format: pos & ang -> position & angle.

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Linventif 2024-02-27 02:16:46 +01:00
parent 061af311b1
commit 0143b77db8
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@ -10,8 +10,8 @@ function gmInte.getPlayerFormat(ply)
["customValues"] = ply:gmIntGetCustomValues(), ["customValues"] = ply:gmIntGetCustomValues(),
["connectTime"] = math.Round(RealTime() - ply:gmIntGetConnectTime()), ["connectTime"] = math.Round(RealTime() - ply:gmIntGetConnectTime()),
["ping"] = ply:Ping(), ["ping"] = ply:Ping(),
["pos"] = gmInte.getVectorFormat(ply:GetPos()), ["position"] = gmInte.getVectorFormat(ply:GetPos()),
["ang"] = gmInte.getAngleFormat(ply:EyeAngles()) ["angle"] = gmInte.getAngleFormat(ply:EyeAngles())
} }
end end
@ -39,8 +39,8 @@ function gmInte.getEntityFormat(ent)
return { return {
["class"] = ent:GetClass(), ["class"] = ent:GetClass(),
["model"] = ent:GetModel(), ["model"] = ent:GetModel(),
["pos"] = gmInte.getVectorFormat(ent:GetPos()), ["position"] = gmInte.getVectorFormat(ent:GetPos()),
["ang"] = gmInte.getAngleFormat(ent:GetAngles()) ["angle"] = gmInte.getAngleFormat(ent:GetAngles())
} }
end end