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feat: add a hook GMI:SaveBeforeCrash for trisomic server owner how crash server to auto reconnect client
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@ -97,14 +97,16 @@ function gmInte.postLogPlayerGive(ply, class, swep)
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})
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end
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hook.Add("gmInte:PlayerReady", "gmInte:Player:Ready", function(ply) gmInte.playerReady(ply) end)
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hook.Add("ShutDown", "gmInte:Server:Shutdown:SavePlayers", function()
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local function savePlyDisconnect()
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for _, ply in ipairs(player.GetAll()) do
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gmInte.playerDisconnected(ply)
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end
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end)
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end
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gameevent.Listen("player_connect")
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hook.Add("ShutDown", "gmInte:Server:Shutdown:SavePlayers", savePlyDisconnect)
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hook.Add("GMI:SaveBeforeCrash", "gmInte:Server:BeforeCrash:SavePlayers", savePlyDisconnect)
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hook.Add("gmInte:PlayerReady", "gmInte:Player:Ready", function(ply) gmInte.playerReady(ply) end)
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hook.Add("player_connect", "gmInte:Player:Connect", function(data) gmInte.playerConnect(data) end)
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hook.Add("PlayerDisconnected", "gmInte:Player:Disconnect", function(ply) gmInte.playerDisconnected(ply) end)
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hook.Add("PlayerSpawn", "gmInte:Player:Spawn", function(ply) gmInte.playerSpawn(ply) end)
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@ -108,6 +108,7 @@ local function flushLogs()
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end
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hook.Add("ShutDown", "gmInte:Server:ShutDown:FlushLogs", flushLogs)
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hook.Add("GMI:SaveBeforeCrash", "gmInte:Server:BeforeCrash:SavePlayers", flushLogs)
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timer.Create("gmInte:http:flushLogs", 3, 0, flushLogs)
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function gmInte.http.postLog(endpoint, data)
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table.insert(nextLogPacket, {
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@ -129,7 +129,7 @@ if SERVER then
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end)
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end
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hook.Add("ShutDown", "gmInte:Server:ShutDown:SavePlayer", function()
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local function saveTimeToLocal()
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local dataToSave = {
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["version"] = "1.0",
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["serverID"] = gmInte.config.id,
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@ -151,4 +151,7 @@ hook.Add("ShutDown", "gmInte:Server:ShutDown:SavePlayer", function()
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oldData[gmInte.config.id] = dataToSave
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file.Write("gmod_integration/player_before_map_change.json", util.TableToJSON(oldData, true))
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end
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end)
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end
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hook.Add("ShutDown", "gmInte:Server:ShutDown:SavePlayer", saveTimeToLocal)
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hook.Add("GMI:SaveBeforeCrash", "gmInte:Server:BeforeCrash:SavePlayers", saveTimeToLocal)
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