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131 Commits
v0.4.3 ... main

Author SHA1 Message Date
GitHub Action
d32a418a9f chore: bump version to 5.0.22 2025-07-06 22:56:32 +00:00
46f1496e4c fix: improve update handling and add message for latest version check 2025-07-06 22:56:22 +00:00
0f4c8bdaac fix: add dllExists handling in publicConfig net message 2025-07-06 22:56:22 +00:00
GitHub Action
4b453bfde3 chore: bump version to 5.0.21 2025-07-06 17:42:06 +00:00
eb08999b28 fix: update checkout steps to use new version tag 2025-07-06 17:40:25 +00:00
GitHub Action
5d51b6c4be chore: bump version to 5.0.20 2025-07-06 17:23:11 +00:00
65749eab7a fix: update dependencies for Steam Workshop publishing job 2025-07-06 17:23:03 +00:00
GitHub Action
bfcf5c834a chore: bump version to 5.0.19 2025-07-06 17:16:15 +00:00
73d49fc01d fix: update content paths for Steam Workshop publishing 2025-07-06 17:16:08 +00:00
GitHub Action
a7341b65f2 chore: bump version to 5.0.18 2025-07-06 17:06:55 +00:00
f1740caf77 fix: update Steam Workshop publishing steps and add preview file 2025-07-06 17:06:43 +00:00
GitHub Action
704b57a745 chore: bump version to 5.0.17 2025-07-06 16:33:15 +00:00
6e8d669d05 feat: add addon.json 2025-07-06 16:33:06 +00:00
78148f2a24 feat: add STEAM_SHARED_SECRET to CI/CD 2025-07-06 16:33:06 +00:00
ff051ef47d fix: clone from https 2025-07-06 16:33:06 +00:00
4563d28755 fix: logs || 2025-07-06 16:33:06 +00:00
ee3f141c74 fix: double execution on start 2025-07-06 16:33:06 +00:00
GitHub Action
a269b85698 chore: bump version to 5.0.16 2025-07-06 00:40:57 +00:00
f72cb13f09 fix: add installation instructions for Gmod Integration DLL in multiple language files 2025-07-05 22:00:12 +00:00
082abb2d1a fix: add tag trigger for auto release workflow and remove manual release workflow 2025-07-05 21:29:07 +00:00
GitHub Action
6137da8860 chore: bump version to 5.0.15 2025-07-05 21:18:46 +00:00
9753888551 fix: update volume mount in Steam Workshop publish step to include additional options 2025-07-05 21:18:36 +00:00
GitHub Action
607807518f chore: bump version to 5.0.14 2025-07-05 21:13:59 +00:00
1dd624502d fix: update volume mount in Steam Workshop publish step to use the entire workspace 2025-07-05 21:13:49 +00:00
GitHub Action
8ccc949a93 chore: bump version to 5.0.13 2025-07-05 21:08:47 +00:00
ece3ae774a fix: add environment variable for Steam Guard OTP generation in publish workflow 2025-07-05 21:08:40 +00:00
GitHub Action
112f059e26 chore: bump version to 5.0.12 2025-07-05 20:54:20 +00:00
c81a3be7b4 feat: enhance Steam Workshop publishing workflow and remove obsolete Dockerfile and entrypoint script 2025-07-05 20:54:09 +00:00
GitHub Action
d3e79a741a chore: bump version to 5.0.11 2025-07-05 16:20:29 +00:00
162130d415 fix: refactor publish to Steam Workshop step in auto-release workflow 2025-07-05 16:20:16 +00:00
d2cfe9f17c feat: enhance auto-release workflow to steam workshop 2025-07-05 16:18:21 +00:00
GitHub Action
92fc9ca707 chore: bump version to 5.0.10 2025-07-05 13:30:48 +00:00
4b0a74f8c7 docs: add comprehensive README for Gmod Integration addon 2025-07-05 13:30:37 +00:00
GitHub Action
672d373cc7 chore: bump version to 5.0.9 2025-07-05 12:57:25 +00:00
457975481d fix: update GMod Store API endpoint for version upload 2025-07-05 12:57:16 +00:00
GitHub Action
23652148b5 chore: bump version to 5.0.8 2025-07-05 12:38:14 +00:00
31b5e518bf refactor: restructure auto-release workflow for version calculation and artifact handling 2025-07-05 12:38:03 +00:00
GitHub Action
e6419ed723 chore: bump version to 5.0.7 2025-07-05 12:35:02 +00:00
fa5ce198b0 refactor: remove language existence check from saveSetting function 2025-07-05 12:34:37 +00:00
995fa249b0 feat: implement DLL installation check and user notification for missing DLL 2025-07-05 12:34:29 +00:00
4dabad1127 feat: add GMod Store publishing step to auto and manual release workflows 2025-07-05 11:48:24 +00:00
c1e3c4a178 refactor: use gmInte.execFolder for dynamic path resolution in language loading 2025-07-04 22:59:15 +00:00
GitHub Action
53d1fd9c53 chore: bump version to 5.0.6 2025-07-03 19:05:51 +00:00
29a1d07705 refactor: consolidate logging functions and improve debug handling 2025-07-03 19:05:39 +00:00
GitHub Action
15f05a3c0d chore: bump version to 5.0.5 2025-07-03 18:57:56 +00:00
63173cbc80 fix: update config version check to ensure compatibility 2025-07-03 18:57:45 +00:00
GitHub Action
74a854d25f chore: bump version to 5.0.4 2025-07-03 18:52:00 +00:00
6ddffe4eec fix: remove test comment from gmod_integration.lua 2025-07-03 18:51:43 +00:00
eefb99f3a9 fix: add test comment for example in gmod_integration.lua 2025-07-03 18:51:43 +00:00
d1893e88a1 test: // change example 2025-07-03 18:51:43 +00:00
GitHub Action
502caab754 chore: bump version to 5.0.3 2025-07-03 18:50:35 +00:00
18e4db2851 test: // change example 2025-07-03 18:50:12 +00:00
GitHub Action
c2c91362d1 chore: bump version to 5.0.2 2025-07-03 18:45:58 +00:00
0165e62d7c fix: update release name formatting in auto and manual workflows 2025-07-03 18:45:42 +00:00
02e3408d37 fix: add permissions section to auto and manual release workflows 2025-07-03 18:42:29 +00:00
a9c63a94f6 feat: add auto and manual release workflows for version management 2025-07-03 18:41:10 +00:00
ed7044be58 fix: update version to 5.0.1 2025-07-03 18:34:12 +00:00
1ad7010b97 fix: streamline translation loading log output 2025-07-03 18:33:31 +00:00
Grégoire Becue
d085a1f55e
now using vMAJOR.MINOR.PATCH 2025-07-03 18:44:44 +02:00
2b076a84b8 fix: ensure execFolder defaults to 'gmod_integration' if not found 2025-07-03 16:39:42 +00:00
8bd9460455 refactor: simplify simpleLog function and enhance startup messages 2025-07-03 16:33:29 +00:00
23ed1507ce fix: update simpleLog function to correctly handle logTimestamp configuration 2025-07-03 16:12:34 +00:00
Grégoire Becue
99d70b8146
Merge pull request #22 from gmod-integration/v0.5.0
refactor: move simpleLog function definition and update usage in gmod…
2025-07-03 17:27:44 +02:00
6651bc2e68 refactor: move simpleLog function definition and update usage in gmod integration 2025-07-03 15:26:38 +00:00
Grégoire Becue
b32eb2f663
Merge pull request #21 from gmod-integration/v0.5.0
fix: correct path for latest Gmod integration script reference
2025-07-03 16:41:58 +02:00
dd310332b6 fix: correct path for latest Gmod integration script reference 2025-07-03 14:31:48 +00:00
Grégoire Becue
f96b3fd309
Merge pull request #20 from gmod-integration/v0.5.0
V0.5.0
2025-07-03 05:41:17 +02:00
241d8424e1 feat: add dllBranch configuration for gmod integration 2025-07-03 03:09:43 +00:00
b78b8a1cad feat: enhance startup messages and improve auto-loader functionality 2025-07-03 03:02:42 +00:00
1b700fd31c fix: standardize translation loading log messages 2025-07-03 03:02:05 +00:00
e9e435eb13 feat: implement console live exporter with custom print function 2025-07-01 01:13:49 +00:00
e468b2fa96 fix: ensure approved credentials are reset when id or token settings are modified 2025-07-01 01:11:46 +00:00
5cd3608309 feat: enhance WebSocket handling with improved message callbacks and connection checks 2025-07-01 01:11:39 +00:00
6a1d4228cc feat: add wsRunLua 2025-07-01 01:11:21 +00:00
106363e846 feat: enhance server and client startup messages for Gmod Integration 2025-06-30 22:30:49 +00:00
bad8fc2877 refact: move context menu to their respective folder 2025-06-17 13:12:59 +00:00
2cadfc343a fix: format log 2025-05-27 21:29:30 +00:00
7442efd6f5 feat: add missing translation 2025-05-27 19:50:28 +00:00
c98afda1d3 feat: don't open ig config if sv_config.lua has been edited 2025-05-27 19:40:46 +00:00
39db1436b2 feat: add gmInte.config.logTimestamp 2025-05-27 19:32:12 +00:00
de480a8934 feat: only log timestamp on debug 2025-05-27 19:15:27 +00:00
6ceeaf1535 refact: remove cmd refresh 2025-05-27 18:55:21 +00:00
f7dbb0250d refact: extract module code into their own file 2025-05-26 00:33:20 +00:00
6eebe5f165 refact: remove materials importer 2025-05-26 00:18:46 +00:00
0db418ef4a refact: change the name of sv_websocket 2025-05-26 00:13:51 +00:00
b322f58a70 fix: token not send to client 2025-05-24 17:28:50 +00:00
423ca3175a feat: add screenshot title 2025-05-22 17:34:50 +00:00
3534141410 fix: the darkrp money drop & take logs 2025-05-11 17:27:30 +00:00
8bdf3b4bc0 fix: forgot the data.fps 2025-04-24 09:37:16 +00:00
60551eee07 fix: forgot to save ply fps + remove a net call every sec 2025-04-24 09:28:39 +00:00
09727be01b refact: simplify net table 2025-04-24 09:21:50 +00:00
18b904f64a feat: add random string generation & generate uuidv4 2025-04-23 19:27:14 +00:00
fbf27f4d40 refact: move errors test con 2025-04-23 19:24:04 +00:00
7401c81a86 refact: migrate the admin hook func to open the menu 2025-04-23 19:21:31 +00:00
deac3ef966 refact: migrate the cl screnshoots overlay 2025-04-23 19:20:05 +00:00
0a391e022d refact: change the order of core load 2025-04-23 19:19:12 +00:00
baadebd517 refact: admin menu 2025-04-23 18:59:22 +00:00
083aadefe3 refact: move filters to filters whitelist 2025-04-23 18:55:44 +00:00
0eb8109ac2 refact: manual priority of folder / file 2025-04-17 17:32:44 +00:00
d0880366e4 refact: move a hook 2025-04-17 04:16:13 +00:00
ac54b3db55 feat: add server configuration file with detailed setup instructions 2025-04-17 04:16:00 +00:00
a605d9fbe7 refact: do a full reèarchitecture of the lua 2025-04-17 03:22:36 +00:00
d6a378ec45 fix: correct command logging and improve error message output 2025-04-13 15:40:33 +00:00
91e8b3d2ef feat: implement CH_ATM and DarkRP money logging functions 2025-04-10 05:05:11 +00:00
499c382066 feat: add a hook GMI:SaveBeforeCrash for trisomic server owner how crash server to auto reconnect client 2025-03-20 05:47:46 +00:00
da9b9d2392 fix: upgrade to 0.4.9 2025-03-20 03:17:06 +00:00
be3a44760d fix: some time the PlayerChangedTeam gmInteResetTimeLastTeamChange was call before saving the time of the last team change 2025-03-20 03:10:23 +00:00
3ebd9c0989 fix: potential exploit 2025-03-11 21:21:43 +00:00
06efe727e2 New version: 0.4.8 2025-01-28 08:18:59 +00:00
9e9a2dfe01 Feat: add timeLastTeamChange 2025-01-28 08:18:30 +00:00
94ebf5cba6 Fix: add player to teamChange 2025-01-28 08:11:12 +00:00
8231f4a9ac Feat: add chat.error.rate_limit 2025-01-22 21:54:17 +00:00
5aee9272cd Fix: some potential nil 2025-01-04 09:12:50 +00:00
c29a12dfd2 Fix: translation 2025-01-04 09:12:06 +00:00
e7b9953185 to 0.4.7 2024-12-10 22:27:36 +00:00
1661173526 Feat: add team role 2024-12-10 22:27:22 +00:00
4caed5845f Feat: add familly verification 2024-11-28 17:24:59 +00:00
5c78fae9a6 Fix: somevar typo 2024-11-21 22:50:52 +00:00
d7930c9194 Fix: var Intiate after use 2024-11-21 17:23:21 +00:00
2ea0bf00e2 Fix: remove a dev log 2024-11-21 17:14:48 +00:00
4ab93e1afe Feat: add ajustTime for reconnect after map change 2024-11-21 17:08:15 +00:00
0a7ae28a75 Feat: add fps counter 2024-11-21 17:07:28 +00:00
a6ab55dd4a Fix: a getTranslation bad argument 2024-11-21 17:00:46 +00:00
4572d64017 Fix: user endpoint 2024-11-18 17:48:50 +00:00
2d2275d0cb Feat: add new security feature 2024-11-18 17:34:34 +00:00
03bb2052f3 Feat: add new security parrametter 2024-11-18 17:17:22 +00:00
af77c08976 Feat: add client version 2024-11-18 17:17:06 +00:00
03c6585cff new version 2024-11-18 17:16:41 +00:00
d3e5546f14 Fix: update version 2024-11-14 16:21:24 +00:00
f361bd884a Fix: language of the cl_report_bug 2024-11-14 16:06:31 +00:00
Grégoire Becue
34d22baab9
Feat: add pl translation 2024-10-15 23:03:30 +02:00
72 changed files with 2233 additions and 733 deletions

304
.github/workflows/auto-release.yml vendored Normal file
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name: Auto Release
on:
push:
branches: [main, master]
tags:
- 'v*.*.*'
workflow_dispatch:
inputs:
version_type:
description: 'Version bump type'
required: true
default: 'patch'
type: choice
options:
- patch
- minor
- major
permissions:
contents: write
pull-requests: write
jobs:
version:
name: Calculate Version & Update Code
runs-on: ubuntu-latest
outputs:
new_version: ${{ steps.calc_version.outputs.new_version }}
new_tag: ${{ steps.calc_version.outputs.new_tag }}
latest_tag: ${{ steps.get_tag.outputs.latest_tag }}
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
fetch-depth: 0
token: ${{ secrets.GITHUB_TOKEN }}
- name: Get latest tag
id: get_tag
run: |
git fetch --tags
LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null || echo "v0.0.0")
echo "latest_tag=$LATEST_TAG" >> $GITHUB_OUTPUT
echo "Latest tag: $LATEST_TAG"
- name: Calculate new version
id: calc_version
run: |
LATEST_TAG="${{ steps.get_tag.outputs.latest_tag }}"
VERSION_TYPE="${{ github.event.inputs.version_type || 'patch' }}"
# Remove 'v' prefix if present
VERSION=${LATEST_TAG#v}
# Split version into parts
IFS='.' read -ra VERSION_PARTS <<< "$VERSION"
MAJOR=${VERSION_PARTS[0]:-0}
MINOR=${VERSION_PARTS[1]:-0}
PATCH=${VERSION_PARTS[2]:-0}
# Increment based on type
case $VERSION_TYPE in
major)
MAJOR=$((MAJOR + 1))
MINOR=0
PATCH=0
;;
minor)
MINOR=$((MINOR + 1))
PATCH=0
;;
patch)
PATCH=$((PATCH + 1))
;;
esac
NEW_VERSION="$MAJOR.$MINOR.$PATCH"
NEW_TAG="v$NEW_VERSION"
echo "new_version=$NEW_VERSION" >> $GITHUB_OUTPUT
echo "new_tag=$NEW_TAG" >> $GITHUB_OUTPUT
echo "New version: $NEW_VERSION"
- name: Update version in code
run: |
NEW_VERSION="${{ steps.calc_version.outputs.new_version }}"
sed -i "s/gmInte\.version = \"[^\"]*\"/gmInte.version = \"$NEW_VERSION\"/g" lua/autorun/gmod_integration.lua
grep "gmInte.version" lua/autorun/gmod_integration.lua
- name: Commit and tag
run: |
git config --local user.email "action@github.com"
git config --local user.name "GitHub Action"
git add lua/autorun/gmod_integration.lua
git commit -m "chore: bump version to ${{ steps.calc_version.outputs.new_version }}" || exit 0
NEW_TAG="${{ steps.calc_version.outputs.new_tag }}"
git tag $NEW_TAG
git push origin $NEW_TAG
git push origin HEAD
changelog:
name: Generate Changelog
runs-on: ubuntu-latest
needs: version
outputs:
changelog: ${{ steps.changelog.outputs.changelog }}
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
fetch-depth: 0
ref: ${{ needs.version.outputs.new_tag }}
- name: Generate changelog
id: changelog
run: |
LATEST_TAG="${{ needs.version.outputs.latest_tag }}"
NEW_TAG="${{ needs.version.outputs.new_tag }}"
echo "## What's Changed" > CHANGELOG.md
echo "" >> CHANGELOG.md
if [ "$LATEST_TAG" != "v0.0.0" ]; then
git log --pretty=format:"* %s (%h)" $LATEST_TAG..HEAD >> CHANGELOG.md
else
git log --pretty=format:"* %s (%h)" >> CHANGELOG.md
fi
echo "" >> CHANGELOG.md
echo "**Full Changelog**: https://github.com/${{ github.repository }}/compare/$LATEST_TAG...$NEW_TAG" >> CHANGELOG.md
echo "changelog<<EOF" >> $GITHUB_OUTPUT
cat CHANGELOG.md >> $GITHUB_OUTPUT
echo "EOF" >> $GITHUB_OUTPUT
build:
name: Build Release Archive
runs-on: ubuntu-latest
needs: version
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
ref: ${{ needs.version.outputs.new_tag }}
- name: Create release archive
run: |
mkdir -p gmod-integration-release/addons/gmod-integration
cp -r lua/ gmod-integration-release/addons/gmod-integration/
[ -f LICENSE ] && cp LICENSE gmod-integration-release/addons/gmod-integration/
# Copy README.md to both addon folder and root of zip
[ -f README.md ] && cp README.md gmod-integration-release/addons/gmod-integration/
[ -f README.md ] && cp README.md gmod-integration-release/
cat > gmod-integration-release/addons/gmod-integration/addon.json << EOF
{
"title": "Gmod Integration",
"type": "ServerContent",
"tags": ["fun", "roleplay"],
"ignore": [
"*.git*",
"*.md",
"*.yml",
"*.yaml"
]
}
EOF
cd gmod-integration-release
zip -r ../gmod-integration-${{ needs.version.outputs.new_version }}.zip .
cd ..
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: release-archive
path: gmod-integration-${{ needs.version.outputs.new_version }}.zip
github-release:
name: Create GitHub Release
runs-on: ubuntu-latest
needs: [version, changelog, build]
steps:
- name: Download artifact
uses: actions/download-artifact@v4
with:
name: release-archive
- name: Create GitHub Release
uses: softprops/action-gh-release@v1
with:
tag_name: ${{ needs.version.outputs.new_tag }}
name: ${{ needs.version.outputs.new_tag }}
body: ${{ needs.changelog.outputs.changelog }}
files: |
gmod-integration-${{ needs.version.outputs.new_version }}.zip
draft: false
prerelease: false
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
gmodstore-release:
name: Publish to GMod Store
runs-on: ubuntu-latest
needs: [version, changelog, build, github-release]
if: success()
steps:
- name: Download artifact
uses: actions/download-artifact@v4
with:
name: release-archive
- name: Publish to GMod Store
run: |
NEW_VERSION="${{ needs.version.outputs.new_version }}"
CHANGELOG="${{ needs.changelog.outputs.changelog }}"
# Prepare changelog for API
API_CHANGELOG=$(echo "$CHANGELOG" | sed 's/## What'\''s Changed/What'\''s Changed:/g' | sed 's/\*\*Full Changelog\*\*/Full Changelog:/g' | head -c 9000)
# Upload to GMod Store
curl -X POST "https://api.pivity.com/v3/products/${{ secrets.GMODSTORE_PRODUCT_ID }}/versions" \
-H "Authorization: Bearer ${{ secrets.GMODSTORE_API_TOKEN }}" \
-F "name=v$NEW_VERSION" \
-F "changelog=$API_CHANGELOG" \
-F "file=@gmod-integration-$NEW_VERSION.zip" \
-F "releaseType=stable" \
--fail-with-body || echo "Failed to publish to GMod Store - check your API token and product ID"
env:
GMODSTORE_API_TOKEN: ${{ secrets.GMODSTORE_API_TOKEN }}
GMODSTORE_PRODUCT_ID: ${{ secrets.GMODSTORE_PRODUCT_ID }}
publish_workshop:
name: Publish to Steam Workshop
runs-on: ubuntu-latest
needs: [build, version, changelog, github-release]
steps:
- name: Checkout gmod-integration
uses: actions/checkout@v4
with:
ref: ${{ needs.version.outputs.new_tag }}
- name: Clone gmod-workshop-cicd
run: |
git clone https://github.com/linventif/gmod-workshop-cicd.git gmod-workshop-cicd
- name: Build gmod-uploader image
run: |
docker build -t gmod-uploader ./gmod-workshop-cicd
- name: Set up Python
uses: actions/setup-python@v4
with:
python-version: '3.x'
- name: Install steampy
run: pip install steampy
- name: Generate Steam Guard OTP
id: steam_otp
env:
STEAM_SHARED_SECRET: ${{ secrets.STEAM_SHARED_SECRET }}
run: |
echo "otp=$(python3 otp.py)" >> $GITHUB_OUTPUT
working-directory: ${{ github.workspace }}/gmod-workshop-cicd
- name: Publish to Workshop
env:
STEAM_USER: ${{ secrets.STEAM_USER }}
STEAM_PASS: ${{ secrets.STEAM_PASS }}
STEAM_SHARED_SECRET: ${{ secrets.STEAM_SHARED_SECRET }}
STEAM_GUARD: ${{ steps.steam_otp.outputs.otp }}
PUBLISHED_FILE_ID: ${{ secrets.GMOD_INTEGRATION_PUBLISHED_FILE_ID }}
CONTENT_PATH: /workshop
PREVIEW_FILE: /workshop/materials/gmod_integration/logo.png
TITLE: Gmod Integration v${{ needs.version.outputs.new_version }}
DESCRIPTION: Workshop Content of gmod-integration.com all information on the website.
VISIBILITY: '0'
CHANGE_NOTE: |
${{ needs.changelog.outputs.changelog }}
run: |
mkdir -p workshop
cp -r lua/ workshop/
cp -r materials/ workshop/
cp addon.json workshop/
docker run --rm \
-e STEAM_USER \
-e STEAM_PASS \
-e STEAM_SHARED_SECRET \
-e STEAM_GUARD \
-e CONTENT_PATH \
-e PREVIEW_FILE \
-e TITLE \
-e DESCRIPTION \
-e VISIBILITY \
-e CHANGE_NOTE \
-e PUBLISHED_FILE_ID \
-v ${{ github.workspace }}/workshop:/workshop:ro \
gmod-uploader

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README.md Normal file
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# Gmod Integration
**Connect your Garry's Mod server to Discord with powerful integration features!**
Gmod Integration is a comprehensive addon that bridges your GMod server with Discord, providing real-time player verification, server statistics, admin tools, and much more. Whether you're running a small community server or managing a large gaming network, our addon enhances your server management experience with seamless Discord integration.
## 🚀 Features
- **Player Verification**: Automatic Discord account linking and verification
- **Real-time Statistics**: Live server status and player count updates
- **Admin Panel**: In-game configuration interface with multi-language support
- **Server Protection**: Anti-cheat integration and player filtering
- **Custom Webhooks**: Send server events to Discord channels
- **Multi-language Support**: Available in English, German, French, Spanish, Italian, Dutch, Russian, Polish, and Turkish
- **Premium Features**: Advanced analytics, priority support, and extended functionality
...
## 📋 Prerequisites
Before installing Gmod Integration, ensure you have:
- A Garry's Mod dedicated server
- Discord server with Administrator permissions
- Basic knowledge of server file management
## 🛠️ Installation
### Method 1: Steam Workshop (Recommended)
1. **Subscribe to the addon** on Steam Workshop
- Search for "Gmod Integration" on the Steam Workshop
- Click "Subscribe" to add it to your server
2. **Install the DLL** (Required for full functionality)
- Download the latest DLL from our [GitHub Releases](https://github.com/gmod-integration/releases)
- Place `gmsv_gmod_integration_loader_<YOUR-SERVER-OS>.dll` in your server's `garrysmod/lua/bin/` directory or create the directory if it doesn't exist
- Restart your server to apply changes
### Method 2: Manual Installation
1. **Download the addon**
- Get the latest release from [GitHub](https://github.com/gmod-integration/releases)
- Extract the zip file
2. **Install files**
- Copy the `gmod-integration` folder to your `garrysmod/addons/` directory
- Install the DLL as described in Method 1
3. **Restart your server**
- Restart your Garry's Mod server to load the addon
## ⚙️ Basic Configuration
1. **Start your server** and join as an admin
2. **Open the admin panel** by typing `!gmi` in chat
3. **Configure your settings**:
- Enter your Server ID (found on the web panel)
- Enter your Server Token (found on the web panel)
- Test the connection to verify everything works
## 🌟 Premium Activation
### For GMod Store Purchasers
1. **Visit the Dashboard**
- Go to [Gmod Integration Dashboard](https://gmod-integration.com/dashboard)
- Log in with your Discord account
2. **Activate Premium**
- Select your Discord server from the list
- Click "Activate Premium" under your server card
- A ⭐️ star badge will appear confirming activation
3. **Enjoy Premium Features**
- Real-time server statistics
- Custom webhook endpoints
- Extended audit logs (90 days retention)
- Priority Discord support
- Monthly usage reports
### For BuiltByBit Purchasers
Since we don't have automated BuiltByBit integration yet, follow these steps:
1. **Gather your purchase proof**
- Take a screenshot of your BuiltByBit receipt
- Include order ID, purchase date, and total amount
2. **Contact our support**
- Join our [Discord Server](https://gmod-integration.com/discord)
- Post your receipt in the `#premium-support` channel
- Mention that you're a BuiltByBit purchaser
3. **Manual activation**
- Our team will manually verify and activate Premium
- This usually takes less than 4 business hour during work days
## 🔧 Advanced Configuration
### DLL Installation Details
The DLL provides enhanced functionality including:
- Advanced authentication features
- Improved performance and stability
- Additional security measures
- Extended API capabilities
**Installation paths:**
- **Linux32 (default)**: `garrysmod/lua/bin/gmsv_gmod_integration_loader_linux.dll`
- **Linux64**: `garrysmod/lua/bin/gmsv_gmod_integration_loader_linux64.dll`
- **Windows**: `garrysmod/lua/bin/gmsv_gmod_integration_loader_win32.dll`
- **Windows64**: `garrysmod/lua/bin/gmsv_gmod_integration_loader_win64.dll`
### Configuration File
The addon automatically creates a configuration file at:
`garrysmod/data/gm_integration/config.json`
Most settings can be changed through the in-game admin panel, but advanced users can edit this file directly.
## 🌍 Language Support
Gmod Integration supports multiple languages:
- 🇺🇸 English (Default)
- 🇩🇪 German (Deutsch)
- 🇫🇷 French (Français)
- 🇪🇸 Spanish (Español)
- 🇮🇹 Italian (Italiano)
- 🇳🇱 Dutch (Nederlands)
- 🇷🇺 Russian (Русский)
- 🇵🇱 Polish (Polski)
- 🇹🇷 Turkish (Türkçe)
Change the language in the admin panel under Settings > Language.
## 🆘 Support & Contact
Need help? We're here to assist you:
- **Discord Server**: [Join our community](https://gmod-integration.com/discord) for real-time support
- **Documentation**: [Full documentation](https://gmod-integration.com/docs)
## 🔍 Troubleshooting
### Common Issues
**Addon not loading:**
- Ensure the addon is properly installed in the addons folder or in the workshop and verify the DLL is present
- Check server console for error messages
- Verify file permissions
**DLL not found error:**
- Make sure the DLL is in the correct `lua/bin/` directory or create the directory if it doesn't exist
- Check that you're using the correct DLL for your operating system
- Restart the server after installing the DLL
**Connection issues:**
- Verify your Server ID and Token are correct
- Check your server's internet connection
- Ensure firewall isn't blocking outbound connections
### Getting Help
If you're still experiencing issues:
1. Join our Discord server
2. Provide your server console logs
3. Describe the exact steps that led to the problem
4. Include your server operating system and GMod version
## 📄 License
This addon is proprietary software. Usage is subject to the terms of service available on our website.
---
**Made with ❤️ by the Gmod Integration Team**
_Enhance your Garry's Mod server with the power of Discord integration!_

23
addon.json Normal file
View File

@ -0,0 +1,23 @@
{
"title": "Gmod Integration",
"type": "ServerContent",
"tags": ["fun", "roleplay"],
"ignore": [
".git/**",
".github/**",
"README.md",
"*.md",
"*.yml",
"*.yaml",
"Dockerfile",
"entrypoint.sh",
"otp.py",
"github-action.yml",
"publish_gmod_addon.sh",
"test.gma",
"gmpublisher.gma",
"ws-ci/**",
"example_addon/**",
"extracted/**"
]
}

View File

@ -1,69 +1,154 @@
if game.SinglePlayer() then return print("Gmod Integration is not supported in Singleplayer!") end
local alreadyLoadGMI = gmInte
local function dllInstalled()
return file.Exists("lua/bin/gmsv_gmod_integration_loader_linux.dll", "GAME") || file.Exists("gmsv_gmod_integration_loader_linux64.dll", "GAME") || file.Exists("lua/bin/gmsv_gmod_integration_loader_win32.dll", "GAME") || file.Exists("gmsv_gmod_integration_loader_win64.dll", "GAME")
end
local isLatest = debug.getinfo(1, "S").source == "@addons/_gmod_integration_latest/lua/autorun/_gmod_integration_latest.lua"
local isLatestExist = file.Exists("_gmod_integration_latest", "LUA")
if !alreadyLoadGMI then
if dllInstalled() then
if !file.Exists("gm_integration", "DATA") || !file.Exists("gm_integration/tmp.json", "DATA") then file.CreateDir("gm_integration") end
file.Write("gm_integration/tmp.json", util.TableToJSON({
gmod_integration_latest_updated = false,
}, true))
require("gmod_integration_loader")
local tmp = util.JSONToTable(file.Read("gm_integration/tmp.json", "DATA"))
if tmp.gmod_integration_latest_updated then
print(" | " .. os.date("%Y-%m-%d %H:%M:%S") .. " | Gmod Integration | " .. "Latest version of Gmod Integration is already installed, skipping update.")
RunConsoleCommand("_restart")
timer.Simple(1, function()
RunConsoleCommand("_restart")
end)
return
end
if !isLatest then return end
end
else
if !isLatest && isLatestExist then return end
end
gmInte = gmInte || {}
gmInte.version = "0.4.3"
gmInte.version = "5.0.22" // This will be automatically updated by GitHub Actions
gmInte.config = {}
gmInte.materials = {}
local function loadServerConfig()
gmInte.useDataConfig = true
gmInte.dllInstalled = dllInstalled
function gmInte.log(msg, onlyOndebug)
if onlyOndebug && !gmInte.config.debug then return end
print(" | " .. os.date(gmInte.config.logTimestamp || "%Y-%m-%d %H:%M:%S") .. " | Gmod Integration | " .. msg)
end
function gmInte.logError(msg, onlyOndebug)
if onlyOndebug && !gmInte.config.debug then return end
gmInte.log("ERROR | " .. msg)
end
function gmInte.logWarning(msg, onlyOndebug)
if onlyOndebug && !gmInte.config.debug then return end
gmInte.log("WARNING | " .. msg)
end
function gmInte.logHint(msg, onlyOndebug)
if onlyOndebug && !gmInte.config.debug then return end
gmInte.log("HINT | " .. msg)
end
local function loadConfig()
RunConsoleCommand("sv_hibernate_think", "1")
if !file.Exists("gm_integration", "DATA") || !file.Exists("gm_integration/config.json", "DATA") then
file.CreateDir("gm_integration")
file.Write("gm_integration/config.json", util.TableToJSON(gmInte.config, true))
else
if gmInte.config.id && gmInte.config.id != "" then return end
if gmInte.config.id && gmInte.config.id != "" then
gmInte.useDataConfig = false
timer.Simple(1, function() gmInte.log("Using Data Config | This is not recommended, please revert change and use ig cmd !gmi to edit your config", true) end)
return
end
local oldConfig = util.JSONToTable(file.Read("gm_integration/config.json", "DATA"))
if !oldConfig.version || (oldConfig.version < gmInte.version) then
print(" | Merging Config | gmod_integration/sv_config.lua")
if !oldConfig.version || (oldConfig.version != gmInte.version) then
table.Merge(gmInte.config, oldConfig)
gmInte.config.version = gmInte.version
file.Write("gm_integration/config.json", util.TableToJSON(gmInte.config, true))
else
gmInte.config = oldConfig
end
gmInte.log("Using Data Config: Data config loaded from data/gm_integration/config.json")
end
end
local function loadAllFiles(folder)
local files, folders = file.Find(folder .. "/*", "LUA")
for k, fileName in SortedPairs(files) do
local path = folder .. "/" .. fileName
print(" | Loading File | " .. path)
if string.StartWith(fileName, "cl_") then
if SERVER then
AddCSLuaFile(path)
else
include(path)
end
elseif string.StartWith(fileName, "sv_") then
if SERVER then include(path) end
elseif string.StartWith(fileName, "sh_") then
if SERVER then AddCSLuaFile(path) end
local loadedFiles = {}
local function loadFile(folder, fileName)
local path = folder .. "/" .. fileName
if loadedFiles[path] then return end
loadedFiles[path] = true
if string.StartWith(fileName, "cl_") then
if SERVER then
AddCSLuaFile(path)
else
include(path)
end
if fileName == "sv_config.lua" then
loadServerConfig()
continue
end
elseif string.StartWith(fileName, "sv_") then
if SERVER then include(path) end
elseif string.StartWith(fileName, "sh_") then
if SERVER then AddCSLuaFile(path) end
include(path)
end
for k, v in SortedPairs(folders, true) do
loadAllFiles(folder .. "/" .. v, name)
if fileName == "sv_config.lua" then loadConfig() end
gmInte.log("File Loaded: " .. path)
end
local function loadFolder(folder)
local files, folders = file.Find(folder .. "/*", "LUA")
for k, fileName in SortedPairs(files) do
loadFile(folder, fileName)
end
for k, subFolder in SortedPairs(folders) do
loadFolder(folder .. "/" .. subFolder)
end
end
print(" ")
print(" ")
print(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ")
print(" - - ")
print(" - Gmod Integration v" .. gmInte.version .. " - ")
print(" - - ")
print(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ")
print(" - - ")
print(" - Thanks for using Gmod Integration ! - ")
print(" - If you have any questions, please contact us on Discord! - ")
print(" - https://gmod-integration.com/discord - ")
print(" - - ")
print(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ")
print(" ")
loadAllFiles("gmod_integration")
if SERVER then
print(" ")
print(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ")
print(" - - ")
print(" - Gmod Integration v" .. gmInte.version .. " - ")
print(" - - ")
print(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ")
print(" - - ")
print(" - Thanks for using Gmod Integration ! - ")
print(" - If you have any questions, please contact us on Discord! - ")
print(" - https://gmod-integration.com/discord - ")
print(" - - ")
print(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ")
print(" ")
else
print(" ")
print(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ")
print(" - - ")
print(" - Gmod Integration v" .. gmInte.version .. " - ")
print(" - - ")
print(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ")
print(" - - ")
print(" - Thanks for using Gmod Integration ! - ")
print(" - If you have any questions, please contact us on Discord! - ")
print(" - https://gmod-integration.com/discord - ")
print(" - - ")
print(" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ")
print(" ")
end
gmInte.execFolder = debug.getinfo(1, "S").source:match("([^/\\]+)$"):gsub("%.lua$", "") || "gmod_integration"
loadFile(gmInte.execFolder, "sv_config.lua")
loadFolder(gmInte.execFolder .. "/languages")
loadFolder(gmInte.execFolder .. "/core/utils")
loadFolder(gmInte.execFolder .. "/core/ui")
loadFolder(gmInte.execFolder .. "/core")
loadFolder(gmInte.execFolder .. "/modules")
loadFolder(gmInte.execFolder)
print(" ")

View File

@ -1,35 +0,0 @@
list.Set("DesktopWindows", "GmodIntegration:DesktopWindows", {
icon = "gmod_integration/logo_context.png",
title = "GM Integration",
width = 960,
height = 700,
onewindow = true,
init = function(icon, window)
window:Close()
gmInte.openAdminConfig()
end
})
list.Set("DesktopWindows", "GmodIntegration:DesktopWindows:ReportBug", {
icon = "gmod_integration/logo_context_report.png",
title = "Report Bug",
width = 960,
height = 700,
onewindow = true,
init = function(icon, window)
window:Close()
gmInte.openReportBug()
end
})
list.Set("DesktopWindows", "GmodIntegration:DesktopWindows:SendScreen", {
icon = "gmod_integration/logo_context_screen.png",
title = "Screenshot",
width = 960,
height = 700,
onewindow = true,
init = function(icon, window)
window:Close()
gmInte.contextScreenshot()
end
})

View File

@ -1,9 +0,0 @@
hook.Add("InitPostEntity", "gmInte:Ply:Ready", function() gmInte.SendNet("ready") end)
hook.Add("OnPlayerChat", "gmInte:OnPlayerChat:AdminCmd", function(ply, strText, bTeamOnly, bPlayerIsDead)
if ply != LocalPlayer() then return end
strText = string.lower(strText)
if strText == "/gmi" || strText == "!gmi" then
gmInte.openAdminConfig()
return true
end
end)

View File

@ -1,89 +0,0 @@
function gmInte.chatAddText(...)
local args = {...}
table.insert(args, 1, Color(255, 130, 92))
table.insert(args, 2, "[Gmod Integration] ")
chat.AddText(unpack(args))
end
function gmInte.chatAddTextFromTable(data)
local args = {}
for _, v in ipairs(data) do
table.insert(args, v.color || Color(255, 255, 255))
table.insert(args, v.text)
end
gmInte.chatAddText(unpack(args))
end
function gmInte.showTestConnection(data)
if data && data.id then
gmInte.chatAddText(Color(89, 194, 89), gmInte.getTranslation("chat.authentication_success", "Successfully Authenticated"), Color(255, 255, 255), gmInte.getTranslation("chat.server_link", ", server linked as {1}.", data.name))
else
gmInte.chatAddText(Color(228, 81, 81), gmInte.getTranslation("chat.authentication_failed", "Failed to Authenticate"), Color(255, 255, 255), gmInte.getTranslation("chat.server_fail", ", check your ID and Token."))
end
end
function gmInte.openAdminConfig()
if !LocalPlayer():gmIntIsAdmin() then
gmInte.chatAddText(Color(228, 81, 81), gmInte.getTranslation("chat.missing_permissions", "You do not have permission to do this action."))
return
end
gmInte.SendNet("getConfig")
end
hook.Add("HUDPaint", "gmInte:HUD:ShowScreenshotInfo", function()
if !gmInte.showScreenshotInfo then return end
local screenInfo = {
{
txt = "Server ID",
val = gmInte.config.id
},
{
txt = "SteamID64",
val = LocalPlayer():SteamID64()
},
{
txt = "Date",
val = os.date("%Y-%m-%d %H:%M:%S")
},
{
txt = "Position",
val = function()
local pos = LocalPlayer():GetPos()
local newPos = ""
for i = 1, 3 do
newPos = newPos .. math.Round(pos[i])
if i < 3 then newPos = newPos .. ", " end
end
return newPos
end
},
{
txt = "Map",
val = game.GetMap()
},
{
txt = "Ping",
val = LocalPlayer():Ping()
},
{
txt = "FPS",
val = function() return math.Round(1 / FrameTime()) end
},
{
txt = "Size",
val = ScrW() .. "x" .. ScrH()
}
}
local concatInfo = ""
for k, v in pairs(screenInfo) do
local val = v.val
if type(val) == "function" then val = val() end
concatInfo = concatInfo .. v.txt .. ": " .. val
if k < #screenInfo then concatInfo = concatInfo .. " - " end
end
draw.SimpleText(concatInfo, "DermaDefault", ScrW() / 2, ScrH() - 15, Color(255, 255, 255, 119), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end)

View File

@ -1,43 +0,0 @@
local ImageCache = {}
function gmInte.createImgurMaterials(materials, addon_var, folder, name)
if !file.Exists(folder, "DATA") then file.CreateDir(folder) end
local function getMatFromUrl(url, id)
materials[id] = Material("nil")
if file.Exists(folder .. "/" .. id .. ".png", "DATA") && !gmInte.config.redownloadMaterials then
addon_var[id] = Material("../data/" .. folder .. "/" .. id .. ".png", "noclamp smooth")
gmInte.log("materials", name .. " - Image Loaded - " .. id .. ".png")
return
end
http.Fetch(url, function(body)
file.Write(folder .. "/" .. id .. ".png", body)
addon_var[id] = Material("../data/" .. folder .. "/" .. id .. ".png", "noclamp smooth")
ImageCache[table.Count(ImageCache) + 1] = {
["folder"] = folder,
["addon_var"] = addon_var,
["id"] = id
}
gmInte.log("materials", name .. " - Image Downloaded - " .. id .. ".png")
end)
end
for k, v in pairs(materials) do
getMatFromUrl("https://i.imgur.com/" .. v .. ".png", k)
end
end
function gmInte.redowloadMaterials()
for k, v in pairs(ImageCache) do
v.addon_var[v.id] = Material("../data/" .. v.folder .. "/" .. v.id .. ".png", "noclamp smooth")
gmInte.log("materials", v.name .. " - Image Redownloaded - " .. v.id .. ".png")
end
end
concommand.Add("gmod_integration_reload_materials", gmInte.redowloadMaterials)
concommand.Add("gmi_reload_materials", gmInte.redowloadMaterials)
local materialsList = {
["logo"] = "y3Mypbn"
}
gmInte.createImgurMaterials(materialsList, gmInte.materials, "gmod_integration/material", "Gmod Integration")

View File

@ -1,38 +0,0 @@
local netSend = {
["ready"] = 0,
["testConnection"] = 1,
["getConfig"] = 2,
["saveConfig"] = 3,
["takeScreenShot"] = 4,
["restartMap"] = 5,
["verifyMe"] = 6,
}
function gmInte.SendNet(id, args, func)
net.Start("gmIntegration")
net.WriteUInt(netSend[id], 8)
net.WriteString(util.TableToJSON(args || {}))
if func then func() end
net.SendToServer()
end
local netReceive = {
[1] = function(data) gmInte.discordSyncChatPly(data) end,
[2] = function(data) gmInte.openConfigMenu(data) end,
[3] = function(data) gmInte.showTestConnection(data) end,
[5] = function(data)
gmInte.config = table.Merge(gmInte.config, data.config)
gmInte.version = data.other.version
gmInte.loadTranslations()
if !data.other.aprovedCredentials then RunConsoleCommand("gmod_integration_admin") end
end,
[6] = function(data) gmInte.chatAddTextFromTable(data) end,
[7] = function() gmInte.openVerifPopup() end,
[8] = function(data) gmInte.config.token = data.token end
}
net.Receive("gmIntegration", function()
local id = net.ReadUInt(8)
local args = util.JSONToTable(net.ReadString())
if netReceive[id] then netReceive[id](args) end
end)

View File

@ -5,12 +5,16 @@ function gmInte.getPlayerFormat(ply)
["steamID64"] = ply:SteamID64(),
["userGroup"] = ply:GetUserGroup(),
["team"] = gmInte.getTeamFormat(ply:Team()),
["branch"] = ply:gmInteGetBranch(),
["name"] = ply:Nick(),
["kills"] = ply:Frags(),
["deaths"] = ply:Deaths(),
["customValues"] = ply:gmIntGetCustomValues(),
["connectTime"] = math.Round(RealTime() - ply:gmIntGetConnectTime()),
["connectTime"] = math.Round(math.Round(RealTime() - ply:gmIntGetConnectTime())),
["timeLastTeamChange"] = math.Round(RealTime() - ply:gmIntGetTimeLastTeamChange()),
["adjustedTime"] = math.Round(ply:getAdjustedTime()),
["ping"] = ply:Ping(),
["fps"] = ply:gmIntGetFPS(),
["position"] = gmInte.getVectorFormat(ply:GetPos()),
["angle"] = gmInte.getAngleFormat(ply:EyeAngles()),
["weapon"] = gmInte.getWeaponFormat(ply:GetActiveWeapon())

View File

@ -108,6 +108,7 @@ local function flushLogs()
end
hook.Add("ShutDown", "gmInte:Server:ShutDown:FlushLogs", flushLogs)
hook.Add("GMI:SaveBeforeCrash", "gmInte:Server:BeforeCrash:SavePlayers", flushLogs)
timer.Create("gmInte:http:flushLogs", 3, 0, flushLogs)
function gmInte.http.postLog(endpoint, data)
table.insert(nextLogPacket, {

View File

@ -0,0 +1,9 @@
function gmInte.sendToAPI(endpoint, method, data, onSuccess, onFailed)
gmInte.http.requestAPI({
["endpoint"] = endpoint,
["method"] = method,
["body"] = data,
["success"] = onSuccess,
["failed"] = onFailed
})
end

View File

@ -0,0 +1,95 @@
local function websocketDLLExist()
local files, _ = file.Find("lua/bin/*", "GAME")
for k, v in ipairs(files) do
if v:find("gwsockets") then return true end
end
return false
end
if !websocketDLLExist() then
timer.Simple(4, function()
gmInte.logHint("GWSockets is not installed !, Syncronize feature will not work !")
gmInte.logHint("Please install it from https://github.com/FredyH/GWSockets/releases")
end)
return
end
require("gwsockets")
local function getWebSocketURL()
local method = gmInte.isPrivateIP(gmInte.config.websocketFQDN) && "ws" || "wss"
return method .. "://" .. gmInte.config.websocketFQDN
end
function gmInte.setupWebSocket()
local callbacks_ = {}
gmInte.websocket = GWSockets.createWebSocket(getWebSocketURL())
gmInte.websocket:setHeader("id", gmInte.config.id)
gmInte.websocket:setHeader("token", gmInte.config.token)
gmInte.websocket:open()
function gmInte.websocket:onConnected()
gmInte.log("WebSocket Connected", true)
end
function gmInte.websocket:onMessage(txt)
gmInte.log("WebSocket Message: " .. txt, true)
local data = util.JSONToTable(txt)
if gmInte[data.method] then
gmInte[data.method](data)
elseif data.id && callbacks_[data.id] then
local callback = callbacks_[data.id]
callbacks_[data.id] = nil
if data.error then
gmInte.logError("WebSocket Error: " .. data.error, true)
callback(false, data.error)
else
callback(true, data.data)
end
else
gmInte.logError("WebSocket Message: " .. txt .. " is not a valid method !", true)
end
end
function gmInte.websocket:onDisconnected()
gmInte.log("WebSocket Disconnected", true)
end
function gmInte.websocket:onError(txt)
gmInte.logError("WebSocket Error: " .. txt, true)
end
function gmInte.websocket:send(method, data, callback, hidePrint)
if !self:isConnected() then
if !hidePrint then
gmInte.logError("WebSocket is not connected, cannot send data", true)
end
return
end
local id = tostring(SysTime()) .. "-" .. gmInte.generateRandomString(8)
local packet = {
method = method,
data = data,
id = id
}
if callback then
callbacks_[id] = callback
end
if !hidePrint then
gmInte.log("WebSocket Send: " .. util.TableToJSON(packet), true)
end
self:write(util.TableToJSON(packet))
end
end
timer.Create("gmInte:WebSocket:CheckConnection", 4, 0, function()
if (!gmInte.websocket || !gmInte.websocket:isConnected()) && gmInte.aprovedCredentials then
gmInte.log("WebSocket is not connected, trying to connect", true)
gmInte.setupWebSocket()
end
end)
hook.Add("GmodIntegration:Websocket:Restart", "gmInte:WebSocket:Restart", function() gmInte.setupWebSocket() end)
hook.Add("InitPostEntity", "gmInte:ServerReady:WebSocket", function() timer.Simple(1, function() gmInte.setupWebSocket() end) end)

View File

@ -13,6 +13,43 @@ local colorTable = {
["buttonTextHover"] = Color(255, 255, 255, 255),
}
// function to open a msg info say in game config has been disabled because default sv_config.lua has been edited
function gmInte.openDisabledConfig()
local frame = vgui.Create("DFrame")
frame:SetSize(400, 120)
frame:Center()
frame:SetTitle(gmInte.getFrameName(gmInte.getTranslation("admin.config_disabled", "Config Disabled")))
frame:SetDraggable(true)
frame:ShowCloseButton(true)
frame:MakePopup()
gmInte.applyPaint(frame)
local messagePanel = vgui.Create("DPanel", frame)
messagePanel:Dock(TOP)
messagePanel:SetSize(300, 40)
messagePanel:DockMargin(10, 0, 10, 10)
messagePanel:SetBackgroundColor(Color(0, 0, 0, 0))
local messageLabel = vgui.Create("DLabel", messagePanel)
messageLabel:Dock(FILL)
messageLabel:SetText(gmInte.getTranslation("admin.config_disabled_description", "The config has been disabled because the default sv_config.lua has been edited.\nPlease restore the default sv_config.lua to enable the config again."))
messageLabel:SetContentAlignment(5)
messageLabel:SetWrap(true)
local buttonGrid = vgui.Create("DGrid", frame)
buttonGrid:Dock(BOTTOM)
buttonGrid:DockMargin(5, 10, 5, 5)
buttonGrid:SetCols(1)
buttonGrid:SetColWide(frame:GetWide() - 10)
buttonGrid:SetRowHeight(35)
local button = vgui.Create("DButton")
button:SetText(gmInte.getTranslation("admin.ok", "OK"))
button.DoClick = function() frame:Close() end
button:SetSize(buttonGrid:GetColWide() - 10, buttonGrid:GetRowHeight())
gmInte.applyPaint(button)
buttonGrid:AddItem(button)
frame.OnClose = function() gmInte.openAdminPanel = false end
frame.OnRemove = function() gmInte.openAdminPanel = false end
frame.OnKeyCodePressed = function(self, key) if key == KEY_ESCAPE then self:Close() end end
end
function gmInte.needRestart()
local frame = vgui.Create("DFrame")
frame:SetSize(400, 120)
@ -99,11 +136,12 @@ function gmInte.openConfigMenu(data)
["reloadOnEdit"] = true,
["category"] = gmInte.getTranslation("admin.main", "Main"),
["values"] = {
["en"] = "English",
["fr"] = "Français",
["de"] = "Deutsch",
["en"] = "English",
["es"] = "Español",
["fr"] = "Français",
["it"] = "Italiano",
["pl"] = "Polski",
["ru"] = "Русский",
["tr"] = "Türkçe",
}
@ -122,9 +160,10 @@ function gmInte.openConfigMenu(data)
["label"] = gmInte.getTranslation("admin.force_player_link", "Force Player Verif"),
["description"] = gmInte.getTranslation("admin.force_player_link_description", "Force player verification."),
["type"] = "checkbox",
["reloadOnEdit"] = true,
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.main", "Main")
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "supportLink",
@ -136,6 +175,50 @@ function gmInte.openConfigMenu(data)
["onEditDelay"] = 0.5,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "verifyFamilySharing",
["label"] = gmInte.getTranslation("admin.verifyFamilySharing", "Block Family Sharing"),
["description"] = gmInte.getTranslation("admin.verifyFamilySharing_description", "Block family sharing players."),
["type"] = "checkbox",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "verifyOnJoin",
["label"] = gmInte.getTranslation("admin.verify_on_join", "Verify on Join"),
["description"] = gmInte.getTranslation("admin.verify_on_join_description", "Verify the player when they join the server or on player ready."),
["type"] = "checkbox",
["condition"] = function(data) return data.forcePlayerLink end,
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "verifyOnReadyKickTime",
["label"] = gmInte.getTranslation("admin.verify_on_ready_kick_time", "Kick Time if not Verified"),
["description"] = gmInte.getTranslation("admin.verify_on_ready_kick_time_description", "Time in seconds before kicking a player that is not verified."),
["type"] = "textEntry",
["condition"] = function(data) return data.forcePlayerLink end,
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety")
},
{
["id"] = "clientBranch",
["label"] = gmInte.getTranslation("admin.client_force_branch", "Client Force Branch"),
["description"] = gmInte.getTranslation("admin.client_force_branch_description", "The branch of the addon that the clients should use."),
["type"] = "combo",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value) saveConfig(setting, value) end,
["category"] = gmInte.getTranslation("admin.trust_safety", "Trust & Safety"),
["values"] = {
["any"] = "Any",
["dev"] = "Dev",
["prerelease"] = "Prerelease",
["x86-64"] = "x86-64",
}
},
{
["id"] = "debug",
["label"] = gmInte.getTranslation("admin.debug", "Debug"),
@ -176,6 +259,21 @@ function gmInte.openConfigMenu(data)
["onEditDelay"] = 0.5,
["category"] = gmInte.getTranslation("admin.advanced", "Advanced")
},
{
["id"] = "logTimestamp",
["label"] = gmInte.getTranslation("admin.internal_log_format", "Internal Log Format"),
["description"] = gmInte.getTranslation("admin.internal_log_format_description", "The timestamp format of the logs."),
["type"] = "textEntry",
["resetIfEmpty"] = true,
["defaultValue"] = "%Y-%m-%d %H:%M:%S",
["value"] = function(setting, value) return value end,
["onEdit"] = function(setting, value)
if !value || value == "" then return end
saveConfig(setting, value)
end,
["onEditDelay"] = 0.5,
["category"] = gmInte.getTranslation("admin.advanced", "Advanced")
},
}
local buttonsInfo = {
@ -241,6 +339,7 @@ function gmInte.openConfigMenu(data)
// Sort by position
table.sort(categoryConfig, function(a, b) return (a.position || 0) < (b.position || 0) end)
for k, actualConfig in ipairs(categoryConfig) do
if actualConfig.condition && !actualConfig.condition(data) then continue end
local panel = vgui.Create("DPanel", configList)
panel:Dock(TOP)
panel:SetSize(300, 25)
@ -282,6 +381,10 @@ function gmInte.openConfigMenu(data)
input.OnSelect = function(self, index, value)
if actualConfig.restart then needRestart = true end
actualConfig.onEdit(actualConfig.id, value == gmInte.getTranslation("admin.enabled", "Enabled") && true || false)
if actualConfig.reloadOnEdit then
frame:Close()
RunConsoleCommand("gmi_admin")
end
end
elseif actualConfig.type == "combo" then
input = vgui.Create("DComboBox", panel)
@ -292,7 +395,7 @@ function gmInte.openConfigMenu(data)
input:AddChoice(v, k)
end
input:SetText(actualConfig.values[data[actualConfig.id]] || actualConfig.values[actualConfig.defaultValue])
input:SetText(actualConfig.values[data[actualConfig.id]] || actualConfig.values[actualConfig.defaultValue] || "<nil>")
input.OnSelect = function(self, index, value)
if actualConfig.restart then needRestart = true end
actualConfig.onEdit(actualConfig.id, posibilities[index])
@ -344,5 +447,66 @@ function gmInte.openConfigMenu(data)
end
end
local alreadySkipDll = false
function gmInte.openDllInstall()
if !LocalPlayer():gmIntIsAdmin() then return end
if alreadySkipDll then return end
alreadySkipDll = true
local frame = vgui.Create("DFrame")
frame:SetSize(400, 250)
frame:Center()
frame:SetTitle(gmInte.getFrameName(gmInte.getTranslation("admin.dll_install", "DLL Install")))
frame:SetDraggable(true)
frame:ShowCloseButton(true)
frame:MakePopup()
gmInte.applyPaint(frame)
local messageLabel = vgui.Create("DLabel", frame)
messageLabel:Dock(FILL)
messageLabel:SetText(gmInte.getTranslation("admin.dll_install_problem", "The Gmod Integration DLL is missing!\n\nWithout this DLL, some features will not work correctly, including authentication and advanced integration.") .. "\n\n" .. gmInte.getTranslation("admin.dll_install_description", "Install:\n1. Download 'gmsv_gmod_integration_loader_{1}.dll' from: {2}\n2. Move it to the 'garrysmod/lua/bin' folder.\n3. Restart your server.", gmInte.serverOS, "https://github.com/gmod-integration/auto-loader/releases"))
messageLabel:SetContentAlignment(5)
messageLabel:SetWrap(true)
local buttonGrid = vgui.Create("DGrid", frame)
buttonGrid:Dock(BOTTOM)
buttonGrid:DockMargin(5, 10, 5, 5)
buttonGrid:SetCols(1)
buttonGrid:SetColWide(frame:GetWide() - 10)
buttonGrid:SetRowHeight(35)
local button = vgui.Create("DButton")
button:SetText(gmInte.getTranslation("admin.dll_install_button", "Install DLL"))
button.DoClick = function()
frame:Close()
gui.OpenURL("https://github.com/gmod-integration/auto-loader/releases")
end
button:SetSize(buttonGrid:GetColWide() - 10, buttonGrid:GetRowHeight())
gmInte.applyPaint(button)
buttonGrid:AddItem(button)
end
function gmInte.openAdminConfig()
if !LocalPlayer():gmIntIsAdmin() then
gmInte.chatAddText(Color(228, 81, 81), gmInte.getTranslation("chat.missing_permissions", "You do not have permission to do this action."))
return
end
gmInte.SendNet("getConfig")
end
function gmInte.showTestConnection(data)
if data && data.id then
gmInte.chatAddText(Color(89, 194, 89), gmInte.getTranslation("chat.authentication_success", "Successfully Authenticated"), Color(255, 255, 255), gmInte.getTranslation("chat.server_link", ", server linked as {1}.", data.name))
else
gmInte.chatAddText(Color(228, 81, 81), gmInte.getTranslation("chat.authentication_failed", "Failed to Authenticate"), Color(255, 255, 255), gmInte.getTranslation("chat.server_fail", ", check your ID and Token."))
end
end
concommand.Add("gmod_integration_admin", function() gmInte.SendNet("getConfig") end)
concommand.Add("gmi_admin", function() gmInte.SendNet("getConfig") end)
concommand.Add("gmi_admin", function() gmInte.SendNet("getConfig") end)
hook.Add("OnPlayerChat", "gmInte:OnPlayerChat:AdminCmd", function(ply, strText, bTeamOnly, bPlayerIsDead)
if ply != LocalPlayer() then return end
strText = string.lower(strText)
if strText == "/gmi" || strText == "!gmi" then
gmInte.openAdminConfig()
return true
end
end)

View File

@ -0,0 +1,11 @@
list.Set("DesktopWindows", "GmodIntegration:DesktopWindows", {
icon = "gmod_integration/logo_context.png",
title = "GM Integration",
width = 960,
height = 700,
onewindow = true,
init = function(icon, window)
window:Close()
gmInte.openAdminConfig()
end
})

View File

@ -0,0 +1,26 @@
local conFuncs = {
["version"] = function() print("Version: " .. gmInte.version) end,
["set-setting"] = function(args) gmInte.saveSetting(args[2], args[3]) end,
["show-settings"] = function() PrintTable(gmInte.config) end,
["try"] = function() gmInte.tryConfig() end,
["get-server-id"] = function() print(gmInte.config.id || "none") end,
["export-warns"] = function() hook.Run("GmodIntegration:ExportWarns") end
}
local function cmdExecuted(ply, cmd, args)
if ply:IsPlayer() && !ply:gmIntIsAdmin() then return end
if conFuncs[args[1]] then
conFuncs[args[1]](args)
else
print("Unknown Command, available commands are:")
print("version")
print("set-setting <setting> <value>")
print("show-settings")
print("try")
print("get-server-id")
print("export-warns")
end
end
concommand.Add("gmi", cmdExecuted)
concommand.Add("gmod-integration", cmdExecjsonuted)

View File

@ -1,14 +1,10 @@
function gmInte.saveSetting(setting, value)
if gmInte.config[setting] == nil then
gmInte.log("Unknown Setting")
return
end
if setting == "language" && !file.Exists("gmod_integration/shared/languages/sh_" .. value .. ".lua", "LUA") then
gmInte.log("Unknown Language")
gmInte.log("Unknown Setting " .. setting)
return
end
if setting == "id" || setting == "token" then gmInte.aprovedCredentials = false end
// Boolean
if value == "true" then value = true end
if value == "false" then value = false end
@ -42,14 +38,13 @@ function gmInte.testConnection(ply)
gmInte.http.get("/servers/:serverID", function(code, body) if ply then gmInte.SendNet("testApiConnection", body, ply) end end, function(code, body) if ply then gmInte.SendNet("testApiConnection", body, ply) end end)
end
function gmInte.refreshSettings()
gmInte.config = util.JSONToTable(file.Read("gm_integration/config.json", "DATA"))
gmInte.log("Settings Refreshed")
gmInte.tryConfig()
end
function gmInte.superadminGetConfig(ply)
if !ply:IsValid() || !ply:IsPlayer(ply) || !ply:gmIntIsAdmin() then return end
if !gmInte.useDataConfig then
gmInte.SendNet("notEditableConfig", {}, ply)
return
end
gmInte.config.websocket = GWSockets && true || false
gmInte.SendNet("adminConfig", gmInte.config, ply)
end
@ -63,11 +58,15 @@ function gmInte.publicGetConfig(ply)
["apiFQDN"] = gmInte.config.apiFQDN,
["websocketFQDN"] = gmInte.config.websocketFQDN,
["adminRank"] = gmInte.config.adminRank,
["language"] = gmInte.config.language
["language"] = gmInte.config.language,
["clientBranch"] = gmInte.config.clientBranch,
["logTimestamp"] = gmInte.config.logTimestamp
},
["other"] = {
["aprovedCredentials"] = gmInte.aprovedCredentials,
["version"] = gmInte.version,
["dllExists"] = gmInte.dllInstalled(),
["serverOS"] = gmInte.detectOS(),
}
}, ply)
end

View File

@ -0,0 +1,38 @@
function gmInte.SendNet(id, args, func)
net.Start("gmIntegration")
net.WriteString(id)
net.WriteString(util.TableToJSON(args || {}))
if func then func() end
net.SendToServer()
end
local netReceive = {
["wsRelayDiscordChat"] = function(data) gmInte.discordSyncChatPly(data) end,
["adminConfig"] = function(data) gmInte.openConfigMenu(data) end,
["testApiConnection"] = function(data) gmInte.showTestConnection(data) end,
["publicConfig"] = function(data)
gmInte.config = table.Merge(gmInte.config, data.config)
gmInte.version = data.other.version
gmInte.serverOS = data.other.serverOS
gmInte.dllExists = data.other.dllExists
if !gmInte.dllExists then gmInte.openDllInstall() end
gmInte.loadTranslations()
if gmInte.config.clientBranch != "any" && gmInte.config.clientBranch != BRANCH then gmInte.openWrongBranchPopup() end
if !data.other.aprovedCredentials then RunConsoleCommand("gmod_integration_admin") end
end,
["chatColorMessage"] = function(data) gmInte.chatAddTextFromTable(data) end,
["openVerifPopup"] = function() gmInte.openVerifPopup() end,
["savePlayerToken"] = function(data) gmInte.config.token = data.token end,
["notEditableConfig"] = function() gmInte.openDisabledConfig() end,
}
net.Receive("gmIntegration", function()
local id = net.ReadString()
local args = util.JSONToTable(net.ReadString())
if !netReceive[id] then return end
netReceive[id](args)
if gmInte.config.debug then
gmInte.log("[net] Received net message: " .. id)
gmInte.log("[net] Data: " .. util.TableToJSON(args))
end
end)

View File

@ -0,0 +1,42 @@
util.AddNetworkString("gmIntegration")
function gmInte.SendNet(id, data, ply, func)
net.Start("gmIntegration")
net.WriteString(id)
net.WriteString(util.TableToJSON(data || {}))
if func then func() end
if ply == nil then
net.Broadcast()
else
net.Send(ply)
end
end
local netReceive = {
["ready"] = function(ply, data)
if ply.gmIntIsReady then return end
ply.branch = data.branch
hook.Run("gmInte:PlayerReady", ply)
end,
["testConnection"] = function(ply, data) gmInte.testConnection(ply, data) end,
["getConfig"] = function(ply) gmInte.superadminGetConfig(ply) end,
["saveConfig"] = function(ply, data) gmInte.superadminSetConfig(ply, data) end,
["takeScreenShot"] = function(ply) gmInte.takeScreenshot(ply) end,
["restartMap"] = function(ply)
if !ply:gmIntIsAdmin() then return end
RunConsoleCommand("changelevel", game.GetMap())
end,
["verifyMe"] = function(ply) gmInte.verifyPlayer(ply) end,
["sendFPS"] = function(ply, data) ply:gmInteSetFPS(data.fps) end,
}
net.Receive("gmIntegration", function(len, ply)
if !ply || ply && !ply:IsValid() then return end
local id = net.ReadString()
local data = util.JSONToTable(net.ReadString() || "{}")
if !netReceive[id] then return end
netReceive[id](ply, data)
if gmInte.config.debug then
gmInte.log("[net] Received net message: " .. id .. " from " .. (ply && ply:Nick() || "Unknown"))
gmInte.log("[net] Data: " .. util.TableToJSON(data))
end
end)

View File

@ -37,5 +37,5 @@ function gmInte.sendPlayerToken(ply)
end)
end
hook.Add("gmInte:PlayerReady", "gmInte:Verif:PlayerReady", function(ply) gmInte.sendPlayerToken(ply) end)
hook.Add("gmInte:PlayerReady", "gmInte:PlayerReady:SendToken", function(ply) gmInte.sendPlayerToken(ply) end)
hook.Add("Initialize", "gmInte:Server:Initialize:GetPublicToken", function() timer.Simple(1, function() gmInte.getPublicServerToken(function(publicToken) gmInte.log("Server Public Token Received: " .. publicToken) end) end) end)

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@ -0,0 +1,16 @@
function gmInte.chatAddText(...)
local args = {...}
table.insert(args, 1, Color(255, 130, 92))
table.insert(args, 2, "[Gmod Integration] ")
chat.AddText(unpack(args))
end
function gmInte.chatAddTextFromTable(data)
local args = {}
for _, v in ipairs(data) do
table.insert(args, v.color || Color(255, 255, 255))
table.insert(args, v.text)
end
gmInte.chatAddText(unpack(args))
end

View File

@ -0,0 +1,82 @@
local ply = FindMetaTable("Player")
function ply:gmIntGetTimeLastTeamChange()
return self.gmIntTimeLastTeamChange || RealTime()
end
function ply:gmInteResetTimeLastTeamChange()
self.gmIntTimeLastTeamChange = RealTime()
end
gmInte.restoreFileCache = gmInte.restoreFileCache || {}
function ply:getAdjustedTime()
if gmInte.restoreFileCache == nil || gmInte.restoreFileCache.sysTime == nil || gmInte.restoreFileCache.playersList == nil then return 0 end
if SERVER then
if table.IsEmpty(gmInte.restoreFileCache) then
if file.Exists("gm_integration/player_before_map_change.json", "DATA") then
gmInte.restoreFileCache = util.JSONToTable(file.Read("gm_integration/player_before_map_change.json", "DATA"))
else
return 0
end
end
else
if table.IsEmpty(gmInte.restoreFileCache) then
if file.Exists("gmod_integration/player_before_map_change.json", "DATA") then
gmInte.restoreFileCache = util.JSONToTable(file.Read("gmod_integration/player_before_map_change.json", "DATA"))
else
return 0
end
gmInte.restoreFileCache = gmInte.restoreFileCache[gmInte.config.id]
end
end
if !gmInte.restoreFileCache.sysTime || !gmInte.restoreFileCache.playersList then return 0 end
if (gmInte.restoreFileCache.sysTime + 60 * 5) < (os.time() - self:gmIntGetConnectTime()) then return 0 end
if !gmInte.restoreFileCache.playersList[self:SteamID()] then return 0 end
return gmInte.restoreFileCache.playersList[self:SteamID()].connectTime || 0
end
if SERVER then
gameevent.Listen("player_connect")
hook.Add("player_connect", "gmInte:Player:Connect:RemoveRestore", function(data)
if table.IsEmpty(gmInte.restoreFileCache) then
if file.Exists("gm_integration/player_before_map_change.json", "DATA") then
gmInte.restoreFileCache = util.JSONToTable(file.Read("gm_integration/player_before_map_change.json", "DATA"))
else
return
end
end
if gmInte.restoreFileCache.playersList && gmInte.restoreFileCache.playersList[data.networkid] then
gmInte.restoreFileCache.playersList[data.networkid] = nil
file.Write("gm_integration/player_before_map_change.json", util.TableToJSON(gmInte.restoreFileCache, true))
end
end)
end
local function saveTimeToLocal()
local dataToSave = {
["version"] = "1.0",
["serverID"] = gmInte.config.id,
["playersList"] = {},
["sysTime"] = os.time()
}
if SERVER then
for _, ply in ipairs(player.GetAll()) do
dataToSave.playersList[ply:SteamID()] = gmInte.getPlayerFormat(ply)
end
if !file.Exists("gm_integration", "DATA") then file.CreateDir("gm_integration") end
file.Write("gm_integration/player_before_map_change.json", util.TableToJSON(dataToSave, true))
else
dataToSave.playersList[LocalPlayer():SteamID()] = gmInte.getPlayerFormat(LocalPlayer())
local oldData = {}
if file.Exists("gmod_integration/player_before_map_change.json", "DATA") then oldData = util.JSONToTable(file.Read("gmod_integration/player_before_map_change.json", "DATA")) end
oldData[gmInte.config.id] = dataToSave
file.Write("gmod_integration/player_before_map_change.json", util.TableToJSON(oldData, true))
end
end
hook.Add("ShutDown", "gmInte:Server:ShutDown:SavePlayer", saveTimeToLocal)
hook.Add("GMI:SaveBeforeCrash", "gmInte:Server:BeforeCrash:SavePlayers", saveTimeToLocal)

View File

@ -0,0 +1,57 @@
local ply = FindMetaTable("Player")
function ply:gmIntSetCustomValue(key, value)
self.gmIntCustomValues = self.gmIntCustomValues || {}
self.gmIntCustomValues[key] = value
end
function ply:gmIntGetCustomValue(key)
return self.gmIntCustomValues && self.gmIntCustomValues[key]
end
function ply:gmIntRemoveCustomValue(key)
if self.gmIntCustomValues then self.gmIntCustomValues[key] = nil end
end
local function getCustomCompatability(ply)
local values = {}
// DarkRP
if DarkRP then
values.money = ply:getDarkRPVar("money")
values.job = ply:getDarkRPVar("job")
end
// GUI Level System
if GUILevelSystem then
values.level = ply:GetLevel()
values.xp = ply:GetXP()
end
// Pointshop 2
if Pointshop2 && ply.PS2_Wallet then
values.ps2Points = ply.PS2_Wallet.points
values.ps2PremiumPoints = ply.PS2_Wallet.premiumPoints
end
if CH_ATM && SERVER then values.bank = CH_ATM.GetMoneyBankAccount(ply) end
return values
end
local function getCustomValues(ply)
local values = {}
// Get compatability values
for key, value in pairs(getCustomCompatability(ply)) do
values[key] = value
end
// Get custom values or overwrite compatability values
if ply.gmIntCustomValues then
for key, value in pairs(ply.gmIntCustomValues) do
values[key] = value
end
end
return values
end
function ply:gmIntGetCustomValues()
return getCustomValues(self)
end

View File

@ -0,0 +1,22 @@
local ply = FindMetaTable("Player")
function ply:gmIntGetConnectTime()
return self.gmIntTimeConnect || 0
end
function ply:gmInteGetBranch()
return CLIENT && BRANCH || self.branch || "unknown"
end
function ply:gmIntIsAdmin()
return gmInte.config.adminRank[self:GetUserGroup()] || false
end
function ply:gmIntGetFPS()
return self.gmIntFPS || 0
end
function ply:gmInteSetFPS(fps)
fps = tonumber(fps || 0)
fps = math.Clamp(fps, 0, 1000)
self.gmIntFPS = fps
end

View File

@ -0,0 +1,30 @@
// Is Private IP
function gmInte.isPrivateIP(ip)
// detect localhost
if ip == "localhost" then return true end
// detect private IP addresses (RFC 1918)
local parts = string.Explode(".", ip)
if parts[1] == "192" && parts[2] == "168" then return true end
if parts[1] == "10" then return true end
if parts[1] == "172" && tonumber(parts[2]) >= 16 && tonumber(parts[2]) <= 31 then return true end
if parts[1] == "127" then return true end
return false
end
// Generate Random String
function gmInte.generateRandomString(length)
local charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
local result = ""
math.randomseed(os.time() + #charset * math.random(1, 100))
for i = 1, length do
local randomIndex = math.random(1, #charset)
result = result .. string.sub(charset, randomIndex, randomIndex)
end
return result
end
// Generate Random UUIDV4
function gmInte.generateUUIDV4()
local uuid = string.format("%s-%s-%s-%s-%s", gmInte.generateRandomString(8), gmInte.generateRandomString(4), "4" .. gmInte.generateRandomString(3), gmInte.generateRandomString(4), gmInte.generateRandomString(12))
return uuid
end

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@ -0,0 +1,17 @@
function gmInte.detectOS()
if system.IsWindows() then
return "win" .. (jit && jit.arch == "x64" && "64" || "")
elseif system.IsLinux() then
return "linux" .. (jit && jit.arch == "x64" && "64" || "")
else
return "unknown"
end
end
timer.Create("gmInte:CheckDLL", 30, 0, function()
if !gmInte.dllInstalled() && !gmInte.debug then
print(" ")
print(gmInte.getTranslation("admin.dll_install_problem", "The Gmod Integration DLL is missing!\n\nWithout this DLL, some features will not work correctly, including authentication and advanced integration.") .. "\n\n" .. gmInte.getTranslation("admin.dll_install_description", "Install:\n1. Download 'gmsv_gmod_integration_loader_{1}.dll' from: {2}\n2. Move it to the 'garrysmod/lua/bin' folder.\n3. Restart your server.", gmInte.detectOS(), "https://github.com/gmod-integration/auto-loader/releases"))
print(" ")
end
end)

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@ -1,4 +1,4 @@
local default = include("gmod_integration/shared/languages/sh_en.lua")
local default = include(gmInte.execFolder .. "/languages/sh_en.lua")
local translationTable = default
function gmInte.getTranslation(key, defaultTranslation, ...)
local translation = translationTable[key]
@ -16,19 +16,15 @@ function gmInte.loadTranslations()
if lang == "en" then
translationTable = default
else
if file.Exists("gmod_integration/shared/languages/sh_" .. lang .. ".lua", "LUA") then
translationTable = include("gmod_integration/shared/languages/sh_" .. lang .. ".lua")
if file.Exists(gmInte.execFolder .. "/languages/sh_" .. lang .. ".lua", "LUA") then
translationTable = include(gmInte.execFolder .. "/languages/sh_" .. lang .. ".lua")
else
print("Unknown Language")
return
end
end
if !gmInte.log then
print(" | Translations | Loaded " .. lang .. " translations")
else
gmInte.log("Loaded " .. lang .. " translations")
end
gmInte.log("Loaded Translations: " .. lang)
end
if SERVER then gmInte.loadTranslations() end

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@ -0,0 +1,110 @@
return {
["verification.title"] = "Verifizierung Erforderlich",
["verification.open_page"] = "Verifizierungsseite Öffnen",
["verification.description"] = "Hey,\nEs scheint, dass du dein Steam-Konto noch nicht mit Discord verknüpft hast. Dies ist erforderlich, um auf diesem Server zu spielen. Klicke auf die Schaltfläche unten, um dein Konto zu verknüpfen.\n\nNachdem du das getan hast, klicke auf die Aktualisierungsschaltfläche.",
["verification.refresh"] = "Verifizierung Aktualisieren",
["verification.success"] = "Du bist verifiziert",
["verification.fail"] = "Verifizierung fehlgeschlagen",
["verification.link_require"] = "Dieser Server erfordert, dass du dein Discord-Konto verknüpfst, um zu spielen",
["admin.restart_required"] = "Neustart Erforderlich",
["admin.restart_required_description"] = "Einige Änderungen erfordern einen Neustart, um angewendet zu werden.\nJetzt neu starten?",
["admin.restart"] = "Neustart",
["admin.maybe_later"] = "Vielleicht Später",
["admin.authentication"] = "Authentifizierung",
["admin.main"] = "Haupt",
["admin.trust_safety"] = "Vertrauen & Sicherheit",
["admin.advanced"] = "Erweitert",
["admin.server_id"] = "Server ID",
["admin.server_id_description"] = "Server ID im Webpanel gefunden.",
["admin.link.open_webpanel"] = "Webpanel Öffnen",
["admin.link.test_connection"] = "Verbindung Testen",
["admin.link.buy_premium"] = "Premium Kaufen",
["admin.link.install_websocket"] = "Websocket Installieren",
["admin.websocket_required"] = "\n\nDiese Funktion erfordert eine Websocket-Verbindung, um korrekt zu funktionieren.",
["admin.feature_soon"] = "\n\nDiese Funktion wird bald verfügbar sein.",
["admin.enabled"] = "Aktiviert",
["admin.disabled"] = "Deaktiviert",
["admin.click_to_show"] = "*** Klicken zum Anzeigen ***",
["admin.server_id_description2"] = "Hier kannst du deine Servereinstellungen konfigurieren.\nServer ID und Token sind im Webpanel in den Servereinstellungen verfügbar.\nDie Dokumentation ist verfügbar unter {1}\nWenn du Hilfe benötigst, kontaktiere uns bitte über unseren Discord-Server.",
["admin.server_config"] = "Server Konfiguration",
["admin.server_token"] = "Server Token",
["admin.server_token_description"] = "Server Token im Webpanel gefunden.",
["admin.filter_on_ban"] = "Discord Gebannte Spieler Blockieren",
["admin.filter_on_ban_description"] = "Blockiere Spieler, die auf dem Discord-Server gebannt sind.",
["admin.force_player_link"] = "Spielerverifizierung Erzwingen",
["admin.force_player_link_description"] = "Spielerverifizierung erzwingen.",
["admin.language"] = "Sprache",
["admin.language_description"] = "Sprache, die in der Benutzeroberfläche verwendet wird.",
["admin.maintenance"] = "Wartung",
["admin.maintenance_description"] = "Aktiviere oder deaktiviere den Wartungsmodus.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API FQDN, der für die API-Verbindung verwendet wird.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket FQDN, der für die Websocket-Verbindung verwendet wird.",
["admin.debug"] = "Debug",
["admin.debug_description"] = "Aktiviere oder deaktiviere den Debugmodus.",
["context_menu.screen_capture"] = "Schließe das Kontextmenü, um den Screenshot zu machen, der an Discord gesendet wird.",
["report_bug.title"] = "Einen Fehler Melden",
["report_bug.description"] = "Melde einen Fehler an die Entwickler dieses Spiels.",
["report_bug.submit"] = "Fehlerbericht Senden",
["report_bug.cancel"] = "Abbrechen",
["report_bug.screenshot"] = "Screenshot",
["report_bug.description"] = "Beschreibung",
["report_bug.importance_level"] = "Wichtigkeitsgrad",
["report_bug.importance_level.dsc"] = "Wie wichtig ist dieser Fehler?",
["report_bug.importance_level.critical"] = "Kritisch - Absturz oder macht das Spiel unspielbar.",
["report_bug.importance_level.high"] = "Hoch - Kritische Funktionalität ist unbrauchbar.",
["report_bug.importance_level.medium"] = "Mittel - Wichtige Funktionalität ist unbrauchbar.",
["report_bug.importance_level.low"] = "Niedrig - Kosmetisches Problem.",
["report_bug.importance_level.trivial"] = "Trivial - Sehr kleines Problem.",
["report_bug.steps_to_reproduce"] = "Schritte zur Reproduktion",
["report_bug.expected_result"] = "Erwartetes Ergebnis",
["report_bug.actual_result"] = "Tatsächliches Ergebnis",
["report_bug.actual_result.dsc"] = "Was ist tatsächlich passiert?",
["report_bug.expected_result.dsc"] = "Was hast du erwartet, dass passieren würde?",
["report_bug.steps_to_reproduce.dsc"] = "Bitte gib eine Schritt-für-Schritt-Anleitung, wie der Fehler reproduziert werden kann.",
["report_bug.description.dsc"] = "Bitte gib so viele Informationen wie möglich, um uns zu helfen, das Problem zu lösen.",
["report_bug.error.missing_fields"] = "Bitte fülle alle erforderlichen Felder aus, bevor du den Fehlerbericht sendest.",
["report_bug.success"] = "Fehlerbericht erfolgreich gesendet",
["report_bug.error.failed"] = "Fehlerbericht senden fehlgeschlagen, bitte versuche es später erneut.",
["chat.missing_permissions"] = "Du hast keine Berechtigung, diese Aktion auszuführen.",
["chat.authentication_success"] = "Erfolgreich authentifiziert",
["chat.authentication_failed"] = "Authentifizierung fehlgeschlagen",
["chat.server_link"] = ", Server verknüpft als {1}.",
["chat.server_fail"] = ", überprüfe deine ID und Token.",
["chat.error.screenshot_failed"] = "Screenshot erstellen fehlgeschlagen, dein System unterstützt diese Funktion möglicherweise nicht.",
["chat.screenshot.sent"] = "Screenshot an Discord gesendet.",
["report_bug.description.full"] = "Hey, du bist dabei, einen Fehler an die Besitzer dieses Servers zu melden.\nBitte gib so viele Informationen wie möglich, um uns zu helfen, das Problem zu lösen.\nDanke, dass du uns hilfst, den Server zu verbessern.\n\nWenn du ein Problem mit Gmod Integration hast, benutze bitte unseren Discord-Server.",
["report_bug.context_menu.screen_capture"] = "Schließe das Kontextmenü, um den Screenshot zu machen, den du im Fehlerbericht verwenden möchtest.",
["filter.ds.1"] = "Du kannst nicht auf diesen Server kommen",
["filter.ds.2"] = "Grund: {1}",
["filter.none"] = "keine",
["filter.ds.3"] = "Hilfe-URL: {1}",
["filter.ds.4"] = "Einen schönen Tag noch",
["filter.ds.5"] = "Service bereitgestellt von Gmod Integration",
["filter.maintenance"] = "Der Server befindet sich derzeit in Wartung und du stehst nicht auf der Whitelist.",
["filter.ban"] = "Du bist von diesem Server gebannt.",
["filter.discord_ban"] = "Du bist von unserem Discord-Server gebannt.",
["branch.title"] = "Falscher Branch",
["branch.description"] = "Hey,\nDieser Server erlaubt deine Spielversion '{1}' nicht. Bitte wechsle zu '{2}' im Beta-Tab der Garry's Mod-Eigenschaften.\n\nSteam -> Bibliothek -> Garry's Mod -> Rechtsklick -> Eigenschaften -> Betas -> Wähle '{3}'" .. "\n\nNachdem du das getan hast, beende Garry's Mod und trete dem Server erneut bei.",
["branch.watchTutorial"] = "Tutorial ansehen",
["admin.verify_on_join"] = "Beim Beitritt verifizieren",
["admin.verify_on_join_description"] = "Verifiziere den Spieler, wenn er dem Server beitritt oder wenn der Spieler bereit ist.",
["admin.verify_on_ready_kick_time"] = "Kick-Zeit, wenn nicht verifiziert",
["admin.verify_on_ready_kick_time_description"] = "Zeit in Sekunden, bevor ein nicht verifizierter Spieler gekickt wird.",
["admin.client_force_branch"] = "Client-Zweig erzwingen",
["admin.client_force_branch_description"] = "Der Zweig des Addons, den die Clients verwenden sollen.",
["filter.link"] = "Du musst dein Discord-Konto verknüpfen, bevor du beitreten kannst. Verifiziere dein Konto auf {1}",
["verification.kick_in"] = "Wenn du dich nicht innerhalb von {1} Sekunden verifizierst, wirst du gekickt",
["verification.kick"] = "Du wurdest gekickt, weil du dich nicht verifiziert hast. Verifiziere dein Konto auf {1}",
["verification.kick_in_branch"] = "Wenn du deinen Branch nicht innerhalb von {1} Sekunden änderst, wirst du gekickt",
["verification.kick_branch"] = "Du wurdest gekickt, weil du deinen Branch nicht auf {1} geändert hast",
["verification.family_sharing"] = "Dieser Server erlaubt kein Family Sharing",
["verification.verifyFamilySharing"] = "Family Sharing blockieren",
["verification.verifyFamilySharing_description"] = "Blockiere Spieler, die Family Sharing verwenden.",
["admin.config_disabled_description"] = "Die Konfiguration wurde deaktiviert, da die Standarddatei sv_config.lua bearbeitet wurde.\nBitte stelle die Standarddatei sv_config.lua wieder her, um die Konfiguration erneut zu aktivieren.",
["admin.config_disabled"] = "Konfiguration Deaktiviert",
["admin.dll_install_problem"] = "Die Gmod Integration DLL fehlt!\n\nOhne diese DLL funktionieren einige Funktionen nicht korrekt, einschließlich Authentifizierung und erweiterte Integration.",
["admin.dll_install_description"] = "Installation:\n1. Lade 'gmsv_gmod_integration_loader_{1}.dll' herunter von: {2}\n2. Verschiebe es in den 'garrysmod/lua/bin' Ordner.\n3. Starte deinen Server neu.",
["chat.error.rate_limit"] = "Diese Interaktion wird durch Geschwindigkeitsbegrenzung eingeschränkt, bitte versuchen Sie es später erneut."
}

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@ -1,4 +1,5 @@
return {
["chat.error.rate_limit"] = "This interaction is being rate limited, please try again later.",
["verification.title"] = "Verification Required",
["verification.open_page"] = "Open Verification Page",
["verification.description"] = "Hey,\nIt looks like you haven't linked your Steam account to Discord yet. This is required to play on this server. Please click the button below to link your account.\n\nAfter you've done that, click the refresh button.",
@ -85,4 +86,25 @@ return {
["filter.maintenance"] = "The server is currently under maintenance and you are not whitelisted.",
["filter.ban"] = "You are banned from this server.",
["filter.discord_ban"] = "You are banned from our discord server.",
["branch.title"] = "Wrong Branch",
["branch.description"] = "Hey,\nThis server doesn't not allow your game version '{1}' to join. Please switch to '{2}' in the beta tab of Garry's Mod properties.\n\nSteam -> Library -> Garry's Mod -> Right Click -> Properties -> Betas -> Select '{3}'" .. "\n\nAfter you've done that, exit Garry's Mod and rejoin the server.",
["branch.watchTutorial"] = "Watch Tutorial",
["admin.verify_on_join"] = "Verify on Join",
["admin.verify_on_join_description"] = "Verify the player when they join the server or on player ready.",
["admin.verify_on_ready_kick_time"] = "Kick Time if not Verified",
["admin.verify_on_ready_kick_time_description"] = "Time in seconds before kicking a player that is not verified.",
["admin.client_force_branch"] = "Client Force Branch",
["admin.client_force_branch_description"] = "The branch of the addon that the clients should use.",
["filter.link"] = "You need to link your discord account before joining, verify your account on {1}",
["verification.kick_in"] = "If you don't verify in {1} seconds you will be kicked",
["verification.kick"] = "You have been kicked for not verifying, verify your account on {1}",
["verification.kick_in_branch"] = "If you don't change your branch in {1} seconds you will be kicked",
["verification.kick_branch"] = "You have been kicked for not changing your branch to {1}",
["verification.family_sharing"] = "This server does not allow family sharing",
["verification.verifyFamilySharing"] = "Block Family Sharing",
["verification.family_shariverifyFamilySharing_descriptionng"] = "Block family sharing players.",
["admin.config_disabled_description"] = "The config has been disabled because the default sv_config.lua has been edited.\nPlease restore the default sv_config.lua to enable the config again.",
["admin.config_disabled"] = "Config Disabled",
["admin.dll_install_problem"] = "The Gmod Integration DLL is missing!\n\nWithout this DLL, some features will not work correctly, including authentication and advanced integration.",
["admin.dll_install_description"] = "Install:\n1. Download 'gmsv_gmod_integration_loader_{1}.dll' from: {2}\n2. Move it to the 'garrysmod/lua/bin' folder.\n3. Restart your server."
}

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@ -85,4 +85,26 @@ return {
["filter.maintenance"] = "El servidor está actualmente en mantenimiento y no estás en la lista blanca.",
["filter.ban"] = "Estás baneado de este servidor.",
["filter.discord_ban"] = "Estás baneado de nuestro servidor de Discord.",
["branch.title"] = "Rama Incorrecta",
["branch.description"] = "Hola,\nEste servidor no permite tu versión del juego '{1}' para unirse. Por favor, cambia a '{2}' en la pestaña beta de las propiedades de Garry's Mod.\n\nSteam -> Biblioteca -> Garry's Mod -> Clic Derecho -> Propiedades -> Betas -> Seleccionar '{3}'" .. "\n\nDespués de hacer eso, cierra Garry's Mod y vuelve a unirte al servidor.",
["branch.watchTutorial"] = "Ver Tutorial",
["admin.verify_on_join"] = "Verificar al Unirse",
["admin.verify_on_join_description"] = "Verificar al jugador cuando se une al servidor o cuando el jugador está listo.",
["admin.verify_on_ready_kick_time"] = "Tiempo de Expulsión si no Verificado",
["admin.verify_on_ready_kick_time_description"] = "Tiempo en segundos antes de expulsar a un jugador que no está verificado.",
["admin.client_force_branch"] = "Forzar Rama del Cliente",
["admin.client_force_branch_description"] = "La rama del addon que los clientes deben usar.",
["filter.link"] = "Necesitas vincular tu cuenta de Discord antes de unirte, verifica tu cuenta en {1}",
["verification.kick_in"] = "Si no verificas en {1} segundos serás expulsado",
["verification.kick"] = "Has sido expulsado por no verificar, verifica tu cuenta en {1}",
["verification.kick_in_branch"] = "Si no cambias tu rama en {1} segundos serás expulsado",
["verification.kick_branch"] = "Has sido expulsado por no cambiar tu rama a {1}",
["verification.family_sharing"] = "Este servidor no permite el uso compartido familiar",
["verification.verifyFamilySharing"] = "Bloquear Uso Compartido Familiar",
["verification.family_sharing_description"] = "Bloquear jugadores que usan el uso compartido familiar.",
["admin.config_disabled_description"] = "La configuración ha sido deshabilitada porque el archivo sv_config.lua predeterminado ha sido editado.\nPor favor, restaura el archivo sv_config.lua predeterminado para habilitar la configuración nuevamente.",
["admin.config_disabled"] = "Configuración Deshabilitada",
["admin.dll_install_problem"] = "¡Falta la DLL de Gmod Integration!\n\nSin esta DLL, algunas características no funcionarán correctamente, incluyendo la autenticación y la integración avanzada.",
["admin.dll_install_description"] = "Instalación:\n1. Descarga 'gmsv_gmod_integration_loader_{1}.dll' desde: {2}\n2. Muévelo a la carpeta 'garrysmod/lua/bin'.\n3. Reinicia tu servidor.",
["chat.error.rate_limit"] = "Esta interacción está limitada por velocidad, por favor inténtalo más tarde."
}

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@ -85,4 +85,26 @@ return {
["filter.maintenance"] = "Le serveur est actuellement en maintenance et vous n'êtes pas sur la liste blanche.",
["filter.ban"] = "Vous êtes banni de ce serveur.",
["filter.discord_ban"] = "Vous êtes banni de notre serveur Discord.",
["branch.title"] = "Mauvaise Branche",
["branch.description"] = "Salut,\nCe serveur n'autorise pas votre version du jeu '{1}' à se connecter. Veuillez passer à '{2}' dans l'onglet bêta des propriétés de Garry's Mod.\n\nSteam -> Bibliothèque -> Garry's Mod -> Clic droit -> Propriétés -> Bêtas -> Sélectionnez '{3}'" .. "\n\nAprès avoir fait cela, quittez Garry's Mod et rejoignez le serveur.",
["branch.watchTutorial"] = "Regarder le tutoriel",
["admin.verify_on_join"] = "Vérifier à la connexion",
["admin.verify_on_join_description"] = "Vérifier le joueur lorsqu'il rejoint le serveur ou lorsqu'il est prêt.",
["admin.verify_on_ready_kick_time"] = "Temps avant expulsion si non vérifié",
["admin.verify_on_ready_kick_time_description"] = "Temps en secondes avant d'expulser un joueur qui n'est pas vérifié.",
["admin.client_force_branch"] = "Forcer la branche du client",
["admin.client_force_branch_description"] = "La branche de l'addon que les clients doivent utiliser.",
["filter.link"] = "Vous devez lier votre compte Discord avant de rejoindre, vérifiez votre compte sur {1}",
["verification.kick_in"] = "Si vous ne vérifiez pas dans {1} secondes, vous serez expulsé",
["verification.kick"] = "Vous avez été expulsé pour ne pas avoir vérifié, vérifiez votre compte sur {1}",
["verification.kick_in_branch"] = "Si vous ne changez pas de branche dans {1} secondes, vous serez expulsé",
["verification.kick_branch"] = "Vous avez été expulsé pour ne pas avoir changé votre branche en {1}",
["verification.family_sharing"] = "Ce serveur n'autorise pas le partage familial",
["verification.verifyFamilySharing"] = "Bloquer le partage familial",
["verification.verifyFamilySharing_description"] = "Bloquer les joueurs utilisant le partage familial.",
["admin.config_disabled_description"] = "La configuration a été désactivée car le fichier sv_config.lua par défaut a été modifié.\nVeuillez restaurer le fichier sv_config.lua par défaut pour réactiver la configuration.",
["admin.config_disabled"] = "Configuration Désactivée",
["admin.dll_install_problem"] = "La DLL Gmod Integration est manquante !\n\nSans cette DLL, certaines fonctionnalités ne fonctionneront pas correctement, y compris l'authentification et l'intégration avancée.",
["admin.dll_install_description"] = "Installation :\n1. Téléchargez 'gmsv_gmod_integration_loader_{1}.dll' depuis : {2}\n2. Déplacez-le dans le dossier 'garrysmod/lua/bin'.\n3. Redémarrez votre serveur.",
["chat.error.rate_limit"] = "Cette interaction est limitée par la vitesse, veuillez réessayer plus tard."
}

View File

@ -85,4 +85,26 @@ return {
["filter.maintenance"] = "Il server è attualmente in manutenzione e non sei in whitelist.",
["filter.ban"] = "Sei stato bannato da questo server.",
["filter.discord_ban"] = "Sei stato bannato dal nostro server Discord.",
["branch.title"] = "Branch Errato",
["branch.description"] = "Ciao,\nQuesto server non permette la tua versione del gioco '{1}' di unirsi. Per favore, passa a '{2}' nella scheda beta delle proprietà di Garry's Mod.\n\nSteam -> Libreria -> Garry's Mod -> Clic Destro -> Proprietà -> Betas -> Seleziona '{3}'" .. "\n\nDopo averlo fatto, esci da Garry's Mod e rientra nel server.",
["branch.watchTutorial"] = "Guarda Tutorial",
["admin.verify_on_join"] = "Verifica all'Ingresso",
["admin.verify_on_join_description"] = "Verifica il giocatore quando si unisce al server o quando è pronto.",
["admin.verify_on_ready_kick_time"] = "Tempo di Kick se non Verificato",
["admin.verify_on_ready_kick_time_description"] = "Tempo in secondi prima di espellere un giocatore che non è verificato.",
["admin.client_force_branch"] = "Forza Branch Client",
["admin.client_force_branch_description"] = "Il branch dell'addon che i client dovrebbero usare.",
["filter.link"] = "Devi collegare il tuo account Discord prima di unirti, verifica il tuo account su {1}",
["verification.kick_in"] = "Se non verifichi entro {1} secondi sarai espulso",
["verification.kick"] = "Sei stato espulso per non aver verificato, verifica il tuo account su {1}",
["verification.kick_in_branch"] = "Se non cambi il tuo branch entro {1} secondi sarai espulso",
["verification.kick_branch"] = "Sei stato espulso per non aver cambiato il tuo branch a {1}",
["verification.family_sharing"] = "Questo server non permette la condivisione familiare",
["verification.verifyFamilySharing"] = "Blocca Condivisione Familiare",
["verification.verifyFamilySharing_description"] = "Blocca i giocatori che utilizzano la condivisione familiare.",
["admin.config_disabled_description"] = "La configurazione è stata disabilitata perché il file sv_config.lua predefinito è stato modificato.\nRipristina il file sv_config.lua predefinito per abilitare nuovamente la configurazione.",
["admin.config_disabled"] = "Configurazione Disabilitata",
["admin.dll_install_problem"] = "La DLL di Gmod Integration è mancante!\n\nSenza questa DLL, alcune funzionalità non funzioneranno correttamente, inclusa l'autenticazione e l'integrazione avanzata.",
["admin.dll_install_description"] = "Installazione:\n1. Scarica 'gmsv_gmod_integration_loader_{1}.dll' da: {2}\n2. Spostalo nella cartella 'garrysmod/lua/bin'.\n3. Riavvia il tuo server.",
["chat.error.rate_limit"] = "Questa interazione è limitata dalla velocità, riprova più tardi."
}

View File

@ -0,0 +1,110 @@
return {
["verification.title"] = "Verificatie Vereist",
["verification.open_page"] = "Open Verificatiepagina",
["verification.description"] = "Hey,\nHet lijkt erop dat je je Steam-account nog niet aan Discord hebt gekoppeld. Dit is vereist om op deze server te spelen. Klik op de onderstaande knop om je account te koppelen.\n\nNadat je dit hebt gedaan, klik je op de vernieuwen-knop.",
["verification.refresh"] = "Verificatie Vernieuwen",
["verification.success"] = "Je bent geverifieerd",
["verification.fail"] = "Verificatie is mislukt",
["verification.link_require"] = "Deze server vereist dat je je Discord-account koppelt om te spelen",
["admin.restart_required"] = "Herstart Vereist",
["admin.restart_required_description"] = "Sommige wijzigingen vereisen een herstart om toegepast te worden.\nNu herstarten?",
["admin.restart"] = "Herstarten",
["admin.maybe_later"] = "Misschien Later",
["admin.authentication"] = "Authenticatie",
["admin.main"] = "Hoofd",
["admin.trust_safety"] = "Vertrouwen & Veiligheid",
["admin.advanced"] = "Geavanceerd",
["admin.server_id"] = "Server ID",
["admin.server_id_description"] = "Server ID gevonden op het webpaneel.",
["admin.link.open_webpanel"] = "Open Webpaneel",
["admin.link.test_connection"] = "Test Verbinding",
["admin.link.buy_premium"] = "Koop Premium",
["admin.link.install_websocket"] = "Installeer Websocket",
["admin.websocket_required"] = "\n\nDeze functie vereist een websocketverbinding om correct te werken.",
["admin.feature_soon"] = "\n\nDeze functie zal binnenkort beschikbaar zijn.",
["admin.enabled"] = "Ingeschakeld",
["admin.disabled"] = "Uitgeschakeld",
["admin.click_to_show"] = "*** Klik om te tonen ***",
["admin.server_id_description2"] = "Hier kun je je serverinstellingen configureren.\nServer ID en Token zijn beschikbaar op het webpaneel in de serverinstellingen.\nDe documentatie is beschikbaar op {1}\nAls je hulp nodig hebt, neem dan contact met ons op via onze Discord-server.",
["admin.server_config"] = "Server Configuratie",
["admin.server_token"] = "Server Token",
["admin.server_token_description"] = "Server Token gevonden op het webpaneel.",
["admin.filter_on_ban"] = "Blokkeer Discord Ban Speler",
["admin.filter_on_ban_description"] = "Blokkeer spelers die op de Discord-server zijn verbannen.",
["admin.force_player_link"] = "Dwing Speler Verificatie Af",
["admin.force_player_link_description"] = "Dwing de verificatie van spelers af.",
["admin.language"] = "Taal",
["admin.language_description"] = "Taal die in de interface wordt gebruikt.",
["admin.maintenance"] = "Onderhoud",
["admin.maintenance_description"] = "Activeer of deactiveer de onderhoudsmodus.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API FQDN die zal worden gebruikt voor de API-verbinding.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket FQDN die zal worden gebruikt voor de Websocket-verbinding.",
["admin.debug"] = "Debuggen",
["admin.debug_description"] = "Activeer of deactiveer de debugmodus.",
["context_menu.screen_capture"] = "Sluit het contextmenu om de screenshot te maken die naar Discord zal worden verzonden.",
["report_bug.title"] = "Rapporteer een bug",
["report_bug.description"] = "Rapporteer een bug aan de ontwikkelaars van dit spel.",
["report_bug.submit"] = "Verzend Bugrapport",
["report_bug.cancel"] = "Annuleren",
["report_bug.screenshot"] = "Screenshot",
["report_bug.description"] = "Beschrijving",
["report_bug.importance_level"] = "Belangniveau",
["report_bug.importance_level.dsc"] = "Hoe belangrijk is deze bug?",
["report_bug.importance_level.critical"] = "Kritiek - Crasht of maakt het spel on speelbaar.",
["report_bug.importance_level.high"] = "Hoog - Kritieke functionaliteit is onbruikbaar.",
["report_bug.importance_level.medium"] = "Gemiddeld - Belangrijke functionaliteit is onbruikbaar.",
["report_bug.importance_level.low"] = "Laag - Cosmetisch probleem.",
["report_bug.importance_level.trivial"] = "Triviaal - Zeer klein probleem.",
["report_bug.steps_to_reproduce"] = "Stappen om te Reproduceren",
["report_bug.expected_result"] = "Verwacht resultaat",
["report_bug.actual_result"] = "Werkelijk resultaat",
["report_bug.actual_result.dsc"] = "Wat is er eigenlijk gebeurd?",
["report_bug.expected_result.dsc"] = "Wat verwachtte je dat er zou gebeuren?",
["report_bug.steps_to_reproduce.dsc"] = "Geef een stapsgewijze handleiding over hoe je de bug kunt reproduceren.",
["report_bug.description.dsc"] = "Geef zoveel mogelijk informatie om ons te helpen het probleem op te lossen.",
["report_bug.error.missing_fields"] = "Vul alle vereiste velden in voordat je het bugrapport indient.",
["report_bug.success"] = "Bugrapport succesvol verzonden",
["report_bug.error.failed"] = "Verzenden van bugrapport mislukt, probeer het later opnieuw.",
["chat.missing_permissions"] = "Je hebt geen toestemming om deze actie uit te voeren.",
["chat.authentication_success"] = "Succesvol Geauthenticeerd",
["chat.authentication_failed"] = "Authenticatie Mislukt",
["chat.server_link"] = ", server gekoppeld als {1}.",
["chat.server_fail"] = ", controleer je ID en Token.",
["chat.error.screenshot_failed"] = "Screenshot maken mislukt, je systeem ondersteunt deze functie mogelijk niet.",
["chat.screenshot.sent"] = "Screenshot naar Discord verzonden.",
["report_bug.description.full"] = "Hey, je staat op het punt een bug te rapporteren aan de eigenaren van deze server.\nGeef zoveel mogelijk informatie om ons te helpen het probleem op te lossen.\nBedankt voor het helpen verbeteren van de server.\n\nAls je een probleem hebt met Gmod Integration, gebruik dan onze Discord-server.",
["report_bug.context_menu.screen_capture"] = "Sluit het contextmenu om de screenshot te maken die je wilt gebruiken in het bugrapport.",
["filter.ds.1"] = "Je kunt niet bij deze server komen",
["filter.ds.2"] = "Reden: {1}",
["filter.none"] = "geen",
["filter.ds.3"] = "Help-URL: {1}",
["filter.ds.4"] = "Fijne dag verder",
["filter.ds.5"] = "Service geleverd door Gmod Integration",
["filter.maintenance"] = "De server is momenteel in onderhoud en je staat niet op de whitelist.",
["filter.ban"] = "Je bent verbannen van deze server.",
["filter.discord_ban"] = "Je bent verbannen van onze Discord-server.",
["branch.title"] = "Verkeerde Tak",
["branch.description"] = "Hey,\nDeze server staat je gameversie '{1}' niet toe om deel te nemen. Schakel over naar '{2}' in het beta-tabblad van de Garry's Mod-eigenschappen.\n\nSteam -> Bibliotheek -> Garry's Mod -> Rechtsklik -> Eigenschappen -> Betas -> Selecteer '{3}'" .. "\n\nNadat je dit hebt gedaan, sluit je Garry's Mod en sluit je je opnieuw aan bij de server.",
["branch.watchTutorial"] = "Bekijk Tutorial",
["admin.verify_on_join"] = "Verifieer bij Toetreding",
["admin.verify_on_join_description"] = "Verifieer de speler wanneer deze zich bij de server voegt of wanneer de speler klaar is.",
["admin.verify_on_ready_kick_time"] = "Kick Tijd als niet Geverifieerd",
["admin.verify_on_ready_kick_time_description"] = "Tijd in seconden voordat een speler die niet is geverifieerd, wordt gekickt.",
["admin.client_force_branch"] = "Dwing Client Tak",
["admin.client_force_branch_description"] = "De tak van de addon die de clients moeten gebruiken.",
["filter.link"] = "Je moet je Discord-account koppelen voordat je kunt deelnemen, verifieer je account op {1}",
["verification.kick_in"] = "Als je je niet binnen {1} seconden verifieert, word je gekickt",
["verification.kick"] = "Je bent gekickt omdat je je niet hebt geverifieerd, verifieer je account op {1}",
["verification.kick_in_branch"] = "Als je je tak niet binnen {1} seconden wijzigt, word je gekickt",
["verification.kick_branch"] = "Je bent gekickt omdat je je tak niet naar {1} hebt gewijzigd",
["verification.family_sharing"] = "Deze server staat geen gezinsdeling toe",
["verification.verifyFamilySharing"] = "Blokkeer Gezinsdeling",
["verification.family_sharing_description"] = "Blokkeer spelers die gezinsdeling gebruiken.",
["admin.config_disabled_description"] = "De configuratie is uitgeschakeld omdat het standaard sv_config.lua-bestand is bewerkt.\nHerstel het standaard sv_config.lua-bestand om de configuratie opnieuw in te schakelen.",
["admin.config_disabled"] = "Configuratie Uitgeschakeld",
["admin.dll_install_problem"] = "De Gmod Integration DLL ontbreekt!\n\nZonder deze DLL zullen sommige functies niet correct werken, inclusief authenticatie en geavanceerde integratie.",
["admin.dll_install_description"] = "Installatie:\n1. Download 'gmsv_gmod_integration_loader_{1}.dll' van: {2}\n2. Verplaats naar de 'garrysmod/lua/bin' map.\n3. Herstart je server.",
["chat.error.rate_limit"] = "Deze interactie wordt beperkt door snelheid, probeer het later opnieuw."
}

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@ -0,0 +1,110 @@
return {
["verification.title"] = "Wymagana Weryfikacja",
["verification.open_page"] = "Otwórz Stronę Weryfikacyjną",
["verification.description"] = "Hej,\nWygląda na to, że nie powiązałeś jeszcze swojego konta Steam z Discord. Jest to wymagane, aby grać na tym serwerze. Kliknij poniższy przycisk, aby powiązać swoje konto.\n\nPo zakończeniu, kliknij przycisk odświeżenia.",
["verification.refresh"] = "Odśwież Weryfikację",
["verification.success"] = "Zostałeś zweryfikowany",
["verification.fail"] = "Nie udało się zweryfikować",
["verification.link_require"] = "Ten serwer wymaga powiązania konta Discord do gry",
["admin.restart_required"] = "Wymagany Restart",
["admin.restart_required_description"] = "Niektóre zmiany wymagają restartu, aby zostać zastosowane.\nZrestartować teraz?",
["admin.restart"] = "Restart",
["admin.maybe_later"] = "Może Później",
["admin.authentication"] = "Uwierzytelnianie",
["admin.main"] = "Główne",
["admin.trust_safety"] = "Zaufanie i Bezpieczeństwo",
["admin.advanced"] = "Zaawansowane",
["admin.server_id"] = "ID Serwera",
["admin.server_id_description"] = "ID Serwera znalezione na panelu internetowym.",
["admin.link.open_webpanel"] = "Otwórz Panel Internetowy",
["admin.link.test_connection"] = "Przetestuj Połączenie",
["admin.link.buy_premium"] = "Kup Premium",
["admin.link.install_websocket"] = "Zainstaluj Websocket",
["admin.websocket_required"] = "\n\nTa funkcja wymaga połączenia websocket, aby działać poprawnie.",
["admin.feature_soon"] = "\n\nTa funkcja będzie wkrótce dostępna.",
["admin.enabled"] = "Włączony",
["admin.disabled"] = "Wyłączony",
["admin.click_to_show"] = "*** Kliknij, aby pokazać ***",
["admin.server_id_description2"] = "Tutaj możesz skonfigurować ustawienia serwera.\nID Serwera i Token są dostępne na panelu internetowym w ustawieniach serwera.\nDokumentacja jest dostępna na {1}\nJeśli potrzebujesz pomocy, skontaktuj się z nami na naszym serwerze Discord.",
["admin.server_config"] = "Konfiguracja Serwera",
["admin.server_token"] = "Token Serwera",
["admin.server_token_description"] = "Token Serwera znaleziony na panelu internetowym.",
["admin.filter_on_ban"] = "Blokuj Graczy Zbanowanych na Discord",
["admin.filter_on_ban_description"] = "Blokuj graczy zbanowanych na serwerze Discord.",
["admin.force_player_link"] = "Wymuś Weryfikację Gracza",
["admin.force_player_link_description"] = "Wymuś weryfikację gracza.",
["admin.language"] = "Język",
["admin.language_description"] = "Język używany w interfejsie.",
["admin.maintenance"] = "Konserwacja",
["admin.maintenance_description"] = "Aktywuj lub dezaktywuj tryb konserwacji.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API FQDN, które będzie używane do połączenia API.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket FQDN, które będzie używane do połączenia Websocket.",
["admin.debug"] = "Debug",
["admin.debug_description"] = "Aktywuj lub dezaktywuj tryb debugowania.",
["context_menu.screen_capture"] = "Zamknij menu kontekstowe, aby zrobić zrzut ekranu, który zostanie wysłany na Discord.",
["report_bug.title"] = "Zgłoś Błąd",
["report_bug.description"] = "Zgłoś błąd do deweloperów tej gry.",
["report_bug.submit"] = "Wyślij Zgłoszenie Błędu",
["report_bug.cancel"] = "Anuluj",
["report_bug.screenshot"] = "Zrzut Ekranu",
["report_bug.description"] = "Opis",
["report_bug.importance_level"] = "Poziom Ważności",
["report_bug.importance_level.dsc"] = "Jak ważny jest ten błąd?",
["report_bug.importance_level.critical"] = "Krytyczny - Awaria lub uczyniła grę niegrywalną.",
["report_bug.importance_level.high"] = "Wysoki - Krytyczna funkcjonalność jest nieużyteczna.",
["report_bug.importance_level.medium"] = "Średni - Ważna funkcjonalność jest nieużyteczna.",
["report_bug.importance_level.low"] = "Niski - Problem kosmetyczny.",
["report_bug.importance_level.trivial"] = "Błahy - Bardzo drobny problem.",
["report_bug.steps_to_reproduce"] = "Kroki do Odtworzenia",
["report_bug.expected_result"] = "Oczekiwany wynik",
["report_bug.actual_result"] = "Rzeczywisty wynik",
["report_bug.actual_result.dsc"] = "Co się właściwie stało?",
["report_bug.expected_result.dsc"] = "Co spodziewałeś się, że się stanie?",
["report_bug.steps_to_reproduce.dsc"] = "Proszę podać krok po kroku instrukcje, jak odtworzyć błąd.",
["report_bug.description.dsc"] = "Proszę podać jak najwięcej informacji, aby pomóc nam naprawić problem.",
["report_bug.error.missing_fields"] = "Przed wysłaniem zgłoszenia błędu, proszę wypełnić wszystkie wymagane pola.",
["report_bug.success"] = "Zgłoszenie błędu wysłane pomyślnie",
["report_bug.error.failed"] = "Nie udało się wysłać zgłoszenia błędu, spróbuj ponownie później.",
["chat.missing_permissions"] = "Nie masz uprawnień do wykonania tej akcji.",
["chat.authentication_success"] = "Pomyślnie Uwierzytelniono",
["chat.authentication_failed"] = "Nie udało się Uwierzytelnić",
["chat.server_link"] = ", serwer powiązany jako {1}.",
["chat.server_fail"] = ", sprawdź swoje ID i Token.",
["chat.error.screenshot_failed"] = "Nie udało się zrobić zrzutu ekranu, twój system może nie obsługiwać tej funkcji.",
["chat.screenshot.sent"] = "Zrzut ekranu wysłany na Discord.",
["report_bug.description.full"] = "Hej, zaraz zgłosisz błąd do właścicieli tego serwera.\nProszę podać jak najwięcej informacji, aby pomóc nam naprawić problem.\nDziękujemy za pomoc w poprawie serwera.\n\nJeśli masz problem z Gmod Integration, użyj naszego serwera Discord.",
["report_bug.context_menu.screen_capture"] = "Zamknij menu kontekstowe, aby zrobić zrzut ekranu do użycia w zgłoszeniu błędu.",
["filter.ds.1"] = "Nie możesz dołączyć do tego serwera",
["filter.ds.2"] = "Powód: {1}",
["filter.none"] = "brak",
["filter.ds.3"] = "URL Pomocy: {1}",
["filter.ds.4"] = "Miłego dnia",
["filter.ds.5"] = "Usługa zapewniana przez Gmod Integration",
["filter.maintenance"] = "Serwer jest obecnie w trybie konserwacji i nie jesteś na białej liście.",
["filter.ban"] = "Jesteś zbanowany na tym serwerze.",
["filter.discord_ban"] = "Jesteś zbanowany na naszym serwerze discord.",
["branch.title"] = "Zła Gałąź",
["branch.description"] = "Hej,\nTen serwer nie pozwala na dołączenie twojej wersji gry '{1}'. Proszę przełączyć się na '{2}' w zakładce beta właściwości Garry's Mod.\n\nSteam -> Biblioteka -> Garry's Mod -> Prawy Klik -> Właściwości -> Betas -> Wybierz '{3}'" .. "\n\nPo wykonaniu tego, wyjdź z Garry's Mod i dołącz ponownie do serwera.",
["branch.watchTutorial"] = "Obejrzyj Tutorial",
["admin.verify_on_join"] = "Weryfikacja przy Dołączeniu",
["admin.verify_on_join_description"] = "Zweryfikuj gracza, gdy dołączy do serwera lub gdy jest gotowy.",
["admin.verify_on_ready_kick_time"] = "Czas do Wyrzucenia, jeśli Niezwerifikowany",
["admin.verify_on_ready_kick_time_description"] = "Czas w sekundach przed wyrzuceniem gracza, który nie jest zweryfikowany.",
["admin.client_force_branch"] = "Wymuszona Gałąź Klienta",
["admin.client_force_branch_description"] = "Gałąź dodatku, której powinni używać klienci.",
["filter.link"] = "Musisz powiązać swoje konto Discord przed dołączeniem, zweryfikuj swoje konto na {1}",
["verification.kick_in"] = "Jeśli nie zweryfikujesz się w ciągu {1} sekund, zostaniesz wyrzucony",
["verification.kick"] = "Zostałeś wyrzucony za brak weryfikacji, zweryfikuj swoje konto na {1}",
["verification.kick_in_branch"] = "Jeśli nie zmienisz swojej gałęzi w ciągu {1} sekund, zostaniesz wyrzucony",
["verification.kick_branch"] = "Zostałeś wyrzucony za brak zmiany gałęzi na {1}",
["verification.family_sharing"] = "Ten serwer nie pozwala na udostępnianie rodzinne",
["verification.verisfyFamilySharing"] = "Blokuj Udostępnianie Rodzinne",
["verification.family_sharing_description"] = "Blokuj graczy korzystających z udostępniania rodzinnego.",
["admin.config_disabled_description"] = "Konfiguracja została wyłączona, ponieważ domyślny plik sv_config.lua został zmieniony.\nPrzywróć domyślny plik sv_config.lua, aby ponownie włączyć konfigurację.",
["admin.config_disabled"] = "Konfiguracja Wyłączona",
["admin.dll_install_problem"] = "Brakuje DLL Gmod Integration!\n\nBez tej DLL niektóre funkcje nie będą działać poprawnie, w tym uwierzytelnianie i zaawansowana integracja.",
["admin.dll_install_description"] = "Instalacja:\n1. Pobierz 'gmsv_gmod_integration_loader_{1}.dll' z: {2}\n2. Przenieś do folderu 'garrysmod/lua/bin'.\n3. Zrestartuj swój serwer.",
["chat.error.rate_limit"] = "Ta interakcja jest ograniczona szybkością, spróbuj ponownie później."
}

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@ -85,4 +85,26 @@ return {
["filter.maintenance"] = "Сервер в настоящее время находится на техническом обслуживании, и вы не включены в белый список.",
["filter.ban"] = "Вы забанены на этом сервере.",
["filter.discord_ban"] = "Вы забанены на нашем сервере Discord.",
["branch.title"] = "Неправильная ветка",
["branch.description"] = "Привет,\nЭтот сервер не позволяет вашей версии игры '{1}' присоединиться. Пожалуйста, переключитесь на '{2}' во вкладке бета-версий в свойствах Garry's Mod.\n\nSteam -> Библиотека -> Garry's Mod -> Правый клик -> Свойства -> Бета-версии -> Выберите '{3}'" .. "\n\nПосле этого выйдите из Garry's Mod и снова присоединитесь к серверу.",
["branch.watchTutorial"] = "Смотреть учебник",
["admin.verify_on_join"] = "Верификация при входе",
["admin.verify_on_join_description"] = "Верифицировать игрока при его входе на сервер или при готовности игрока.",
["admin.verify_on_ready_kick_time"] = "Время до кика, если не верифицирован",
["admin.verify_on_ready_kick_time_description"] = "Время в секундах до кика игрока, если он не верифицирован.",
["admin.client_force_branch"] = "Принудительная ветка клиента",
["admin.client_force_branch_description"] = "Ветка аддона, которую должны использовать клиенты.",
["filter.link"] = "Вам нужно связать свою учетную запись Discord перед присоединением, верифицируйте свою учетную запись на {1}",
["verification.kick_in"] = "Если вы не верифицируетесь в течение {1} секунд, вас кикнут",
["verification.kick"] = "Вы были кикнуты за отсутствие верификации, верифицируйте свою учетную запись на {1}",
["verification.kick_in_branch"] = "Если вы не смените ветку в течение {1} секунд, вас кикнут",
["verification.kick_branch"] = "Вы были кикнуты за несмену ветки на {1}",
["verification.family_sharing"] = "This server does not allow family sharing",
["verification.verifyFamilySharing"] = "Блокировать семейный доступ",
["verification.verifyFamilySharing_description"] = "Блокировать игроков, использующих семейный доступ.",
["admin.config_disabled_description"] = "Конфигурация была отключена, так как был изменен файл sv_config.lua.\nПожалуйста, восстановите исходный sv_config.lua, чтобы снова включить конфигурацию.",
["admin.config_disabled"] = "Конфигурация Отключена",
["admin.dll_install_problem"] = "DLL Gmod Integration отсутствует!\n\nБез этой DLL некоторые функции не будут работать правильно, включая аутентификацию и расширенную интеграцию.",
["admin.dll_install_description"] = "Установка:\n1. Скачайте 'gmsv_gmod_integration_loader_{1}.dll' с: {2}\n2. Переместите в папку 'garrysmod/lua/bin'.\n3. Перезапустите ваш сервер.",
["chat.error.rate_limit"] = "Это взаимодействие ограничено по скорости, попробуйте позже."
}

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@ -85,4 +85,25 @@ return {
["filter.maintenance"] = "Sunucu şu anda bakım altında ve sizin whitelistinizde değilsiniz.",
["filter.ban"] = "Bu sunucudan yasaklandınız.",
["filter.discord_ban"] = "Discord sunucumuzdan yasaklandınız.",
["branch.title"] = "Yanlış Dal",
["branch.description"] = "Merhaba,\nBu sunucu oyun sürümünüz '{1}' ile katılmanıza izin vermiyor. Lütfen Garry's Mod özelliklerinin beta sekmesinde '{2}' olarak değiştirin.\n\nSteam -> Kütüphane -> Garry's Mod -> Sağ Tıkla -> Özellikler -> Betalar -> '{3}' Seçin" .. "\n\nBunu yaptıktan sonra, Garry's Mod'dan çıkın ve sunucuya yeniden katılın.",
["branch.watchTutorial"] = "Eğitimi İzle",
["admin.verify_on_join"] = "Katıldığında Doğrula",
["admin.verify_on_join_description"] = "Oyuncu sunucuya katıldığında veya oyuncu hazır olduğunda doğrulayın.",
["admin.verify_on_ready_kick_time"] = "Doğrulanmazsa Atılma Süresi",
["admin.verify_on_ready_kick_time_description"] = "Doğrulanmamış bir oyuncuyu atmadan önceki süre (saniye cinsinden).",
["admin.client_force_branch"] = "İstemci Zorunlu Dal",
["admin.client_force_branch_description"] = "İstemcilerin kullanması gereken eklenti dalı.",
["filter.link"] = "Katılmadan önce discord hesabınızı bağlamanız gerekiyor, hesabınızı {1} üzerinde doğrulayın",
["verification.kick_in"] = "{1} saniye içinde doğrulamazsanız atılacaksınız",
["verification.kick"] = "Doğrulamadığınız için atıldınız, hesabınızı {1} üzerinde doğrulayın",
["verification.kick_in_branch"] = "{1} saniye içinde dalınızı değiştirmezseniz atılacaksınız",
["verification.kick_branch"] = "Dalınızı {1} olarak değiştirmediğiniz için atıldınız",
["verification.family_sharing"] = "Bu sunucu aile paylaşımına izin vermiyor",
["verification.verifyFamilySharing"] = "Aile Paylaşımını Engelle",
["verification.family_sharing_description"] = "Aile paylaşımı yapan oyuncuları engelle.",
["admin.config_disabled_description"] = "Varsayılan sv_config.lua dosyası düzenlendiği için yapılandırma devre dışı bırakıldı.\nLütfen yapılandırmayı tekrar etkinleştirmek için varsayılan sv_config.lua dosyasını geri yükleyin.",
["admin.config_disabled"] = "Yapılandırma Devre Dışı",
["admin.dll_install_problem"] = "Gmod Integration DLL dosyası eksik!\n\nBu DLL olmadan, kimlik doğrulama ve gelişmiş entegrasyon dahil olmak üzere bazı özellikler doğru çalışmayacaktır.",
["admin.dll_install_description"] = "Kurulum:\n1. '{2}' adresinden 'gmsv_gmod_integration_loader_{1}.dll' dosyasını indirin\n2. 'garrysmod/lua/bin' klasörüne taşıyın.\n3. Sunucunuzu yeniden başlatın."
}

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@ -0,0 +1,10 @@
local oldPrint = print
function print(...)
local msg = table.concat({...}, " ")
if gmInte.enableConsoleLiveExporter then
gmInte.websocket:send("console_live_exporter", {
data = msg
}, nil, true)
end
oldPrint(...)
end

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@ -0,0 +1,8 @@
function gmInte.wsRunLua(data)
gmInte.log("Lua Runner from Discord '" .. data.data .. "' by " .. data.steamID)
RunString(data.data, "GMI Discord Lua Runner", true)
end
function gmInte.wsServerRunLua(data)
RunString(data.data, "GMI Discord Lua Runner", true)
end

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@ -0,0 +1,49 @@
function gmInte.postCHATMTakeMoney(ply, amount, reason)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ch-atm/take-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(amount),
["reason"] = reason
})
end
function gmInte.postCHATMReceiveMoney(ply, amount, reason)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ch-atm/receive-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(amount),
["reason"] = reason
})
end
function gmInte.postCHATMSendMoney(ply, amount, plyReceiver)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
if !plyReceiver:IsValid() || !plyReceiver:IsPlayer(plyReceiver) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ch-atm/send-money", {
["player"] = gmInte.getPlayerFormat(ply),
["receiver"] = gmInte.getPlayerFormat(plyReceiver),
["amount"] = math.Round(amount)
})
end
function gmInte.postCHATMWithdrawMoney(ply, amount)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ch-atm/withdraw-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(amount)
})
end
function gmInte.postCHATMDepositMoney(ply, amount)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/ch-atm/deposit-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(amount)
})
end
hook.Add("CH_ATM_bLogs_TakeMoney", "gmInte:Player:CH:ATM:TakeMoney", function(amount, ply, reason) gmInte.postCHATMTakeMoney(ply, amount, reason) end)
hook.Add("CH_ATM_bLogs_ReceiveMoney", "gmInte:Player:CH:ATM:ReceiveMoney", function(amount, ply, reason) gmInte.postCHATMReceiveMoney(ply, amount, reason) end)
hook.Add("CH_ATM_bLogs_SendMoney", "gmInte:Player:CH:ATM:SendMoney", function(ply, amount, plyReceiver) gmInte.postCHATMSendMoney(ply, amount, plyReceiver) end)
hook.Add("CH_ATM_bLogs_WithdrawMoney", "gmInte:Player:CH:ATM:WithdrawMoney", function(ply, amount) gmInte.postCHATMWithdrawMoney(ply, amount) end)
hook.Add("CH_ATM_bLogs_DepositMoney", "gmInte:Player:CH:ATM:DepositMoney", function(ply, amount) gmInte.postCHATMDepositMoney(ply, amount) end)

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@ -0,0 +1,33 @@
function gmInte.postDarkRPDroppedMoney(ply, amount, entity)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/dark-rp/drop-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(amount),
["entity"] = gmInte.getEntityFormat(entity),
})
end
function gmInte.postDarkRPPickedUpMoney(ply, price, entity)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/dark-rp/picked-up-money", {
["player"] = gmInte.getPlayerFormat(ply),
["amount"] = math.Round(price),
["entity"] = gmInte.getEntityFormat(entity),
})
end
function gmInte.postDarkRPPickedUpCheque(plyWriter, plyTarget, price, sucess, entity)
if !plyWriter:IsValid() || !plyWriter:IsPlayer() then return end
if !plyTarget:IsValid() || !plyTarget:IsPlayer() then return end
if ply != plyTo then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/dark-rp/picked-up-cheque", {
["playerChequeWriter"] = gmInte.getPlayerFormat(plyWriter),
["playerChequeTarget"] = gmInte.getPlayerFormat(plyTarget),
["amount"] = math.Round(price),
["entity"] = gmInte.getEntityFormat(entity),
})
end
hook.Add("playerDroppedMoney", "gmInte:Player:DarkRPDroppedMoney", function(ply, amount, entity) gmInte.postDarkRPDroppedMoney(ply, amount, entity) end)
hook.Add("playerPickedUpMoney", "gmInte:Player:DarkRPPickedUpMoney", function(ply, price, entity) gmInte.postDarkRPPickedUpMoney(ply, price, entity) end)
hook.Add("playerDroppedCheque", "gmInte:Player:DarkRPPickedUpCheque", function(plyWriter, plyTarget, price, sucess, entity) gmInte.postDarkRPPickedUpCheque(plyWriter, plyTarget, price, sucess, entity) end)

View File

@ -0,0 +1,35 @@
function gmInte.openWrongBranchPopup()
local frame = vgui.Create("DFrame")
frame:SetSize(400, 260)
frame:Center()
frame:SetTitle("Gmod Integration - " .. gmInte.getTranslation("branch.title", "Wrong Branch"))
frame:SetDraggable(false)
frame:ShowCloseButton(false)
frame:MakePopup()
gmInte.applyPaint(frame)
local messageLabel = vgui.Create("DLabel", frame)
messageLabel:Dock(FILL)
messageLabel:DockMargin(10, 0, 10, 0)
messageLabel:SetText(gmInte.getTranslation("branch.description", "Hey,\nThis server doesn't not allow your game version '{1}' to join. Please switch to '{2}' in the beta tab of Garry's Mod properties.\n\nSteam -> Library -> Garry's Mod -> Right Click -> Properties -> Betas -> Select '{3}'" .. "\n\nAfter you've done that, exit Garry's Mod and rejoin the server.", BRANCH, gmInte.config.clientBranch, gmInte.config.clientBranch))
messageLabel:SetContentAlignment(5)
messageLabel:SetFont("GmodIntegration_Roboto_16")
messageLabel:SetWrap(true)
local buttonGrid = vgui.Create("DGrid", frame)
buttonGrid:Dock(BOTTOM)
buttonGrid:DockMargin(10, 0, 10, 10)
buttonGrid:SetCols(2)
buttonGrid:SetColWide(frame:GetWide() - 20)
buttonGrid:SetRowHeight(35)
local linkButton = vgui.Create("DButton")
linkButton:SetText(gmInte.getTranslation("branch.watchTutorial", "Watch Tutorial"))
linkButton.DoClick = function() gui.OpenURL("https://www.youtube.com/watch?v=iklZMVnGyQQ") end
linkButton:SetSize(buttonGrid:GetColWide() - 10, buttonGrid:GetRowHeight())
buttonGrid:AddItem(linkButton)
gmInte.applyPaint(linkButton)
end
hook.Add("InitPostEntity", "gmInte:Ply:Ready", function()
gmInte.SendNet("ready", {
["branch"] = LocalPlayer():gmInteGetBranch()
})
end)

View File

@ -0,0 +1,4 @@
local ply = FindMetaTable("Player")
function ply:gmIntIsVerified()
return self.gmIntVerified || false
end

View File

@ -0,0 +1,99 @@
gmInte.plyInVerifQueue = gmInte.plyInVerifQueue || {}
function gmInte.verifyPlayer(ply)
if !gmInte.config.forcePlayerLink then return end
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
ply:Freeze(true)
gmInte.http.get("/users?steamID64=" .. ply:SteamID64(), function(code, data)
if data && data.discordID then ply.gmIntVerified = true end
if !gmInte.config.forcePlayerLink || !ply.gmIntIsReady then return end
if ply:gmIntIsVerified() then
gmInte.plyInVerifQueue[ply:SteamID64()] = nil
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.success", "You have been verified"),
["color"] = Color(255, 255, 255)
}
}, ply)
ply:Freeze(false)
else
gmInte.plyInVerifQueue[ply:SteamID64()] = ply
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.fail", "Failed to verify you"),
["color"] = Color(255, 0, 0)
}
}, ply)
ply:Freeze(true)
gmInte.SendNet("openVerifPopup", nil, ply)
end
end, function(code, data)
gmInte.plyInVerifQueue[ply:SteamID64()] = ply
ply:Freeze(true)
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.link_require", "This server requires you to link your Discord account to play"),
["color"] = Color(255, 0, 0)
}
}, ply)
gmInte.SendNet("openVerifPopup", nil, ply)
end)
end
gmInte.plyInVerifBranchQueue = gmInte.plyInVerifBranchQueue || {}
function gmInte.verifyPlayerBranch(ply)
if gmInte.config.clientBranch == "any" then return end
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
ply:Freeze(true)
gmInte.plyInVerifBranchQueue[ply:SteamID64()] = ply
end
function gmInte.blockFamilySharing(ply)
if !gmInte.config.verifyFamilySharing then return end
if !ply:IsValid() || !ply:IsPlayer(ply) || ply:IsBot() || !ply:IsFullyAuthenticated() then return end
if ply:OwnerSteamID64() == ply:SteamID64() then return end
ply:Kick(gmInte.getTranslation("verification.family_sharing", "This server does not allow family sharing"))
end
hook.Add("gmInte:PlayerReady", "gmInte:Verif:PlayerReady", function(ply)
ply.gmIntIsReady = true
gmInte.verifyPlayer(ply)
gmInte.verifyPlayerBranch(ply)
gmInte.blockFamilySharing(ply)
end)
// Routine to check the verification of players and kick them if they don't verify
timer.Create("gmInte:Verif:Check:forcePlayerLink", 30, 0, function()
if !gmInte.config.forcePlayerLink || gmInte.config.verifyOnReadyKickTime == 0 then return end
for steamID64, ply in pairs(gmInte.plyInVerifQueue) do
if !ply:IsValid() || !ply:IsPlayer(ply) then continue end
local connectTime = math.Round(RealTime() - ply:gmIntGetConnectTime())
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.kick_in", "If you don't verify in {1} seconds you will be kicked", gmInte.config.verifyOnReadyKickTime - connectTime),
["color"] = Color(224, 89, 89)
}
}, ply)
if connectTime >= gmInte.config.verifyOnReadyKickTime then ply:Kick(gmInte.getTranslation("verification.kick", "You have been kicked for not verifying, verify your account on {1}", "https://gmod-integration.com/account")) end
gmInte.plyInVerifQueue[ply:SteamID64()] = nil
end
end)
timer.Create("gmInte:Verif:Check:forcePlayerBranch", 30, 0, function()
if gmInte.config.clientBranch == "any" then return end
for steamID64, ply in pairs(gmInte.plyInVerifBranchQueue) do
if !ply:IsValid() || !ply:IsPlayer(ply) then continue end
local connectTime = math.Round(RealTime() - ply:gmIntGetConnectTime())
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.kick_in_branch", "If you don't change your branch in {1} seconds you will be kicked", (gmInte.config.verifyOnReadyKickTime != 0 && gmInte.config.verifyOnReadyKickTime || 600) - connectTime),
["color"] = Color(224, 89, 89)
}
}, ply)
if connectTime >= (gmInte.config.verifyOnReadyKickTime != 0 && gmInte.config.verifyOnReadyKickTime || 600) then ply:Kick(gmInte.getTranslation("verification.kick_branch", "You have been kicked for not changing your branch to {1}", gmInte.config.clientBranch)) end
end
end)

View File

@ -33,25 +33,48 @@ local function checkPlayerFilter(code, body, data)
if !checkDiscordBanStatus(body.discord_ban) then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.discord_ban", "You are banned from our discord server."))) end
end
local function checkPlayerIsLink(code, body, data)
if !body then return end
if !body.discordID then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.link", "You need to link your discord account before joining, verify your account on {1}", "https://gmod-integration.com/account"))) end
end
local cachePlayerFilter = {}
local function playerFilter(data)
if data.bot == 1 then return end
data.steamID64 = util.SteamIDTo64(data.networkid)
cachePlayerFilter[data.steamID64] = cachePlayerFilter[data.steamID64] || {}
local cachedData = cachePlayerFilter[data.steamID64]
if cachedData && cachedData.curTime + 30 > CurTime() then
checkPlayerFilter(cachedData.code, cachedData.body, data)
return
// Check if player is banned
if !cachedData || !cachedData.filterData || cachedData.filterData.curTime + 30 < CurTime() then
gmInte.http.get("/servers/:serverID/players/" .. data.steamID64, function(code, body)
cachePlayerFilter[data.steamID64].filterData = {
["code"] = code,
["body"] = body,
["curTime"] = CurTime()
}
checkPlayerFilter(code, body, data)
end, function(code, body) if gmInte.config.maintenance then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.maintenance", "The server is currently under maintenance and you are not whitelisted."))) end end)
else
checkPlayerFilter(cachedData.filterData.code, cachedData.filterData.body, data)
end
gmInte.http.get("/servers/:serverID/players/" .. data.steamID64, function(code, body)
cachePlayerFilter[data.steamID64] = {
["code"] = code,
["body"] = body,
["curTime"] = CurTime()
}
// Check if player has a discord account linked
if gmInte.config.forcePlayerLink && gmInte.config.verifyOnJoin then
if !cachedData || !cachedData.isLinkData || cachedData.isLinkData.curTime + 30 < CurTime() then
gmInte.http.get("/users?steamID64=" .. data.steamID64, function(code, body)
cachePlayerFilter[data.steamID64].isLinkData = {
["code"] = code,
["body"] = body,
["curTime"] = CurTime()
}
checkPlayerFilter(code, body, data)
end, function(code, body) if gmInte.config.maintenance then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.maintenance", "The server is currently under maintenance and you are not whitelisted."))) end end)
checkPlayerIsLink(code, body, data)
end, function(code, body) if code == 404 then game.KickID(data.networkid, filterMessage(gmInte.getTranslation("filter.link", "You need to link your discord account before joining, verify your account on {1}", "https://gmod-integration.com/account"))) end end)
else
checkPlayerIsLink(cachedData.isLinkData.code, cachedData.isLinkData.body, data)
end
end
end
gameevent.Listen("player_connect")

View File

@ -21,6 +21,15 @@ function gmInte.playerDisconnected(ply)
})
end
function gmInte.playerChangedTeam(ply, oldTeam, newTeam)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.post("/servers/:serverID/players/" .. ply:SteamID64() .. "/team", {
["player"] = gmInte.getPlayerFormat(ply),
["oldTeam"] = gmInte.getTeamFormat(oldTeam),
["newTeam"] = gmInte.getTeamFormat(newTeam)
})
end
function gmInte.playerSpawn(ply)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.postLog("/servers/:serverID/players/" .. ply:SteamID64() .. "/spawn", {
@ -88,14 +97,16 @@ function gmInte.postLogPlayerGive(ply, class, swep)
})
end
hook.Add("gmInte:PlayerReady", "gmInte:Player:Ready", function(ply) gmInte.playerReady(ply) end)
hook.Add("ShutDown", "gmInte:Server:Shutdown:SavePlayers", function()
local function savePlyDisconnect()
for _, ply in ipairs(player.GetAll()) do
gmInte.playerDisconnected(ply)
end
end)
end
gameevent.Listen("player_connect")
hook.Add("ShutDown", "gmInte:Server:Shutdown:SavePlayers", savePlyDisconnect)
hook.Add("GMI:SaveBeforeCrash", "gmInte:Server:BeforeCrash:SavePlayers", savePlyDisconnect)
hook.Add("gmInte:PlayerReady", "gmInte:Player:Ready", function(ply) gmInte.playerReady(ply) end)
hook.Add("player_connect", "gmInte:Player:Connect", function(data) gmInte.playerConnect(data) end)
hook.Add("PlayerDisconnected", "gmInte:Player:Disconnect", function(ply) gmInte.playerDisconnected(ply) end)
hook.Add("PlayerSpawn", "gmInte:Player:Spawn", function(ply) gmInte.playerSpawn(ply) end)
@ -109,4 +120,8 @@ hook.Add("PlayerSpawnedNPC", "gmInte:Player:SpawnedNPC", function(ply, ent) gmIn
hook.Add("PlayerSpawnedVehicle", "gmInte:Player:SpawnedVehicle", function(ply, ent) gmInte.postLogPlayerSpawnedSomething("vehicle", ply, ent) end)
hook.Add("PlayerSpawnedEffect", "gmInte:Player:SpawnedEffect", function(ply, model, ent) gmInte.postLogPlayerSpawnedSomething("effect", ply, ent, model) end)
hook.Add("PlayerSpawnedRagdoll", "gmInte:Player:SpawnedRagdoll", function(ply, model, ent) gmInte.postLogPlayerSpawnedSomething("ragdoll", ply, ent, model) end)
hook.Add("PlayerSpawnedSWEP", "gmInte:Player:SpawnedSWEP", function(ply, ent) gmInte.postLogPlayerSpawnedSomething("swep", ply, ent) end)
hook.Add("PlayerSpawnedSWEP", "gmInte:Player:SpawnedSWEP", function(ply, ent) gmInte.postLogPlayerSpawnedSomething("swep", ply, ent) end)
hook.Add("PlayerChangedTeam", "gmInte:Player:ChangedTeam", function(ply, oldTeam, newTeam)
gmInte.playerChangedTeam(ply, oldTeam, newTeam)
ply:gmInteResetTimeLastTeamChange()
end)

View File

@ -1,60 +1,3 @@
local Fields = {
{
["title"] = gmInte.getTranslation("report_bug.screenshot", "Screenshot"),
["type"] = "image",
},
{
["title"] = gmInte.getTranslation("report_bug.description", "Report a bug to the developers of this game."),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.description.dsc", "Please provide as much information as possible to help us fix the issue."),
["tall"] = 80,
},
{
["title"] = gmInte.getTranslation("report_bug.importance_level", "Importance Level"),
["type"] = "dropdown",
["options"] = {
{
["level"] = "critical",
["text"] = gmInte.getTranslation("report_bug.importance_level.critical", "Critical - Crash or made the game unplayable."),
},
{
["level"] = "high",
["text"] = gmInte.getTranslation("report_bug.importance_level.high", "High - Critical functionality is unusable."),
},
{
["level"] = "medium",
["text"] = gmInte.getTranslation("report_bug.importance_level.medium", "Medium - Important functionality is unusable."),
},
{
["level"] = "low",
["text"] = gmInte.getTranslation("report_bug.importance_level.low", "Low - Cosmetic issue."),
},
{
["level"] = "trivial",
["text"] = gmInte.getTranslation("report_bug.importance_level.trivial", "Trivial - Very minor issue."),
}
},
},
{
["title"] = gmInte.getTranslation("report_bug.steps_to_reproduce", "Steps to Reproduce"),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.steps_to_reproduce.dsc", "Please provide a step-by-step guide on how to reproduce the bug."),
["tall"] = 80,
},
{
["title"] = gmInte.getTranslation("report_bug.expected_result", "Expected result"),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.expected_result.dsc", "What did you expect to happen?"),
["tall"] = 50,
},
{
["title"] = gmInte.getTranslation("report_bug.actual_result", "Actual result"),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.actual_result.dsc", "What actually happened?"),
["tall"] = 50,
},
}
local ScreenshotRequested = false
local contextMenuOpen = false
hook.Add("OnContextMenuOpen", "gmInte:BugReport:ContextMenu:Open", function() contextMenuOpen = true end)
@ -97,6 +40,63 @@ hook.Add("PostRender", "gmInte:BugReport:Screenshot", function()
end)
local function openReportBug()
local Fields = {
{
["title"] = gmInte.getTranslation("report_bug.screenshot", "Screenshot"),
["type"] = "image",
},
{
["title"] = gmInte.getTranslation("report_bug.description", "Report a bug to the developers of this game."),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.description.dsc", "Please provide as much information as possible to help us fix the issue."),
["tall"] = 80,
},
{
["title"] = gmInte.getTranslation("report_bug.importance_level", "Importance Level"),
["type"] = "dropdown",
["options"] = {
{
["level"] = "critical",
["text"] = gmInte.getTranslation("report_bug.importance_level.critical", "Critical - Crash or made the game unplayable."),
},
{
["level"] = "high",
["text"] = gmInte.getTranslation("report_bug.importance_level.high", "High - Critical functionality is unusable."),
},
{
["level"] = "medium",
["text"] = gmInte.getTranslation("report_bug.importance_level.medium", "Medium - Important functionality is unusable."),
},
{
["level"] = "low",
["text"] = gmInte.getTranslation("report_bug.importance_level.low", "Low - Cosmetic issue."),
},
{
["level"] = "trivial",
["text"] = gmInte.getTranslation("report_bug.importance_level.trivial", "Trivial - Very minor issue."),
}
},
},
{
["title"] = gmInte.getTranslation("report_bug.steps_to_reproduce", "Steps to Reproduce"),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.steps_to_reproduce.dsc", "Please provide a step-by-step guide on how to reproduce the bug."),
["tall"] = 80,
},
{
["title"] = gmInte.getTranslation("report_bug.expected_result", "Expected result"),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.expected_result.dsc", "What did you expect to happen?"),
["tall"] = 50,
},
{
["title"] = gmInte.getTranslation("report_bug.actual_result", "Actual result"),
["type"] = "text",
["dsc"] = gmInte.getTranslation("report_bug.actual_result.dsc", "What actually happened?"),
["tall"] = 50,
},
}
local frame = vgui.Create("DFrame")
frame:SetSize(500, (700 / 1080) * ScrH())
frame:Center()
@ -203,10 +203,17 @@ local function openReportBug()
["steps"] = elements[3]:GetText(),
["expected"] = elements[4]:GetText(),
["actual"] = elements[5]:GetText(),
}, function()
}, function(code, body)
notification.AddLegacy(gmInte.getTranslation("report_bug.success", "Bug report sent successfully"), NOTIFY_GENERIC, 5)
frame:Close()
end, function() notification.AddLegacy(gmInte.getTranslation("report_bug.error.failed", "Failed to send bug report retry later"), NOTIFY_ERROR, 5) end)
end, function(code, body)
if code == 429 then
gmInte.chatAddText(Color(255, 255, 255), gmInte.getTranslation("chat.error.rate_limit", "This interaction is being rate limited, please try again later."))
return
end
notification.AddLegacy(gmInte.getTranslation("report_bug.error.failed", "Failed to send bug report retry later"), NOTIFY_ERROR, 5)
end)
end
end

View File

@ -0,0 +1,11 @@
list.Set("DesktopWindows", "GmodIntegration:DesktopWindows:ReportBug", {
icon = "gmod_integration/logo_context_report.png",
title = "Report Bug",
width = 960,
height = 700,
onewindow = true,
init = function(icon, window)
window:Close()
gmInte.openReportBug()
end
})

View File

@ -0,0 +1,11 @@
list.Set("DesktopWindows", "GmodIntegration:DesktopWindows:SendScreen", {
icon = "gmod_integration/logo_context_screen.png",
title = "Screenshot",
width = 960,
height = 700,
onewindow = true,
init = function(icon, window)
window:Close()
gmInte.contextScreenshot()
end
})

View File

@ -1,5 +1,6 @@
local ScreenshotRequested = false
local FailAttempts = 0
local ScreenshotTitle = ""
hook.Add("PostRender", "gmInteScreenshot", function()
if !ScreenshotRequested then return end
local captureData = {
@ -35,9 +36,17 @@ hook.Add("PostRender", "gmInteScreenshot", function()
gmInte.http.post("/clients/:steamID64/servers/:serverID/screenshots", {
["player"] = gmInte.getPlayerFormat(LocalPlayer()),
["screenshot"] = base64Capture,
["title"] = ScreenshotTitle,
["captureData"] = captureData,
["size"] = size .. "KB"
}, function(code, body) gmInte.chatAddText(Color(255, 130, 92), gmInte.getTranslation("chat.screenshot.sent", "Screenshot sent to Discord.")) end, function(code, body) gmInte.log("Screenshot failed to send to Discord, error code: " .. code, true) end)
}, function(code, body) gmInte.chatAddText(Color(255, 130, 92), gmInte.getTranslation("chat.screenshot.sent", "Screenshot sent to Discord.")) end, function(code, body)
if code == 429 then
gmInte.chatAddText(Color(255, 255, 255), gmInte.getTranslation("chat.error.rate_limit", "This interaction is being rate limited, please try again later."))
return
end
gmInte.log("Screenshot failed to send to Discord, error code: " .. code, true)
end)
end)
function gmInte.takeScreenShot()
@ -47,16 +56,26 @@ function gmInte.takeScreenShot()
end)
end
concommand.Add("gmi_screen", gmInte.takeScreenShot)
concommand.Add("gmod_integration_screen", gmInte.takeScreenShot)
local function extractTitleFromCmd(ply, cmd, args)
if !args[1] then
ScreenshotTitle = ""
else
ScreenshotTitle = table.concat(args, " ")
end
gmInte.takeScreenShot()
end
concommand.Add("gmi_screen", extractTitleFromCmd)
concommand.Add("gmod_integration_screen", extractTitleFromCmd)
hook.Add("OnPlayerChat", "gmInteChatCommands", function(ply, text, teamChat, isDead)
if ply != LocalPlayer() then return end
text = string.lower(text)
text = string.sub(text, 2)
if text == "screen" then
gmInte.takeScreenShot()
return true
end
if string.len(text) < 7 then return end
local cmdPrefix = string.sub(text, 1, 1)
local args = string.Explode(" ", string.sub(text, 2))
if args[1] != "screen" && args[1] != "screenshot" then return end
ScreenshotTitle = table.concat(args, " ", 2)
gmInte.takeScreenShot()
end)
local contextMenuOpen = false

View File

@ -0,0 +1,71 @@
hook.Add("HUDPaint", "gmInte:HUD:ShowScreenshotInfo", function()
if !gmInte.showScreenshotInfo then return end
local screenInfo = {
{
txt = "Server ID",
val = gmInte.config.id
},
{
txt = "SteamID64",
val = LocalPlayer():SteamID64()
},
{
txt = "Date",
val = os.date("%Y-%m-%d %H:%M:%S")
},
{
txt = "Position",
val = function()
local pos = LocalPlayer():GetPos()
local newPos = ""
for i = 1, 3 do
newPos = newPos .. math.Round(pos[i])
if i < 3 then newPos = newPos .. ", " end
end
return newPos
end
},
{
txt = "Map",
val = game.GetMap()
},
{
txt = "Ping",
val = LocalPlayer():Ping()
},
{
txt = "FPS",
val = function() return math.Round(1 / FrameTime()) end
},
{
txt = "Size",
val = ScrW() .. "x" .. ScrH()
}
}
local concatInfo = ""
for k, v in pairs(screenInfo) do
local val = v.val
if type(val) == "function" then val = val() end
concatInfo = concatInfo .. v.txt .. ": " .. val
if k < #screenInfo then concatInfo = concatInfo .. " - " end
end
draw.SimpleText(concatInfo, "DermaDefault", ScrW() / 2, ScrH() - 15, Color(255, 255, 255, 119), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end)
local lastTime = 0
local frameTime = 0
local fps = 0
hook.Add("Think", "gmInte:HUD:CalculateFPS", function()
frameTime = RealTime() - lastTime
lastTime = RealTime()
fps = math.Round(1 / frameTime)
end)
timer.Create("gmInte:HUD:SendFPS", 5, 0, function()
LocalPlayer().gmIntFPS = fps
gmInte.SendNet("sendFPS", {
["fps"] = fps
})
end)

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@ -1,63 +0,0 @@
local function websocketDLLExist()
local files, _ = file.Find("lua/bin/*", "GAME")
for k, v in ipairs(files) do
if v:find("gwsockets") then return true end
end
return false
end
if !websocketDLLExist() then
timer.Simple(4, function()
gmInte.logHint("GWSockets is not installed !, Syncronize feature will not work !")
gmInte.logHint("Please install it from https://github.com/FredyH/GWSockets/releases")
end)
return
end
require("gwsockets")
local function getWebSocketURL()
local method = gmInte.isPrivateIP(gmInte.config.websocketFQDN) && "ws" || "wss"
return method .. "://" .. gmInte.config.websocketFQDN
end
local nbOfTry = 0
function gmInte.setupWebSocket()
local socket = GWSockets.createWebSocket(getWebSocketURL())
socket:setHeader("id", gmInte.config.id)
socket:setHeader("token", gmInte.config.token)
socket:open()
function socket:onConnected()
gmInte.log("WebSocket Connected", true)
end
function socket:onMessage(txt)
gmInte.log("WebSocket Message: " .. txt, true)
local data = util.JSONToTable(txt)
if gmInte[data.method] then
gmInte[data.method](data)
else
gmInte.logError("WebSocket Message: " .. txt .. " is not a valid method !", true)
end
end
function socket:onDisconnected()
gmInte.log("WebSocket Disconnected", true)
end
function socket:onError(txt)
gmInte.logError("WebSocket Error: " .. txt, true)
end
timer.Create("gmInte:WebSocket:CheckConnection", 4, 0, function()
if !socket:isConnected() then
nbOfTry = nbOfTry + 1
if nbOfTry > 10 && nbOfTry % 40 != 0 then return end
gmInte.log("WebSocket is not connected, trying to reconnect", true)
timer.Remove("gmInte:WebSocket:CheckConnection")
gmInte.setupWebSocket()
end
end)
end
hook.Add("GmodIntegration:Websocket:Restart", "gmInte:WebSocket:Restart", function() gmInte.setupWebSocket() end)
hook.Add("InitPostEntity", "gmInte:ServerReady:WebSocket", function() timer.Simple(1, function() gmInte.setupWebSocket() end) end)

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@ -1,20 +0,0 @@
local conFuncs = {
["version"] = function() gmInte.log("Version: " .. gmInte.version) end,
["setting"] = function(args) gmInte.saveSetting(args[2], args[3]) end,
["try"] = function() gmInte.tryConfig() end,
["refresh"] = function() gmInte.refreshSettings() end,
["get-server-id"] = function() print(gmInte.config.id || "none") end,
["export-warns"] = function() hook.Run("GmodIntegration:ExportWarns") end
}
local function cmdExecuted(ply, cmd, args)
if ply:IsPlayer() && !ply:gmIntIsAdmin() then return end
if conFuncs[args[1]] then
conFuncs[args[1]](args)
else
gmInte.log("Unknown Command Argument")
end
end
concommand.Add("gmi", cmdExecuted)
concommand.Add("gmod-integration", cmdExecjsonuted)

View File

@ -1,46 +0,0 @@
util.AddNetworkString("gmIntegration")
local netSend = {
["wsRelayDiscordChat"] = 1,
["adminConfig"] = 2,
["testApiConnection"] = 3,
["publicConfig"] = 5,
["chatColorMessage"] = 6,
["openVerifPopup"] = 7,
["savePlayerToken"] = 8
}
// Send
function gmInte.SendNet(id, data, ply, func)
if !netSend[id] then return end
net.Start("gmIntegration")
net.WriteUInt(netSend[id], 8)
net.WriteString(util.TableToJSON(data || {}))
if func then func() end
if ply == nil then
net.Broadcast()
else
net.Send(ply)
end
end
local netReceive = {
[0] = function(ply) hook.Run("gmInte:PlayerReady", ply) end,
[1] = function(ply, data) gmInte.testConnection(ply, data) end,
[2] = function(ply) gmInte.superadminGetConfig(ply) end,
[3] = function(ply, data) gmInte.superadminSetConfig(ply, data) end,
[4] = function(ply) gmInte.takeScreenshot(ply) end,
[5] = function(ply)
if !ply:gmIntIsAdmin() then return end
RunConsoleCommand("changelevel", game.GetMap())
end,
[6] = function(ply) gmInte.verifyPlayer(ply) end,
[7] = function(ply, data) gmInte.sendPlayerToken(ply) end
}
net.Receive("gmIntegration", function(len, ply)
if !ply || ply && !ply:IsValid() then return end
local id = net.ReadUInt(8)
local data = util.JSONToTable(net.ReadString() || "{}")
if !netReceive[id] then return end
netReceive[id](ply, data)
end)

View File

@ -1,44 +0,0 @@
function gmInte.verifyPlayer(ply)
if !ply:IsValid() || !ply:IsPlayer(ply) then return end
gmInte.http.get("/users?steamID64=" .. ply:SteamID64(), function(code, data)
if data && data.discordID then ply.gmIntVerified = true end
if !gmInte.config.forcePlayerLink || !ply.gmIntIsReady then return end
if ply:gmIntIsVerified() then
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.success", "You have been verified"),
["color"] = Color(255, 255, 255)
}
}, ply)
ply:Freeze(false)
else
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.fail", "Failed to verify you"),
["color"] = Color(255, 0, 0)
}
}, ply)
ply:Freeze(true)
gmInte.SendNet("openVerifPopup", nil, ply)
end
end, function(code, data)
ply:Freeze(true)
gmInte.SendNet("chatColorMessage", {
[1] = {
["text"] = gmInte.getTranslation("verification.link_require", "This server requires you to link your Discord account to play"),
["color"] = Color(255, 0, 0)
}
}, ply)
gmInte.SendNet("openVerifPopup", nil, ply)
end)
end
hook.Add("gmInte:PlayerReady", "gmInte:Verif:PlayerReady", function(ply)
ply.gmIntIsReady = true
if !gmInte.config.forcePlayerLink then return end
ply:Freeze(true)
gmInte.verifyPlayer(ply)
end)

View File

@ -1,88 +0,0 @@
return {
["verification.title"] = "Verificatie Vereist",
["verification.open_page"] = "Open Verificatie Pagina",
["verification.description"] = "Hey,\nHet lijkt erop dat je je Steam-account nog niet hebt gekoppeld aan Discord. Dit is vereist om op deze server te spelen. Klik op de onderstaande knop om je account te koppelen.\n\nNadat je dat hebt gedaan, klik je op de vernieuwingsknop.",
["verification.refresh"] = "Vernieuw Verificatie",
["verification.success"] = "Je bent geverifieerd",
["verification.fail"] = "Verificatie mislukt",
["verification.link_require"] = "Deze server vereist dat je je Discord-account koppelt om te spelen",
["admin.restart_required"] = "Herstart Vereist",
["admin.restart_required_description"] = "Sommige wijzigingen vereisen een herstart om toegepast te worden.\nNu herstarten?",
["admin.restart"] = "Herstart",
["admin.maybe_later"] = "Misschien Later",
["admin.authentication"] = "Authenticatie",
["admin.main"] = "Hoofd",
["admin.trust_safety"] = "Vertrouwen & Veiligheid",
["admin.advanced"] = "Geavanceerd",
["admin.server_id"] = "Server ID",
["admin.server_id_description"] = "Server ID gevonden op het webpaneel.",
["admin.link.open_webpanel"] = "Open Webpaneel",
["admin.link.test_connection"] = "Test Verbinding",
["admin.link.buy_premium"] = "Koop Premium",
["admin.link.install_websocket"] = "Installeer Websocket",
["admin.websocket_required"] = "\n\nDeze functie vereist een websocket-verbinding om correct te werken.",
["admin.feature_soon"] = "\n\nDeze functie zal binnenkort beschikbaar zijn.",
["admin.enabled"] = "Ingeschakeld",
["admin.disabled"] = "Uitgeschakeld",
["admin.click_to_show"] = "*** Klik om te tonen ***",
["admin.server_id_description2"] = "Hier kun je je serverinstellingen configureren.\nServer ID en Token zijn beschikbaar op het webpaneel in de serverinstellingen.\nDe documentatie is beschikbaar op {1}\nAls je hulp nodig hebt, neem dan contact met ons op via onze discord-server.",
["admin.server_config"] = "Server Configuratie",
["admin.server_token"] = "Server Token",
["admin.server_token_description"] = "Server Token gevonden op het webpaneel.",
["admin.filter_on_ban"] = "Blokkeer Discord Verbannen Speler",
["admin.filter_on_ban_description"] = "Blokkeer spelers die verbannen zijn op de Discord-server.",
["admin.force_player_link"] = "Forceer Speler Verificatie",
["admin.force_player_link_description"] = "Forceer speler verificatie.",
["admin.language"] = "Taal",
["admin.language_description"] = "Taal die wordt gebruikt in de interface.",
["admin.maintenance"] = "Onderhoud",
["admin.maintenance_description"] = "Activeer of deactiveer de onderhoudsmodus.",
["admin.api_fqdn"] = "API FQDN",
["admin.api_fqdn_description"] = "API FQDN die zal worden gebruikt voor de API-verbinding.",
["admin.websocket_fqdn"] = "Websocket FQDN",
["admin.websocket_fqdn_description"] = "Websocket FQDN die zal worden gebruikt voor de Websocket-verbinding.",
["admin.debug"] = "Debug",
["admin.debug_description"] = "Activeer of deactiveer de debugmodus.",
["context_menu.screen_capture"] = "Sluit het contextmenu om de screenshot te maken die naar Discord wordt verzonden.",
["report_bug.title"] = "Rapporteer een bug",
["report_bug.description"] = "Rapporteer een bug aan de ontwikkelaars van dit spel.",
["report_bug.submit"] = "Verzend Bug Rapport",
["report_bug.cancel"] = "Annuleren",
["report_bug.screenshot"] = "Screenshot",
["report_bug.description"] = "Beschrijving",
["report_bug.importance_level"] = "Belangrijkheidsniveau",
["report_bug.importance_level.dsc"] = "Hoe belangrijk is deze bug?",
["report_bug.importance_level.critical"] = "Kritiek - Crash of maakt het spel onspeelbaar.",
["report_bug.importance_level.high"] = "Hoog - Kritieke functionaliteit is onbruikbaar.",
["report_bug.importance_level.medium"] = "Gemiddeld - Belangrijke functionaliteit is onbruikbaar.",
["report_bug.importance_level.low"] = "Laag - Cosmetisch probleem.",
["report_bug.importance_level.trivial"] = "Triviaal - Zeer klein probleem.",
["report_bug.steps_to_reproduce"] = "Stappen om te reproduceren",
["report_bug.expected_result"] = "Verwacht resultaat",
["report_bug.actual_result"] = "Werkelijk resultaat",
["report_bug.actual_result.dsc"] = "Wat is er werkelijk gebeurd?",
["report_bug.expected_result.dsc"] = "Wat verwachtte je dat er zou gebeuren?",
["report_bug.steps_to_reproduce.dsc"] = "Geef alsjeblieft een stapsgewijze handleiding over hoe je de bug kunt reproduceren.",
["report_bug.description.dsc"] = "Geef alsjeblieft zoveel mogelijk informatie om ons te helpen het probleem op te lossen.",
["report_bug.error.missing_fields"] = "Vul alle verplichte velden in voordat je het bugrapport indient.",
["report_bug.success"] = "Bugrapport succesvol verzonden",
["report_bug.error.failed"] = "Het verzenden van het bugrapport is mislukt, probeer het later opnieuw.",
["chat.missing_permissions"] = "Je hebt geen toestemming om deze actie uit te voeren.",
["chat.authentication_success"] = "Succesvol geauthenticeerd",
["chat.authentication_failed"] = "Authenticatie mislukt",
["chat.server_link"] = ", server gekoppeld als {1}.",
["chat.server_fail"] = ", controleer je ID en Token.",
["chat.error.screenshot_failed"] = "Het maken van een screenshot is mislukt, je systeem ondersteunt deze functie mogelijk niet.",
["chat.screenshot.sent"] = "Screenshot verzonden naar Discord.",
["report_bug.description.full"] = "Hey, je staat op het punt een bug te rapporteren aan de eigenaren van deze server.\nGeef alsjeblieft zoveel mogelijk informatie om ons te helpen het probleem op te lossen.\nBedankt dat je ons helpt de server te verbeteren.\n\nAls je een probleem hebt met Gmod Integration, gebruik dan onze discord-server.",
["report_bug.context_menu.screen_capture"] = "Sluit het contextmenu om de screenshot te maken die je wilt gebruiken in het bugrapport.",
["filter.ds.1"] = "Je kunt niet op deze server komen",
["filter.ds.2"] = "Reden: {1}",
["filter.none"] = "geen",
["filter.ds.3"] = "Help URL: {1}",
["filter.ds.4"] = "Een fijne dag verder",
["filter.ds.5"] = "Service geleverd door Gmod Integration",
["filter.maintenance"] = "De server is momenteel in onderhoud en je staat niet op de whitelist.",
["filter.ban"] = "Je bent verbannen van deze server.",
["filter.discord_ban"] = "Je bent verbannen van onze Discord-server.",
}

View File

@ -1,35 +0,0 @@
function gmInte.log(msg, debug)
if debug && !gmInte.config.debug then return end
print("[" .. os.date("%Y-%m-%d %H:%M:%S") .. "] [Gmod Integration] " .. msg)
end
// Log Error
function gmInte.logError(msg, debug)
if debug && !gmInte.config.debug then return end
print("[" .. os.date("%Y-%m-%d %H:%M:%S") .. "] [Gmod Integration] [ERROR] " .. msg)
end
// Log Warning
function gmInte.logWarning(msg, debug)
if debug && !gmInte.config.debug then return end
print("[" .. os.date("%Y-%m-%d %H:%M:%S") .. "] [Gmod Integration] [WARNING] " .. msg)
end
// Log Hint
function gmInte.logHint(msg, debug)
if debug && !gmInte.config.debug then return end
print("[" .. os.date("%Y-%m-%d %H:%M:%S") .. "] [Gmod Integration] [HINT] " .. msg)
end
// Is Private IP
function gmInte.isPrivateIP(ip)
// detect localhost
if ip == "localhost" then return true end
// detect private IP addresses (RFC 1918)
local parts = string.Explode(".", ip)
if parts[1] == "192" && parts[2] == "168" then return true end
if parts[1] == "10" then return true end
if parts[1] == "172" && tonumber(parts[2]) >= 16 && tonumber(parts[2]) <= 31 then return true end
if parts[1] == "127" then return true end
return false
end

View File

@ -1,67 +0,0 @@
local ply = FindMetaTable("Player")
function ply:gmIntGetConnectTime()
return self.gmIntTimeConnect || 0
end
function ply:gmIntIsVerified()
return self.gmIntVerified || false
end
function ply:gmIntSetCustomValue(key, value)
self.gmIntCustomValues = self.gmIntCustomValues || {}
self.gmIntCustomValues[key] = value
end
function ply:gmIntIsAdmin()
return gmInte.config.adminRank[self:GetUserGroup()] || false
end
function ply:gmIntGetCustomValue(key)
return self.gmIntCustomValues && self.gmIntCustomValues[key]
end
function ply:gmIntRemoveCustomValue(key)
if self.gmIntCustomValues then self.gmIntCustomValues[key] = nil end
end
local function getCustomCompatability(ply)
local values = {}
// DarkRP
if DarkRP then
values.money = ply:getDarkRPVar("money")
values.job = ply:getDarkRPVar("job")
end
// GUI Level System
if GUILevelSystem then
values.level = ply:GetLevel()
values.xp = ply:GetXP()
end
// Pointshop 2
if Pointshop2 && ply.PS2_Wallet then
values.ps2Points = ply.PS2_Wallet.points
values.ps2PremiumPoints = ply.PS2_Wallet.premiumPoints
end
return values
end
local function getCustomValues(ply)
local values = {}
// Get compatability values
for key, value in pairs(getCustomCompatability(ply)) do
values[key] = value
end
// Get custom values or overwrite compatability values
if ply.gmIntCustomValues then
for key, value in pairs(ply.gmIntCustomValues) do
values[key] = value
end
end
return values
end
function ply:gmIntGetCustomValues()
return getCustomValues(self)
end

View File

@ -28,11 +28,19 @@ gmInte.config.filterOnBan = true // If true, the addon will filter the players a
gmInte.config.redownloadMaterials = false // If true, the addon will redownload the materials of the addon (useful if you have a problem with the materials)
// Debug & Development
gmInte.config.debug = false // If true, the addon will show debug informations in the console
// Other
// Security
gmInte.config.forcePlayerLink = false // If true, the addon will force the players to link their discord account to their steam account before playing
gmInte.config.verifyOnJoin = false // If true, the addon will verify the players when they join the server or on player ready
gmInte.config.verifyOnReadyKickTime = 600 // The time in seconds before kicking a player that is not verified (0 to disable)
gmInte.config.verifyFamilySharing = false // If true, the addon will verify the family sharing of the players
gmInte.config.clientBranch = "any" // The branch of the addon that the clients should use (none, dev, prerelease, x86-64)
// Other
gmInte.config.supportLink = "" // The link of your support (shown when a player do not have the requiments to join the server)
gmInte.config.maintenance = false // If true, the addon will only allow the players with the "gmod-integration.maintenance" permission to join the server
gmInte.config.language = "en" // The language of the addon (en, fr, de, es, it, tr, ru)
gmInte.config.adminRank = { // How can edit the configuration of the addon / bypass the maintenance mode
gmInte.config.logTimestamp = "%H:%M:%S" // The timestamp format of the logs
gmInte.config.dllBranch = "main" // The download branch of gmod integration via dll (Use at your own risk, this is not recommended for production servers)
gmInte.config.adminRank = {
// How can edit the configuration of the addon / bypass the maintenance mode
["superadmin"] = true,
}