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refactor: load file & moving 1 conf val
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@ -1,23 +1,22 @@
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if game.SinglePlayer() then return end
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if (game.SinglePlayer()) then return print("Gmod Integration is not supported in Singleplayer!") end
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//
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// Variables
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//
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gmInte = gmInte || {}
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gmInte.version = "0.3.0"
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gmInte.config = gmInte.config || {
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["redownloadMaterials"] = false,
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}
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gmInte.config = {}
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gmInte.materials = {}
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//
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// Functions
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//
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local function loadConfig()
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if (SERVER) then
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local function loadServerConfig()
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RunConsoleCommand("sv_hibernate_think", "1")
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if (!file.Exists("gm_integration", "DATA") || !file.Exists("gm_integration/config.json", "DATA")) then
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file.CreateDir("gm_integration")
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file.Write("gm_integration/config.json", util.TableToJSON(gmInte.config, true))
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@ -34,32 +33,35 @@ local function loadConfig()
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gmInte.config = oldConfig
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end
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end
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end
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end
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local function loadAllFiles(folder)
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local files, folders = file.Find(folder .. "/*", "LUA")
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for k, v in SortedPairs(files) do
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local path = folder .. "/" .. v
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for k, fileName in SortedPairs(files) do
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local path = folder .. "/" .. fileName
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print(" | Loading File | " .. path)
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if string.StartWith(v, "cl_") then
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if (string.StartWith(fileName, "cl_")) then
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if SERVER then
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AddCSLuaFile(path)
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else
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include(path)
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end
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elseif string.StartWith(v, "sv_") then
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elseif (string.StartWith(fileName, "sv_")) then
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if SERVER then
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include(path)
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end
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elseif string.StartWith(v, "sh_") then
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elseif (string.StartWith(fileName, "sh_")) then
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if SERVER then
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AddCSLuaFile(path)
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end
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include(path)
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end
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if (path == "gmod_integration/sv_config.lua") then loadConfig() continue end
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if (fileName == "sv_config.lua") then loadServerConfig() continue end
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end
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for k, v in SortedPairs(folders, true) do
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loadAllFiles(folder .. "/" .. v, name)
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end
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@ -70,6 +70,12 @@ gmInte.config.filterOnBan = true // If true, the addon will filter the players a
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// Will disable the features of the addon
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gmInte.config.sendLog = false // Disable the logs
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//
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// Materials
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//
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gmInte.config.redownloadMaterials = false // If true, the addon will redownload the materials of the addon (useful if you have a problem with the materials)
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//
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// Debug & Development
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//
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