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fix: remove log tempoary
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2bdf0383dd
commit
75001c3ddc
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@ -2,7 +2,7 @@
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// Methods
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//
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hook.Add("gmInte:PlayerReady", "gmInte:Player:Ready", function(ply)
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function gmInte.playerReady(ply)
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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// Initialize Time
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@ -11,13 +11,6 @@ hook.Add("gmInte:PlayerReady", "gmInte:Player:Ready", function(ply)
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// Send Public Config
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gmInte.publicGetConfig(ply)
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// Send Player Ready
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gmInte.playerReady(ply)
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end)
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function gmInte.playerReady(ply)
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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gmInte.http.post("/players/" .. ply:SteamID64() .. "/ready", {
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["player"] = gmInte.getPlayerFormat(ply)
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})
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@ -38,98 +31,102 @@ function gmInte.playerDisconnected(ply)
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)
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end
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function gmInte.playerSpawn(ply)
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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-- function gmInte.playerSpawn(ply)
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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gmInte.http.post("/players/" .. ply:SteamID64() .. "/spawn",
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{
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["player"] = gmInte.getPlayerFormat(ply)
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}
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)
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end
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-- gmInte.http.post("/players/" .. ply:SteamID64() .. "/spawn",
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-- {
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-- ["player"] = gmInte.getPlayerFormat(ply)
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-- }
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-- )
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-- end
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function gmInte.postLogPlayerDeath(ply, inflictor, attacker)
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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if (!attacker:IsValid() || !attacker:IsPlayer(attacker)) then return end
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if (!inflictor:IsValid()) then return end
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-- function gmInte.postLogPlayerDeath(ply, inflictor, attacker)
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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-- if (!attacker:IsValid() || !attacker:IsPlayer(attacker)) then return end
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-- if (!inflictor:IsValid()) then return end
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gmInte.http.post("/logs/playerDeath",
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{
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["player"] = gmInte.getPlayerFormat(ply),
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["inflictor"] = gmInte.getEntityFormat(inflictor),
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["attacker"] = gmInte.getPlayerFormat(attacker)
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}
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)
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end
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-- gmInte.http.post("/logs/playerDeath",
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-- {
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-- ["player"] = gmInte.getPlayerFormat(ply),
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-- ["inflictor"] = gmInte.getEntityFormat(inflictor),
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-- ["attacker"] = gmInte.getPlayerFormat(attacker)
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-- }
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-- )
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-- end
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function gmInte.postLogPlayerInitialSpawn(ply)
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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-- function gmInte.postLogPlayerInitialSpawn(ply)
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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gmInte.http.post("/logs/playerInitialSpawn",
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{
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["ply"] = gmInte.getPlayerFormat(ply)
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}
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)
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end
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-- gmInte.http.post("/logs/playerInitialSpawn",
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-- {
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-- ["ply"] = gmInte.getPlayerFormat(ply)
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-- }
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-- )
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-- end
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function gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken)
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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if (!attacker:IsValid() || !attacker:IsPlayer(attacker)) then return end
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-- function gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken)
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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-- if (!attacker:IsValid() || !attacker:IsPlayer(attacker)) then return end
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// Wait a second to see if the player is going to be hurt again
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ply.gmodInteLastHurt = ply.gmodInteLastHurt || {}
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local locCurTime = CurTime()
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ply.gmodInteLastHurt[attacker:SteamID64()] = locCurTime
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-- // Wait a second to see if the player is going to be hurt again
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-- ply.gmodInteLastHurt = ply.gmodInteLastHurt || {}
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-- local locCurTime = CurTime()
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-- ply.gmodInteLastHurt[attacker:SteamID64()] = locCurTime
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timer.Simple(1, function()
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if (ply.gmodInteLastHurt[attacker:SteamID64()] != locCurTime) then
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ply.gmodInteTotalDamage = ply.gmodInteTotalDamage || 0
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ply.gmodInteTotalDamage = ply.gmodInteTotalDamage + damageTaken
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return
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end
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-- timer.Simple(1, function()
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-- if (ply.gmodInteLastHurt[attacker:SteamID64()] != locCurTime) then
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-- ply.gmodInteTotalDamage = ply.gmodInteTotalDamage || 0
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-- ply.gmodInteTotalDamage = ply.gmodInteTotalDamage + damageTaken
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-- return
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-- end
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gmInte.http.post("/logs/playerHurt",
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{
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["victim"] = gmInte.getPlayerFormat(ply),
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["attacker"] = gmInte.getPlayerFormat(attacker),
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["healthRemaining"] = healthRemaining,
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["damageTaken"] = ply.gmodInteTotalDamage
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}
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)
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end)
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end
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-- gmInte.http.post("/logs/playerHurt",
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-- {
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-- ["victim"] = gmInte.getPlayerFormat(ply),
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-- ["attacker"] = gmInte.getPlayerFormat(attacker),
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-- ["healthRemaining"] = healthRemaining,
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-- ["damageTaken"] = ply.gmodInteTotalDamage
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-- }
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-- )
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-- end)
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-- end
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function gmInte.postLogPlayerSpawnedSomething(object, ply, ent, model)
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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if (!ent:IsValid()) then return end
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-- function gmInte.postLogPlayerSpawnedSomething(object, ply, ent, model)
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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-- if (!ent:IsValid()) then return end
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gmInte.http.post("/logs/playerSpawnedSomething",
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{
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["object"] = object,
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["player"] = gmInte.getPlayerFormat(ply),
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["entity"] = gmInte.getEntityFormat(ent),
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["model"] = model || ""
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}
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)
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end
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-- gmInte.http.post("/logs/playerSpawnedSomething",
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-- {
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-- ["object"] = object,
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-- ["player"] = gmInte.getPlayerFormat(ply),
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-- ["entity"] = gmInte.getEntityFormat(ent),
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-- ["model"] = model || ""
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-- }
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-- )
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-- end
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function gmInte.postLogPlayerGivet(ply, class, swep)
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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-- function gmInte.postLogPlayerGivet(ply, class, swep)
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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gmInte.http.post("/logs/playerGive",
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{
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["player"] = gmInte.getPlayerFormat(ply),
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["class"] = class,
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["swep"] = swep
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}
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)
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end
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-- gmInte.http.post("/logs/playerGive",
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-- {
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-- ["player"] = gmInte.getPlayerFormat(ply),
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-- ["class"] = class,
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-- ["swep"] = swep
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-- }
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-- )
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-- end
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//
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// Hooks
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//
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hook.Add("gmInte:PlayerReady", "gmInte:Player:Ready", function(ply)
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gmInte.playerReady(ply)
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end)
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hook.Add("ShutDown", "gmInte:Server:Shutdown:SavePlayers", function()
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for ply, ply in pairs(player.GetAll()) do
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gmInte.playerDisconnected(ply)
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@ -145,50 +142,50 @@ hook.Add("PlayerDisconnected", "gmInte:Player:Disconnect", function(ply)
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gmInte.playerDisconnected(ply)
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end)
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hook.Add("PlayerSpawn", "gmInte:Player:Spawn", function(ply)
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gmInte.playerSpawn(ply)
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end)
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-- hook.Add("PlayerSpawn", "gmInte:Player:Spawn", function(ply)
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-- gmInte.playerSpawn(ply)
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-- end)
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hook.Add("PlayerInitialSpawn", "gmInte:Player:InitialSpawn", function(ply)
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gmInte.postLogPlayerInitialSpawn(ply)
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end)
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-- hook.Add("PlayerInitialSpawn", "gmInte:Player:InitialSpawn", function(ply)
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-- gmInte.postLogPlayerInitialSpawn(ply)
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-- end)
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hook.Add("PlayerGiveSWEP", "gmInte:Player:SWEPs", function( ply, class, swep )
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gmInte.postLogPlayerGivet(ply, class, swep)
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end)
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-- hook.Add("PlayerGiveSWEP", "gmInte:Player:SWEPs", function( ply, class, swep )
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-- gmInte.postLogPlayerGivet(ply, class, swep)
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-- end)
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hook.Add("PlayerDeath", "gmInte:Player:Death", function(ply, inflictor, attacker)
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gmInte.postLogPlayerDeath(ply, inflictor, attacker)
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end)
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-- hook.Add("PlayerDeath", "gmInte:Player:Death", function(ply, inflictor, attacker)
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-- gmInte.postLogPlayerDeath(ply, inflictor, attacker)
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-- end)
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hook.Add("PlayerHurt", "gmInte:Player:Hurt", function(ply, attacker, healthRemaining, damageTaken)
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gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken)
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end)
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-- hook.Add("PlayerHurt", "gmInte:Player:Hurt", function(ply, attacker, healthRemaining, damageTaken)
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-- gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken)
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-- end)
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hook.Add("PlayerSpawnedProp", "gmInte:Player:SpawnedProp", function(ply, model, ent)
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gmInte.postLogPlayerSpawnedSomething("SENT", ply, ent, model)
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end)
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-- hook.Add("PlayerSpawnedProp", "gmInte:Player:SpawnedProp", function(ply, model, ent)
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-- gmInte.postLogPlayerSpawnedSomething("SENT", ply, ent, model)
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-- end)
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hook.Add("PlayerSpawnedSENT", "gmInte:Player:SpawnedSENT", function(ply, ent)
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gmInte.postLogPlayerSpawnedSomething("SENT", ply, ent)
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end)
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-- hook.Add("PlayerSpawnedSENT", "gmInte:Player:SpawnedSENT", function(ply, ent)
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-- gmInte.postLogPlayerSpawnedSomething("SENT", ply, ent)
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-- end)
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hook.Add("PlayerSpawnedNPC", "gmInte:Player:SpawnedNPC", function(ply, ent)
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gmInte.postLogPlayerSpawnedSomething("NPC", ply, ent)
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end)
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-- hook.Add("PlayerSpawnedNPC", "gmInte:Player:SpawnedNPC", function(ply, ent)
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-- gmInte.postLogPlayerSpawnedSomething("NPC", ply, ent)
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-- end)
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hook.Add("PlayerSpawnedVehicle", "gmInte:Player:SpawnedVehicle", function(ply, ent)
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gmInte.postLogPlayerSpawnedSomething("Vehicle", ply, ent)
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end)
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-- hook.Add("PlayerSpawnedVehicle", "gmInte:Player:SpawnedVehicle", function(ply, ent)
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-- gmInte.postLogPlayerSpawnedSomething("Vehicle", ply, ent)
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-- end)
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hook.Add("PlayerSpawnedEffect", "gmInte:Player:SpawnedEffect", function(ply, model, ent)
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gmInte.postLogPlayerSpawnedSomething("Effect", ply, ent, model)
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end)
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-- hook.Add("PlayerSpawnedEffect", "gmInte:Player:SpawnedEffect", function(ply, model, ent)
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-- gmInte.postLogPlayerSpawnedSomething("Effect", ply, ent, model)
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-- end)
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hook.Add("PlayerSpawnedRagdoll", "gmInte:Player:SpawnedRagdoll", function(ply, model, ent)
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gmInte.postLogPlayerSpawnedSomething("Ragdoll", ply, ent, model)
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end)
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-- hook.Add("PlayerSpawnedRagdoll", "gmInte:Player:SpawnedRagdoll", function(ply, model, ent)
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-- gmInte.postLogPlayerSpawnedSomething("Ragdoll", ply, ent, model)
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-- end)
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hook.Add("PlayerSpawnedSWEP", "gmInte:Player:SpawnedSWEP", function(ply, ent)
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gmInte.postLogPlayerSpawnedSomething("SWEP", ply, ent)
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end)
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-- hook.Add("PlayerSpawnedSWEP", "gmInte:Player:SpawnedSWEP", function(ply, ent)
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-- gmInte.postLogPlayerSpawnedSomething("SWEP", ply, ent)
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-- end)
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