lua/lua/gmod_integration/server/sv_websocket.lua
2023-09-26 19:10:46 +02:00

44 lines
1.1 KiB
Lua

//
// WebSocket
//
if (!gmInte.config.websocket) then return end
require("gwsockets")
if (!GWSockets) then return gmInte.logError("GWSockets is not installed! Please install it from https://github.com/FredyH/GWSockets") end
local socket = GWSockets.createWebSocket("wss://ws.gmod-integration.com")
// Authentication
socket:setHeader("id", gmInte.config.id)
socket:setHeader("token", gmInte.config.token)
function socket:onConnected()
gmInte.log("WebSocket connected", true)
end
// log on message
function socket:onMessage(txt)
gmInte.log("WebSocket Message: " .. txt, true)
end
function socket:onDisconnected()
gmInte.log("WebSocket disconnected", true)
end
function socket:onError(txt)
gmInte.logError("WebSocket Error: " .. txt)
end
function gmInte.websocketSend(data)
socket:send(util.TableToJSON(data))
end
hook.Add("InitPostEntity", "gmInte:ServerReady:WebSocket", function()
if (gmInte.config.websocket) then wsConnect() end
end)
if (gmInte.config.debug) then wsConnect() end
print(gmInte.config.debug && "WebSocket Debug Mode" || "WebSocket")