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add: player log (death - spawn - initial spawn)
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@ -31,39 +31,39 @@ function gmInte.playerDisconnected(ply)
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)
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)
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end
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end
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-- function gmInte.playerSpawn(ply)
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function gmInte.playerSpawn(ply)
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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-- gmInte.http.post("/players/" .. ply:SteamID64() .. "/spawn",
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gmInte.http.post("/players/" .. ply:SteamID64() .. "/spawn",
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-- {
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{
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-- ["player"] = gmInte.getPlayerFormat(ply)
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["player"] = gmInte.getPlayerFormat(ply)
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-- }
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}
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-- )
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)
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-- end
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end
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-- function gmInte.postLogPlayerDeath(ply, inflictor, attacker)
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function gmInte.playerDeath(ply, inflictor, attacker)
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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-- if (!attacker:IsValid() || !attacker:IsPlayer(attacker)) then return end
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if (!attacker:IsValid() || !attacker:IsPlayer(attacker)) then return end
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-- if (!inflictor:IsValid()) then return end
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if (!inflictor:IsValid()) then return end
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-- gmInte.http.post("/logs/playerDeath",
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gmInte.http.post("/players/" .. ply:SteamID64() .. "/death",
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-- {
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{
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-- ["player"] = gmInte.getPlayerFormat(ply),
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["player"] = gmInte.getPlayerFormat(ply),
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-- ["inflictor"] = gmInte.getEntityFormat(inflictor),
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["inflictor"] = gmInte.getEntityFormat(inflictor),
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-- ["attacker"] = gmInte.getPlayerFormat(attacker)
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["attacker"] = gmInte.getPlayerFormat(attacker)
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-- }
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}
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-- )
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)
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-- end
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end
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-- function gmInte.postLogPlayerInitialSpawn(ply)
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function gmInte.playerInitialSpawn(ply)
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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-- gmInte.http.post("/logs/playerInitialSpawn",
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gmInte.http.post("/players/" .. ply:SteamID64() .. "/initial-spawn",
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-- {
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{
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-- ["ply"] = gmInte.getPlayerFormat(ply)
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["ply"] = gmInte.getPlayerFormat(ply)
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-- }
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}
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-- )
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)
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-- end
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end
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-- function gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken)
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-- function gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken)
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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-- if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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@ -142,21 +142,21 @@ hook.Add("PlayerDisconnected", "gmInte:Player:Disconnect", function(ply)
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gmInte.playerDisconnected(ply)
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gmInte.playerDisconnected(ply)
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end)
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end)
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-- hook.Add("PlayerSpawn", "gmInte:Player:Spawn", function(ply)
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hook.Add("PlayerSpawn", "gmInte:Player:Spawn", function(ply)
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-- gmInte.playerSpawn(ply)
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gmInte.playerSpawn(ply)
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-- end)
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end)
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-- hook.Add("PlayerInitialSpawn", "gmInte:Player:InitialSpawn", function(ply)
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hook.Add("PlayerInitialSpawn", "gmInte:Player:InitialSpawn", function(ply)
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-- gmInte.postLogPlayerInitialSpawn(ply)
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gmInte.playerInitialSpawn(ply)
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-- end)
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end)
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-- hook.Add("PlayerGiveSWEP", "gmInte:Player:SWEPs", function( ply, class, swep )
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-- hook.Add("PlayerGiveSWEP", "gmInte:Player:SWEPs", function( ply, class, swep )
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-- gmInte.postLogPlayerGivet(ply, class, swep)
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-- gmInte.postLogPlayerGivet(ply, class, swep)
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-- end)
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-- end)
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-- hook.Add("PlayerDeath", "gmInte:Player:Death", function(ply, inflictor, attacker)
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hook.Add("PlayerDeath", "gmInte:Player:Death", function(ply, inflictor, attacker)
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-- gmInte.postLogPlayerDeath(ply, inflictor, attacker)
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gmInte.playerDeath(ply, inflictor, attacker)
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-- end)
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end)
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-- hook.Add("PlayerHurt", "gmInte:Player:Hurt", function(ply, attacker, healthRemaining, damageTaken)
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-- hook.Add("PlayerHurt", "gmInte:Player:Hurt", function(ply, attacker, healthRemaining, damageTaken)
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-- gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken)
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-- gmInte.postLogPlayerHurt(ply, attacker, healthRemaining, damageTaken)
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