edit: player format

This commit is contained in:
Linventif 2024-02-16 13:52:35 +01:00
parent 2b7b01b132
commit 11be2c9d06
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GPG Key ID: FAC0CA60F9AEEC24
2 changed files with 5 additions and 3 deletions

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@ -1 +0,0 @@
//

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@ -9,6 +9,9 @@ function gmInte.getPlayerFormat(ply)
["deaths"] = ply:Deaths(),
["customValues"] = ply:gmIntGetCustomValues(),
["connectTime"] = math.Round(RealTime() - ply:gmIntGetConnectTime()),
["ping"] = ply:Ping(),
["pos"] = gmInte.getVectorFormat(ply:GetPos()),
["ang"] = gmInte.getAngleFormat(ply:EyeAngles())
}
end
@ -21,7 +24,7 @@ function gmInte.getServerFormat()
["players"] = #player.GetAll(),
["maxPlayers"] = game.MaxPlayers(),
["gameMode"] = engine.ActiveGamemode(),
["uptime"] = math.Round(RealTime() / 60)
["uptime"] = math.Round(RealTime())
}
end
@ -57,7 +60,7 @@ function gmInte.getAngleFormat(ang)
}
end
local function gmInte.getTeamFormat(teamID)
function gmInte.getTeamFormat(teamID)
return {
["id"] = teamID,
["name"] = team.GetName(teamID)