lua/lua/gmod_integration/server/sv_tokens.lua
2024-05-07 13:39:33 +02:00

50 lines
1.7 KiB
Lua

//
// Methods
//
gmInte.serverPublicToken = gmInte.serverPublicToken || nil
function gmInte.getPublicServerToken(callback)
if (gmInte.serverPublicToken) then
if (callback) then callback(gmInte.serverPublicToken) end
return
end
gmInte.http.get("/servers/:serverID/public-token", function(code, data)
gmInte.serverPublicToken = data.publicTempToken
callback(data.publicTempToken)
end)
end
hook.Add("Initialize", "gmInte:Server:Initialize:GetPublicToken", function()
timer.Simple(1, function()
gmInte.getPublicServerToken(function(publicToken)
gmInte.log("Server Public Token Received: " .. publicToken)
end)
end)
end)
gmInte.serverPlayerTempTokens = gmInte.serverPlayerTempTokens || {}
function gmInte.getPlayerTempToken(ply, callback)
if (gmInte.serverPlayerTempTokens[ply:SteamID64()] && gmInte.serverPlayerTempTokens[ply:SteamID64()].userID == ply:UserID()) then
if (callback) then callback(gmInte.serverPlayerTempTokens[ply:SteamID64()].token) end
return
end
gmInte.getPublicServerToken(function(publicToken)
local token = util.SHA256(ply:SteamID64() .. "-" .. publicToken .. "-" .. gmInte.config.token .. "-" .. ply:UserID()) .. " " .. ply:UserID()
gmInte.serverPlayerTempTokens[ply:SteamID64()] = { token = token, userID = ply:UserID() }
callback(token)
end)
end
function sendPlayerToken(ply)
gmInte.getPlayerTempToken(ply, function(token)
gmInte.SendNet("savePlayerToken", {
token = token,
}, ply)
end)
end
hook.Add("gmInte:PlayerReady", "gmInte:Verif:PlayerReady", function(ply)
sendPlayerToken(ply)
end)