diff --git a/lua/gmod_integration/server/sv_websocket.lua b/lua/gmod_integration/server/sv_websocket.lua index f463a0e..42e1ac0 100644 --- a/lua/gmod_integration/server/sv_websocket.lua +++ b/lua/gmod_integration/server/sv_websocket.lua @@ -6,7 +6,7 @@ if (!gmInte.config.websocket) then return end require("gwsockets") -if (GWSockets) then return gmInte.logError("GWSockets is not installed! Please install it from https://github.com/FredyH/GWSockets") end +if (!GWSockets) then return gmInte.logError("GWSockets is not installed! Please install it from https://github.com/FredyH/GWSockets") end local socket = GWSockets.createWebSocket("wss://ws.gmod-integration.com") @@ -14,40 +14,21 @@ local socket = GWSockets.createWebSocket("wss://ws.gmod-integration.com") socket:setHeader("id", gmInte.config.id) socket:setHeader("token", gmInte.config.token) -// Dev -function socket:onMessage(txt) - print("Received: ", txt) -end - -function socket:onError(txt) - print("Error: ", txt) -end - --- We start writing only after being connected here. Technically this is not required as this library --- just waits until the socket is connected before sending, but it's probably good practice function socket:onConnected() - print("Connected to echo server") - // say hi - socket:write("Hello from GMod!") - timer.Simple(1, function() - socket:write("ping") - end) - - timer.Simple(2, function() - timer.Remove("SocketWriteTimer") - -- Even if some of the messages have not reached the other side yet, this type of close makes sure - -- to only close the socket once all queued messages have been received by the peer. - socket:close() - end) + gmInte.log("WebSocket connected", true) end // log on message function socket:onMessage(txt) - print("Received: ", txt) + gmInte.log("WebSocket Message: " .. txt, true) end function socket:onDisconnected() - print("WebSocket disconnected") + gmInte.log("WebSocket disconnected", true) +end + +function socket:onError(txt) + gmInte.logError("WebSocket Error: " .. txt) end socket:open() \ No newline at end of file