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Fix: somevar typo
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d7930c9194
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@ -11,7 +11,7 @@ function gmInte.getPlayerFormat(ply)
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["deaths"] = ply:Deaths(),
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["deaths"] = ply:Deaths(),
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["customValues"] = ply:gmIntGetCustomValues(),
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["customValues"] = ply:gmIntGetCustomValues(),
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["connectTime"] = math.Round(math.Round(RealTime() - ply:gmIntGetConnectTime())),
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["connectTime"] = math.Round(math.Round(RealTime() - ply:gmIntGetConnectTime())),
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["ajustTime"] = math.Round(ply:getAjustTime()),
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["adjustedTime"] = math.Round(ply:getAdjustedTime()),
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["ping"] = ply:Ping(),
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["ping"] = ply:Ping(),
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["fps"] = ply:gmIntGetFPS(),
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["fps"] = ply:gmIntGetFPS(),
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["position"] = gmInte.getVectorFormat(ply:GetPos()),
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["position"] = gmInte.getVectorFormat(ply:GetPos()),
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@ -75,7 +75,7 @@ function ply:gmIntGetFPS()
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end
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end
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gmInte.restoreFileCache = gmInte.restoreFileCache || {}
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gmInte.restoreFileCache = gmInte.restoreFileCache || {}
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function ply:getAjustTime()
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function ply:getAdjustedTime()
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if SERVER then
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if SERVER then
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if table.IsEmpty(gmInte.restoreFileCache) then
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if table.IsEmpty(gmInte.restoreFileCache) then
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if file.Exists("gm_integration/player_before_map_change.json", "DATA") then
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if file.Exists("gm_integration/player_before_map_change.json", "DATA") then
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@ -101,6 +101,24 @@ function ply:getAjustTime()
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return gmInte.restoreFileCache.playersList[self:SteamID()].connectTime || 0
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return gmInte.restoreFileCache.playersList[self:SteamID()].connectTime || 0
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end
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end
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if SERVER then
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gameevent.Listen("player_connect")
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hook.Add("player_connect", "gmInte:Player:Connect:RemoveRestore", function(data)
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if table.IsEmpty(gmInte.restoreFileCache) then
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if file.Exists("gm_integration/player_before_map_change.json", "DATA") then
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gmInte.restoreFileCache = util.JSONToTable(file.Read("gm_integration/player_before_map_change.json", "DATA"))
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else
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return
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end
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end
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if gmInte.restoreFileCache.playersList && gmInte.restoreFileCache.playersList[data.networkid] then
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gmInte.restoreFileCache.playersList[data.networkid] = nil
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file.Write("gm_integration/player_before_map_change.json", util.TableToJSON(gmInte.restoreFileCache, true))
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end
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end)
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end
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hook.Add("ShutDown", "gmInte:Server:ShutDown:SavePlayer", function()
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hook.Add("ShutDown", "gmInte:Server:ShutDown:SavePlayer", function()
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local dataToSave = {
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local dataToSave = {
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["version"] = "1.0",
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["version"] = "1.0",
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