapture then continue end
if !file.Exists("gmod_integration/report_bug/" .. screenFileID .. ".jpeg", "DATA") then continue end
local image = vgui.Create("DImage", dPanel)
image:Dock(TOP)
image:DockMargin(5, 5, 5, 5)
image:SetImage("data/gmod_integration/report_bug/" .. screenFileID .. ".jpeg")
image:SetSize(frame:GetWide() - 10, (frame:GetWide() - 10) * (9 / 16))
elseif field.type == "text" then
local text = vgui.Create("DTextEntry", dPanel)
text:Dock(TOP)
text:DockMargin(5, 5, 5, 5)
text:SetMultiline(true)
text:SetTall(field.tall || 40)
text:SetPlaceholderText(field.dsc)
gmInte.applyPaint(text)
table.insert(elements, text)
elseif field.type == "dropdown" then
local dropdown = vgui.Create("DComboBox", dPanel)
dropdown:Dock(TOP)
dropdown:SetSortItems(false)
dropdown:DockMargin(5, 5, 5, 5)
dropdown:SetValue(gmInte.getTranslation("report_bug.importance_level.dsc", "How important is this bug?"))
for key, value in ipairs(field.options) do
dropdown:AddChoice(value.text, value.level)
end
gmInte.applyPaint(dropdown)
table.insert(elements, dropdown)
end
end
local buttonGrid = vgui.Create("DGrid", frame)
buttonGrid:Dock(BOTTOM)
buttonGrid:DockMargin(5, 10, 5, 5)
buttonGrid:SetCols(2)
buttonGrid:SetColWide(frame:GetWide() - 10)
buttonGrid:SetRowHeight(35)
local button = vgui.Create("DButton")
button:SetText("Send Report")
button:SetSize(buttonGrid:GetColWide() - 10, buttonGrid:GetRowHeight())
gmInte.applyPaint(button)
buttonGrid:AddItem(button)
button.DoClick = function()
local readyForSend = true
if !elements[1]:GetText() || elements[1]:GetText() == "" then readyForSend = false end
if !elements[2]:GetSelected() then readyForSend = false end
if !elements[3]:GetText() || elements[3]:GetText() == "" then readyForSend = false end
if !elements[4]:GetText() || elements[4]:GetText() == "" then readyForSend = false end
if !elements[5]:GetText() || elements[5]:GetText() == "" then readyForSend = false end
if !readyForSend then
notification.AddLegacy(gmInte.getTranslation("report_bug.error.missing_fields", "All fields are required"), NOTIFY_ERROR, 5)
return
end
local screenData = {}
if screenCapture then
local base64Capture = util.Base64Encode(screenCapture)
local size = math.Round(string.len(base64Capture) / 1024)
screenData = {
["screenshot"] = base64Capture,
["captureData"] = captureData,
["size"] = size .. "KB"
}
end
local _, importanceValue = elements[2]:GetSelected()
gmInte.http.post("/clients/:steamID64/servers/:serverID/bugs", {
["player"] = gmInte.getPlayerFormat(LocalPlayer()),
["screenshot"] = screenData,
["description"] = elements[1]:GetText(),
["importance"] = importanceValue,
["steps"] = elements[3]:GetText(),
["expected"] = elements[4]:GetText(),
["actual"] = elements[5]:GetText(),
}, function(code, body)
notification.AddLegacy(gmInte.getTranslation("report_bug.success", "Bug report sent successfully"), NOTIFY_GENERIC, 5)
frame:Close()
end, function(code, body)
if code == 429 then
gmInte.chatAddText(Color(255, 255, 255), gmInte.getTranslation("chat.error.rate_limit", "This interaction is being rate limited, please try again later."))
return
end
notification.AddLegacy(gmInte.getTranslation("report_bug.error.failed", "Failed to send bug report retry later"), NOTIFY_ERROR, 5)
end)
end
end
function gmInte.openReportBug()
if ScreenshotRequested then return end
local timerName = "gmInte:BugReport:Screenshot:Open"
ScreenshotRequested = true
gmInte.showScreenshotInfo = true
screenCapture = nil
screenFileID = gmInte.config.id .. "-" .. util.CRC(LocalPlayer():SteamID64() .. "-" .. tostring(os.time())) .. "-" .. tostring(os.time())
timer.Create(timerName, 0.2, 0, function()
if contextMenuOpen then return end
timer.Remove(timerName)
timer.Simple(0.5, openReportBug)
end)
end
concommand.Add("gmi_report_bug", gmInte.openReportBug)
concommand.Add("gmod_integration_report_bug", gmInte.openReportBug)

View File

@ -1,88 +1,99 @@
//
// Hooks
//
local ScreenshotRequested = false
local FailAttempts = 0
hook.Add("PostRender", "gmInteScreenshot", function()
if (!ScreenshotRequested) then return end
ScreenshotRequested = false
if !ScreenshotRequested then return end
local captureData = {
format = "jpeg",
x = 0,
y = 0,
w = ScrW(),
h = ScrH(),
quality = 95,
}
local captureData = {
format = "jpeg",
x = 0,
y = 0,
w = ScrW(),
h = ScrH(),
quality = 95,
}
local screenCapture = render.Capture(captureData)
ScreenshotRequested = false
gmInte.showScreenshotInfo = false
if !screenCapture then
if FailAttempts < 3 then
timer.Simple(0.5, function()
ScreenshotRequested = true
FailAttempts = FailAttempts + 1
gmInte.log("Failed to take screenshot, retrying... (" .. FailAttempts .. "/3)", true)
end)
return
else
FailAttempts = 0
gmInte.chatAddText(Color(255, 255, 255), gmInte.getTranslation("chat.error.screenshot_failed", "Failed to take screenshot, your system may not support this feature."))
return
end
end
local screenCapture = render.Capture(captureData)
if (!screenCapture) then
if (FailAttempts < 3) then
timer.Simple(0.5, function()
ScreenshotRequested = true
FailAttempts = FailAttempts + 1
gmInte.log("Failed to take screenshot, retrying... (" .. FailAttempts .. "/3)", true)
end)
return
else
FailAttempts = 0
chat.AddText(Color(255, 130, 92), "[Gmod Integration] ", Color(102, 63, 63), "Failed to take screenshot, your system may not support this feature.")
return
end
local base64Capture = util.Base64Encode(screenCapture)
local size = math.Round(string.len(base64Capture) / 1024)
gmInte.log("Screenshot Taken - " .. size .. "KB", true)
gmInte.http.post("/clients/:steamID64/servers/:serverID/screenshots", {
["player"] = gmInte.getPlayerFormat(LocalPlayer()),
["screenshot"] = base64Capture,
["captureData"] = captureData,
["size"] = size .. "KB"
}, function(code, body) gmInte.chatAddText(Color(255, 130, 92), gmInte.getTranslation("chat.screenshot.sent", "Screenshot sent to Discord.")) end, function(code, body)
if code == 429 then
gmInte.chatAddText(Color(255, 255, 255), gmInte.getTranslation("chat.error.rate_limit", "This interaction is being rate limited, please try again later."))
return
end
local base64Capture = util.Base64Encode(screenCapture)
local size = math.Round(string.len(base64Capture) / 1024)
gmInte.log("Screenshot Taken - " .. size .. "KB", true)
gmInte.http.post("/clients/:steamID64/servers/:serverID/screenshots",
{
["player"] = gmInte.getPlayerFormat(LocalPlayer()),
["screenshot"] = base64Capture,
["captureData"] = captureData,
["size"] = size .. "KB"
},
function(code, body)
gmInte.log("Screenshot sent to Discord", true)
chat.AddText(Color(255, 130, 92), "[Gmod Integration] ", Color(255, 255, 255), "Screenshot sent to Discord.")
end,
function(code, body)
gmInte.log("Screenshot failed to send to Discord, error code: " .. code, true)
end
)
gmInte.log("Screenshot failed to send to Discord, error code: " .. code, true)
end)
end)
//
// Methods
//
function gmInte.takeScreenShot()
timer.Simple(0.5, function()
ScreenshotRequested = true
end)
timer.Simple(0.5, function()
ScreenshotRequested = true
gmInte.showScreenshotInfo = true
end)
end
//
// Console Commands
//
concommand.Add("gmod_integration_screenshot", gmInte.takeScreenShot)
concommand.Add("gmi_screen", gmInte.takeScreenShot)
//
// Chat Commands
//
concommand.Add("gmod_integration_screen", gmInte.takeScreenShot)
hook.Add("OnPlayerChat", "gmInteChatCommands", function(ply, text, teamChat, isDead)
if (ply != LocalPlayer()) then return end
text = string.lower(text)
text = string.sub(text, 2)
if ply != LocalPlayer() then return end
text = string.lower(text)
text = string.sub(text, 2)
if text == "screen" then
gmInte.takeScreenShot()
return true
end
end)
if (text == "screen") then
gmInte.takeScreenShot()
return true
end
end)
local contextMenuOpen = false
local contextClick = false
hook.Add("OnContextMenuOpen", "gmInte:ContextScreen:ContextMenu:Open", function() contextMenuOpen = true end)
hook.Add("OnContextMenuClose", "gmInte:ContextScreen:ContextMenu:Close", function() contextMenuOpen = false end)
hook.Add("HUDPaint", "gmInte:ContextScreen:Screenshot", function()
if !contextClick then return end
if !contextMenuOpen then return end
surface.SetDrawColor(230, 230, 230)
surface.DrawRect(0, 0, ScrW(), 3)
surface.DrawRect(0, 0, 3, ScrH())
surface.DrawRect(ScrW() - 3, 0, 3, ScrH())
surface.DrawRect(0, ScrH() - 3, ScrW(), 3)
surface.DrawRect(ScrW() / 2 - 10, ScrH() / 2 - 1, 20, 2)
surface.DrawRect(ScrW() / 2 - 1, ScrH() / 2 - 10, 2, 20)
surface.SetDrawColor(0, 0, 0, 50)
surface.DrawRect(0, 0, ScrW(), ScrH())
draw.SimpleText(gmInte.getTranslation("context_menu.screen_capture", "Close the context menu to take the screenshot that will be send to Discord."), "Trebuchet24", ScrW() / 2, ScrH() / 2 + 40, Color(255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end)
function gmInte.contextScreenshot()
if ScreenshotRequested then return end
contextClick = true
local timerName = "gmInte:ContextScreen:Screenshot:Open"
gmInte.showScreenshotInfo = true
timer.Create(timerName, 0.2, 0, function()
if contextMenuOpen then return end
contextClick = false
timer.Remove(timerName)
timer.Simple(0.5, gmInte.takeScreenShot)
end)
end

View File

@ -1,57 +0,0 @@
//
// Hooks
//
local StreamsRequeted = false
hook.Add("PostRender", "gmInte:PostRender:Stream:Frame", function()
if (!StreamsRequeted) then return end
StreamsRequeted = false
// Capture frame
local captureConfig = {
format = "jpeg",
x = 0,
y = 0,
w = ScrW(),
h = ScrH(),
quality = 30,
}
local screenCapture = render.Capture(captureConfig)
if (!screenCapture) then return end
screenCapture = util.Base64Encode(screenCapture)
local size = math.Round(string.len(screenCapture) / 1024)
gmInte.log("Frame captured, size: " .. size .. "KB", true)
gmInte.http.post("/clients/:steamID64/servers/:serverID/streams/frames",
{
["player"] = gmInte.getPlayerFormat(LocalPlayer()),
["base64Capture"] = screenCapture,
["captureConfig"] = captureConfig,
["size"] = size .. "KB"
},
function(code, body)
gmInte.log("Frame sent to WebPanel, size: " .. size .. "KB", true)
end,
function(code, body)
gmInte.log("Failed to send frame to WebPanel", true)
end
)
end)
local Steam = false
timer.Create("gmInte:Stream:Frame", 0.5, 0, function()
if (Steam) then
StreamsRequeted = true
end
end)
//
// Console Commands
//
concommand.Add("gmod_integration_stream", function()
Steam = !Steam
gmInte.log("Streaming frames to WebPanel: " .. tostring(Steam))
end)

View File

@ -1,10 +1,7 @@
local function formatName(name)
// all un down case
name = string.lower(name)
// first leter in upper case
name = string.upper(string.sub(name, 1, 1)) .. string.sub(name, 2)
// every letter after a space in upper case
name = string.gsub(name, "(%a)([%w_']*)", function(a,b) return string.upper(a) .. string.lower(b) end)
name = string.gsub(name, "(%a)([%w_']*)", function(a, b) return string.upper(a) .. string.lower(b) end)
return name
end

View File

@ -0,0 +1,49 @@
function gmInte.postCHATMTakeMoney(ply, amount, reason)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ch-atm/take-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(amount),
["reason"] = reason
})
end
function gmInte.postCHATMReceiveMoney(ply, amount, reason)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ch-atm/receive-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(amount),
["reason"] = reason
})
end
function gmInte.postCHATMSendMoney(ply, amount, plyReceiver)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
if !plyReceiver:IsValid() || !plyReceiver:IsPlayer(plyReceiver) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ch-atm/send-money", {
["player"] = gmInte.getPlayerFormat(ply),
["receiver"] = gmInte.getPlayerFormat(plyReceiver),
["amount"] = math.Round(amount)
})
end
function gmInte.postCHATMWithdrawMoney(ply, amount)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ch-atm/withdraw-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(amount)
})
end
function gmInte.postCHATMDepositMoney(ply, amount)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ch-atm/deposit-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(amount)
})
end
hook.Add("CH_ATM_bLogs_TakeMoney", "gmInte:Player:CH:ATM:TakeMoney", function(amount, ply, reason) gmInte.postCHATMTakeMoney(ply, amount, reason) end)
hook.Add("CH_ATM_bLogs_ReceiveMoney", "gmInte:Player:CH:ATM:ReceiveMoney", function(amount, ply, reason) gmInte.postCHATMReceiveMoney(ply, amount, reason) end)
hook.Add("CH_ATM_bLogs_SendMoney", "gmInte:Player:CH:ATM:SendMoney", function(ply, amount, plyReceiver) gmInte.postCHATMSendMoney(ply, amount, plyReceiver) end)
hook.Add("CH_ATM_bLogs_WithdrawMoney", "gmInte:Player:CH:ATM:WithdrawMoney", function(ply, amount) gmInte.postCHATMWithdrawMoney(ply, amount) end)
hook.Add("CH_ATM_bLogs_DepositMoney", "gmInte:Player:CH:ATM:DepositMoney", function(ply, amount) gmInte.postCHATMDepositMoney(ply, amount) end)

View File

@ -0,0 +1,35 @@
function gmInte.postDarkRPDroppedMoney(ply, amount, entity)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/dark-rp/drop-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(amount),
["entity"] = gmInte.getEntityFormat(entity),
})
end
function gmInte.postDarkRPPickedUpMoney(ply, price, entity)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/dark-rp/picked-up-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(price),
["entity"] = gmInte.getEntityFormat(entity),
})
end
function gmInte.postDarkRPPickedUpCheque(plyWriter, plyTarget, price, sucess, entity)
if !plyWriter:IsValid() || !plyWriter:IsPlayer() then return end
if !plyTarget:IsValid() || !plyTarget:IsPlayer() then return end
if ply != plyTo then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/dark-rp/picked-up-cheque", {
["playerChequeWriter"] = gmInte.getPlayerFormat(plyWriter),
["playerChequeTarget"] = gmInte.getPlayerFormat(plyTarget),
["amount"] = math.Round(price),
["entity"] = gmInte.getEntityFormat(entity),
})
end
if DarkRP then
hook.Add("playerDroppedMoney", "gmInte:Player:DarkRPDroppedMoney", function(ply, amount, entity) gmInte.postDarkRPDroppedMoney(ply, amount, entity) end)
hook.Add("playerPickedUpMoney", "gmInte:Player:DarkRPPickedUpMoney", function(ply, price, entity) gmInte.postDarkRPPickedUpMoney(ply, price, entity) end)
hook.Add("playerDroppedCheque", "gmInte:Player:DarkRPPickedUpCheque", function(plyWriter, plyTarget, price, sucess, entity) gmInte.postDarkRPPickedUpCheque(plyWriter, plyTarget, price, sucess, entity) end)
end

View File

@ -1,15 +1,8 @@
//
// WebSocket
//
local function websocketDLLExist()
local files, _ = file.Find("lua/bin/*", "GAME")
for k, v in pairs(files) do
if (v:find("gwsockets")) then
return true
end
for k, v in ipairs(files) do
if v:find("gwsockets") then return true end
end
return false
end
@ -22,62 +15,49 @@ if !websocketDLLExist() then
end
require("gwsockets")
local function getWebSocketURL()
return "wss://" .. gmInte.config.websocketFQDN
local method = gmInte.isPrivateIP(gmInte.config.websocketFQDN) && "ws" || "wss"
return method .. "://" .. gmInte.config.websocketFQDN
end
local socket = GWSockets.createWebSocket(getWebSocketURL())
// Authentication
socket:setHeader("id", gmInte.config.id)
socket:setHeader("token", gmInte.config.token)
local hasConnected = false
function socket:onConnected()
hasConnected = true
gmInte.log("WebSocket Connected", true)
end
// log on message
function socket:onMessage(txt)
gmInte.log("WebSocket Message: " .. txt, true)
local data = util.JSONToTable(txt)
if (gmInte[data.method]) then
gmInte[data.method](data)
else
gmInte.logError("WebSocket Message: " .. txt .. " is not a valid method !", true)
local nbOfTry = 0
function gmInte.setupWebSocket()
local socket = GWSockets.createWebSocket(getWebSocketURL())
socket:setHeader("id", gmInte.config.id)
socket:setHeader("token", gmInte.config.token)
socket:open()
function socket:onConnected()
gmInte.log("WebSocket Connected", true)
end
end
function socket:onDisconnected()
if (hasConnected) then
function socket:onMessage(txt)
gmInte.log("WebSocket Message: " .. txt, true)
local data = util.JSONToTable(txt)
if gmInte[data.method] then
gmInte[data.method](data)
else
gmInte.logError("WebSocket Message: " .. txt .. " is not a valid method !", true)
end
end
function socket:onDisconnected()
gmInte.log("WebSocket Disconnected", true)
else
gmInte.logError("WebSocket Connection Failed", true)
end
end
function socket:onError(txt)
gmInte.logError("WebSocket Error: " .. txt, true)
end
function gmInte.websocketWrite(data)
if (!socket:isConnected()) then
socket:open()
function socket:onError(txt)
gmInte.logError("WebSocket Error: " .. txt, true)
end
socket:write(util.TableToJSON(data || {}))
end
timer.Create("gmInte:WebSocket:CheckConnection", 4, 0, function()
if (!socket:isConnected()) then
socket:open()
end
end)
hook.Add("InitPostEntity", "gmInte:ServerReady:WebSocket", function()
timer.Simple(1, function()
socket:open()
timer.Create("gmInte:WebSocket:CheckConnection", 4, 0, function()
if !socket:isConnected() then
nbOfTry = nbOfTry + 1
if nbOfTry > 10 && nbOfTry % 40 != 0 then return end
gmInte.log("WebSocket is not connected, trying to reconnect", true)
timer.Remove("gmInte:WebSocket:CheckConnection")
gmInte.setupWebSocket()
end
end)
end)
end
hook.Add("GmodIntegration:Websocket:Restart", "gmInte:WebSocket:Restart", function() gmInte.setupWebSocket() end)
hook.Add("InitPostEntity", "gmInte:ServerReady:WebSocket", function() timer.Simple(1, function() gmInte.setupWebSocket() end) end)

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@ -1,50 +1,28 @@
local conFuncs = {
["version"] = function()
gmInte.log("Version: " .. gmInte.version)
end,
["setting"] = function(args)
gmInte.saveSetting(args[2], args[3])
end,
["try"] = function()
gmInte.tryConfig()
end,
["refresh"] = function()
gmInte.refreshSettings()
end,
["get-server-id"] = function()
print(gmInte.config.id || "none")
end,
["screenshot"] = function(args)
if (!args[2]) then return gmInte.log("No SteamID64 provided") end
for _, ply in pairs(player.GetAll()) do
if (ply:SteamID64() == args[2]) then return gmInte.takeScreenshot(ply) end
end
end,
["version"] = function() print("Version: " .. gmInte.version) end,
["set-setting"] = function(args) gmInte.saveSetting(args[2], args[3]) end,
["show-settings"] = function() PrintTable(gmInte.config) end,
["try"] = function() gmInte.tryConfig() end,
["refresh"] = function() gmInte.refreshSettings() end,
["get-server-id"] = function() print(gmInte.config.id || "none") end,
["export-warns"] = function() hook.Run("GmodIntegration:ExportWarns") end
}
concommand.Add("gmod-integration", function(ply, cmd, args)
// only usable by server console and superadmins
if ply:IsPlayer() && !ply:IsSuperAdmin() then return end
// check if argument is valid
local function cmdExecuted(ply, cmd, args)
if ply:IsPlayer() && !ply:gmIntIsAdmin() then return end
if conFuncs[args[1]] then
conFuncs[args[1]](args)
else
gmInte.log("Unknown Command Argument")
print("Unknown Command, available commands are:")
print("version")
print("set-setting <setting> <value>")
print("show-settings")
print("try")
print("refresh")
print("get-server-id")
print("export-warns")
end
end)
end
concommand.Add("gm_integration", function(ply, cmd, args)
// run the old command
RunConsoleCommand("gmod-integration", unpack(args))
end)
concommand.Add("gmod_integration", function(ply, cmd, args)
// run the old command
RunConsoleCommand("gmod-integration", unpack(args))
end)
concommand.Add("gm-integration", function(ply, cmd, args)
// run the old command
RunConsoleCommand("gmod-integration", unpack(args))
end)
concommand.Add("gmi", cmdExecuted)
concommand.Add("gmod-integration", cmdExecjsonuted)

View File

@ -1,86 +1,81 @@
//
// Methods
//
local function filterMessage(reason)
local Message = {
"\n----------------------------------------\n",
"You cannot join this server",
"",
"Reason: " .. (reason && reason || "none"),
"Help URL: " .. (gmInte.config.supportLink && gmInte.config.supportLink || "none"),
"",
"Have a nice day",
"\n----------------------------------------\n",
"Service provided by Gmod Integration",
}
for k, v in pairs(Message) do
local Message = {}
table.insert(Message, "----------------------------------------")
table.insert(Message, gmInte.getTranslation("filter.ds.1", "You cannot join this server"))
table.insert(Message, "")
table.insert(Message, gmInte.getTranslation("filter.ds.2", "Reason: {1}", reason && reason || gmInte.getTranslation("filter.none", "none")))
if gmInte.config.supportLink && gmInte.config.supportLink != "" then table.insert(Message, gmInte.getTranslation("filter.ds.3", "Help URL: {1}", gmInte.config.supportLink)) end
table.insert(Message, "")
table.insert(Message, gmInte.getTranslation("filter.ds.4", "Have a nice day"))
table.insert(Message, "----------------------------------------")
table.insert(Message, gmInte.getTranslation("filter.ds.5", "Service provided by Gmod Integration"))
for k, v in ipairs(Message) do
Message[k] = "\n" .. v
end
return table.concat(Message)
end
local function checkTrustFactor(trustLevel)
if (gmInte.config.filterOnTrust && (trustLevel < gmInte.config.minimalTrust)) then
return false
end
return true
end
local function checkBanStatus(banStatus)
if (gmInte.config.filterOnBan && banStatus) then
return false
end
if gmInte.config.filterOnBan && banStatus then return false end
return true
end
local function checkDiscordBanStatus(banStatus)
if (gmInte.config.syncBan && banStatus) then
return false
end
if gmInte.config.syncBan && banStatus then return false end
return true
end
local function playerFilter(data)
if (data.bot == 1) then return end
data.steamID64 = util.SteamIDTo64(data.networkid)
gmInte.http.get("/servers/:serverID/players/" .. data.steamID64,
function(code, body)
if (gmInte.config.maintenance && !body.bypassMaintenance && !body.discordAdmin) then
game.KickID(data.networkid, filterMessage("The server is currently under maintenance and you are not whitelisted."))
end
if (!checkBanStatus(body.ban)) then
game.KickID(data.networkid, filterMessage("You are banned from this server."))
end
if (!checkDiscordBanStatus(body.discord_ban)) then
game.KickID(data.networkid, filterMessage("You are banned from our discord server."))
end
-- if (!checkTrustFactor(body.trust)) then
-- game.KickID(data.networkid, filterMessage("Your trust factor is too low."))
-- end
end,
function (code, body)
if (gmInte.config.maintenance) then
game.KickID(data.networkid, filterMessage("The server is currently under maintenance and we cannot verify your account.\nVerification URL: https://verif.gmod-integration.com"))
end
end
)
local function checkPlayerFilter(code, body, data)
if !body then return end
if data.rank && gmInte.config.adminRank[data.rank] then return end
if gmInte.config.maintenance && !body.bypassMaintenance && !body.discordAdmin then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.maintenance", "The server is currently under maintenance and you are not whitelisted."))) end
if !checkBanStatus(body.ban) then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.ban", "You are banned from this server."))) end
if !checkDiscordBanStatus(body.discord_ban) then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.discord_ban", "You are banned from our discord server."))) end
end
//
// Hooks
//
local function checkPlayerIsLink(code, body, data)
if !body then return end
if !body.discordID then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.link", "You need to link your discord account before joining, verify your account on {1}", "https://gmod-integration.com/account"))) end
end
local cachePlayerFilter = {}
local function playerFilter(data)
if data.bot == 1 then return end
data.steamID64 = util.SteamIDTo64(data.networkid)
cachePlayerFilter[data.steamID64] = cachePlayerFilter[data.steamID64] || {}
local cachedData = cachePlayerFilter[data.steamID64]
// Check if player is banned
if !cachedData || !cachedData.filterData || cachedData.filterData.curTime + 30 < CurTime() then
gmInte.http.get("/servers/:serverID/players/" .. data.steamID64, function(code, body)
cachePlayerFilter[data.steamID64].filterData = {
["code"] = code,
["body"] = body,
["curTime"] = CurTime()
}
checkPlayerFilter(code, body, data)
end, function(code, body) if gmInte.config.maintenance then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.maintenance", "The server is currently under maintenance and you are not whitelisted."))) end end)
else
checkPlayerFilter(cachedData.filterData.code, cachedData.filterData.body, data)
end
// Check if player has a discord account linked
if gmInte.config.forcePlayerLink && gmInte.config.verifyOnJoin then
if !cachedData || !cachedData.isLinkData || cachedData.isLinkData.curTime + 30 < CurTime() then
gmInte.http.get("/users?steamID64=" .. data.steamID64, function(code, body)
cachePlayerFilter[data.steamID64].isLinkData = {
["code"] = code,
["body"] = body,
["curTime"] = CurTime()
}
checkPlayerIsLink(code, body, data)
end, function(code, body) if code == 404 then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.link", "You need to link your discord account before joining, verify your account on {1}", "https://gmod-integration.com/account"))) end end)
else
checkPlayerIsLink(cachedData.isLinkData.code, cachedData.isLinkData.body, data)
end
end
end
gameevent.Listen("player_connect")
hook.Add("player_connect", "gmInte:Player:Connect:Filter", function(data)
playerFilter(data)
end)
hook.Add("player_connect", "gmInte:Player:Connect:Filter", function(data) playerFilter(data) end)

View File

@ -1,13 +1,4 @@
//
// Networking
//
util.AddNetworkString("gmIntegration")
//
// Send Net
//
local netSend = {
["wsRelayDiscordChat"] = 1,
["adminConfig"] = 2,
@ -20,58 +11,40 @@ local netSend = {
// Send
function gmInte.SendNet(id, data, ply, func)
if (!netSend[id]) then return end
if !netSend[id] then return end
net.Start("gmIntegration")
net.WriteUInt(netSend[id], 8)
net.WriteString(util.TableToJSON(data || {}))
if (func) then func() end
if (ply == nil) then
net.WriteUInt(netSend[id], 8)
net.WriteString(util.TableToJSON(data || {}))
if func then func() end
if ply == nil then
net.Broadcast()
else
net.Send(ply)
end
end
//
// Receive net
//
local netReceive = {
[0] = function(ply)
[0] = function(ply, data)
if ply.gmIntIsReady then return end
ply.branch = data.branch
hook.Run("gmInte:PlayerReady", ply)
end,
[1] = function(ply, data)
gmInte.testConnection(ply, data)
end,
[2] = function(ply)
gmInte.superadminGetConfig(ply)
end,
[3] = function(ply, data)
gmInte.superadminSetConfig(ply, data)
end,
[4] = function(ply)
gmInte.takeScreenshot(ply)
end,
[1] = function(ply, data) gmInte.testConnection(ply, data) end,
[2] = function(ply) gmInte.superadminGetConfig(ply) end,
[3] = function(ply, data) gmInte.superadminSetConfig(ply, data) end,
[4] = function(ply) gmInte.takeScreenshot(ply) end,
[5] = function(ply)
if (!ply:IsSuperAdmin()) then return end
if !ply:gmIntIsAdmin() then return end
RunConsoleCommand("changelevel", game.GetMap())
end,
[6] = function(ply)
gmInte.verifyPlayer(ply)
end,
[7] = function(ply, data)
sendPlayerToken(ply)
end
[6] = function(ply) gmInte.verifyPlayer(ply) end,
[7] = function(ply, data) gmInte.sendPlayerToken(ply) end
}
net.Receive("gmIntegration", function(len, ply)
if (!ply || ply && !ply:IsValid()) then return end
if !ply || ply && !ply:IsValid() then return end
local id = net.ReadUInt(8)
local data = util.JSONToTable(net.ReadString() || "{}")
if (!netReceive[id]) then return end
if !netReceive[id] then return end
netReceive[id](ply, data)
end)

View File

@ -1,17 +1,10 @@
//
// Methods
//
function gmInte.playerReady(ply)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
// Initialize Time
ply.gmIntTimeConnect = math.Round(RealTime())
// Send Public Config
gmInte.publicGetConfig(ply)
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/ready", {
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ready", {
["player"] = gmInte.getPlayerFormat(ply)
})
end
@ -22,168 +15,113 @@ function gmInte.playerConnect(data)
end
function gmInte.playerDisconnected(ply)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/disconnect", {
["player"] = gmInte.getPlayerFormat(ply),
})
end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/disconnect",
{
["player"] = gmInte.getPlayerFormat(ply),
}
)
function gmInte.playerChangedTeam(ply, oldTeam, newTeam)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/team", {
["player"] = gmInte.getPlayerFormat(ply),
["oldTeam"] = gmInte.getTeamFormat(oldTeam),
["newTeam"] = gmInte.getTeamFormat(newTeam)
})
end
function gmInte.playerSpawn(ply)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/spawn",
{
["player"] = gmInte.getPlayerFormat(ply)
}
)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/spawn", {
["player"] = gmInte.getPlayerFormat(ply)
})
end
function gmInte.playerDeath(ply, inflictor, attacker)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
if (!attacker:IsValid() || !attacker:IsPlayer(attacker)) then return end
if (!inflictor:IsValid()) then return end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/death",
{
["player"] = gmInte.getPlayerFormat(ply),
["inflictor"] = gmInte.getEntityFormat(inflictor),
["attacker"] = gmInte.getPlayerFormat(attacker)
}
)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
if !attacker:IsValid() || !attacker:IsPlayer(attacker) then return end
if !inflictor:IsValid() then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/death", {
["player"] = gmInte.getPlayerFormat(ply),
["inflictor"] = gmInte.getEntityFormat(inflictor),
["attacker"] = gmInte.getPlayerFormat(attacker)
})
end
function gmInte.playerInitialSpawn(ply)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/initial-spawn",
{
["ply"] = gmInte.getPlayerFormat(ply)
}
)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/initial-spawn", {
["player"] = gmInte.getPlayerFormat(ply)
})
end
function gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
if (!attacker:IsValid() || !attacker:IsPlayer(attacker)) then return end
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
if !attacker:IsValid() || !attacker:IsPlayer(attacker) then return end
// Wait a second to see if the player is going to be hurt again
ply.gmodInteLastHurt = ply.gmodInteLastHurt || {}
local locCurTime = CurTime()
ply.gmodInteLastHurt[attacker:SteamID64()] = locCurTime
timer.Simple(1, function()
if (ply.gmodInteLastHurt[attacker:SteamID64()] != locCurTime) then
if ply.gmodInteLastHurt[attacker:SteamID64()] != locCurTime then
ply.gmodInteTotalDamage = ply.gmodInteTotalDamage || 0
ply.gmodInteTotalDamage = ply.gmodInteTotalDamage + damageTaken
return
end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/hurt",
{
["victim"] = gmInte.getPlayerFormat(ply),
["attacker"] = gmInte.getPlayerFormat(attacker),
["healthRemaining"] = healthRemaining,
["damageTaken"] = ply.gmodInteTotalDamage
}
)
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/hurt", {
["victim"] = gmInte.getPlayerFormat(ply),
["attacker"] = gmInte.getPlayerFormat(attacker),
["healthRemaining"] = math.Round(healthRemaining),
["damageTaken"] = math.Round(damageTaken)
})
end)
end
function gmInte.postLogPlayerSpawnedSomething(object, ply, ent, model)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
if (!ent:IsValid()) then return end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/spawn/" .. object,
{
["player"] = gmInte.getPlayerFormat(ply),
["entity"] = gmInte.getEntityFormat(ent),
["model"] = model || ""
}
)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
if !ent:IsValid() then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/spawn/" .. object, {
["player"] = gmInte.getPlayerFormat(ply),
["entity"] = gmInte.getEntityFormat(ent),
["model"] = model || ""
})
end
function gmInte.postLogPlayerGive(ply, class, swep)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/give",
{
["player"] = gmInte.getPlayerFormat(ply),
["class"] = class,
["swep"] = swep
}
)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/give", {
["player"] = gmInte.getPlayerFormat(ply),
["class"] = class,
["swep"] = swep
})
end
//
// Hooks
//
hook.Add("gmInte:PlayerReady", "gmInte:Player:Ready", function(ply)
gmInte.playerReady(ply)
end)
hook.Add("ShutDown", "gmInte:Server:Shutdown:SavePlayers", function()
for ply, ply in pairs(player.GetAll()) do
local function savePlyDisconnect()
for _, ply in ipairs(player.GetAll()) do
gmInte.playerDisconnected(ply)
end
end)
end
gameevent.Listen("player_connect")
hook.Add("player_connect", "gmInte:Player:Connect", function(data)
gmInte.playerConnect(data)
end)
hook.Add("PlayerDisconnected", "gmInte:Player:Disconnect", function(ply)
gmInte.playerDisconnected(ply)
end)
hook.Add("PlayerSpawn", "gmInte:Player:Spawn", function(ply)
gmInte.playerSpawn(ply)
end)
hook.Add("PlayerInitialSpawn", "gmInte:Player:InitialSpawn", function(ply)
gmInte.playerInitialSpawn(ply)
end)
hook.Add("PlayerGiveSWEP", "gmInte:Player:SWEPs", function( ply, class, swep )
gmInte.postLogPlayerGive(ply, class, swep)
end)
hook.Add("PlayerDeath", "gmInte:Player:Death", function(ply, inflictor, attacker)
gmInte.playerDeath(ply, inflictor, attacker)
end)
hook.Add("PlayerHurt", "gmInte:Player:Hurt", function(ply, attacker, healthRemaining, damageTaken)
gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken)
end)
hook.Add("PlayerSpawnedProp", "gmInte:Player:SpawnedProp", function(ply, model, ent)
gmInte.postLogPlayerSpawnedSomething("sent", ply, ent, model)
end)
hook.Add("PlayerSpawnedSENT", "gmInte:Player:SpawnedSENT", function(ply, ent)
gmInte.postLogPlayerSpawnedSomething("sent", ply, ent)
end)
hook.Add("PlayerSpawnedNPC", "gmInte:Player:SpawnedNPC", function(ply, ent)
gmInte.postLogPlayerSpawnedSomething("npc", ply, ent)
end)
hook.Add("PlayerSpawnedVehicle", "gmInte:Player:SpawnedVehicle", function(ply, ent)
gmInte.postLogPlayerSpawnedSomething("vehicle", ply, ent)
end)
hook.Add("PlayerSpawnedEffect", "gmInte:Player:SpawnedEffect", function(ply, model, ent)
gmInte.postLogPlayerSpawnedSomething("effect", ply, ent, model)
end)
hook.Add("PlayerSpawnedRagdoll", "gmInte:Player:SpawnedRagdoll", function(ply, model, ent)
gmInte.postLogPlayerSpawnedSomething("ragdoll", ply, ent, model)
end)
hook.Add("PlayerSpawnedSWEP", "gmInte:Player:SpawnedSWEP", function(ply, ent)
gmInte.postLogPlayerSpawnedSomething("swep", ply, ent)
hook.Add("ShutDown", "gmInte:Server:Shutdown:SavePlayers", savePlyDisconnect)
hook.Add("GMI:SaveBeforeCrash", "gmInte:Server:BeforeCrash:SavePlayers", savePlyDisconnect)
hook.Add("gmInte:PlayerReady", "gmInte:Player:Ready", function(ply) gmInte.playerReady(ply) end)
hook.Add("player_connect", "gmInte:Player:Connect", function(data) gmInte.playerConnect(data) end)
hook.Add("PlayerDisconnected", "gmInte:Player:Disconnect", function(ply) gmInte.playerDisconnected(ply) end)
hook.Add("PlayerSpawn", "gmInte:Player:Spawn", function(ply) gmInte.playerSpawn(ply) end)
hook.Add("PlayerInitialSpawn", "gmInte:Player:InitialSpawn", function(ply) gmInte.playerInitialSpawn(ply) end)
hook.Add("PlayerGiveSWEP", "gmInte:Player:SWEPs", function(ply, class, swep) gmInte.postLogPlayerGive(ply, class, swep) end)
hook.Add("PlayerDeath", "gmInte:Player:Death", function(ply, inflictor, attacker) gmInte.playerDeath(ply, inflictor, attacker) end)
hook.Add("PlayerHurt", "gmInte:Player:Hurt", function(ply, attacker, healthRemaining, damageTaken) gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken) end)
hook.Add("PlayerSpawnedProp", "gmInte:Player:SpawnedProp", function(ply, model, ent) gmInte.postLogPlayerSpawnedSomething("prop", ply, ent, model) end)
hook.Add("PlayerSpawnedSENT", "gmInte:Player:SpawnedSENT", function(ply, ent) gmInte.postLogPlayerSpawnedSomething("sent", ply, ent) end)
hook.Add("PlayerSpawnedNPC", "gmInte:Player:SpawnedNPC", function(ply, ent) gmInte.postLogPlayerSpawnedSomething("npc", ply, ent) end)
hook.Add("PlayerSpawnedVehicle", "gmInte:Player:SpawnedVehicle", function(ply, ent) gmInte.postLogPlayerSpawnedSomething("vehicle", ply, ent) end)
hook.Add("PlayerSpawnedEffect", "gmInte:Player:SpawnedEffect", function(ply, model, ent) gmInte.postLogPlayerSpawnedSomething("effect", ply, ent, model) end)
hook.Add("PlayerSpawnedRagdoll", "gmInte:Player:SpawnedRagdoll", function(ply, model, ent) gmInte.postLogPlayerSpawnedSomething("ragdoll", ply, ent, model) end)
hook.Add("PlayerSpawnedSWEP", "gmInte:Player:SpawnedSWEP", function(ply, ent) gmInte.postLogPlayerSpawnedSomething("swep", ply, ent) end)
hook.Add("PlayerChangedTeam", "gmInte:Player:ChangedTeam", function(ply, oldTeam, newTeam)
gmInte.playerChangedTeam(ply, oldTeam, newTeam)
ply:gmInteResetTimeLastTeamChange()
end)

View File

@ -1,45 +1,99 @@
//
// Methods
//
gmInte.plyInVerifQueue = gmInte.plyInVerifQueue || {}
function gmInte.verifyPlayer(ply)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
gmInte.http.get("/user?steamID64=" .. ply:SteamID64(), function(code, data)
if (data && data.discordID) then
ply.gmIntVerified = true
end
if (!gmInte.config.forcePlayerLink || !ply.gmIntIsReady) then return end
if (ply:gmIntIsVerified()) then
if !gmInte.config.forcePlayerLink then return end
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
ply:Freeze(true)
gmInte.http.get("/users?steamID64=" .. ply:SteamID64(), function(code, data)
if data && data.discordID then ply.gmIntVerified = true end
if !gmInte.config.forcePlayerLink || !ply.gmIntIsReady then return end
if ply:gmIntIsVerified() then
gmInte.plyInVerifQueue[ply:SteamID64()] = nil
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = "You have been verified",
["text"] = gmInte.getTranslation("verification.success", "You have been verified"),
["color"] = Color(255, 255, 255)
}
}, ply)
ply:Freeze(false)
else
gmInte.plyInVerifQueue[ply:SteamID64()] = ply
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = "You are not verified",
["text"] = gmInte.getTranslation("verification.fail", "Failed to verify you"),
["color"] = Color(255, 0, 0)
}
}, ply)
ply:Freeze(true)
gmInte.SendNet("openVerifPopup", nil, ply)
end
end, function(code, data)
gmInte.plyInVerifQueue[ply:SteamID64()] = ply
ply:Freeze(true)
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.link_require", "This server requires you to link your Discord account to play"),
["color"] = Color(255, 0, 0)
}
}, ply)
gmInte.SendNet("openVerifPopup", nil, ply)
end)
end
//
// Hooks
//
gmInte.plyInVerifBranchQueue = gmInte.plyInVerifBranchQueue || {}
function gmInte.verifyPlayerBranch(ply)
if gmInte.config.clientBranch == "any" then return end
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
ply:Freeze(true)
gmInte.plyInVerifBranchQueue[ply:SteamID64()] = ply
end
function gmInte.blockFamilySharing(ply)
if !gmInte.config.verifyFamilySharing then return end
if !ply:IsValid() || !ply:IsPlayer(ply) || ply:IsBot() || !ply:IsFullyAuthenticated() then return end
if ply:OwnerSteamID64() == ply:SteamID64() then return end
ply:Kick(gmInte.getTranslation("verification.family_sharing", "This server does not allow family sharing"))
end
hook.Add("gmInte:PlayerReady", "gmInte:Verif:PlayerReady", function(ply)
ply.gmIntIsReady = true
if (!gmInte.config.forcePlayerLink) then return end
gmInte.verifyPlayer(ply)
gmInte.verifyPlayerBranch(ply)
gmInte.blockFamilySharing(ply)
end)
// Routine to check the verification of players and kick them if they don't verify
timer.Create("gmInte:Verif:Check:forcePlayerLink", 30, 0, function()
if !gmInte.config.forcePlayerLink || gmInte.config.verifyOnReadyKickTime == 0 then return end
for steamID64, ply in pairs(gmInte.plyInVerifQueue) do
if !ply:IsValid() || !ply:IsPlayer(ply) then continue end
local connectTime = math.Round(RealTime() - ply:gmIntGetConnectTime())
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.kick_in", "If you don't verify in {1} seconds you will be kicked", gmInte.config.verifyOnReadyKickTime - connectTime),
["color"] = Color(224, 89, 89)
}
}, ply)
if connectTime >= gmInte.config.verifyOnReadyKickTime then ply:Kick(gmInte.getTranslation("verification.kick", "You have been kicked for not verifying, verify your account on {1}", "https://gmod-integration.com/account")) end
gmInte.plyInVerifQueue[ply:SteamID64()] = nil
end
end)
timer.Create("gmInte:Verif:Check:forcePlayerBranch", 30, 0, function()
if gmInte.config.clientBranch == "any" then return end
for steamID64, ply in pairs(gmInte.plyInVerifBranchQueue) do
if !ply:IsValid() || !ply:IsPlayer(ply) then continue end
local connectTime = math.Round(RealTime() - ply:gmIntGetConnectTime())
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.kick_in_branch", "If you don't change your branch in {1} seconds you will be kicked", (gmInte.config.verifyOnReadyKickTime != 0 && gmInte.config.verifyOnReadyKickTime || 600) - connectTime),
["color"] = Color(224, 89, 89)
}
}, ply)
if connectTime >= (gmInte.config.verifyOnReadyKickTime != 0 && gmInte.config.verifyOnReadyKickTime || 600) then ply:Kick(gmInte.getTranslation("verification.kick_branch", "You have been kicked for not changing your branch to {1}", gmInte.config.clientBranch)) end
end
end)

View File

@ -1,7 +1,3 @@
//
// Websocket
//
function gmInte.wsRcon(data)
gmInte.log("Rcon Command from Discord '" .. data.command .. "' by " .. data.steamID)
game.ConsoleCommand(data.command .. "\n")

View File

@ -1,23 +1,27 @@
function gmInte.saveSetting(setting, value)
if gmInte.config[setting] == nil then
gmInte.log("Unknown Setting")
gmInte.log("Unknown Setting " .. setting)
return
end
if setting == "language" && !file.Exists("gmod_integration/shared/languages/sh_" .. value .. ".lua", "LUA") then
gmInte.log("Unknown Language")
return
end
// Boolean
if (value == "true") then value = true end
if (value == "false") then value = false end
if value == "true" then value = true end
if value == "false" then value = false end
// Number
if (tonumber(value) != nil) then value = tonumber(value) end
if tonumber(value) != nil then value = tonumber(value) end
gmInte.config[setting] = value
file.Write("gm_integration/config.json", util.TableToJSON(gmInte.config, true))
gmInte.log("Setting Saved")
if setting == "websocketFQDN" || setting == "id" || setting == "token" then hook.Run("GmodIntegration:Websocket:Restart") end
if setting == "language" then gmInte.loadTranslations() end
// send to all players the new public config
for _, ply in pairs(player.GetAll()) do
if (ply:IsValid() && ply:IsPlayer(ply)) then
for _, ply in ipairs(player.GetAll()) do
if ply:IsValid() && ply:IsPlayer(ply) then
gmInte.log("Sending new Public Config to " .. ply:Nick(), true)
gmInte.publicGetConfig(ply)
end
@ -25,26 +29,17 @@ function gmInte.saveSetting(setting, value)
end
function gmInte.tryConfig()
gmInte.http.get("/servers/:serverID",
function(code, body)
print(" ")
gmInte.log("Congratulations your server is now connected to Gmod Integration")
gmInte.log("Server Name: " .. body.name)
gmInte.log("Server ID: " .. body.id)
print(" ")
end
)
gmInte.http.get("/servers/:serverID", function(code, body)
print(" ")
gmInte.log("Congratulations your server is now connected to Gmod Integration")
gmInte.log("Server Name: " .. body.name)
gmInte.log("Server ID: " .. body.id)
print(" ")
end)
end
function gmInte.testConnection(ply)
gmInte.http.get("/servers/:serverID",
function(code, body)
if (ply) then gmInte.SendNet("testApiConnection", body, ply) end
end,
function(code, body)
if (ply) then gmInte.SendNet("testApiConnection", body, ply) end
end
)
gmInte.http.get("/servers/:serverID", function(code, body) if ply then gmInte.SendNet("testApiConnection", body, ply) end end, function(code, body) if ply then gmInte.SendNet("testApiConnection", body, ply) end end)
end
function gmInte.refreshSettings()
@ -54,21 +49,22 @@ function gmInte.refreshSettings()
end
function gmInte.superadminGetConfig(ply)
if (!ply:IsValid() || !ply:IsPlayer(ply) || !ply:IsSuperAdmin()) then return end
if !ply:IsValid() || !ply:IsPlayer(ply) || !ply:gmIntIsAdmin() then return end
gmInte.config.websocket = GWSockets && true || false
gmInte.SendNet("adminConfig", gmInte.config, ply)
end
function gmInte.publicGetConfig(ply)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.SendNet("publicConfig", {
["config"] = {
["id"] = gmInte.config.id,
["debug"] = gmInte.config.debug,
["apiFQDN"] = gmInte.config.apiFQDN,
["websocketFQDN"] = gmInte.config.websocketFQDN,
["adminRank"] = gmInte.config.adminRank,
["language"] = gmInte.config.language,
["clientBranch"] = gmInte.config.clientBranch
},
["other"] = {
["aprovedCredentials"] = gmInte.aprovedCredentials,
@ -78,13 +74,10 @@ function gmInte.publicGetConfig(ply)
end
function gmInte.superadminSetConfig(ply, data)
if (!ply:IsValid() || !ply:IsPlayer(ply) || !ply:IsSuperAdmin()) then return end
if !ply:IsValid() || !ply:IsPlayer(ply) || !ply:gmIntIsAdmin() then return end
for k, v in pairs(data) do
gmInte.saveSetting(k, v)
end
if data.token || data.id then
gmInte.testConnection(ply)
end
if data.token || data.id then gmInte.testConnection(ply) end
end

View File

@ -1,38 +1,15 @@
//
// Methods
//
function gmInte.sendStatus()
gmInte.http.post("/servers/:serverID/status", gmInte.getServerFormat())
end
-- function gmInte.serverStart()
-- gmInte.http.post("/start", gmInte.getServerFormat())
-- end
function gmInte.serverShutDown()
gmInte.http.post("/servers/:serverID/shutdown")
function gmInte.serverStart()
gmInte.http.post("/servers/:serverID/start", gmInte.getServerFormat())
end
//
// Timers
//
function gmInte.serverShutDown()
gmInte.http.post("/servers/:serverID/stop")
end
timer.Create("gmInte.sendStatus", 300, 0, function()
gmInte.sendStatus()
end)
//
// Hooks
//
hook.Add("Initialize", "gmInte:Server:Initialize:SendStatus", function()
timer.Simple(1, function()
-- gmInte.serverStart()
gmInte.sendStatus()
end)
end)
hook.Add("ShutDown", "gmInte:Server:ShutDown:SendStatus", function()
gmInte.serverShutDown()
end)
timer.Create("gmInte.sendStatus", 40, 0, function() timer.Simple(math.random(0, 15), function() gmInte.sendStatus() end) end)
hook.Add("Initialize", "gmInte:Server:Initialize:SendStatus", function() timer.Simple(1, function() gmInte.serverStart() end) end)
hook.Add("ShutDown", "gmInte:Server:ShutDown:SendStatus", function() gmInte.serverShutDown() end)

View File

@ -1,29 +1,13 @@
//
// Websocket
//
function gmInte.wsSyncBan(data)
for _, ply in ipairs(player.GetAll()) do
if (ply:SteamID64() == data.steam) then
ply:Kick(data.reason || "You have been banned from the server.")
end
if ply:SteamID64() == data.steam then ply:Kick(data.reason || "You have been banned from the server.") end
end
end
//
// Methods
//
function gmInte.playerBan(data)
data.steamID64 = util.SteamIDTo64(data.networkid)
gmInte.http.post("/servers/:serverID/players/" .. util.SteamIDTo64(data.networkid) .. "/ban", data)
end
//
// Hooks
//
gameevent.Listen("server_addban")
hook.Add("server_addban", "gmInte:Player:Ban", function(data)
gmInte.playerBan(data)
end)
hook.Add("server_addban", "gmInte:Player:Ban", function(data) gmInte.playerBan(data) end)

View File

@ -1,29 +1,13 @@
//
// Websocket
//
function gmInte.wsPlayerSay(data)
gmInte.SendNet("wsRelayDiscordChat", data, nil)
end
//
// Methods
//
function gmInte.playerSay(ply, text, teamOnly)
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/say",
{
["player"] = gmInte.getPlayerFormat(ply),
["text"] = text,
["teamOnly"] = teamOnly,
}
)
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/say", {
["player"] = gmInte.getPlayerFormat(ply),
["text"] = text,
["teamOnly"] = teamOnly,
})
end
//
// Hooks
//
hook.Add("PlayerSay", "gmInte:SyncChat:PlayerSay", function(ply, text, team)
gmInte.playerSay(ply, text, team)
end)
hook.Add("PlayerSay", "gmInte:SyncChat:PlayerSay", function(ply, text, team) gmInte.playerSay(ply, text, team) end)

View File

@ -1,30 +1,12 @@
//
// Websocket
//
function gmInte.wsSyncKick(data)
for _, ply in ipairs(player.GetAll()) do
if (ply:SteamID64() == data.steam) then
ply:Kick(data.reason || "You have been banned from the server.")
end
if ply:SteamID64() == data.steam then ply:Kick(data.reason || "You have been banned from the server.") end
end
end
//
// Methods
//
function gmInte.playerKick(data)
gmInte.http.post("/servers/:serverID/players/" .. util.SteamIDTo64(data.networkid) .. "/kick", data)
end
//
// Hooks
//
gameevent.Listen("player_disconnect")
hook.Add("player_disconnect", "gmInte:SyncKick:Disconnect", function(data)
if (string.StartWith(data.reason, "Kicked by ") || data.reason == "No reason provided.") then
gmInte.playerKick(data)
end
end)
hook.Add("player_disconnect", "gmInte:SyncKick:Disconnect", function(data) if string.StartWith(data.reason, "Kicked by ") || data.reason == "No reason provided." then gmInte.playerKick(data) end end)

View File

@ -1,33 +1,16 @@
//
// Websocket
//
function gmInte.wsSyncName(data)
local ply = player.GetBySteamID(data.player.steamID64)
if not IsValid(ply) then return end
ply:SetName(data.newName)
local ply = player.GetBySteamID(data.steamID64)
if !IsValid(ply) then return end
if DarkRP then ply:setRPName(data.name) end
end
//
// Methods
//
function gmInte.playerChangeName(ply, oldName, newName)
if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/name",
{
["player"] = gmInte.getPlayerFormat(ply),
["oldName"] = oldName,
["newName"] = newName,
}
)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/name", {
["player"] = gmInte.getPlayerFormat(ply),
["oldName"] = oldName,
["newName"] = newName,
})
end
//
// Hooks
//
hook.Add("onPlayerChangedName", "gmInte:PlayerChangeName", function(ply, old, new)
gmInte.playerChangeName(ply, old, new)
end)
hook.Add("onPlayerChangedName", "gmInte:PlayerChangeName", function(ply, old, new) gmInte.playerChangeName(ply, old, new) end)

View File

@ -1,31 +1,25 @@
//
// Websocket
//
local cachedPlayers = {}
function gmInte.wsPlayerUpdateGroup(data)
if (cachedPlayers[steamID64] == data.group) then return end
gmInte.log("[Sync Role] Player " .. data.steamID64 .. " has been updated to group " .. data.group, true)
if cachedPlayers[steamID64] == data.group then return end
data.steamID = util.SteamIDFrom64(data.steamID64)
data.group = data.add && data.group || "user"
cachedPlayers[data.steamID64] = data.group
local ply = player.GetBySteamID(data.steamID)
if (ply && ply:IsValid()) then
ply:SetUserGroup(data.group)
end
if ply && ply:IsValid() then ply:SetUserGroup(data.group) end
// ULX
if (ULib) then
ULib.ucl.addUser(data.steamID, nil, nil, data.group)
if ULib then
if data.group == "user" then
ULib.ucl.removeUser(data.steamID)
else
ULib.ucl.addUser(data.steamID, nil, nil, data.group)
end
end
// ServerGuard
if (serverguard) then
if serverguard then
local ply = player.GetBySteamID(data.steamID)
if (ply) then
if ply then
local rankData = serverguard.ranks:GetRank(data.group)
serverguard.player:SetRank(ply, data.group)
serverguard.player:SetImmunity(ply, rankData.immunity)
@ -37,65 +31,54 @@ function gmInte.wsPlayerUpdateGroup(data)
end
// Evolve
if (evolve) then
evolve:RankPlayer(data.steamID64, data.group)
end
// SAM
if (SAM) then
SAM:PlayerSetRank(data.steamID64, data.group)
end
// sam (wtf another one?)
if (sam) then
sam.player.setRank(data.steamID64, data.group)
end
if evolve then evolve:RankPlayer(data.steamID64, data.group) end
// sam - the gmodstore
if sam then sam.player.set_rank_id(data.steamID, data.group) end
// SAM - the other one
if SAM then SAM:PlayerSetRank(data.steamID64, data.group) end
// xAdmin
if (xAdmin) then
xAdmin.SetRank(data.steamID64, data.group)
end
if xAdmin then xAdmin.SetRank(data.steamID64, data.group) end
// sAdmin
if sAdmin then RunConsoleCommand("sa", "setrankid", data.steamID, data.group) end
// maestro
if (maestro) then
maestro.userrank(data.steamID64, data.group)
end
if maestro then maestro.userrank(data.steamID64, data.group) end
// D3A
if (D3A) then
D3A.Ranks.SetSteamIDRank(data.steamID, data.group)
end
if D3A then D3A.Ranks.SetSteamIDRank(data.steamID, data.group) end
// Mercury
if (Mercury) then
RunConsoleCommand("hg", "setrank", data.steamID, data.group)
end
if Mercury then RunConsoleCommand("hg", "setrank", data.steamID, data.group) end
// FAdmin
if (FAdmin) then
RunConsoleCommand("fadmin", "setaccess", data.steamID, data.group)
end
if FAdmin then RunConsoleCommand("fadmin", "setaccess", data.steamID, data.group) end
// Nor Admin Mod for GMod
if nordahl_cfg_3916 then RunConsoleCommand("add_staff", data.steamID64, "\"" .. data.steamID .. "\"", "\"" .. data.group .. "\"") end
gmInte.log("[Sync Role] Player " .. data.steamID .. " has been updated to group " .. data.group)
end
function gmInte.playerChangeGroup(steamID64, oldGroup, newGroup)
if (cachedPlayers[steamID64] == newGroup) then return end
if cachedPlayers[steamID64] == newGroup then return end
cachedPlayers[steamID64] = newGroup
gmInte.http.post("/servers/:serverID/players/" .. steamID64 .. "/group", {
["player"] = gmInte.getPlayerFormat(ply),
["oldGroup"] = oldGroup || "user",
["newGroup"] = newGroup
})
end
hook.Add('CAMI.PlayerUsergroupChanged', 'gmInte:SyncChat:CAMI:PlayerUsergroupChanged', function(ply, old, new)
if (ply:IsBot() || !ply:IsValid()) then return end
// CAMI
hook.Add("CAMI.PlayerUsergroupChanged", "gmInte:SyncRoles:CAMI:PlayerUsergroupChanged", function(ply, old, new)
if ply:IsBot() || !ply:IsValid() then return end
gmInte.playerChangeGroup(ply:SteamID64(), old, new)
end)
hook.Add('CAMI.SteamIDUsergroupChanged', 'gmInte:SyncChat:CAMI:SteamIDUsergroupChanged', function(SteamID64, old, new)
if (string.StartWith(SteamID64, "STEAM_")) then SteamID64 = util.SteamIDTo64(SteamID64) end
hook.Add("CAMI.SteamIDUsergroupChanged", "gmInte:SyncRoles:CAMI:SteamIDUsergroupChanged", function(SteamID64, old, new)
if string.StartWith(SteamID64, "STEAM_") then SteamID64 = util.SteamIDTo64(SteamID64) end
gmInte.playerChangeGroup(SteamID64, old, new)
end)
// For those who refuse to use CAMI (bro, WTF), routine scan
local lastScan = {}
timer.Create("gmInte:SyncRoles:PlayerScan", 3, 0, function()
for k, v in ipairs(player.GetAll()) do
if lastScan[v:SteamID64()] == v:GetUserGroup() then continue end
gmInte.playerChangeGroup(v:SteamID64(), lastScan[v:SteamID64()], v:GetUserGroup())
lastScan[v:SteamID64()] = v:GetUserGroup()
end
end)

View File

@ -0,0 +1,54 @@
function gmInte.playerWarn(ply, admin, reason)
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/warns", {
["player"] = gmInte.getPlayerFormat(ply),
["admin"] = gmInte.getPlayerFormat(admin),
["reason"] = reason,
["date"] = os.time()
})
end
function gmInte.playerWarnID(plySteamID64, adminSteamID64, reason)
gmInte.http.post("/servers/:serverID/players/" .. plySteamID64 .. "/warns", {
["adminSteamID64"] = adminSteamID64,
["reason"] = reason,
["date"] = os.time()
})
end
function gmInte.serverExportWarns(data)
gmInte.http.post("/servers/:serverID/warns", {
["warns"] = data
})
end
if AWarn then
hook.Add("AWarnPlayerWarned", "AWarn3WarningDiscordRelay", function(pl, aID, reason)
local admin = AWarn:GetPlayerFromID64(aID)
if !admin then return end
gmInte.playerWarn(pl, admin, reason)
end)
hook.Add("AWarnPlayerIDWarned", "AWarn3IDWarningDiscordRelay", function(pID, aID, reason)
local admin = AWarn:GetPlayerFromID64(aID)
if !admin then return end
gmInte.playerWarnID(pID, aID, reason)
end)
hook.Add("GmodIntegration:ExportWarns", "AWarn3ExportWarns", function()
local query = "SELECT * FROM awarn3_warningtable"
AWarn3_MySQLite.query(query, function(result)
if !result then return end
local warns = {}
for k, v in ipairs(result) do
table.insert(warns, {
playerSteamID64 = v.PlayerID,
adminSteamID64 = v.AdminID,
reason = v.WarningReason,
date = v.WarningDate
})
end
gmInte.serverExportWarns(warns)
end, function(err) gmInte.logError("AWarn3", "Failed to export warns: " .. err) end)
end)
end

View File

@ -1,11 +1,7 @@
//
// Methods
//
gmInte.serverPublicToken = gmInte.serverPublicToken || nil
function gmInte.getPublicServerToken(callback)
if (gmInte.serverPublicToken) then
if (callback) then callback(gmInte.serverPublicToken) end
if gmInte.serverPublicToken then
if callback then callback(gmInte.serverPublicToken) end
return
end
@ -15,29 +11,25 @@ function gmInte.getPublicServerToken(callback)
end)
end
hook.Add("Initialize", "gmInte:Server:Initialize:GetPublicToken", function()
timer.Simple(1, function()
gmInte.getPublicServerToken(function(publicToken)
gmInte.log("Server Public Token Received: " .. publicToken)
end)
end)
end)
gmInte.serverPlayerTempTokens = gmInte.serverPlayerTempTokens || {}
function gmInte.getPlayerTempToken(ply, callback)
if (gmInte.serverPlayerTempTokens[ply:SteamID64()] && gmInte.serverPlayerTempTokens[ply:SteamID64()].userID == ply:UserID()) then
if (callback) then callback(gmInte.serverPlayerTempTokens[ply:SteamID64()].token) end
if gmInte.serverPlayerTempTokens[ply:SteamID64()] && gmInte.serverPlayerTempTokens[ply:SteamID64()].userID == ply:UserID() then
if callback then callback(gmInte.serverPlayerTempTokens[ply:SteamID64()].token) end
return
end
gmInte.getPublicServerToken(function(publicToken)
local token = util.SHA256(ply:SteamID64() .. "-" .. publicToken .. "-" .. gmInte.config.token .. "-" .. ply:UserID()) .. " " .. ply:UserID()
gmInte.serverPlayerTempTokens[ply:SteamID64()] = { token = token, userID = ply:UserID() }
gmInte.serverPlayerTempTokens[ply:SteamID64()] = {
token = token,
userID = ply:UserID()
}
callback(token)
end)
end
function sendPlayerToken(ply)
function gmInte.sendPlayerToken(ply)
gmInte.getPlayerTempToken(ply, function(token)
gmInte.SendNet("savePlayerToken", {
token = token,
@ -45,6 +37,5 @@ function sendPlayerToken(ply)
end)
end
hook.Add("gmInte:PlayerReady", "gmInte:Verif:PlayerReady", function(ply)
sendPlayerToken(ply)
end)
hook.Add("gmInte:PlayerReady", "gmInte:Verif:PlayerReady", function(ply) gmInte.sendPlayerToken(ply) end)
hook.Add("Initialize", "gmInte:Server:Initialize:GetPublicToken", function() timer.Simple(1, function() gmInte.getPublicServerToken(function(publicToken) gmInte.log("Server Public Token Received: " .. publicToken) end) end) end)

View File

@ -0,0 +1,105 @@
return {
["verification.title"] = "Verifizierung Erforderlich",
["verification.open_page"] = "Verifizierungsseite Öffnen",
["verification.description"] = "Hey,\nEs scheint, dass du dein Steam-Konto noch nicht mit Discord verknüpft hast. Dies ist erforderlich, um auf diesem Server zu spielen. Klicke auf die Schaltfläche unten, um dein Konto zu verknüpfen.\n\nNachdem du das getan hast, klicke auf die Aktualisierungsschaltfläche.",
["verification.refresh"] = "Verifizierung Aktualisieren",
["verification.success"] = "Du bist verifiziert",
["verification.fail"] = "Verifizierung fehlgeschlagen",
["verification.link_require"] = "Dieser Server erfordert, dass du dein Discord-Konto verknüpfst, um zu spielen",
["admin.restart_required"] = "Neustart Erforderlich",
["admin.restart_required_description"] = "Einige Änderungen erfordern einen Neustart, um angewendet zu werden.\nJetzt neu starten?",
["admin.restart"] = "Neustart",
["admin.maybe_later"] = "Vielleicht Später",
["admin.authentication"] = "Authentifizierung",
["admin.main"] = "Haupt",
["admin.trust_safety"] = "Vertrauen & Sicherheit",
["admin.advanced"] = "Erweitert",
["admin.server_id"] = "Server ID",
["admin.server_id_description"] = "Server ID im Webpanel gefunden.",
["admin.link.open_webpanel"] = "Webpanel Öffnen",
["admin.link.test_connection"] = "Verbindung Testen",
["admin.link.buy_premium"] = "Premium Kaufen",
["admin.link.install_websocket"] = "Websocket Installieren",
["admin.websocket_required"] = "\n\nDiese Funktion erfordert eine Websocket-Verbindung, um korrekt zu funktionieren.",
["admin.feature_soon"] = "\n\nDiese Funktion wird bald verfügbar sein.",
["admin.enabled"] = "Aktiviert",
["admin.disabled"] = "Deaktiviert",
["admin.click_to_show"] = "*** Klicken zum Anzeigen ***",
["admin.server_id_description2"] = "Hier kannst du deine Servereinstellungen konfigurieren.\nServer ID und Token sind im Webpanel in den Servereinstellungen verfügbar.\nDie Dokumentation ist verfügbar unter {1}\nWenn du Hilfe benötigst, kontaktiere uns bitte über unseren Discord-Server.",
["admin.server_config"] = "Server Konfiguration",
["admin.server_token"] = "Server Token",
["admin.server_token_description"] = "Server Token im Webpanel gefunden.",
["admin.filter_on_ban"] = "Discord Gebannte Spieler Blockieren",
["admin.filter_on_ban_description"] = "Blockiere Spieler, die auf dem Discord-Server gebannt sind.",
["admin.force_player_link"] = "Spielerverifizierung Erzwingen",
["admin.force_player_link_description"] = "Spielerverifizierung erzwingen.",
["admin.language"] = "Sprache",
["admin.language_description"] = "Sprache, die in der Benutzeroberfläche verwendet wird.",
["admin.maintenance"] = "Wartung",
["admin.maintenance_description"] = "Aktiviere oder deaktiviere den Wartungsmodus.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API FQDN, der für die API-Verbindung verwendet wird.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket FQDN, der für die Websocket-Verbindung verwendet wird.",
["admin.debug"] = "Debug",
["admin.debug_description"] = "Aktiviere oder deaktiviere den Debugmodus.",
["context_menu.screen_capture"] = "Schließe das Kontextmenü, um den Screenshot zu machen, der an Discord gesendet wird.",
["report_bug.title"] = "Einen Fehler Melden",
["report_bug.description"] = "Melde einen Fehler an die Entwickler dieses Spiels.",
["report_bug.submit"] = "Fehlerbericht Senden",
["report_bug.cancel"] = "Abbrechen",
["report_bug.screenshot"] = "Screenshot",
["report_bug.description"] = "Beschreibung",
["report_bug.importance_level"] = "Wichtigkeitsgrad",
["report_bug.importance_level.dsc"] = "Wie wichtig ist dieser Fehler?",
["report_bug.importance_level.critical"] = "Kritisch - Absturz oder macht das Spiel unspielbar.",
["report_bug.importance_level.high"] = "Hoch - Kritische Funktionalität ist unbrauchbar.",
["report_bug.importance_level.medium"] = "Mittel - Wichtige Funktionalität ist unbrauchbar.",
["report_bug.importance_level.low"] = "Niedrig - Kosmetisches Problem.",
["report_bug.importance_level.trivial"] = "Trivial - Sehr kleines Problem.",
["report_bug.steps_to_reproduce"] = "Schritte zur Reproduktion",
["report_bug.expected_result"] = "Erwartetes Ergebnis",
["report_bug.actual_result"] = "Tatsächliches Ergebnis",
["report_bug.actual_result.dsc"] = "Was ist tatsächlich passiert?",
["report_bug.expected_result.dsc"] = "Was hast du erwartet, dass passieren würde?",
["report_bug.steps_to_reproduce.dsc"] = "Bitte gib eine Schritt-für-Schritt-Anleitung, wie der Fehler reproduziert werden kann.",
["report_bug.description.dsc"] = "Bitte gib so viele Informationen wie möglich, um uns zu helfen, das Problem zu lösen.",
["report_bug.error.missing_fields"] = "Bitte fülle alle erforderlichen Felder aus, bevor du den Fehlerbericht sendest.",
["report_bug.success"] = "Fehlerbericht erfolgreich gesendet",
["report_bug.error.failed"] = "Fehlerbericht senden fehlgeschlagen, bitte versuche es später erneut.",
["chat.missing_permissions"] = "Du hast keine Berechtigung, diese Aktion auszuführen.",
["chat.authentication_success"] = "Erfolgreich authentifiziert",
["chat.authentication_failed"] = "Authentifizierung fehlgeschlagen",
["chat.server_link"] = ", Server verknüpft als {1}.",
["chat.server_fail"] = ", überprüfe deine ID und Token.",
["chat.error.screenshot_failed"] = "Screenshot erstellen fehlgeschlagen, dein System unterstützt diese Funktion möglicherweise nicht.",
["chat.screenshot.sent"] = "Screenshot an Discord gesendet.",
["report_bug.description.full"] = "Hey, du bist dabei, einen Fehler an die Besitzer dieses Servers zu melden.\nBitte gib so viele Informationen wie möglich, um uns zu helfen, das Problem zu lösen.\nDanke, dass du uns hilfst, den Server zu verbessern.\n\nWenn du ein Problem mit Gmod Integration hast, benutze bitte unseren Discord-Server.",
["report_bug.context_menu.screen_capture"] = "Schließe das Kontextmenü, um den Screenshot zu machen, den du im Fehlerbericht verwenden möchtest.",
["filter.ds.1"] = "Du kannst nicht auf diesen Server kommen",
["filter.ds.2"] = "Grund: {1}",
["filter.none"] = "keine",
["filter.ds.3"] = "Hilfe-URL: {1}",
["filter.ds.4"] = "Einen schönen Tag noch",
["filter.ds.5"] = "Service bereitgestellt von Gmod Integration",
["filter.maintenance"] = "Der Server befindet sich derzeit in Wartung und du stehst nicht auf der Whitelist.",
["filter.ban"] = "Du bist von diesem Server gebannt.",
["filter.discord_ban"] = "Du bist von unserem Discord-Server gebannt.",
["branch.title"] = "Falscher Branch",
["branch.description"] = "Hey,\nDieser Server erlaubt deine Spielversion '{1}' nicht. Bitte wechsle zu '{2}' im Beta-Tab der Garry's Mod-Eigenschaften.\n\nSteam -> Bibliothek -> Garry's Mod -> Rechtsklick -> Eigenschaften -> Betas -> Wähle '{3}'" .. "\n\nNachdem du das getan hast, beende Garry's Mod und trete dem Server erneut bei.",
["branch.watchTutorial"] = "Tutorial ansehen",
["admin.verify_on_join"] = "Beim Beitritt verifizieren",
["admin.verify_on_join_description"] = "Verifiziere den Spieler, wenn er dem Server beitritt oder wenn der Spieler bereit ist.",
["admin.verify_on_ready_kick_time"] = "Kick-Zeit, wenn nicht verifiziert",
["admin.verify_on_ready_kick_time_description"] = "Zeit in Sekunden, bevor ein nicht verifizierter Spieler gekickt wird.",
["admin.client_force_branch"] = "Client-Zweig erzwingen",
["admin.client_force_branch_description"] = "Der Zweig des Addons, den die Clients verwenden sollen.",
["filter.link"] = "Du musst dein Discord-Konto verknüpfen, bevor du beitreten kannst. Verifiziere dein Konto auf {1}",
["verification.kick_in"] = "Wenn du dich nicht innerhalb von {1} Sekunden verifizierst, wirst du gekickt",
["verification.kick"] = "Du wurdest gekickt, weil du dich nicht verifiziert hast. Verifiziere dein Konto auf {1}",
["verification.kick_in_branch"] = "Wenn du deinen Branch nicht innerhalb von {1} Sekunden änderst, wirst du gekickt",
["verification.kick_branch"] = "Du wurdest gekickt, weil du deinen Branch nicht auf {1} geändert hast",
["verification.family_sharing"] = "Dieser Server erlaubt kein Family Sharing",
["verification.verifyFamilySharing"] = "Family Sharing blockieren",
["verification.verifyFamilySharing_description"] = "Blockiere Spieler, die Family Sharing verwenden."
}

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return {
["chat.error.rate_limit"] = "This interaction is being rate limited, please try again later.",
["verification.title"] = "Verification Required",
["verification.open_page"] = "Open Verification Page",
["verification.description"] = "Hey,\nIt looks like you haven't linked your Steam account to Discord yet. This is required to play on this server. Please click the button below to link your account.\n\nAfter you've done that, click the refresh button.",
["verification.refresh"] = "Refresh Verification",
["verification.success"] = "You have been verified",
["verification.fail"] = "Failed to verify you",
["verification.link_require"] = "This server requires you to link your Discord account to play",
["admin.restart_required"] = "Restart Required",
["admin.restart_required_description"] = "Some changes require a restart to be applied.\nRestart now ?",
["admin.restart"] = "Restart",
["admin.maybe_later"] = "Maybe Later",
["admin.authentication"] = "Authentication",
["admin.main"] = "Main",
["admin.trust_safety"] = "Trust & Safety",
["admin.advanced"] = "Advanced",
["admin.server_id"] = "Server ID",
["admin.server_id_description"] = "Server ID found on the webpanel.",
["admin.link.open_webpanel"] = "Open Webpanel",
["admin.link.test_connection"] = "Test Connection",
["admin.link.buy_premium"] = "Buy Premium",
["admin.link.install_websocket"] = "Install Websocket",
["admin.websocket_required"] = "\n\nThis feature require a websocket connection to work properly.",
["admin.feature_soon"] = "\n\nThis feature will be available soon.",
["admin.enabled"] = "Enabled",
["admin.disabled"] = "Disabled",
["admin.click_to_show"] = "*** Click to show ***",
["admin.server_id_description2"] = "Here you can configure your server settings.\nServer ID and Token are available on the webpanel in the server settings.\nThe documentation is available at {1}\nIf you need help, please contact us on our discord server.",
["admin.server_config"] = "Server Config",
["admin.server_token"] = "Server Token",
["admin.server_token_description"] = "Server Token foundforce_player_link on the webpanel.",
["admin.filter_on_ban"] = "Block Discord Ban Player",
["admin.filter_on_ban_description"] = "Block players banned on the discord server.",
["admin.force_player_link"] = "Force Player Verif",
["admin.force_player_link_description"] = "Force player verification.",
["admin.language"] = "Language",
["admin.language_description"] = "Language used in the interface.",
["admin.maintenance"] = "Maintenance",
["admin.maintenance_description"] = "Activate or deactivate maintenance mode.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API FQDN that will be used for the API connection.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket FQDN that will be used for the Websocket connection.",
["admin.debug"] = "Debug",
["admin.debug_description"] = "Activate or deactivate debug mode.",
["context_menu.screen_capture"] = "Close the context menu to take the screenshot that will be send to Discord.",
["report_bug.title"] = "Report a bug",
["report_bug.description"] = "Report a bug to the developers of this game.",
["report_bug.submit"] = "Submit Bug Report",
["report_bug.cancel"] = "Cancel",
["report_bug.screenshot"] = "Screenshot",
["report_bug.description"] = "Description",
["report_bug.importance_level"] = "Importance Level",
["report_bug.importance_level.dsc"] = "How important is this bug?",
["report_bug.importance_level.critical"] = "Critical - Crash or made the game unplayable.",
["report_bug.importance_level.high"] = "High - Critical functionality is unusable.",
["report_bug.importance_level.medium"] = "Medium - Important functionality is unusable.",
["report_bug.importance_level.low"] = "Low - Cosmetic issue.",
["report_bug.importance_level.trivial"] = "Trivial - Very minor issue.",
["report_bug.steps_to_reproduce"] = "Steps to Reproduce",
["report_bug.expected_result"] = "Expected result",
["report_bug.actual_result"] = "Actual result",
["report_bug.actual_result.dsc"] = "What actually happened?",
["report_bug.expected_result.dsc"] = "What did you expect to happen?",
["report_bug.steps_to_reproduce.dsc"] = "Please provide a step-by-step guide on how to reproduce the bug.",
["report_bug.description.dsc"] = "Please provide as much information as possible to help us fix the issue.",
["report_bug.error.missing_fields"] = "Before submitting the bug report, please fill in all the required fields.",
["report_bug.success"] = "Bug report sent successfully",
["report_bug.error.failed"] = "Failed to send bug report, please try again later.",
["chat.missing_permissions"] = "You do not have permission to do this action.",
["chat.authentication_success"] = "Successfully Authenticated",
["chat.authentication_failed"] = "Failed to Authenticate",
["chat.server_link"] = ", server linked as {1}.",
["chat.server_fail"] = ", check your ID and Token.",
["chat.error.screenshot_failed"] = "Failed to take screenshot, your system may not support this feature.",
["chat.screenshot.sent"] = "Screenshot sent to Discord.",
["report_bug.description.full"] = "Hey, your about to report a bug to the owners of this server.\nPlease provide as much information as possible to help us fix the issue.\nThank you for helping us improve the server.\n\nIf you have a issue with Gmod Integration, please use our discord server.",
["report_bug.context_menu.screen_capture"] = "Close the context menu to take the screenshot to use in the bug report.",
["filter.ds.1"] = "You cannot join this server",
["filter.ds.2"] = "Reason: {1}",
["filter.none"] = "none",
["filter.ds.3"] = "Help URL: {1}",
["filter.ds.4"] = "Have a nice day",
["filter.ds.5"] = "Service provided by Gmod Integration",
["filter.maintenance"] = "The server is currently under maintenance and you are not whitelisted.",
["filter.ban"] = "You are banned from this server.",
["filter.discord_ban"] = "You are banned from our discord server.",
["branch.title"] = "Wrong Branch",
["branch.description"] = "Hey,\nThis server doesn't not allow your game version '{1}' to join. Please switch to '{2}' in the beta tab of Garry's Mod properties.\n\nSteam -> Library -> Garry's Mod -> Right Click -> Properties -> Betas -> Select '{3}'" .. "\n\nAfter you've done that, exit Garry's Mod and rejoin the server.",
["branch.watchTutorial"] = "Watch Tutorial",
["admin.verify_on_join"] = "Verify on Join",
["admin.verify_on_join_description"] = "Verify the player when they join the server or on player ready.",
["admin.verify_on_ready_kick_time"] = "Kick Time if not Verified",
["admin.verify_on_ready_kick_time_description"] = "Time in seconds before kicking a player that is not verified.",
["admin.client_force_branch"] = "Client Force Branch",
["admin.client_force_branch_description"] = "The branch of the addon that the clients should use.",
["filter.link"] = "You need to link your discord account before joining, verify your account on {1}",
["verification.kick_in"] = "If you don't verify in {1} seconds you will be kicked",
["verification.kick"] = "You have been kicked for not verifying, verify your account on {1}",
["verification.kick_in_branch"] = "If you don't change your branch in {1} seconds you will be kicked",
["verification.kick_branch"] = "You have been kicked for not changing your branch to {1}",
["verification.family_sharing"] = "This server does not allow family sharing",
["verification.verifyFamilySharing"] = "Block Family Sharing",
["verification.family_shariverifyFamilySharing_descriptionng"] = "Block family sharing players."
}

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return {
["verification.title"] = "Verificación Requerida",
["verification.open_page"] = "Abrir Página de Verificación",
["verification.description"] = "Hola,\nParece que aún no has vinculado tu cuenta de Steam a Discord. Esto es necesario para jugar en este servidor. Haz clic en el botón de abajo para vincular tu cuenta.\n\nDespués de hacer eso, haz clic en el botón de actualización.",
["verification.refresh"] = "Actualizar Verificación",
["verification.success"] = "Has sido verificado",
["verification.fail"] = "No se pudo verificar",
["verification.link_require"] = "Este servidor requiere que vincules tu cuenta de Discord para jugar",
["admin.restart_required"] = "Reinicio Requerido",
["admin.restart_required_description"] = "Algunos cambios requieren reiniciar para aplicarse.\n¿Reiniciar ahora?",
["admin.restart"] = "Reiniciar",
["admin.maybe_later"] = "Quizás Más Tarde",
["admin.authentication"] = "Autenticación",
["admin.main"] = "Principal",
["admin.trust_safety"] = "Confianza y Seguridad",
["admin.advanced"] = "Avanzado",
["admin.server_id"] = "ID del Servidor",
["admin.server_id_description"] = "ID del servidor encontrado en el panel web.",
["admin.link.open_webpanel"] = "Abrir Panel Web",
["admin.link.test_connection"] = "Probar Conexión",
["admin.link.buy_premium"] = "Comprar Premium",
["admin.link.install_websocket"] = "Instalar Websocket",
["admin.websocket_required"] = "\n\nEsta función requiere una conexión de websocket para funcionar correctamente.",
["admin.feature_soon"] = "\n\nEsta función estará disponible pronto.",
["admin.enabled"] = "Habilitado",
["admin.disabled"] = "Deshabilitado",
["admin.click_to_show"] = "*** Haz clic para mostrar ***",
["admin.server_id_description2"] = "Aquí puedes configurar los ajustes de tu servidor.\nEl ID del servidor y el Token están disponibles en el panel web en los ajustes del servidor.\nLa documentación está disponible en {1}\nSi necesitas ayuda, por favor contáctanos en nuestro servidor de Discord.",
["admin.server_config"] = "Configuración del Servidor",
["admin.server_token"] = "Token del Servidor",
["admin.server_token_description"] = "Token del servidor encontrado en el panel web.",
["admin.filter_on_ban"] = "Bloquear Jugador Baneado de Discord",
["admin.filter_on_ban_description"] = "Bloquear jugadores baneados en el servidor de Discord.",
["admin.force_player_link"] = "Forzar Verificación de Jugador",
["admin.force_player_link_description"] = "Forzar verificación de jugadores.",
["admin.language"] = "Idioma",
["admin.language_description"] = "Idioma utilizado en la interfaz.",
["admin.maintenance"] = "Mantenimiento",
["admin.maintenance_description"] = "Activar o desactivar el modo de mantenimiento.",
["admin.api_fqdn"] = "FQDN de la API",
["admin.api_fqdn_description"] = "FQDN de la API que se utilizará para la conexión de la API.",
["admin.websocket_fqdn"] = "FQDN de Websocket",
["admin.websocket_fqdn_description"] = "FQDN de Websocket que se utilizará para la conexión de Websocket.",
["admin.debug"] = "Depuración",
["admin.debug_description"] = "Activar o desactivar el modo de depuración.",
["context_menu.screen_capture"] = "Cierra el menú contextual para tomar la captura de pantalla que se enviará a Discord.",
["report_bug.title"] = "Informar un Error",
["report_bug.description"] = "Informa un error a los desarrolladores de este juego.",
["report_bug.submit"] = "Enviar Informe de Error",
["report_bug.cancel"] = "Cancelar",
["report_bug.screenshot"] = "Captura de Pantalla",
["report_bug.description"] = "Descripción",
["report_bug.importance_level"] = "Nivel de Importancia",
["report_bug.importance_level.dsc"] = "¿Qué tan importante es este error?",
["report_bug.importance_level.critical"] = "Crítico - Causa un bloqueo o hace que el juego sea inutilizable.",
["report_bug.importance_level.high"] = "Alto - La funcionalidad crítica no se puede utilizar.",
["report_bug.importance_level.medium"] = "Medio - La funcionalidad importante no se puede utilizar.",
["report_bug.importance_level.low"] = "Bajo - Problema cosmético.",
["report_bug.importance_level.trivial"] = "Trivial - Problema muy menor.",
["report_bug.steps_to_reproduce"] = "Pasos para Reproducir",
["report_bug.expected_result"] = "Resultado Esperado",
["report_bug.actual_result"] = "Resultado Actual",
["report_bug.actual_result.dsc"] = "¿Qué sucedió realmente?",
["report_bug.expected_result.dsc"] = "¿Qué esperabas que sucediera?",
["report_bug.steps_to_reproduce.dsc"] = "Proporciona una guía paso a paso sobre cómo reproducir el error.",
["report_bug.description.dsc"] = "Proporciona la mayor cantidad de información posible para ayudarnos a solucionar el problema.",
["report_bug.error.missing_fields"] = "Antes de enviar el informe de error, por favor completa todos los campos requeridos.",
["report_bug.success"] = "Informe de error enviado exitosamente",
["report_bug.error.failed"] = "Error al enviar el informe de error, por favor intenta nuevamente más tarde.",
["chat.missing_permissions"] = "No tienes permiso para realizar esta acción.",
["chat.authentication_success"] = "Autenticación Exitosa",
["chat.authentication_failed"] = "Error al Autenticar",
["chat.server_link"] = ", servidor vinculado como {1}.",
["chat.server_fail"] = ", verifica tu ID y Token.",
["chat.error.screenshot_failed"] = "Error al tomar la captura de pantalla, es posible que tu sistema no admita esta función.",
["chat.screenshot.sent"] = "Captura de pantalla enviada a Discord.",
["report_bug.description.full"] = "Hola, estás a punto de informar un error a los propietarios de este servidor.\nPor favor, proporciona la mayor cantidad de información posible para ayudarnos a solucionar el problema.\nGracias por ayudarnos a mejorar el servidor.\n\nSi tienes algún problema con Gmod Integration, por favor utiliza nuestro servidor de Discord.",
["report_bug.context_menu.screen_capture"] = "Cierra el menú contextual para tomar la captura de pantalla que se usará en el informe de error.",
["filter.ds.1"] = "No puedes unirte a este servidor",
["filter.ds.2"] = "Motivo: {1}",
["filter.none"] = "ninguno",
["filter.ds.3"] = "URL de ayuda: {1}",
["filter.ds.4"] = "Que tengas un buen día",
["filter.ds.5"] = "Servicio proporcionado por Gmod Integration",
["filter.maintenance"] = "El servidor está actualmente en mantenimiento y no estás en la lista blanca.",
["filter.ban"] = "Estás baneado de este servidor.",
["filter.discord_ban"] = "Estás baneado de nuestro servidor de Discord.",
["branch.title"] = "Rama Incorrecta",
["branch.description"] = "Hola,\nEste servidor no permite tu versión del juego '{1}' para unirse. Por favor, cambia a '{2}' en la pestaña beta de las propiedades de Garry's Mod.\n\nSteam -> Biblioteca -> Garry's Mod -> Clic Derecho -> Propiedades -> Betas -> Seleccionar '{3}'" .. "\n\nDespués de hacer eso, cierra Garry's Mod y vuelve a unirte al servidor.",
["branch.watchTutorial"] = "Ver Tutorial",
["admin.verify_on_join"] = "Verificar al Unirse",
["admin.verify_on_join_description"] = "Verificar al jugador cuando se une al servidor o cuando el jugador está listo.",
["admin.verify_on_ready_kick_time"] = "Tiempo de Expulsión si no Verificado",
["admin.verify_on_ready_kick_time_description"] = "Tiempo en segundos antes de expulsar a un jugador que no está verificado.",
["admin.client_force_branch"] = "Forzar Rama del Cliente",
["admin.client_force_branch_description"] = "La rama del addon que los clientes deben usar.",
["filter.link"] = "Necesitas vincular tu cuenta de Discord antes de unirte, verifica tu cuenta en {1}",
["verification.kick_in"] = "Si no verificas en {1} segundos serás expulsado",
["verification.kick"] = "Has sido expulsado por no verificar, verifica tu cuenta en {1}",
["verification.kick_in_branch"] = "Si no cambias tu rama en {1} segundos serás expulsado",
["verification.kick_branch"] = "Has sido expulsado por no cambiar tu rama a {1}",
["verification.family_sharing"] = "Este servidor no permite el uso compartido familiar",
["verification.verifyFamilySharing"] = "Bloquear Uso Compartido Familiar",
["verification.family_sharing_description"] = "Bloquear jugadores que usan el uso compartido familiar."
}

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return {
["verification.title"] = "Vérification requise",
["verification.open_page"] = "Ouvrir la page de vérification",
["verification.description"] = "Salut,\nIl semble que vous n'ayez pas encore lié votre compte Steam à Discord. Cela est nécessaire pour jouer sur ce serveur. Veuillez cliquer sur le bouton ci-dessous pour lier votre compte.\n\nAprès avoir fait cela, cliquez sur le bouton de rafraîchissement.",
["verification.refresh"] = "Rafraîchir la vérification",
["verification.success"] = "Vous avez été vérifié",
["verification.fail"] = "Échec de la vérification",
["verification.link_require"] = "Ce serveur nécessite que vous liiez votre compte Discord pour jouer",
["admin.restart_required"] = "Redémarrage requis",
["admin.restart_required_description"] = "Certaines modifications nécessitent un redémarrage pour être appliquées.\nRedémarrer maintenant ?",
["admin.restart"] = "Redémarrer",
["admin.maybe_later"] = "Peut-être plus tard",
["admin.authentication"] = "Authentification",
["admin.main"] = "Principal",
["admin.trust_safety"] = "Confiance et sécurité",
["admin.advanced"] = "Avancé",
["admin.server_id"] = "ID du serveur",
["admin.server_id_description"] = "ID du serveur trouvé sur le panneau web.",
["admin.link.open_webpanel"] = "Ouvrir le panneau web",
["admin.link.test_connection"] = "Tester la connexion",
["admin.link.buy_premium"] = "Acheter Premium",
["admin.link.install_websocket"] = "Installer le websocket",
["admin.websocket_required"] = "\n\nCette fonctionnalité nécessite une connexion websocket pour fonctionner correctement.",
["admin.feature_soon"] = "\n\nCette fonctionnalité sera bientôt disponible.",
["admin.enabled"] = "Activé",
["admin.disabled"] = "Désactivé",
["admin.click_to_show"] = "*** Cliquez pour afficher ***",
["admin.server_id_description2"] = "Ici, vous pouvez configurer les paramètres de votre serveur.\nL'ID du serveur et le jeton sont disponibles sur le panneau web dans les paramètres du serveur.\nLa documentation est disponible sur {1}\nSi vous avez besoin d'aide, veuillez nous contacter sur notre serveur Discord.",
["admin.server_config"] = "Configuration du serveur",
["admin.server_token"] = "Jeton du serveur",
["admin.server_token_description"] = "Jeton du serveur trouvé sur le panneau web.",
["admin.filter_on_ban"] = "Bloquer les joueurs bannis sur Discord",
["admin.filter_on_ban_description"] = "Bloquer les joueurs bannis sur le serveur Discord.",
["admin.force_player_link"] = "Forcer la vérification du joueur",
["admin.force_player_link_description"] = "Forcer la vérification du joueur.",
["admin.language"] = "Langue",
["admin.language_description"] = "Langue utilisée dans l'interface.",
["admin.maintenance"] = "Maintenance",
["admin.maintenance_description"] = "Activer ou désactiver le mode de maintenance.",
["admin.api_fqdn"] = "FQDN de l'API",
["admin.api_fqdn_description"] = "FQDN de l'API qui sera utilisé pour la connexion à l'API.",
["admin.websocket_fqdn"] = "FQDN du websocket",
["admin.websocket_fqdn_description"] = "FQDN du websocket qui sera utilisé pour la connexion au websocket.",
["admin.debug"] = "Débogage",
["admin.debug_description"] = "Activer ou désactiver le mode de débogage.",
["context_menu.screen_capture"] = "Fermez le menu contextuel pour prendre la capture d'écran qui sera envoyée à Discord.",
["report_bug.title"] = "Signaler un bug",
["report_bug.description"] = "Signaler un bug aux développeurs de ce jeu.",
["report_bug.submit"] = "Envoyer le rapport de bug",
["report_bug.cancel"] = "Annuler",
["report_bug.screenshot"] = "Capture d'écran",
["report_bug.description"] = "Description",
["report_bug.importance_level"] = "Niveau d'importance",
["report_bug.importance_level.dsc"] = "À quel point ce bug est-il important ?",
["report_bug.importance_level.critical"] = "Critique - Crash ou rend le jeu injouable.",
["report_bug.importance_level.high"] = "Élevé - La fonctionnalité critique est inutilisable.",
["report_bug.importance_level.medium"] = "Moyen - La fonctionnalité importante est inutilisable.",
["report_bug.importance_level.low"] = "Faible - Problème cosmétique.",
["report_bug.importance_level.trivial"] = "Trivial - Problème très mineur.",
["report_bug.steps_to_reproduce"] = "Étapes pour reproduire",
["report_bug.expected_result"] = "Résultat attendu",
["report_bug.actual_result"] = "Résultat réel",
["report_bug.actual_result.dsc"] = "Qu'est-ce qui s'est réellement passé ?",
["report_bug.expected_result.dsc"] = "Qu'attendiez-vous qu'il se passe ?",
["report_bug.steps_to_reproduce.dsc"] = "Veuillez fournir un guide étape par étape sur la façon de reproduire le bug.",
["report_bug.description.dsc"] = "Veuillez fournir autant d'informations que possible pour nous aider à résoudre le problème.",
["report_bug.error.missing_fields"] = "Avant de soumettre le rapport de bug, veuillez remplir tous les champs obligatoires.",
["report_bug.success"] = "Rapport de bug envoyé avec succès",
["report_bug.error.failed"] = "Échec de l'envoi du rapport de bug, veuillez réessayer ultérieurement.",
["chat.missing_permissions"] = "Vous n'avez pas la permission de faire cette action.",
["chat.authentication_success"] = "Authentification réussie",
["chat.authentication_failed"] = "Échec de l'authentification",
["chat.server_link"] = ", serveur lié en tant que {1}.",
["chat.server_fail"] = ", vérifiez votre ID et votre jeton.",
["chat.error.screenshot_failed"] = "Impossible de prendre une capture d'écran, votre système ne prend peut-être pas en charge cette fonctionnalité.",
["chat.screenshot.sent"] = "Capture d'écran envoyée à Discord.",
["report_bug.description.full"] = "Salut, vous êtes sur le point de signaler un bug aux propriétaires de ce serveur.\nVeuillez fournir autant d'informations que possible pour nous aider à résoudre le problème.\nMerci de nous aider à améliorer le serveur.\n\nSi vous avez un problème avec Gmod Integration, veuillez utiliser notre serveur Discord.",
["report_bug.context_menu.screen_capture"] = "Fermez le menu contextuel pour prendre la capture d'écran à utiliser dans le rapport de bug.",
["filter.ds.1"] = "Vous ne pouvez pas rejoindre ce serveur",
["filter.ds.2"] = "Raison : {1}",
["filter.none"] = "aucun",
["filter.ds.3"] = "URL d'aide : {1}",
["filter.ds.4"] = "Bonne journée",
["filter.ds.5"] = "Service fourni par Gmod Integration",
["filter.maintenance"] = "Le serveur est actuellement en maintenance et vous n'êtes pas sur la liste blanche.",
["filter.ban"] = "Vous êtes banni de ce serveur.",
["filter.discord_ban"] = "Vous êtes banni de notre serveur Discord.",
["branch.title"] = "Mauvaise Branche",
["branch.description"] = "Salut,\nCe serveur n'autorise pas votre version du jeu '{1}' à se connecter. Veuillez passer à '{2}' dans l'onglet bêta des propriétés de Garry's Mod.\n\nSteam -> Bibliothèque -> Garry's Mod -> Clic droit -> Propriétés -> Bêtas -> Sélectionnez '{3}'" .. "\n\nAprès avoir fait cela, quittez Garry's Mod et rejoignez le serveur.",
["branch.watchTutorial"] = "Regarder le tutoriel",
["admin.verify_on_join"] = "Vérifier à la connexion",
["admin.verify_on_join_description"] = "Vérifier le joueur lorsqu'il rejoint le serveur ou lorsqu'il est prêt.",
["admin.verify_on_ready_kick_time"] = "Temps avant expulsion si non vérifié",
["admin.verify_on_ready_kick_time_description"] = "Temps en secondes avant d'expulser un joueur qui n'est pas vérifié.",
["admin.client_force_branch"] = "Forcer la branche du client",
["admin.client_force_branch_description"] = "La branche de l'addon que les clients doivent utiliser.",
["filter.link"] = "Vous devez lier votre compte Discord avant de rejoindre, vérifiez votre compte sur {1}",
["verification.kick_in"] = "Si vous ne vérifiez pas dans {1} secondes, vous serez expulsé",
["verification.kick"] = "Vous avez été expulsé pour ne pas avoir vérifié, vérifiez votre compte sur {1}",
["verification.kick_in_branch"] = "Si vous ne changez pas de branche dans {1} secondes, vous serez expulsé",
["verification.kick_branch"] = "Vous avez été expulsé pour ne pas avoir changé votre branche en {1}",
["verification.family_sharing"] = "Ce serveur n'autorise pas le partage familial",
["verification.verifyFamilySharing"] = "Bloquer le partage familial",
["verification.verifyFamilySharing_description"] = "Bloquer les joueurs utilisant le partage familial."
}

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return {
["verification.title"] = "Verifica Richiesta",
["verification.open_page"] = "Apri Pagina di Verifica",
["verification.description"] = "Ciao,\nSembra che tu non abbia ancora collegato il tuo account Steam a Discord. Questo è necessario per giocare su questo server. Fai clic sul pulsante di seguito per collegare il tuo account.\n\nDopo averlo fatto, clicca sul pulsante di aggiornamento.",
["verification.refresh"] = "Aggiorna Verifica",
["verification.success"] = "Sei stato verificato",
["verification.fail"] = "Impossibile verificarti",
["verification.link_require"] = "Questo server richiede di collegare il tuo account Discord per giocare",
["admin.restart_required"] = "Riavvio Richiesto",
["admin.restart_required_description"] = "Alcune modifiche richiedono un riavvio per essere applicate.\nRiavviare adesso?",
["admin.restart"] = "Riavvia",
["admin.maybe_later"] = "Forse Dopo",
["admin.authentication"] = "Autenticazione",
["admin.main"] = "Principale",
["admin.trust_safety"] = "Affidabilità e Sicurezza",
["admin.advanced"] = "Avanzate",
["admin.server_id"] = "ID Server",
["admin.server_id_description"] = "ID Server trovato sul pannello web.",
["admin.link.open_webpanel"] = "Apri Pannello Web",
["admin.link.test_connection"] = "Test Connessione",
["admin.link.buy_premium"] = "Acquista Premium",
["admin.link.install_websocket"] = "Installa Websocket",
["admin.websocket_required"] = "\n\nQuesta funzionalità richiede una connessione websocket per funzionare correttamente.",
["admin.feature_soon"] = "\n\nQuesta funzionalità sarà presto disponibile.",
["admin.enabled"] = "Abilitato",
["admin.disabled"] = "Disabilitato",
["admin.click_to_show"] = "*** Clicca per mostrare ***",
["admin.server_id_description2"] = "Qui puoi configurare le impostazioni del tuo server.\nL'ID Server e il Token sono disponibili sul pannello web nelle impostazioni del server.\nLa documentazione è disponibile su {1}\nSe hai bisogno di aiuto, contattaci sul nostro server Discord.",
["admin.server_config"] = "Configurazione Server",
["admin.server_token"] = "Token Server",
["admin.server_token_description"] = "Token Server trovato sul pannello web.",
["admin.filter_on_ban"] = "Blocca Giocatori Bannati su Discord",
["admin.filter_on_ban_description"] = "Blocca i giocatori bannati sul server Discord.",
["admin.force_player_link"] = "Forza Verifica Giocatore",
["admin.force_player_link_description"] = "Forza la verifica del giocatore.",
["admin.language"] = "Lingua",
["admin.language_description"] = "Lingua utilizzata nell'interfaccia.",
["admin.maintenance"] = "Manutenzione",
["admin.maintenance_description"] = "Attiva o disattiva la modalità di manutenzione.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API FQDN che verrà utilizzato per la connessione API.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket FQDN che verrà utilizzato per la connessione Websocket.",
["admin.debug"] = "Debug",
["admin.debug_description"] = "Attiva o disattiva la modalità di debug.",
["context_menu.screen_capture"] = "Chiudi il menu contestuale per fare uno screenshot che verrà inviato a Discord.",
["report_bug.title"] = "Segnala un Bug",
["report_bug.description"] = "Segnala un bug agli sviluppatori di questo gioco.",
["report_bug.submit"] = "Invia Segnalazione Bug",
["report_bug.cancel"] = "Annulla",
["report_bug.screenshot"] = "Screenshot",
["report_bug.description"] = "Descrizione",
["report_bug.importance_level"] = "Livello di Importanza",
["report_bug.importance_level.dsc"] = "Quanto è importante questo bug?",
["report_bug.importance_level.critical"] = "Critico - Crash o rende il gioco inutilizzabile.",
["report_bug.importance_level.high"] = "Alto - La funzionalità critica non è utilizzabile.",
["report_bug.importance_level.medium"] = "Medio - La funzionalità importante non è utilizzabile.",
["report_bug.importance_level.low"] = "Basso - Problema estetico.",
["report_bug.importance_level.trivial"] = "Triviale - Problema molto minore.",
["report_bug.steps_to_reproduce"] = "Passaggi per Riprodurre",
["report_bug.expected_result"] = "Risultato Atteso",
["report_bug.actual_result"] = "Risultato Effettivo",
["report_bug.actual_result.dsc"] = "Cosa è successo effettivamente?",
["report_bug.expected_result.dsc"] = "Cosa ti aspettavi che succedesse?",
["report_bug.steps_to_reproduce.dsc"] = "Fornisci una guida passo-passo su come riprodurre il bug.",
["report_bug.description.dsc"] = "Fornisci il maggior numero di informazioni possibile per aiutarci a risolvere il problema.",
["report_bug.error.missing_fields"] = "Prima di inviare la segnalazione del bug, compila tutti i campi obbligatori.",
["report_bug.success"] = "Segnalazione bug inviata con successo",
["report_bug.error.failed"] = "Impossibile inviare la segnalazione del bug, riprova più tardi.",
["chat.missing_permissions"] = "Non hai il permesso per eseguire questa azione.",
["chat.authentication_success"] = "Autenticazione Riuscita",
["chat.authentication_failed"] = "Autenticazione Fallita",
["chat.server_link"] = ", server collegato come {1}.",
["chat.server_fail"] = ", controlla il tuo ID e Token.",
["chat.error.screenshot_failed"] = "Impossibile fare lo screenshot, il tuo sistema potrebbe non supportare questa funzionalità.",
["chat.screenshot.sent"] = "Screenshot inviato a Discord.",
["report_bug.description.full"] = "Ciao, stai per segnalare un bug ai proprietari di questo server.\nFornisci il maggior numero di informazioni possibile per aiutarci a risolvere il problema.\nGrazie per aiutarci a migliorare il server.\n\nSe hai un problema con Gmod Integration, utilizza il nostro server Discord.",
["report_bug.context_menu.screen_capture"] = "Chiudi il menu contestuale per fare lo screenshot da utilizzare nella segnalazione del bug.",
["filter.ds.1"] = "Non puoi unirti a questo server",
["filter.ds.2"] = "Motivo: {1}",
["filter.none"] = "nessuno",
["filter.ds.3"] = "URL di aiuto: {1}",
["filter.ds.4"] = "Buona giornata",
["filter.ds.5"] = "Servizio fornito da Gmod Integration",
["filter.maintenance"] = "Il server è attualmente in manutenzione e non sei in whitelist.",
["filter.ban"] = "Sei stato bannato da questo server.",
["filter.discord_ban"] = "Sei stato bannato dal nostro server Discord.",
["branch.title"] = "Branch Errato",
["branch.description"] = "Ciao,\nQuesto server non permette la tua versione del gioco '{1}' di unirsi. Per favore, passa a '{2}' nella scheda beta delle proprietà di Garry's Mod.\n\nSteam -> Libreria -> Garry's Mod -> Clic Destro -> Proprietà -> Betas -> Seleziona '{3}'" .. "\n\nDopo averlo fatto, esci da Garry's Mod e rientra nel server.",
["branch.watchTutorial"] = "Guarda Tutorial",
["admin.verify_on_join"] = "Verifica all'Ingresso",
["admin.verify_on_join_description"] = "Verifica il giocatore quando si unisce al server o quando è pronto.",
["admin.verify_on_ready_kick_time"] = "Tempo di Kick se non Verificato",
["admin.verify_on_ready_kick_time_description"] = "Tempo in secondi prima di espellere un giocatore che non è verificato.",
["admin.client_force_branch"] = "Forza Branch Client",
["admin.client_force_branch_description"] = "Il branch dell'addon che i client dovrebbero usare.",
["filter.link"] = "Devi collegare il tuo account Discord prima di unirti, verifica il tuo account su {1}",
["verification.kick_in"] = "Se non verifichi entro {1} secondi sarai espulso",
["verification.kick"] = "Sei stato espulso per non aver verificato, verifica il tuo account su {1}",
["verification.kick_in_branch"] = "Se non cambi il tuo branch entro {1} secondi sarai espulso",
["verification.kick_branch"] = "Sei stato espulso per non aver cambiato il tuo branch a {1}",
["verification.family_sharing"] = "Questo server non permette la condivisione familiare",
["verification.verifyFamilySharing"] = "Blocca Condivisione Familiare",
["verification.verifyFamilySharing_description"] = "Blocca i giocatori che utilizzano la condivisione familiare."
}

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return {
["verification.title"] = "Verificatie Vereist",
["verification.open_page"] = "Open Verificatie Pagina",
["verification.description"] = "Hey,\nHet lijkt erop dat je je Steam-account nog niet hebt gekoppeld aan Discord. Dit is vereist om op deze server te spelen. Klik op de onderstaande knop om je account te koppelen.\n\nNadat je dat hebt gedaan, klik je op de vernieuwingsknop.",
["verification.refresh"] = "Vernieuw Verificatie",
["verification.success"] = "Je bent geverifieerd",
["verification.fail"] = "Verificatie mislukt",
["verification.link_require"] = "Deze server vereist dat je je Discord-account koppelt om te spelen",
["admin.restart_required"] = "Herstart Vereist",
["admin.restart_required_description"] = "Sommige wijzigingen vereisen een herstart om toegepast te worden.\nNu herstarten?",
["admin.restart"] = "Herstart",
["admin.maybe_later"] = "Misschien Later",
["admin.authentication"] = "Authenticatie",
["admin.main"] = "Hoofd",
["admin.trust_safety"] = "Vertrouwen & Veiligheid",
["admin.advanced"] = "Geavanceerd",
["admin.server_id"] = "Server ID",
["admin.server_id_description"] = "Server ID gevonden op het webpaneel.",
["admin.link.open_webpanel"] = "Open Webpaneel",
["admin.link.test_connection"] = "Test Verbinding",
["admin.link.buy_premium"] = "Koop Premium",
["admin.link.install_websocket"] = "Installeer Websocket",
["admin.websocket_required"] = "\n\nDeze functie vereist een websocket-verbinding om correct te werken.",
["admin.feature_soon"] = "\n\nDeze functie zal binnenkort beschikbaar zijn.",
["admin.enabled"] = "Ingeschakeld",
["admin.disabled"] = "Uitgeschakeld",
["admin.click_to_show"] = "*** Klik om te tonen ***",
["admin.server_id_description2"] = "Hier kun je je serverinstellingen configureren.\nServer ID en Token zijn beschikbaar op het webpaneel in de serverinstellingen.\nDe documentatie is beschikbaar op {1}\nAls je hulp nodig hebt, neem dan contact met ons op via onze discord-server.",
["admin.server_config"] = "Server Configuratie",
["admin.server_token"] = "Server Token",
["admin.server_token_description"] = "Server Token gevonden op het webpaneel.",
["admin.filter_on_ban"] = "Blokkeer Discord Verbannen Speler",
["admin.filter_on_ban_description"] = "Blokkeer spelers die verbannen zijn op de Discord-server.",
["admin.force_player_link"] = "Forceer Speler Verificatie",
["admin.force_player_link_description"] = "Forceer speler verificatie.",
["admin.language"] = "Taal",
["admin.language_description"] = "Taal die wordt gebruikt in de interface.",
["admin.maintenance"] = "Onderhoud",
["admin.maintenance_description"] = "Activeer of deactiveer de onderhoudsmodus.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API FQDN die zal worden gebruikt voor de API-verbinding.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket FQDN die zal worden gebruikt voor de Websocket-verbinding.",
["admin.debug"] = "Debug",
["admin.debug_description"] = "Activeer of deactiveer de debugmodus.",
["context_menu.screen_capture"] = "Sluit het contextmenu om de screenshot te maken die naar Discord wordt verzonden.",
["report_bug.title"] = "Rapporteer een bug",
["report_bug.description"] = "Rapporteer een bug aan de ontwikkelaars van dit spel.",
["report_bug.submit"] = "Verzend Bug Rapport",
["report_bug.cancel"] = "Annuleren",
["report_bug.screenshot"] = "Screenshot",
["report_bug.description"] = "Beschrijving",
["report_bug.importance_level"] = "Belangrijkheidsniveau",
["report_bug.importance_level.dsc"] = "Hoe belangrijk is deze bug?",
["report_bug.importance_level.critical"] = "Kritiek - Crash of maakt het spel onspeelbaar.",
["report_bug.importance_level.high"] = "Hoog - Kritieke functionaliteit is onbruikbaar.",
["report_bug.importance_level.medium"] = "Gemiddeld - Belangrijke functionaliteit is onbruikbaar.",
["report_bug.importance_level.low"] = "Laag - Cosmetisch probleem.",
["report_bug.importance_level.trivial"] = "Triviaal - Zeer klein probleem.",
["report_bug.steps_to_reproduce"] = "Stappen om te reproduceren",
["report_bug.expected_result"] = "Verwacht resultaat",
["report_bug.actual_result"] = "Werkelijk resultaat",
["report_bug.actual_result.dsc"] = "Wat is er werkelijk gebeurd?",
["report_bug.expected_result.dsc"] = "Wat verwachtte je dat er zou gebeuren?",
["report_bug.steps_to_reproduce.dsc"] = "Geef alsjeblieft een stapsgewijze handleiding over hoe je de bug kunt reproduceren.",
["report_bug.description.dsc"] = "Geef alsjeblieft zoveel mogelijk informatie om ons te helpen het probleem op te lossen.",
["report_bug.error.missing_fields"] = "Vul alle verplichte velden in voordat je het bugrapport indient.",
["report_bug.success"] = "Bugrapport succesvol verzonden",
["report_bug.error.failed"] = "Het verzenden van het bugrapport is mislukt, probeer het later opnieuw.",
["chat.missing_permissions"] = "Je hebt geen toestemming om deze actie uit te voeren.",
["chat.authentication_success"] = "Succesvol geauthenticeerd",
["chat.authentication_failed"] = "Authenticatie mislukt",
["chat.server_link"] = ", server gekoppeld als {1}.",
["chat.server_fail"] = ", controleer je ID en Token.",
["chat.error.screenshot_failed"] = "Het maken van een screenshot is mislukt, je systeem ondersteunt deze functie mogelijk niet.",
["chat.screenshot.sent"] = "Screenshot verzonden naar Discord.",
["report_bug.description.full"] = "Hey, je staat op het punt een bug te rapporteren aan de eigenaren van deze server.\nGeef alsjeblieft zoveel mogelijk informatie om ons te helpen het probleem op te lossen.\nBedankt dat je ons helpt de server te verbeteren.\n\nAls je een probleem hebt met Gmod Integration, gebruik dan onze discord-server.",
["report_bug.context_menu.screen_capture"] = "Sluit het contextmenu om de screenshot te maken die je wilt gebruiken in het bugrapport.",
["filter.ds.1"] = "Je kunt niet op deze server komen",
["filter.ds.2"] = "Reden: {1}",
["filter.none"] = "geen",
["filter.ds.3"] = "Help URL: {1}",
["filter.ds.4"] = "Een fijne dag verder",
["filter.ds.5"] = "Service geleverd door Gmod Integration",
["filter.maintenance"] = "De server is momenteel in onderhoud en je staat niet op de whitelist.",
["filter.ban"] = "Je bent verbannen van deze server.",
["filter.discord_ban"] = "Je bent verbannen van onze Discord-server.",
["branch.title"] = "Falscher Branch",
["branch.description"] = "Hey,\nDieser Server erlaubt deine Spielversion '{1}' nicht. Bitte wechsle zu '{2}' im Beta-Tab der Garry's Mod-Eigenschaften.\n\nSteam -> Bibliothek -> Garry's Mod -> Rechtsklick -> Eigenschaften -> Betas -> Wähle '{3}'" .. "\n\nNachdem du das getan hast, beende Garry's Mod und trete dem Server erneut bei.",
["branch.watchTutorial"] = "Tutorial ansehen",
["admin.verify_on_join"] = "Beim Beitritt verifizieren",
["admin.verify_on_join_description"] = "Verifiziere den Spieler, wenn er dem Server beitritt oder wenn der Spieler bereit ist.",
["admin.verify_on_ready_kick_time"] = "Kick-Zeit, wenn nicht verifiziert",
["admin.verify_on_ready_kick_time_description"] = "Zeit in Sekunden, bevor ein nicht verifizierter Spieler gekickt wird.",
["admin.client_force_branch"] = "Client-Zweig erzwingen",
["admin.client_force_branch_description"] = "Der Zweig des Addons, den die Clients verwenden sollen.",
["filter.link"] = "Du musst dein Discord-Konto verknüpfen, bevor du beitreten kannst. Verifiziere dein Konto auf {1}",
["verification.kick_in"] = "Wenn du dich nicht innerhalb von {1} Sekunden verifizierst, wirst du gekickt",
["verification.kick"] = "Du wurdest gekickt, weil du dich nicht verifiziert hast. Verifiziere dein Konto auf {1}",
["verification.kick_in_branch"] = "Wenn du deinen Branch nicht innerhalb von {1} Sekunden änderst, wirst du gekickt",
["verification.kick_branch"] = "Du wurdest gekickt, weil du deinen Branch nicht auf {1} geändert hast",
["verification.family_sharing"] = "Dieser Server erlaubt kein Family Sharing",
["verification.verifyFamilySharing"] = "Family Sharing blockieren",
["verification.verifyFamilySharing_description"] = "Blockiere Spieler, die Family Sharing verwenden."
}

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return {
["verification.title"] = "Wymagana Weryfikacja",
["verification.open_page"] = "Otwórz Stronę Weryfikacyjną",
["verification.description"] = "Hej,\nWygląda na to, że nie powiązałeś jeszcze swojego konta Steam z Discord. Jest to wymagane, aby grać na tym serwerze. Kliknij poniższy przycisk, aby powiązać swoje konto.\n\nPo zakończeniu, kliknij przycisk odświeżenia.",
["verification.refresh"] = "Odśwież Weryfikację",
["verification.success"] = "Zostałeś zweryfikowany",
["verification.fail"] = "Nie udało się zweryfikować",
["verification.link_require"] = "Ten serwer wymaga powiązania konta Discord do gry",
["admin.restart_required"] = "Wymagany Restart",
["admin.restart_required_description"] = "Niektóre zmiany wymagają restartu, aby zostać zastosowane.\nZrestartować teraz?",
["admin.restart"] = "Restart",
["admin.maybe_later"] = "Może Później",
["admin.authentication"] = "Uwierzytelnianie",
["admin.main"] = "Główne",
["admin.trust_safety"] = "Zaufanie i Bezpieczeństwo",
["admin.advanced"] = "Zaawansowane",
["admin.server_id"] = "ID Serwera",
["admin.server_id_description"] = "ID Serwera znalezione na panelu internetowym.",
["admin.link.open_webpanel"] = "Otwórz Panel Internetowy",
["admin.link.test_connection"] = "Przetestuj Połączenie",
["admin.link.buy_premium"] = "Kup Premium",
["admin.link.install_websocket"] = "Zainstaluj Websocket",
["admin.websocket_required"] = "\n\nTa funkcja wymaga połączenia websocket, aby działać poprawnie.",
["admin.feature_soon"] = "\n\nTa funkcja będzie wkrótce dostępna.",
["admin.enabled"] = "Włączony",
["admin.disabled"] = "Wyłączony",
["admin.click_to_show"] = "*** Kliknij, aby pokazać ***",
["admin.server_id_description2"] = "Tutaj możesz skonfigurować ustawienia serwera.\nID Serwera i Token są dostępne na panelu internetowym w ustawieniach serwera.\nDokumentacja jest dostępna na {1}\nJeśli potrzebujesz pomocy, skontaktuj się z nami na naszym serwerze Discord.",
["admin.server_config"] = "Konfiguracja Serwera",
["admin.server_token"] = "Token Serwera",
["admin.server_token_description"] = "Token Serwera znaleziony na panelu internetowym.",
["admin.filter_on_ban"] = "Blokuj Graczy Zbanowanych na Discord",
["admin.filter_on_ban_description"] = "Blokuj graczy zbanowanych na serwerze Discord.",
["admin.force_player_link"] = "Wymuś Weryfikację Gracza",
["admin.force_player_link_description"] = "Wymuś weryfikację gracza.",
["admin.language"] = "Język",
["admin.language_description"] = "Język używany w interfejsie.",
["admin.maintenance"] = "Konserwacja",
["admin.maintenance_description"] = "Aktywuj lub dezaktywuj tryb konserwacji.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API FQDN, które będzie używane do połączenia API.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket FQDN, które będzie używane do połączenia Websocket.",
["admin.debug"] = "Debug",
["admin.debug_description"] = "Aktywuj lub dezaktywuj tryb debugowania.",
["context_menu.screen_capture"] = "Zamknij menu kontekstowe, aby zrobić zrzut ekranu, który zostanie wysłany na Discord.",
["report_bug.title"] = "Zgłoś Błąd",
["report_bug.description"] = "Zgłoś błąd do deweloperów tej gry.",
["report_bug.submit"] = "Wyślij Zgłoszenie Błędu",
["report_bug.cancel"] = "Anuluj",
["report_bug.screenshot"] = "Zrzut Ekranu",
["report_bug.description"] = "Opis",
["report_bug.importance_level"] = "Poziom Ważności",
["report_bug.importance_level.dsc"] = "Jak ważny jest ten błąd?",
["report_bug.importance_level.critical"] = "Krytyczny - Awaria lub uczyniła grę niegrywalną.",
["report_bug.importance_level.high"] = "Wysoki - Krytyczna funkcjonalność jest nieużyteczna.",
["report_bug.importance_level.medium"] = "Średni - Ważna funkcjonalność jest nieużyteczna.",
["report_bug.importance_level.low"] = "Niski - Problem kosmetyczny.",
["report_bug.importance_level.trivial"] = "Błahy - Bardzo drobny problem.",
["report_bug.steps_to_reproduce"] = "Kroki do Odtworzenia",
["report_bug.expected_result"] = "Oczekiwany wynik",
["report_bug.actual_result"] = "Rzeczywisty wynik",
["report_bug.actual_result.dsc"] = "Co się właściwie stało?",
["report_bug.expected_result.dsc"] = "Co spodziewałeś się, że się stanie?",
["report_bug.steps_to_reproduce.dsc"] = "Proszę podać krok po kroku instrukcje, jak odtworzyć błąd.",
["report_bug.description.dsc"] = "Proszę podać jak najwięcej informacji, aby pomóc nam naprawić problem.",
["report_bug.error.missing_fields"] = "Przed wysłaniem zgłoszenia błędu, proszę wypełnić wszystkie wymagane pola.",
["report_bug.success"] = "Zgłoszenie błędu wysłane pomyślnie",
["report_bug.error.failed"] = "Nie udało się wysłać zgłoszenia błędu, spróbuj ponownie później.",
["chat.missing_permissions"] = "Nie masz uprawnień do wykonania tej akcji.",
["chat.authentication_success"] = "Pomyślnie Uwierzytelniono",
["chat.authentication_failed"] = "Nie udało się Uwierzytelnić",
["chat.server_link"] = ", serwer powiązany jako {1}.",
["chat.server_fail"] = ", sprawdź swoje ID i Token.",
["chat.error.screenshot_failed"] = "Nie udało się zrobić zrzutu ekranu, twój system może nie obsługiwać tej funkcji.",
["chat.screenshot.sent"] = "Zrzut ekranu wysłany na Discord.",
["report_bug.description.full"] = "Hej, zaraz zgłosisz błąd do właścicieli tego serwera.\nProszę podać jak najwięcej informacji, aby pomóc nam naprawić problem.\nDziękujemy za pomoc w poprawie serwera.\n\nJeśli masz problem z Gmod Integration, użyj naszego serwera Discord.",
["report_bug.context_menu.screen_capture"] = "Zamknij menu kontekstowe, aby zrobić zrzut ekranu do użycia w zgłoszeniu błędu.",
["filter.ds.1"] = "Nie możesz dołączyć do tego serwera",
["filter.ds.2"] = "Powód: {1}",
["filter.none"] = "brak",
["filter.ds.3"] = "URL Pomocy: {1}",
["filter.ds.4"] = "Miłego dnia",
["filter.ds.5"] = "Usługa zapewniana przez Gmod Integration",
["filter.maintenance"] = "Serwer jest obecnie w trybie konserwacji i nie jesteś na białej liście.",
["filter.ban"] = "Jesteś zbanowany na tym serwerze.",
["filter.discord_ban"] = "Jesteś zbanowany na naszym serwerze discord.",
["branch.title"] = "Zła Gałąź",
["branch.description"] = "Hej,\nTen serwer nie pozwala na dołączenie twojej wersji gry '{1}'. Proszę przełączyć się na '{2}' w zakładce beta właściwości Garry's Mod.\n\nSteam -> Biblioteka -> Garry's Mod -> Prawy Klik -> Właściwości -> Betas -> Wybierz '{3}'" .. "\n\nPo wykonaniu tego, wyjdź z Garry's Mod i dołącz ponownie do serwera.",
["branch.watchTutorial"] = "Obejrzyj Tutorial",
["admin.verify_on_join"] = "Weryfikacja przy Dołączeniu",
["admin.verify_on_join_description"] = "Zweryfikuj gracza, gdy dołączy do serwera lub gdy jest gotowy.",
["admin.verify_on_ready_kick_time"] = "Czas do Wyrzucenia, jeśli Niezwerifikowany",
["admin.verify_on_ready_kick_time_description"] = "Czas w sekundach przed wyrzuceniem gracza, który nie jest zweryfikowany.",
["admin.client_force_branch"] = "Wymuszona Gałąź Klienta",
["admin.client_force_branch_description"] = "Gałąź dodatku, której powinni używać klienci.",
["filter.link"] = "Musisz powiązać swoje konto Discord przed dołączeniem, zweryfikuj swoje konto na {1}",
["verification.kick_in"] = "Jeśli nie zweryfikujesz się w ciągu {1} sekund, zostaniesz wyrzucony",
["verification.kick"] = "Zostałeś wyrzucony za brak weryfikacji, zweryfikuj swoje konto na {1}",
["verification.kick_in_branch"] = "Jeśli nie zmienisz swojej gałęzi w ciągu {1} sekund, zostaniesz wyrzucony",
["verification.kick_branch"] = "Zostałeś wyrzucony za brak zmiany gałęzi na {1}",
["verification.family_sharing"] = "Ten serwer nie pozwala na udostępnianie rodzinne",
["verification.verisfyFamilySharing"] = "Blokuj Udostępnianie Rodzinne",
["verification.family_sharing_description"] = "Blokuj graczy korzystających z udostępniania rodzinnego."
}

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return {
["verification.title"] = "Требуется верификация",
["verification.open_page"] = "Открыть страницу верификации",
["verification.description"] = "Привет,\nПохоже, вы еще не связали свою учетную запись Steam с Discord. Это требуется для игры на этом сервере. Пожалуйста, нажмите кнопку ниже, чтобы связать свою учетную запись.\n\nПосле этого нажмите кнопку обновления.",
["verification.refresh"] = "Обновить верификацию",
["verification.success"] = "Вы были верифицированы",
["verification.fail"] = "Не удалось верифицировать вас",
["verification.link_require"] = "Для игры на этом сервере требуется связать вашу учетную запись Discord",
["admin.restart_required"] = "Требуется перезапуск",
["admin.restart_required_description"] = "Некоторые изменения требуют перезапуска для применения.\nПерезапустить сейчас?",
["admin.restart"] = "Перезапустить",
["admin.maybe_later"] = "Возможно позже",
["admin.authentication"] = "Аутентификация",
["admin.main"] = "Главное",
["admin.trust_safety"] = "Доверие и безопасность",
["admin.advanced"] = "Расширенные",
["admin.server_id"] = "ID сервера",
["admin.server_id_description"] = "ID сервера, найденный на веб-панели.",
["admin.link.open_webpanel"] = "Открыть веб-панель",
["admin.link.test_connection"] = "Проверить соединение",
["admin.link.buy_premium"] = "Купить премиум",
["admin.link.install_websocket"] = "Установить Websocket",
["admin.websocket_required"] = "\n\nДля работы этой функции требуется соединение с Websocket.",
["admin.feature_soon"] = "\n\nЭта функция будет доступна в ближайшее время.",
["admin.enabled"] = "Включено",
["admin.disabled"] = "Отключено",
["admin.click_to_show"] = "*** Нажмите, чтобы показать ***",
["admin.server_id_description2"] = "Здесь вы можете настроить настройки сервера.\nID сервера и токен доступны на веб-панели в настройках сервера.\nДокументация доступна по адресу {1}\nЕсли вам нужна помощь, пожалуйста, свяжитесь с нами на нашем сервере Discord.",
["admin.server_config"] = "Конфигурация сервера",
["admin.server_token"] = "Токен сервера",
["admin.server_token_description"] = "Токен сервера, найденный на веб-панели.",
["admin.filter_on_ban"] = "Блокировать игрока, забаненного на Discord",
["admin.filter_on_ban_description"] = "Блокировать игроков, забаненных на сервере Discord.",
["admin.force_player_link"] = "Принудительная верификация игрока",
["admin.force_player_link_description"] = "Принудительная верификация игрока.",
["admin.language"] = "Язык",
["admin.language_description"] = "Язык, используемый в интерфейсе.",
["admin.maintenance"] = "Техническое обслуживание",
["admin.maintenance_description"] = "Активировать или деактивировать режим технического обслуживания.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API FQDN, который будет использоваться для подключения к API.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket FQDN, который будет использоваться для подключения к Websocket.",
["admin.debug"] = "Отладка",
["admin.debug_description"] = "Активировать или деактивировать режим отладки.",
["context_menu.screen_capture"] = "Закройте контекстное меню, чтобы сделать снимок экрана, который будет отправлен в Discord.",
["report_bug.title"] = "Сообщить об ошибке",
["report_bug.description"] = "Сообщить об ошибке разработчикам этой игры.",
["report_bug.submit"] = "Отправить отчет об ошибке",
["report_bug.cancel"] = "Отмена",
["report_bug.screenshot"] = "Снимок экрана",
["report_bug.description"] = "Описание",
["report_bug.importance_level"] = "Уровень важности",
["report_bug.importance_level.dsc"] = "На сколько важна эта ошибка?",
["report_bug.importance_level.critical"] = "Критический - Вылет или сделал игру непригодной для игры.",
["report_bug.importance_level.high"] = "Высокий - Критическая функциональность неработоспособна.",
["report_bug.importance_level.medium"] = "Средний - Важная функциональность неработоспособна.",
["report_bug.importance_level.low"] = "Низкий - Косметическая проблема.",
["report_bug.importance_level.trivial"] = "Пустяковый - Очень незначительная проблема.",
["report_bug.steps_to_reproduce"] = "Шаги для воспроизведения",
["report_bug.expected_result"] = "Ожидаемый результат",
["report_bug.actual_result"] = "Фактический результат",
["report_bug.actual_result.dsc"] = "Что на самом деле произошло?",
["report_bug.expected_result.dsc"] = "Что вы ожидали, что произойдет?",
["report_bug.steps_to_reproduce.dsc"] = "Пожалуйста, предоставьте пошаговое руководство о том, как воспроизвести ошибку.",
["report_bug.description.dsc"] = "Пожалуйста, предоставьте как можно больше информации, чтобы помочь нам исправить проблему.",
["report_bug.error.missing_fields"] = "Перед отправкой отчета об ошибке, заполните все обязательные поля.",
["report_bug.success"] = "Отчет об ошибке успешно отправлен",
["report_bug.error.failed"] = "Не удалось отправить отчет об ошибке, пожалуйста, попробуйте еще раз позже.",
["chat.missing_permissions"] = "У вас нет разрешения на выполнение этого действия.",
["chat.authentication_success"] = "Успешная аутентификация",
["chat.authentication_failed"] = "Не удалось аутентифицироваться",
["chat.server_link"] = ", сервер связан как {1}.",
["chat.server_fail"] = ", проверьте ваш ID и токен.",
["chat.error.screenshot_failed"] = "Не удалось сделать снимок экрана, ваша система может не поддерживать эту функцию.",
["chat.screenshot.sent"] = "Снимок экрана отправлен в Discord.",
["report_bug.description.full"] = "Привет, вы собираетесь сообщить об ошибке владельцам этого сервера.\nПожалуйста, предоставьте как можно больше информации, чтобы помочь нам исправить проблему.\nСпасибо, что помогаете нам улучшить сервер.\n\nЕсли у вас есть проблема с Gmod Integration, пожалуйста, используйте наш сервер Discord.",
["report_bug.context_menu.screen_capture"] = "Закройте контекстное меню, чтобы сделать снимок экрана для использования в отчете об ошибке.",
["filter.ds.1"] = "Вы не можете присоединиться к этому серверу",
["filter.ds.2"] = "Причина: {1}",
["filter.none"] = "нет",
["filter.ds.3"] = "Ссылка на помощь: {1}",
["filter.ds.4"] = "Хорошего дня",
["filter.ds.5"] = "Сервис предоставлен Gmod Integration",
["filter.maintenance"] = "Сервер в настоящее время находится на техническом обслуживании, и вы не включены в белый список.",
["filter.ban"] = "Вы забанены на этом сервере.",
["filter.discord_ban"] = "Вы забанены на нашем сервере Discord.",
["branch.title"] = "Неправильная ветка",
["branch.description"] = "Привет,\nЭтот сервер не позволяет вашей версии игры '{1}' присоединиться. Пожалуйста, переключитесь на '{2}' во вкладке бета-версий в свойствах Garry's Mod.\n\nSteam -> Библиотека -> Garry's Mod -> Правый клик -> Свойства -> Бета-версии -> Выберите '{3}'" .. "\n\nПосле этого выйдите из Garry's Mod и снова присоединитесь к серверу.",
["branch.watchTutorial"] = "Смотреть учебник",
["admin.verify_on_join"] = "Верификация при входе",
["admin.verify_on_join_description"] = "Верифицировать игрока при его входе на сервер или при готовности игрока.",
["admin.verify_on_ready_kick_time"] = "Время до кика, если не верифицирован",
["admin.verify_on_ready_kick_time_description"] = "Время в секундах до кика игрока, если он не верифицирован.",
["admin.client_force_branch"] = "Принудительная ветка клиента",
["admin.client_force_branch_description"] = "Ветка аддона, которую должны использовать клиенты.",
["filter.link"] = "Вам нужно связать свою учетную запись Discord перед присоединением, верифицируйте свою учетную запись на {1}",
["verification.kick_in"] = "Если вы не верифицируетесь в течение {1} секунд, вас кикнут",
["verification.kick"] = "Вы были кикнуты за отсутствие верификации, верифицируйте свою учетную запись на {1}",
["verification.kick_in_branch"] = "Если вы не смените ветку в течение {1} секунд, вас кикнут",
["verification.kick_branch"] = "Вы были кикнуты за несмену ветки на {1}",
["verification.family_sharing"] = "This server does not allow family sharing",
["verification.verifyFamilySharing"] = "Блокировать семейный доступ",
["verification.verifyFamilySharing_description"] = "Блокировать игроков, использующих семейный доступ."
}

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return {
["verification.title"] = "Doğrulama Gerekli",
["verification.open_page"] = "Doğrulama Sayfasını",
["verification.description"] = "Merhaba,\nGörünüşe göre Steam hesabınızı Discord'a henüz bağlamadınız. Bu sunucuda oynamak için bu gereklidir. Hesabınızı bağlamak için lütfen aşağıdaki düğmeye tıklayın.\n\nBunu yaptıktan sonra, yenileme düğmesine tıklayın.",
["verification.refresh"] = "Doğrulamayı Yenile",
["verification.success"] = "Doğrulandınız",
["verification.fail"] = "Doğrulama başarısız oldu",
["verification.link_require"] = "Bu sunucuda oynamak için Discord hesabınızı bağlamanız gerekiyor",
["admin.restart_required"] = "Yeniden Başlatma Gerekli",
["admin.restart_required_description"] = "Bazı değişikliklerin uygulanması için yeniden başlatma gereklidir.\nŞimdi yeniden başlatılsın mı?",
["admin.restart"] = "Yeniden Başlat",
["admin.maybe_later"] = "Belki Daha Sonra",
["admin.authentication"] = "Kimlik Doğrulama",
["admin.main"] = "Ana",
["admin.trust_safety"] = "Güven ve Güvenlik",
["admin.advanced"] = "Gelişmiş",
["admin.server_id"] = "Sunucu Kimliği",
["admin.server_id_description"] = "Web panelinde bulunan sunucu kimliği.",
["admin.link.open_webpanel"] = "Web Panelini Aç",
["admin.link.test_connection"] = "Bağlantıyı Test Et",
["admin.link.buy_premium"] = "Premium Satın Al",
["admin.link.install_websocket"] = "Websocket Kur",
["admin.websocket_required"] = "\n\nBu özellik düzgün çalışması için bir websocket bağlantısı gerektirir.",
["admin.feature_soon"] = "\n\nBu özellik yakında kullanılabilir olacak.",
["admin.enabled"] = "Etkin",
["admin.disabled"] = "Devre Dışı",
["admin.click_to_show"] = "*** Göstermek için tıklayın ***",
["admin.server_id_description2"] = "Burada sunucu ayarlarını yapılandırabilirsiniz.\nSunucu Kimliği ve Token, sunucu ayarlarında web panelinde mevcuttur.\nDökümantasyon {1} adresinde mevcuttur.\nYardıma ihtiyacınız varsa, lütfen discord sunucumuzda bize ulaşın.",
["admin.server_config"] = "Sunucu Yapılandırması",
["admin.server_token"] = "Sunucu Token",
["admin.server_token_description"] = "Web panelinde bulunan sunucu tokenı.",
["admin.filter_on_ban"] = "Discord Banlı Oyuncuyu Engelle",
["admin.filter_on_ban_description"] = "Discord sunucusunda yasaklanmış oyuncuları engelle.",
["admin.force_player_link"] = "Oyuncu Doğrulamasını Zorla",
["admin.force_player_link_description"] = "Oyuncu doğrulamasını zorla.",
["admin.language"] = "Dil",
["admin.language_description"] = "Arayüzde kullanılan dil.",
["admin.maintenance"] = "Bakım",
["admin.maintenance_description"] = "Bakım modunu etkinleştir veya devre dışı bırak.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API bağlantısı için kullanılacak API FQDN.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket bağlantısı için kullanılacak Websocket FQDN.",
["admin.debug"] = "Hata Ayıklama",
["admin.debug_description"] = "Hata ayıklama modunu etkinleştir veya devre dışı bırak.",
["context_menu.screen_capture"] = "Ekran görüntüsünü almak için bağlam menüsünü kapatın ve Discord'a gönderin.",
["report_bug.title"] = "Hata Bildir",
["report_bug.description"] = "Bu oyunun geliştiricilerine bir hata bildirin.",
["report_bug.submit"] = "Hata Raporunu Gönder",
["report_bug.cancel"] = "İptal",
["report_bug.screenshot"] = "Ekran Görüntüsü",
["report_bug.description"] = "ıklama",
["report_bug.importance_level"] = "Önem Seviyesi",
["report_bug.importance_level.dsc"] = "Bu hata ne kadar önemli?",
["report_bug.importance_level.critical"] = "Kritik - Oyunu çökertti veya oynanamaz hale getirdi.",
["report_bug.importance_level.high"] = "Yüksek - Kritik işlevsellik kullanılamaz.",
["report_bug.importance_level.medium"] = "Orta - Önemli işlevsellik kullanılamaz.",
["report_bug.importance_level.low"] = "Düşük - Kozmetik bir sorun.",
["report_bug.importance_level.trivial"] = "Önemsiz - Çok küçük bir sorun.",
["report_bug.steps_to_reproduce"] = "Tekrarlama Adımları",
["report_bug.expected_result"] = "Beklenen Sonuç",
["report_bug.actual_result"] = "Gerçek Sonuç",
["report_bug.actual_result.dsc"] = "Gerçekte ne oldu?",
["report_bug.expected_result.dsc"] = "Ne olmasını bekliyordunuz?",
["report_bug.steps_to_reproduce.dsc"] = "Lütfen hatayı nasıl tekrarlayacağınızı adım adım açıklayın.",
["report_bug.description.dsc"] = "Lütfen sorunu düzeltmemize yardımcı olmak için mümkün olduğunca fazla bilgi sağlayın.",
["report_bug.error.missing_fields"] = "Hata raporunu göndermeden önce lütfen tüm gerekli alanları doldurun.",
["report_bug.success"] = "Hata raporu başarıyla gönderildi",
["report_bug.error.failed"] = "Hata raporu gönderilemedi, lütfen daha sonra tekrar deneyin.",
["chat.missing_permissions"] = "Bu işlemi yapma izniniz yok.",
["chat.authentication_success"] = "Başarıyla Kimlik Doğrulandı",
["chat.authentication_failed"] = "Kimlik Doğrulama Başarısız",
["chat.server_link"] = ", sunucu {1} olarak bağlandı.",
["chat.server_fail"] = ", ID ve Token'ınızı kontrol edin.",
["chat.error.screenshot_failed"] = "Ekran görüntüsü alınamadı, sistemizin bu özelliği desteklemiyor olabilir.",
["chat.screenshot.sent"] = "Ekran görüntüsü Discord'a gönderildi.",
["report_bug.description.full"] = "Merhaba, bu sunucunun sahiplerine bir hata raporu göndermek üzeresiniz.\nLütfen sorunu düzeltmemize yardımcı olmak için mümkün olduğunca fazla bilgi sağlayın.\nSunucuyu geliştirmemize yardımcı olduğunuz için teşekkür ederiz.\n\nGmod Integration ile ilgili bir sorununuz varsa, lütfen discord sunucumuzu kullanın.",
["report_bug.context_menu.screen_capture"] = "Hata raporunda kullanmak için ekran görüntüsünü almak için bağlam menüsünü kapatın.",
["filter.ds.1"] = "Bu sunucuya katılamazsınız",
["filter.ds.2"] = "Sebep: {1}",
["filter.none"] = "hiçbiri",
["filter.ds.3"] = "Yardım URL'si: {1}",
["filter.ds.4"] = "İyi günler",
["filter.ds.5"] = "Gmod Integration tarafından sağlanan hizmet",
["filter.maintenance"] = "Sunucu şu anda bakım altında ve sizin whitelistinizde değilsiniz.",
["filter.ban"] = "Bu sunucudan yasaklandınız.",
["filter.discord_ban"] = "Discord sunucumuzdan yasaklandınız.",
["branch.title"] = "Yanlış Dal",
["branch.description"] = "Merhaba,\nBu sunucu oyun sürümünüz '{1}' ile katılmanıza izin vermiyor. Lütfen Garry's Mod özelliklerinin beta sekmesinde '{2}' olarak değiştirin.\n\nSteam -> Kütüphane -> Garry's Mod -> Sağ Tıkla -> Özellikler -> Betalar -> '{3}' Seçin" .. "\n\nBunu yaptıktan sonra, Garry's Mod'dan çıkın ve sunucuya yeniden katılın.",
["branch.watchTutorial"] = "Eğitimi İzle",
["admin.verify_on_join"] = "Katıldığında Doğrula",
["admin.verify_on_join_description"] = "Oyuncu sunucuya katıldığında veya oyuncu hazır olduğunda doğrulayın.",
["admin.verify_on_ready_kick_time"] = "Doğrulanmazsa Atılma Süresi",
["admin.verify_on_ready_kick_time_description"] = "Doğrulanmamış bir oyuncuyu atmadan önceki süre (saniye cinsinden).",
["admin.client_force_branch"] = "İstemci Zorunlu Dal",
["admin.client_force_branch_description"] = "İstemcilerin kullanması gereken eklenti dalı.",
["filter.link"] = "Katılmadan önce discord hesabınızı bağlamanız gerekiyor, hesabınızı {1} üzerinde doğrulayın",
["verification.kick_in"] = "{1} saniye içinde doğrulamazsanız atılacaksınız",
["verification.kick"] = "Doğrulamadığınız için atıldınız, hesabınızı {1} üzerinde doğrulayın",
["verification.kick_in_branch"] = "{1} saniye içinde dalınızı değiştirmezseniz atılacaksınız",
["verification.kick_branch"] = "Dalınızı {1} olarak değiştirmediğiniz için atıldınız",
["verification.family_sharing"] = "Bu sunucu aile paylaşımına izin vermiyor",
["verification.verifyFamilySharing"] = "Aile Paylaşımını Engelle",
["verification.family_sharing_description"] = "Aile paylaşımı yapan oyuncuları engelle."
}

View File

@ -0,0 +1,34 @@
local default = include("gmod_integration/shared/languages/sh_en.lua")
local translationTable = default
function gmInte.getTranslation(key, defaultTranslation, ...)
local translation = translationTable[key]
if !translation then translation = defaultTranslation end
if ... then
for i = 1, select("#", ...) do
translation = string.Replace(translation, "{" .. i .. "}", select(i, ...))
end
end
return translation
end
function gmInte.loadTranslations()
local lang = gmInte.config.language
if lang == "en" then
translationTable = default
else
if file.Exists("gmod_integration/shared/languages/sh_" .. lang .. ".lua", "LUA") then
translationTable = include("gmod_integration/shared/languages/sh_" .. lang .. ".lua")
else
print("Unknown Language")
return
end
end
if !gmInte.log then
print(" | Translations | Loaded " .. lang .. " translations")
else
gmInte.log("Loaded " .. lang .. " translations")
end
end
if SERVER then gmInte.loadTranslations() end

View File

@ -1,21 +1,34 @@
function gmInte.getPlayerFormat(ply)
if (!IsValid(ply) || !ply:IsPlayer()) then return end
if !IsValid(ply) || !ply:IsPlayer() then return end
return {
["steamID"] = ply:SteamID(),
["steamID64"] = ply:SteamID64(),
["userGroup"] = ply:GetUserGroup(),
["team"] = gmInte.getTeamFormat(ply:Team()),
["branch"] = ply:gmInteGetBranch(),
["name"] = ply:Nick(),
["kills"] = ply:Frags(),
["deaths"] = ply:Deaths(),
["customValues"] = ply:gmIntGetCustomValues(),
["connectTime"] = math.Round(RealTime() - ply:gmIntGetConnectTime()),
["connectTime"] = math.Round(math.Round(RealTime() - ply:gmIntGetConnectTime())),
["timeLastTeamChange"] = math.Round(RealTime() - ply:gmIntGetTimeLastTeamChange()),
["adjustedTime"] = math.Round(ply:getAdjustedTime()),
["ping"] = ply:Ping(),
["fps"] = ply:gmIntGetFPS(),
["position"] = gmInte.getVectorFormat(ply:GetPos()),
["angle"] = gmInte.getAngleFormat(ply:EyeAngles())
["angle"] = gmInte.getAngleFormat(ply:EyeAngles()),
["weapon"] = gmInte.getWeaponFormat(ply:GetActiveWeapon())
}
end
function gmInte.getPlayersFormat()
local players = {}
for k, v in ipairs(player.GetAll()) do
table.insert(players, gmInte.getPlayerFormat(v))
end
return players
end
function gmInte.getServerFormat()
return {
["hostname"] = GetHostName(),
@ -23,6 +36,7 @@ function gmInte.getServerFormat()
["port"] = GetConVar("hostport"):GetInt(),
["map"] = game.GetMap(),
["players"] = #player.GetAll(),
["playersList"] = gmInte.getPlayersFormat(),
["maxPlayers"] = game.MaxPlayers(),
["gameMode"] = engine.ActiveGamemode(),
["uptime"] = math.Round(RealTime())
@ -30,7 +44,7 @@ function gmInte.getServerFormat()
end
function gmInte.getWeaponFormat(weapon)
if (!IsValid(weapon) || !weapon:IsWeapon()) then return end
if !IsValid(weapon) || !weapon:IsWeapon() then return end
return {
["class"] = weapon:GetClass(),
["printName"] = weapon:GetPrintName()
@ -38,7 +52,7 @@ function gmInte.getWeaponFormat(weapon)
end
function gmInte.getEntityFormat(ent)
if (!IsValid(ent)) then return end
if !IsValid(ent) then return end
return {
["class"] = ent:GetClass(),
["model"] = ent:GetModel(),
@ -48,25 +62,25 @@ function gmInte.getEntityFormat(ent)
end
function gmInte.getVectorFormat(vec)
if (!isvector(vec)) then return end
if !isvector(vec) then return end
return {
["x"] = vec.x,
["y"] = vec.y,
["z"] = vec.z
["x"] = math.Round(vec.x),
["y"] = math.Round(vec.y),
["z"] = math.Round(vec.z)
}
end
function gmInte.getAngleFormat(ang)
if (!isangle(ang)) then return end
if !isangle(ang) then return end
return {
["p"] = ang.p,
["y"] = ang.y,
["r"] = ang.r
["p"] = math.Round(ang.p),
["y"] = math.Round(ang.y),
["r"] = math.Round(ang.r)
}
end
function gmInte.getTeamFormat(teamID)
if (!isnumber(teamID)) then return end
if !isnumber(teamID) then return end
return {
["id"] = teamID,
["name"] = team.GetName(teamID)

View File

@ -0,0 +1,25 @@
local function testConError(ply, cmd, args)
if ply && !ply:gmIntIsAdmin() then
if SERVER then return end
print("[Gmod Integration] Missing permissions to run this command")
return
end
if #args == 0 then
error("This is a test error")
else
if args[1] == "loop" then
hook.Add("Think", "gmInte:TestError:Loop", function() error("This is a test error") end)
timer.Simple(5, function() hook.Remove("Think", "gmInte:TestError:Loop") end)
elseif args[1] == "crash" then
while true do
error("This is a crash error")
end
else
error("This is a test error")
end
end
end
concommand.Add("gmod_integration_test_error", testConError)
concommand.Add("gmi_test_error", testConError)

View File

@ -1,40 +1,33 @@
//
// Methods
//
local cacheErrors = {}
function gmInte.sendLuaErrorReport(err, realm, stack, name, id)
local count = cacheErrors[err] && cacheErrors[err].count + 1 || 1
cacheErrors[err] = {
["time"] = CurTime(),
["count"] = count,
}
function gmInte.sendLuaErrorReport(err, realm, stack, name, id, uptime)
if (name != "gmod_integration") then return end
if !gmInte.config.id || !gmInte.config.token then return end
if CLIENT && !IsValid(LocalPlayer()) then return end
timer.Simple(0.5, function()
if !cacheErrors[err] then return end
if cacheErrors[err].count != count then
if cacheErrors[err].count != 100 then return end
else
cacheErrors[err] = nil
end
if (SERVER && math.Round(RealTime()) == 0) then
return timer.Simple(1, function()
gmInte.sendLuaErrorReport(err, realm, stack, name, id, math.Round(RealTime()))
end)
end
if (CLIENT && (!IsValid(LocalPlayer()) || !gmInte.config.token)) then
return timer.Simple(1, function()
gmInte.sendLuaErrorReport(err, realm, stack, name, id, math.Round(RealTime()))
end)
end
local endpoint = SERVER && "/servers/:serverID/errors" || "/clients/:steamID64/errors"
gmInte.http.post(endpoint,
{
local endpoint = SERVER && "/servers/:serverID/errors" || "/clients/:steamID64/servers/:serverID/errors"
gmInte.http.post(endpoint, {
["error"] = err,
["realm"] = realm,
["stack"] = stack,
["name"] = name,
["id"] = id,
["uptime"] = uptime || math.Round(RealTime()),
["identifier"] = SERVER && gmInte.config.id || LocalPlayer():SteamID64()
}
)
["count"] = count,
["uptime"] = math.Round(RealTime()),
["identifier"] = SERVER && gmInte.config.id || CLIENT && LocalPlayer():SteamID64()
})
end)
end
//
// Hooks
//
hook.Add("OnLuaError", "gmInte:OnLuaError:SendReport", function(err, realm, stack, name, id)
gmInte.sendLuaErrorReport(err, realm, stack, name, id)
end)
hook.Add("OnLuaError", "gmInte:OnLuaError:SendReport", function(err, realm, stack, name, id) gmInte.sendLuaErrorReport(err, realm, stack, name, id) end)

View File

@ -1,24 +1,19 @@
local apiVersion = "v3"
gmInte.http = gmInte.http || {}
local function getAPIURL(endpoint)
local method = gmInte.isPrivateIP(gmInte.config.apiFQDN) && "http" || "https"
endpoint = string.gsub(endpoint, ":serverID", gmInte.config.id)
if (CLIENT) then
endpoint = string.gsub(endpoint, ":steamID64", LocalPlayer():SteamID64())
end
if CLIENT then endpoint = string.gsub(endpoint, ":steamID64", LocalPlayer():SteamID64()) end
return method .. "://" .. gmInte.config.apiFQDN .. "/" .. apiVersion .. endpoint
end
local function showableBody(endpoint)
if (string.sub(endpoint, 1, 8) == "/streams" || string.sub(endpoint, 1, 12) == "/screenshots") then
return false
local function showableBody(endpoint, body)
if endpoint == "/clients/:steamID64/servers/:serverID/screenshots" then
body.screenshot = "[IMAGE DATA]"
elseif endpoint == "/clients/:steamID64/servers/:serverID/bugs" then
body.screenshot.screenshot = "[IMAGE DATA]"
end
return true
return util.TableToJSON(body || {})
end
function gmInte.http.requestAPI(params)
@ -30,10 +25,8 @@ function gmInte.http.requestAPI(params)
local success = params.success || function() end
local failed = params.failed || function() end
local version = gmInte.version || "Unknown"
local showableBody = showableBody(params.endpoint)
local localRequestID = util.CRC(tostring(SysTime()))
if (token == "") then
if token == "" then
return failed(401, {
["error"] = "No token provided"
})
@ -50,8 +43,7 @@ function gmInte.http.requestAPI(params)
gmInte.log("HTTP FQDN: " .. gmInte.config.apiFQDN, true)
gmInte.log("HTTP Request ID: " .. localRequestID, true)
gmInte.log("HTTP Request: " .. method .. " " .. url, true)
gmInte.log("HTTP Body: " .. (showableBody && body || "HIDDEN"), true)
gmInte.log("HTTP Body: " .. showableBody(params.endpoint, params.body), true)
HTTP({
["url"] = url,
["method"] = method,
@ -62,15 +54,13 @@ function gmInte.http.requestAPI(params)
gmInte.log("HTTP Request ID: " .. localRequestID, true)
gmInte.log("HTTP Response: " .. code, true)
gmInte.log("HTTP Body: " .. body, true)
if (string.sub(headers["Content-Type"], 1, 16) != "application/json") then
if string.sub(headers["Content-Type"], 1, 16) != "application/json" then
gmInte.log("HTTP Failed: Invalid Content-Type", true)
return failed(code, body)
end
body = util.JSONToTable(body || "{}")
if (code < 200 || code >= 300) then
if code < 200 || code >= 300 then
gmInte.log("HTTP Failed: Invalid Status Code", true)
return failed(code, body)
end
@ -85,10 +75,6 @@ function gmInte.http.requestAPI(params)
})
end
//
// HTTP Methods
//
function gmInte.http.get(endpoint, onSuccess, onFailed)
gmInte.http.requestAPI({
["endpoint"] = endpoint,
@ -108,6 +94,31 @@ function gmInte.http.post(endpoint, data, onSuccess, onFailed)
})
end
local nextLogPacket = {}
local function flushLogs()
if #nextLogPacket > 0 then
gmInte.http.requestAPI({
["endpoint"] = "/servers/:serverID/logs",
["method"] = "POST",
["body"] = nextLogPacket
})
nextLogPacket = {}
end
end
hook.Add("ShutDown", "gmInte:Server:ShutDown:FlushLogs", flushLogs)
hook.Add("GMI:SaveBeforeCrash", "gmInte:Server:BeforeCrash:SavePlayers", flushLogs)
timer.Create("gmInte:http:flushLogs", 3, 0, flushLogs)
function gmInte.http.postLog(endpoint, data)
table.insert(nextLogPacket, {
["endpoint"] = endpoint,
["data"] = data
})
if #nextLogPacket >= 30 then flushLogs() end
end
function gmInte.http.put(endpoint, data, onSuccess, onFailed)
gmInte.http.requestAPI({
["endpoint"] = endpoint,

View File

@ -1,40 +1,35 @@
//
// Functions
//
// Log
function gmInte.log(msg, debug)
if (debug && !gmInte.config.debug) then return end
print("[" .. os.date("%Y-%m-%d %H:%M:%S") .. "] [Gmod Integration] " .. msg)
if debug && !gmInte.config.debug then return end
print("[" .. os.date("%Y-%m-%d %H:%M:%S") .. "] [Gmod Integration] " .. msg)
end
// Log Error
function gmInte.logError(msg, debug)
if (debug && !gmInte.config.debug) then return end
if debug && !gmInte.config.debug then return end
print("[" .. os.date("%Y-%m-%d %H:%M:%S") .. "] [Gmod Integration] [ERROR] " .. msg)
end
// Log Warning
function gmInte.logWarning(msg, debug)
if (debug && !gmInte.config.debug) then return end
if debug && !gmInte.config.debug then return end
print("[" .. os.date("%Y-%m-%d %H:%M:%S") .. "] [Gmod Integration] [WARNING] " .. msg)
end
// Log Hint
function gmInte.logHint(msg, debug)
if (debug && !gmInte.config.debug) then return end
if debug && !gmInte.config.debug then return end
print("[" .. os.date("%Y-%m-%d %H:%M:%S") .. "] [Gmod Integration] [HINT] " .. msg)
end
// Is Private IP
function gmInte.isPrivateIP(ip)
// detect localhost
if (ip == "localhost") then return true end
if ip == "localhost" then return true end
// detect private IP addresses (RFC 1918)
local parts = string.Explode(".", ip)
if (parts[1] == "192" && parts[2] == "168") then return true end
if (parts[1] == "10") then return true end
if (parts[1] == "172" && tonumber(parts[2]) >= 16 && tonumber(parts[2]) <= 31) then return true end
if (parts[1] == "127") then return true end
if parts[1] == "192" && parts[2] == "168" then return true end
if parts[1] == "10" then return true end
if parts[1] == "172" && tonumber(parts[2]) >= 16 && tonumber(parts[2]) <= 31 then return true end
if parts[1] == "127" then return true end
return false
end

View File

@ -1,9 +1,4 @@
//
// Meta
//
local ply = FindMetaTable("Player")
function ply:gmIntGetConnectTime()
return self.gmIntTimeConnect || 0
end
@ -12,65 +7,153 @@ function ply:gmIntIsVerified()
return self.gmIntVerified || false
end
function ply:gmIntGetTimeLastTeamChange()
return self.gmIntTimeLastTeamChange || RealTime()
end
function ply:gmInteResetTimeLastTeamChange()
self.gmIntTimeLastTeamChange = RealTime()
end
function ply:gmInteGetBranch()
return CLIENT && BRANCH || self.branch || "unknown"
end
function ply:gmIntSetCustomValue(key, value)
self.gmIntCustomValues = self.gmIntCustomValues || {}
self.gmIntCustomValues[key] = value
end
function ply:gmIntIsAdmin()
return gmInte.config.adminRank[self:GetUserGroup()] || false
end
function ply:gmIntGetCustomValue(key)
return self.gmIntCustomValues && self.gmIntCustomValues[key]
end
function ply:gmIntRemoveCustomValue(key)
if (self.gmIntCustomValues) then
self.gmIntCustomValues[key] = nil
end
if self.gmIntCustomValues then self.gmIntCustomValues[key] = nil end
end
//
// Compatibility
//
local function getCustomCompatability(ply)
local values = {}
// DarkRP
if (DarkRP) then
if DarkRP then
values.money = ply:getDarkRPVar("money")
values.job = ply:getDarkRPVar("job")
end
// GUI Level System
if (GUILevelSystem) then
if GUILevelSystem then
values.level = ply:GetLevel()
values.xp = ply:GetXP()
end
// Pointshop 2
if Pointshop2 && ply.PS2_Wallet then
values.ps2Points = ply.PS2_Wallet.points
values.ps2PremiumPoints = ply.PS2_Wallet.premiumPoints
end
if CH_ATM && SERVER then values.bank = CH_ATM.GetMoneyBankAccount(ply) end
return values
end
//
// Methods
//
local function getCustomValues(ply)
local values = {}
// Get compatability values
for key, value in pairs(getCustomCompatability(ply)) do
values[key] = value
end
// Get custom values or overwrite compatability values
if (ply.gmIntCustomValues) then
if ply.gmIntCustomValues then
for key, value in pairs(ply.gmIntCustomValues) do
values[key] = value
end
end
return values
end
function ply:gmIntGetCustomValues()
return getCustomValues(self)
end
end
function ply:gmIntGetFPS()
return self.gmIntFPS || 0
end
gmInte.restoreFileCache = gmInte.restoreFileCache || {}
function ply:getAdjustedTime()
if gmInte.restoreFileCache == nil || gmInte.restoreFileCache.sysTime == nil || gmInte.restoreFileCache.playersList == nil then return 0 end
if SERVER then
if table.IsEmpty(gmInte.restoreFileCache) then
if file.Exists("gm_integration/player_before_map_change.json", "DATA") then
gmInte.restoreFileCache = util.JSONToTable(file.Read("gm_integration/player_before_map_change.json", "DATA"))
else
return 0
end
end
else
if table.IsEmpty(gmInte.restoreFileCache) then
if file.Exists("gmod_integration/player_before_map_change.json", "DATA") then
gmInte.restoreFileCache = util.JSONToTable(file.Read("gmod_integration/player_before_map_change.json", "DATA"))
else
return 0
end
gmInte.restoreFileCache = gmInte.restoreFileCache[gmInte.config.id]
end
end
if !gmInte.restoreFileCache.sysTime || !gmInte.restoreFileCache.playersList then return 0 end
if (gmInte.restoreFileCache.sysTime + 60 * 5) < (os.time() - self:gmIntGetConnectTime()) then return 0 end
if !gmInte.restoreFileCache.playersList[self:SteamID()] then return 0 end
return gmInte.restoreFileCache.playersList[self:SteamID()].connectTime || 0
end
if SERVER then
gameevent.Listen("player_connect")
hook.Add("player_connect", "gmInte:Player:Connect:RemoveRestore", function(data)
if table.IsEmpty(gmInte.restoreFileCache) then
if file.Exists("gm_integration/player_before_map_change.json", "DATA") then
gmInte.restoreFileCache = util.JSONToTable(file.Read("gm_integration/player_before_map_change.json", "DATA"))
else
return
end
end
if gmInte.restoreFileCache.playersList && gmInte.restoreFileCache.playersList[data.networkid] then
gmInte.restoreFileCache.playersList[data.networkid] = nil
file.Write("gm_integration/player_before_map_change.json", util.TableToJSON(gmInte.restoreFileCache, true))
end
end)
end
local function saveTimeToLocal()
local dataToSave = {
["version"] = "1.0",
["serverID"] = gmInte.config.id,
["playersList"] = {},
["sysTime"] = os.time()
}
if SERVER then
for _, ply in ipairs(player.GetAll()) do
dataToSave.playersList[ply:SteamID()] = gmInte.getPlayerFormat(ply)
end
if !file.Exists("gm_integration", "DATA") then file.CreateDir("gm_integration") end
file.Write("gm_integration/player_before_map_change.json", util.TableToJSON(dataToSave, true))
else
dataToSave.playersList[LocalPlayer():SteamID()] = gmInte.getPlayerFormat(LocalPlayer())
local oldData = {}
if file.Exists("gmod_integration/player_before_map_change.json", "DATA") then oldData = util.JSONToTable(file.Read("gmod_integration/player_before_map_change.json", "DATA")) end
oldData[gmInte.config.id] = dataToSave
file.Write("gmod_integration/player_before_map_change.json", util.TableToJSON(oldData, true))
end
end
hook.Add("ShutDown", "gmInte:Server:ShutDown:SavePlayer", saveTimeToLocal)
hook.Add("GMI:SaveBeforeCrash", "gmInte:Server:BeforeCrash:SavePlayers", saveTimeToLocal)

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@ -5,55 +5,40 @@
Add Server:
0. Add the bot to your guild if it's not already done: https://gmod-integration.com/invite
1. Go to our dashboard and Login with Discord: https://gmod-integration.com/login
2. Go to the "Servers" page: https://gmod-integration.com/config/servers and click on "Create Server"
3. Copy the ID and Token of your server and paste them in this file
4. Everything is ready, you can now restart your server
1. Go to our dashboard and Login with Discord: https://gmod-integration.com/login you should be redirected to the dashboard
2. Add the bot to your guild and click on "Add to Guild" or select your guild if it's already added
3. Go to the "Servers" page and click on "Create Server"
4. Copy the ID and Token of your server and paste them in this file
5 Everything is ready, you can now restart your server
To go further, you can check the documentation: https://docs.gmod-integration.com
WARNING:
NEVER SHARE THE TOKEN OF YOUR SERVER WITH ANYONE,
IF ANY PROBLEM OCCURS, GO TO OUR WEBSITE AND FOLLOW THE INSTRUCTIONS:
https://gmod-integration.com/emergency
*/
//
// General
//
// API Connection
gmInte.config.id = "" // Server ID
gmInte.config.token = "" // Server Token
gmInte.config.websocketFQDN = "ws.gmod-integration.com" // The FQDN of the websocket server
gmInte.config.apiFQDN = "api.gmod-integration.com" // The FQDN of the API server
// Other
gmInte.config.forcePlayerLink = false // If true, the addon will force the players to link their discord account to their steam account before playing
gmInte.config.supportLink = "" // The link of your support (shown when a player do not have the requiments to join the server)
gmInte.config.maintenance = false // If true, the addon will only allow the players with the "gmod-integration.maintenance" permission to join the server
//
// Syncronization
//
// Punishment
gmInte.config.syncBan = true // If true, the addon will sync gmod bans with discord bans (and vice versa)
gmInte.config.syncTimeout = false // If true, the addon will sync gmod timeouts with discord timeouts (and vice versa)
gmInte.config.syncKick = false // If true, the addon will sync gmod kicks with discord kicks (and vice versa)
// Ban
gmInte.config.filterOnBan = true // If true, the addon will filter the players according to their ban status
//
// Materials
//
gmInte.config.redownloadMaterials = false // If true, the addon will redownload the materials of the addon (useful if you have a problem with the materials)
//
// Debug & Development
//
gmInte.config.debug = false // If true, the addon will show debug informations in the console
gmInte.config.devInstance = false // If true, the addon will use the development instance of API and Websocket
// Security
gmInte.config.forcePlayerLink = false // If true, the addon will force the players to link their discord account to their steam account before playing
gmInte.config.verifyOnJoin = false // If true, the addon will verify the players when they join the server or on player ready
gmInte.config.verifyOnReadyKickTime = 600 // The time in seconds before kicking a player that is not verified (0 to disable)
gmInte.config.verifyFamilySharing = false // If true, the addon will verify the family sharing of the players
gmInte.config.clientBranch = "any" // The branch of the addon that the clients should use (none, dev, prerelease, x86-64)
// Other
gmInte.config.supportLink = "" // The link of your support (shown when a player do not have the requiments to join the server)
gmInte.config.maintenance = false // If true, the addon will only allow the players with the "gmod-integration.maintenance" permission to join the server
gmInte.config.language = "en" // The language of the addon (en, fr, de, es, it, tr, ru)
gmInte.config.adminRank = {
// How can edit the configuration of the addon / bypass the maintenance mode
["superadmin"] = true,
}

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