lua/lua/gmod_integration/server/sv_websocket.lua
2023-09-25 11:14:27 +02:00

40 lines
1.1 KiB
Lua

require("gwsockets")
local socket = GWSockets.createWebSocket("wss://ws.gmod-integration.com")
function socket:onMessage(txt)
print("Received: ", txt)
end
function socket:onError(txt)
print("Error: ", txt)
end
-- We start writing only after being connected here. Technically this is not required as this library
-- just waits until the socket is connected before sending, but it's probably good practice
function socket:onConnected()
print("Connected to echo server")
// say hi
socket:write("Hello from GMod!")
timer.Simple(1, function()
socket:write("ping")
end)
timer.Simple(2, function()
timer.Remove("SocketWriteTimer")
-- Even if some of the messages have not reached the other side yet, this type of close makes sure
-- to only close the socket once all queued messages have been received by the peer.
socket:close()
end)
end
// log on message
function socket:onMessage(txt)
print("Received: ", txt)
end
function socket:onDisconnected()
print("WebSocket disconnected")
end
socket:open()