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https://github.com/gmod-integration/lua.git
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59 lines
1.9 KiB
Lua
59 lines
1.9 KiB
Lua
local function websocketDLLExist()
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local files, _ = file.Find("lua/bin/*", "GAME")
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for k, v in pairs(files) do
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if v:find("gwsockets") then return true end
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end
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return false
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end
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if !websocketDLLExist() then
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timer.Simple(4, function()
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gmInte.logHint("GWSockets is not installed !, Syncronize feature will not work !")
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gmInte.logHint("Please install it from https://github.com/FredyH/GWSockets/releases")
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end)
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return
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end
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require("gwsockets")
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local function getWebSocketURL()
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local method = gmInte.isPrivateIP(gmInte.config.websocketFQDN) && "ws" || "wss"
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return method .. "://" .. gmInte.config.websocketFQDN
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end
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function gmInte.setupWebSocket()
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local socket = GWSockets.createWebSocket(getWebSocketURL())
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socket:setHeader("id", gmInte.config.id)
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socket:setHeader("token", gmInte.config.token)
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socket:open()
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function socket:onConnected()
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gmInte.log("WebSocket Connected", true)
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end
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function socket:onMessage(txt)
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gmInte.log("WebSocket Message: " .. txt, true)
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local data = util.JSONToTable(txt)
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if gmInte[data.method] then
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gmInte[data.method](data)
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else
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gmInte.logError("WebSocket Message: " .. txt .. " is not a valid method !", true)
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end
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end
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function socket:onDisconnected()
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gmInte.log("WebSocket Disconnected", true)
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end
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function socket:onError(txt)
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gmInte.logError("WebSocket Error: " .. txt, true)
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end
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timer.Create("gmInte:WebSocket:CheckConnection", 4, 0, function()
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if !socket:isConnected() then
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gmInte.log("WebSocket is not connected, trying to reconnect", true)
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timer.Remove("gmInte:WebSocket:CheckConnection")
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gmInte.setupWebSocket()
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end
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end)
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end
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hook.Add("InitPostEntity", "gmInte:ServerReady:WebSocket", function() timer.Simple(1, function() gmInte.setupWebSocket() end) end) |