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https://github.com/gmod-integration/lua.git
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68 lines
1.8 KiB
Lua
68 lines
1.8 KiB
Lua
function gmInte.getPlayerFormat(ply)
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return {
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["steamID"] = ply:SteamID(),
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["steamID64"] = ply:SteamID64(),
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["userGroup"] = ply:GetUserGroup(),
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["team"] = gmInte.getTeamFormat(ply:Team()),
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["name"] = ply:Nick(),
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["kills"] = ply:Frags(),
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["deaths"] = ply:Deaths(),
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["customValues"] = ply:gmIntGetCustomValues(),
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["connectTime"] = math.Round(RealTime() - ply:gmIntGetConnectTime()),
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["ping"] = ply:Ping(),
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["position"] = gmInte.getVectorFormat(ply:GetPos()),
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["angle"] = gmInte.getAngleFormat(ply:EyeAngles())
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}
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end
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function gmInte.getServerFormat()
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return {
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["hostname"] = GetHostName(),
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["ip"] = game.GetIPAddress(),
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["port"] = GetConVar("hostport"):GetInt(),
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["map"] = game.GetMap(),
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["players"] = #player.GetAll(),
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["maxPlayers"] = game.MaxPlayers(),
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["gameMode"] = engine.ActiveGamemode(),
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["uptime"] = math.Round(RealTime())
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}
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end
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function gmInte.getWeaponFormat(weapon)
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return {
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["class"] = weapon:GetClass(),
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["printName"] = weapon:GetPrintName()
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}
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end
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function gmInte.getEntityFormat(ent)
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return {
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["class"] = ent:GetClass(),
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["model"] = ent:GetModel(),
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["position"] = gmInte.getVectorFormat(ent:GetPos()),
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["angle"] = gmInte.getAngleFormat(ent:GetAngles())
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}
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end
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function gmInte.getVectorFormat(vec)
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return {
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["x"] = vec.x,
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["y"] = vec.y,
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["z"] = vec.z
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}
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end
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function gmInte.getAngleFormat(ang)
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return {
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["p"] = ang.p,
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["y"] = ang.y,
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["r"] = ang.r
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}
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end
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function gmInte.getTeamFormat(teamID)
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return {
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["id"] = teamID,
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["name"] = team.GetName(teamID)
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}
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end |