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opti: pairs(player.GetAll()) -> ipairs(player.GetAll())
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@ -6,7 +6,7 @@ local conFuncs = {
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["get-server-id"] = function() print(gmInte.config.id || "none") end,
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["screenshot"] = function(args)
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if !args[2] then return gmInte.log("No SteamID64 provided") end
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for _, ply in pairs(player.GetAll()) do
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for _, ply in ipairs(player.GetAll()) do
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if ply:SteamID64() == args[2] then return gmInte.takeScreenshot(ply) end
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end
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end,
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@ -90,7 +90,7 @@ end
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hook.Add("gmInte:PlayerReady", "gmInte:Player:Ready", function(ply) gmInte.playerReady(ply) end)
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hook.Add("ShutDown", "gmInte:Server:Shutdown:SavePlayers", function()
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for ply, ply in pairs(player.GetAll()) do
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for ply, ply in ipairs(player.GetAll()) do
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gmInte.playerDisconnected(ply)
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end
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end)
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@ -14,7 +14,7 @@ function gmInte.saveSetting(setting, value)
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gmInte.log("Setting Saved")
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if value == "websocketFQDN" || value == "id" || value == "token" then gmInte.resetWebSocket() end
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// send to all players the new public config
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for _, ply in pairs(player.GetAll()) do
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for _, ply in ipairs(player.GetAll()) do
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if ply:IsValid() && ply:IsPlayer(ply) then
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gmInte.log("Sending new Public Config to " .. ply:Nick(), true)
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gmInte.publicGetConfig(ply)
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@ -19,7 +19,7 @@ end
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function gmInte.getPlayersFormat()
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local players = {}
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for k, v in pairs(player.GetAll()) do
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for k, v in ipairs(player.GetAll()) do
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table.insert(players, gmInte.getPlayerFormat(v))
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end
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return players
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