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add: new player temp token
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@ -10,8 +10,6 @@ local netSend = {
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["takeScreenShot"] = 4,
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["restartMap"] = 5,
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["verifyMe"] = 6,
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["getSingleUseToken"] = 7,
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["getMultiUseToken"] = 8
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}
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function gmInte.SendNet(id, args, func)
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@ -36,9 +34,6 @@ local netReceive = {
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[3] = function(data)
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gmInte.showTestConnection(data)
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end,
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[4] = function(data)
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gmInte.takeScreenShot(data.serverID, data.authToken)
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end,
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[5] = function(data)
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gmInte.config = data
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end,
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@ -49,10 +44,7 @@ local netReceive = {
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gmInte.openVerifPopup()
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end,
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[8] = function(data)
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gmInte.singleUseToken(data)
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end,
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[9] = function(data)
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gmInte.multiUseToken(data)
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gmInte.config.token = data.token
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end
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}
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@ -1,27 +0,0 @@
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//
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// Methods
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//
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function gmInte.getClientOneTimeToken(ply, callback)
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if (!ply:IsValid() || !ply:IsPlayer()) then return end
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gmInte.http.get("/players/" .. ply:SteamID64() .. "/single-token", function(code, data)
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if (callback) then callback(data) end
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end)
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end
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function gmInte.createClientToken(ply, callback)
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if (!ply:IsValid() || !ply:IsPlayer()) then return end
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gmInte.http.get("/players/" .. ply:SteamID64() .. "/tokens", function(code, data)
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if (callback) then callback(data) end
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end)
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end
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function gmInte.revokeClientToken(ply, callback)
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if (!ply:IsValid() || !ply:IsPlayer()) then return end
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gmInte.http.delete("/players/" .. ply:SteamID64() .. "/tokens", function(code, data)
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if (callback) then callback(data) end
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end)
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end
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@ -56,6 +56,7 @@ function gmInte.publicGetConfig(ply)
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if (!ply:IsValid() || !ply:IsPlayer(ply)) then return end
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gmInte.SendNet("publicConfig", {
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["id"] = gmInte.config.id,
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["debug"] = gmInte.config.debug,
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["apiFQDN"] = gmInte.config.apiFQDN,
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["websocketFQDN"] = gmInte.config.websocketFQDN,
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50
lua/gmod_integration/server/sv_tokens.lua
Normal file
50
lua/gmod_integration/server/sv_tokens.lua
Normal file
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@ -0,0 +1,50 @@
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//
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// Methods
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//
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gmInte.serverPublicToken = gmInte.serverPublicToken || nil
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function gmInte.getPublicServerToken(callback)
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if (gmInte.serverPublicToken) then
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if (callback) then callback(gmInte.serverPublicToken) end
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return
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end
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gmInte.http.get("/public-token", function(code, data)
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gmInte.serverPublicToken = data.publicTempToken
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callback(data.publicTempToken)
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end)
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end
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hook.Add("Initialize", "gmInte:Server:Initialize:GetPublicToken", function()
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timer.Simple(1, function()
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gmInte.getPublicServerToken(function(publicToken)
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gmInte.log("Server Public Token Received: " .. publicToken)
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end)
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end)
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end)
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gmInte.serverPlayerTempTokens = gmInte.serverPlayerTempTokens || {}
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function gmInte.getPlayerTempToken(ply, callback)
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if (gmInte.serverPlayerTempTokens[ply:SteamID64()] && gmInte.serverPlayerTempTokens[ply:SteamID64()].userID == ply:UserID()) then
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if (callback) then callback(gmInte.serverPlayerTempTokens[ply:SteamID64()].token) end
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return
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end
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gmInte.getPublicServerToken(function(publicToken)
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local token = util.SHA256(ply:SteamID64() .. "-" .. publicToken .. "-" .. gmInte.config.token .. "-" .. ply:UserID()) .. " " .. ply:UserID()
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gmInte.serverPlayerTempTokens[ply:SteamID64()] = { token = token, userID = ply:UserID() }
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callback(token)
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end)
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end
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function sendPlayerToken(ply)
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gmInte.getPlayerTempToken(ply, function(token)
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gmInte.SendNet("savePlayerToken", {
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token = token,
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}, ply)
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end)
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end
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hook.Add("gmInte:PlayerReady", "gmInte:Verif:PlayerReady", function(ply)
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sendPlayerToken(ply)
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end)
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@ -15,7 +15,7 @@ local function getAPIURL(endpoint)
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return url .. endpoint
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end
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url = url .. "/clients/" .. LocalPlayer():SteamID64()
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url = url .. "/clients/" .. LocalPlayer():SteamID64() .. "/servers/" .. gmInte.config.id
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end
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return url .. endpoint
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