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60 lines
2.0 KiB
Lua
60 lines
2.0 KiB
Lua
local ScreenshotRequested = false
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local FailAttempts = 0
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hook.Add("PostRender", "gmInteScreenshot", function()
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if !ScreenshotRequested then return end
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local captureData = {
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format = "jpeg",
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x = 0,
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y = 0,
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w = ScrW(),
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h = ScrH(),
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quality = 95,
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}
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local screenCapture = render.Capture(captureData)
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ScreenshotRequested = false
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gmInte.showScreenshotInfo = false
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if !screenCapture then
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if FailAttempts < 3 then
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timer.Simple(0.5, function()
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ScreenshotRequested = true
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FailAttempts = FailAttempts + 1
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gmInte.log("Failed to take screenshot, retrying... (" .. FailAttempts .. "/3)", true)
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end)
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return
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else
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FailAttempts = 0
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gmInte.chatAddText(Color(255, 255, 255), gmInte.getTranslation("chat.error.screenshot_failed", "Failed to take screenshot, your system may not support this feature."))
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return
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end
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end
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local base64Capture = util.Base64Encode(screenCapture)
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local size = math.Round(string.len(base64Capture) / 1024)
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gmInte.log("Screenshot Taken - " .. size .. "KB", true)
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gmInte.http.post("/clients/:steamID64/servers/:serverID/screenshots", {
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["player"] = gmInte.getPlayerFormat(LocalPlayer()),
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["screenshot"] = base64Capture,
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["captureData"] = captureData,
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["size"] = size .. "KB"
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}, function(code, body) gmInte.chatAddText(Color(255, 130, 92), gmInte.getTranslation("chat.screenshot.sent", "Screenshot sent to Discord.")) end, function(code, body) gmInte.log("Screenshot failed to send to Discord, error code: " .. code, true) end)
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end)
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function gmInte.takeScreenShot()
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timer.Simple(0.5, function()
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ScreenshotRequested = true
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gmInte.showScreenshotInfo = true
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end)
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end
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concommand.Add("gmi_screen", gmInte.takeScreenShot)
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concommand.Add("gmod_integration_screen", gmInte.takeScreenShot)
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hook.Add("OnPlayerChat", "gmInteChatCommands", function(ply, text, teamChat, isDead)
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if ply != LocalPlayer() then return end
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text = string.lower(text)
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text = string.sub(text, 2)
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if text == "screen" then
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gmInte.takeScreenShot()
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return true
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end
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end) |